Final Fantasy XVI is one of the most eagerly-anticipated new-gen games. Here’s everything we know about the next installment in the iconic RPG franchise.
One of the most exciting upcoming PS5 games is Final Fantasy XVI, a sprawling open-world RPG set in a war-torn fantasy world. Not only does Final Fantasy XVI look incredibly dark, but its original trailer also left many fans with a lot of questions.
While information surrounding Final Fantasy XVI may be scarce, we’ve rounded up everything we currently know about Square Enix’s newest JRPG behemoth.
- Does Final Fantasy 16 have a release date?
- What platforms will Final Fantasy XVI be available on?
- Final Fantasy XVI setting and combat
- Developer updates on FFXVI
- Action & Story Focus Mode
As of writing, Square Enix has yet to make an official announcement on the game’s release date. However, we now know for certain that Summer 2023 is the target, as confirmed during the June 2022 State of Play event.
Despite promising further updates late in 2021, the global crisis derailed those plans. New “complications have delayed the game’s development by almost a year,” Producer Naoki Yoshida shared on December 27.
Director Hiroshi Takai has told fans their patience will be rewarded, however, saying, “I have taken on countless challenges during our journey to bring you the sixteenth chapter in the storied Final Fantasy franchise. And though we’re pouring our hearts and souls into this project each and every day, it may still be some time before we can get it into your hands. I promise it will be worth the wait!”
Then on April 29, 2022, VGC found out that Final Fantasy XVI Producer Naoki Yoshida revealed that the game is nearly finished.
In a translated interview from a Japanese magazine, Yoshida said: “Development of the latest title, Final Fantasy XVI, is in its final stages.”
He continued: “Final Fantasy XVI aims to integrate the story and the gaming experience into a single-player game. Unlike online, which portrays multiple players simultaneously, Final Fantasy XVI focuses on the individual. “This makes the story more immersive. It’s a very dense story.
“As an adult, I learned about society and said to myself ‘reality is not as easy as a video game’. I hope that those who once left Final Fantasy will remember how exciting their passion for video games was back then.”
Again, we’ll continue to monitor the game’s progress and will update this once we learn more.
Despite the initial trailer indicating a PC release, Square Enix has now stated that Final Fantasy 16 will be exclusive to PS5 systems at launch. It looks like PC and Xbox Series X|S owners will have to wait longer to see if the game comes to more platforms down the line, although is Final Fantasy 7 Remake is anything to go by it may not come to those systems at all.
While this may be disappointing for Xbox and PC owners, it’s important to remember that there are a number of Square Enix games that have eventually made their way to these platforms in the past. Nier Automata is an example of a game that launched a whole year later on the Xbox One after its initial PS4 release.
For now, though, it looks as though Final Fantasy XVI will remain on PS5 at release.
The footage shown at the PS5 showcase was captured on PC and gave fans a juicy look at the game’s cast of characters, moody environments, and flashy combat system. Judging from the trailer, it looks as though Final Fantasy XVI is set to return to its medieval fantasy roots, rather than the contemporary sci-fi setting of Final Fantasy XV. The futuristic tech from that game is gone, replaced by swords, shields, and chatter about crystals, just like the Final Fantasy games of old.
Later, in an interview with IGN, Final Fantasy XVI producer Naoki Yoshida revealed that the new game won’t be adopting the sprawling open-world format as its predecessor. Instead, players will have multiple different enclosed areas to tackle to allow the devs to deliver a greater feeling of scale.
Yoshida said: “To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open-world design that limits us to a single open-world space, and instead focus on an independent area-based game design that can give players a better feel of a truly ‘global’ scale.”
While the monolithic mechs and gas-guzzling airships may be gone, it does seem the action-based real-time battle system will be returning. Quite whether it will share the exact same mechanics as Final Fantasy XV remains to be seen. However, the combat does showcase some rather scintillating swordplay combos, deadly aerial attacks, warp-based dashes, and devastating magical attacks.
We even get a glimpse of some of the series’ iconic summons (Titan, Phoenix, Ifrit, and Shiva), suggesting that we’ll be able to use them to smite our enemies. Similar systems were also in play during the June 2022 State of Play gameplay reveal.
Of course, in true Final Fantasy fashion, this task is thwarted and our quest will likely revolve around rescuing his highness. If it’s anything like previous games, we can expect to see plenty of political intrigue, internal struggles, fiendish backstabbing, and high-octane boss fights.
In his last press release, Producer Naoki Yoshida gave the following message to fans: “I expect everyone to have fun speculating, as we have a lot in store—not only for FINAL FANTASY XVI but for FINAL FANTASY XIV, too. Needless to say, I’ll be working hard on both!”
While the game didn’t make an appearance at the 2021 Tokyo Game Show, in an interview with Siliconera, Final Fantasy XVI producer Naoki Yoshida confirmed that the game will feature an “expansive” skill tree system. He went on to say that the decision to incorporate skill trees was made to give players a sense that their character was “growing” based on their decisions and play style.
Previous Final Fantasy games have also used sprawling skill tree systems. Final Fantasy 10 used the Sphere Grid while FF12’s replicated a chessboard. It’ll be interesting to see how the next game tackles this key part of RPG progression.
In an interview with Famitsu, the devs reiterated that FFXIV will have an active battle system, like FF15, Kingdom Hearts, and the remake of FFVII. However, Yoshida revealed that because players have different levels if skill when it comes to action games, FFXIV would feature two new modes.
The first would be Action Focus Mode and the second will be called Story Focus Mode. The latter is designed to let players tweak a variety of combat options to adjust the difficulty to their preference. This way, rather than adjusting the difficulty, players can instead make use of a range of items that will make combat easier.
- Read More: 9 best Final Fantasy games ranked
These items have been described as “AI-implemented accessories” and will be available from the start of the game. For example, one will allow Clive to dodge certain attacks automatically, while others will provide other buffs. The player will also be able to cherry-pick which accessories they equip, tailoring the gameplay further.
The developers hope that as players get comfortable and more confident with the combat in FFXIV, they will equip less of these items. However, they have been created to act as safety nets while newer players familiarize themselves with the game’s mechanics.
While you’re waiting for more news on Final Fantasy 16, be sure to check out our other release hubs:
The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Haunted Chocolatier