Destiny 2: Lightfall is the game’s next expansion after The Witch Queen. Here’s everything we know about Lightfall so far, including its release date, trailer, story, and the Strand subclass.
Destiny 2’s Witch Queen expansion was arguably the game’s high point (we said so ourselves), but its ending asked plenty of questions that we don’t yet have answers to. The game’s next expansion, Lightfall, has a lot to live up to, but much of it remains shrouded in mystery.
While the expansion was originally intended to be the end of the current Destiny “Light and Darkness” saga, it’ll now lead into Destiny 2: The Final Shape, yet another expansion revealed by Bungie.
For now, though, let’s take a look at all we know about Lightfall ahead of its launch next month.
- Destiny 2 Lightfall release date
- New content
- Destiny 2’s future after Lightfall
Lightfall will officially launch on February 28, 2023. The expansion was originally set to launch in 2022, with the preceding Witch Queen arriving in 2021. With the latter being pushed into 2022, though.
With Witch Queen adding another quartet of Season Passes, though, it’s likely players will have plenty to do in the interim.
Lightfall’s latest trailer shows off the new location, Neomuna.
The initial reveal trailer shows Guardians defending against an assault on the Last City. Calus is back, and he’s got new friends, too.
Check out the expansion’s trailers below:
According to the game’s official website, Lightfall will be available on PlayStation 4 & 5, Xbox One & Series X/S, and PC via Steam, Windows, and the Epic Games Store.
While Bungie was purchased by Sony in January 2022, both parties have expressed an interest in Destiny 2 remaining multiplatform — so don’t worry, Xbox players, you’re not going to be left behind (at least just yet).
Bungie had confirmed that the events of the Witch Queen ending will push the narrative through Lightfall and beyond, and the core concept of the battle between Light and Darkness will be laid to rest.
“The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes, and villains that persist over multiple future releases.”
Guardians are off to Neomuna, on Neptune, a fresh location in Destiny 2. Here we’ll be teaming up with Cloudstriders — a new civilization we haven’t encountered before.
We’ll be squaring off against Calus’ new Shadow Legion, too, who fight alongside new creepy-looking Tormentors.
In a tweet, the DestinyTwoLeaks account also noted that a Sparrow revamp, originally revealed back in March, has been canceled because “Bungie wasn’t able to get it working”.
The feature would have seen two-player Sparrows, but appears to have been cut.
The same account also suggested that an overhaul is coming for Power Levels, although this would be a sizeable shift in how Destiny has operated for years, and also suggested Bungie was, at least at some point, considering an “Event Pass” for the expansion, presumably in the shape of the Event Cards we’ve seen so far.
Bungie was tinkering with the idea of adding an event pass, but for a whole dlc.
I doubt it would still be called “Event Pass”, and it may just be something they planned to add to season passes.
— Destiny Leaks (@D2Leaks) October 18, 2022
Finally, Bungie has re-added the Salt Mines area of the EDZ, according to a Reddit post. This could be due to some upcoming content, it’s hard to say for now.
Bungie confirmed we’ll have a new green subclass, called Strand. Players will discover it and learn to use it throughout the new campaign.
It’ll even be useful for traversal, with Guardians shown swinging through urban environments.
It’s about consciousness and stems from Darkness. Guardians will be able to manipulate the connections between living things. Players can apparently grab anything, with the trains in the Prison of Elders shown pulling them along in the trailer.
Here’s the rundown according to Bungie:
“Masters of Movement, speed, and grace. The city is a Threadrunner’s playground as they grasp threads and weave new ones to dart through the air, finding the fastest way between two points.”
“Untamed and wild, Berserkers tear at Strand to manifest claws they use to sever their targets from the Weave. Leaping into harm’s way with wild abandon, the line no one crosses is drawn by a Berserker.”
“Broodweavers effortlessly manipulate the Weave using only their mind. From the backline, these telekinetic sorcerers can even twist Strand into sentient creatures to do their bidding.”
While Beyond Light lets Guardians wield Stasis for the first time, there was no Darkness-based subclass in The Witch Queen. Instead, Bungie reworked Void in Season of the Risen, Solar in Season of the Haunted, and updated Arc in Season 18.
Bungie will overhaul the game’s progression system, letting players showcase their achievements and help newer players.
The game will finally add its own LFG system, too, as well as a Commendation feature that lets you award players new appreciation.
The team is working to introduce new ways to earn Deepsight currencies, improve opportunities for players to select the weapon they want to craft, and reduce the need to use a weapon you don’t like just to get its currency.
Deepsight will therefore only apply to craftable weapons, making things a little easier to manage.
Bungie has not only committed to more Destiny content after Lightfall, but they’ve even named the next expansion.
Destiny 2: The Final Shape is expected to arrive in 2024, but as yet there aren’t a lot of details. Bungie did reveal that The Witch Queen is a “moment of acceleration towards the end”, but what that end shakes out to be is anyone’s guess – is it a new story arc, a la Marvel Cinematic Universe phases, or is it a version of Destiny 2 that exists in perpetuity?
Ready to defend the solar system from the Darkness? We’ve got plenty of guides to help you out: