TFT patch 11.22 notes: Set 6 launch, new champions & traits, Hextech Augments
Riot GamesTFT patch 11.22 is live — and that means TFT Set 6, named Gizmos and Gadgets, is arriving on live servers. It was one of the biggest of 2021 with 59 new champions, 28 new traits, and the all-new Hextech Augments mechanic shaking up TFT in time for the holiday period.
Christmas has come early for TFT players, and the presents are full of Gizmos and Gadgets.
TFT patch 11.22 is live and it marked the arrival of TFT Set 6. 59 new champions and 28 new traits have joined the roster, along with the new Hextech Augments mechanic that gives players more than 2.7 million different ways to play the game.
It all went down in the massive November 3 update, and we’ve got the complete TFT patch 11.22 notes right here.
What’s coming in TFT patch 11.22?
TFT Set 6, Gizmos & Gadgets, launches on live servers
The big moment finally arrived — TFT Set 6 launched with patch 11.22. Named Gizmos and Gadgets, the Piltover-and-Zaun-themed set came alongside the release of Riot’s first TV adaptation, Arcane, based in the League of Legends universe.
There’s a lot to break down. 59 new champions and 28 new traits joined the TFT roster. Most interestingly, Veigar is the game’s first “secret” unit that can only be ‘bought’ through the Yordle trait (Tip: Get all six Yordles to three-star, and witness the magic).
The new Hextech Augments mechanic is a mix of all previous sets in one, giving players some pretty epic power-ups (more on that in a bit).
Not only that, but a Gizmos and Gadgets battle pass launched, TFT’s first co-op mode named Double-Up was finally added, and a host of “Tacticians” (the new name for Little Legends) and Arenas joined the party; including TFT’s first-ever Chibi Champions for Jinx, Vi, and Ekko.
New Hextech Augments mechanic
Now, about Hextech Augments. The TFT Set 6 mechanic has more than 140 power-ups, with players getting three of them across a game, with over 2.7 million different combinations possible.
With that many options, it might seem like an overwhelming system. However, Riot has designed it to be “very exciting to learn” after Shadow Items and Radiant Items flopped in Reckoning.
- Read More: The best TFT Set 6 comps
“The choices are right there in your face, the descriptions are very clear. You’re given a lot of time, and the choices are always positive — there’s no trick questions. We’re very enthusiastic about Augments, especially for new players,” developer Stephen ‘Mortdog’ Mortimer said in an interview.
Players will be presented with a choice of three different Augments in armories at Stages 1-4, 3-3, and 4-5. Each player will receive Augment armories of the same value, but not the exact same Augments.
“Some Augments break rules while others create new ones, allowing you to reinvent your game time and time again,” Riot said in TFT Set 6’s launch.
You can find the full TFT patch 11.22 notes below.
TFT patch 11.22 notes
Systems
Loot Orbs
- Neeko’s Help: Slightly reduced the drop rate of Help from Blue and Gold Orbs
Item changes:
Archangel’s Staff
- Reworked – During combat, the holder gains 25 Ability Power every 4 seconds.
Banshee’s Claw
- Reworked – when combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy ability, up to 600 damage.
- Stacking Banshee’s Claw will increase the damage it blocks but won’t increase the number of shields.
Bramble Vest
- New – Now grants 80 Armor (including components)
- AOE Damage: 80/100/150 ⇒ 60/80/120
Deathblade
- Reworked – Now grants 50/75/100 bonus Attack Damage (including components)
Dragon’s Claw
- Fireball cooldown: 1 ⇒ 0.5 seconds
- Fireball max Health percentage damage: 30% ⇒ 18%
Giant Slayer
- Bonus damage Health Threshold: 1600 ⇒ 1800
Hand of Justice
- Bonus AP/AD or Omnivamp: 35 ⇒ 30
Hextech Gunblade
- No longer grants a shield for overhealing
- New – Now additionally heals the lowest health ally
Jeweled Gauntlet
- New – Now additionally grants 10 AP
- Bonus critical strike damage: 40% ⇒ 30%
Quicksilver
- New – Now additionally grants 20% Attack Speed
Rapid Firecannon
- Total Attack Speed: 40% ⇒ 50%
Runaan’s Hurricane
- New – Now additionally grants +10 AD
- Removed – No longer triggers on-hit effects
Statikk Shiv
- New – Now additionally grants 15% Attack Speed
Hyper Roll
Gizmos & Gadgets Hyper Roll Adjustments
- The Radiant Item Armory has been removed.
- The Augment Armory will now appear at the following rounds: 3-1, 5-2, 7-2
- Some Augments will be disabled in Hyper Roll for gameplay fluidity and balance purposes.
Hype Level Adjustments
- Tactician movement speed decreased from 200% to 175%.
Item Armory Timings
- Expect the component Armory to appear at the following stages: 3-2, 4-2 ,6-2
- Expect the completed item Armory to appear at the following stages: 8-2, 9-2
Item Armory Adjustments
- Component Armory: 70% chance of 3 components.
- Component Armory: 20% chance of 3 components + Neeko’s Help or Loaded Dice
- Component Armory: 10% chance of 3 components + 1 Golden Spatula.
- Completed Item Armory: 75% chance of 4 items (1 offensive, 1 defensive, 1 utility, 1 random)
- Completed Item Armory: 15% chance of 3 items (1 offensive, 1 defensive, 1 utility) + 1 tailored emblem.
- Completed Item Armory: 10% chance of 2 items (2 random) + 2 tailored emblems.
Economy Adjustments
- Starting Gold: 8 ⇒2
- 1-1: +0 ⇒+0
- 1-2: +0 ⇒+0
- 2-1: +2 ⇒+4
- 3-1: +3 ⇒+8 (Minimum gold by 3-1 is now 14 instead of 13).
- 3-1: +3 ⇒+2
- 4-1: +4 ⇒+6
- 4-2: +4 ⇒+3
- 5-1: +5 ⇒+7
- 5-2: +5 ⇒+4
- 6-1: +6 ⇒+12
- 6-2: +6 ⇒+5
- 6-3: +6 ⇒+5
- 7-1: +8 ⇒+16
- 7-2: +8 ⇒+8
- 7-3: +8 ⇒+8
- 8-1: +9 ⇒+17
- 8-2 (and subsequent rounds): +9 ⇒+9
Round Time Adjustments
- Reduced the planning phase for no-Armory combats from 30 to 25 seconds.
- Added 5 seconds to the first round of each stage starting at 3-1.
- Added 10 seconds to 8-1 to better support late-game roll downs.
Hyper Roll Gameplay Adjustments
- Yordles: The Yordle (3) trait gives two bonus Yordles while standard TFT gives one.
- Mercenaries: The luck of your Mercenary dice is based on your Tactician’s remaining health rather than the length of your loss streak. The lower your health, the better the dice.
- Tahm Kench gains twice as many stats from eating units.
Ranked
Ranked Rewards
- Reckoning Ranked rewards will be given out on patch 11.23 (that’s next patch).
- Players who reached Gold or higher at any point in Reckoning will receive Victorious Nixie!
- Players who managed to reach Gold or higher in both halves of the set will receive the Reckoning-themed Triumphant Nixie as well! Nicely done.
- Competitive play in Hyper Roll is also rewarded! Emotes for Blue, Purple, and Hyper players will drop alongside other rewards in patch 11.23.
New Ranked Season
- Players will no longer be demoted in rank for tiers Iron to Master.
- Players will still be demoted in divisions, eg. Platinum I to Platinum II
- Grandmaster and Challenger will still allow for demotion
- When Gizmos & Gadgets goes live in your region, you’ll be able to start climbing the ladder in this set’s first ranked stage.
- Everyone will start G&G in Iron II.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top 4, so best of luck!
- Your Hyper rating will be reset to 500.
New Champions
You can find the full details on new champions in TFT Set 6 here.
- Akali
- Blitzcrank
- Braum
- Caitlyn
- Camille
- Cho’Gath
- Darius
- Dr. Mundo
- Ekko
- Ezreal
- Fiora
- Galio
- Gangplank
- Garen
- Graves
- Heimerdinger
- Illaoi
- Janna
- Jayce
- Jhin
- Jinx
- Kai’Sa
- Kassadin
- Katarina
- Kog’Maw
- Leona
- Lissandra
- Lulu
- Lux
- Malzahar
- Miss Fortune
- Orianna
- Poppy
- Quinn
- Samira
- Seraphine
- Shaco
- Singed
- Sion
- Swain
- Tahm Kench
- Talon
- Taric
- Tristana
- Trundle
- Twisted Fate
- Twitch
- Urgot
- Veigar
- Vex
- Vi
- Viktor
- Warwick
- Yone
- Yuumi
- Zac
- Ziggs
- Zilean
- Zyra
New Traits
You can find the full details on new traits in TFT Set 6 here.
- Academy
- Arcanist
- Assassin
- Bodyguard
- Bruiser
- Challenger
- Chemtech
- Colossus
- Clockwork
- Cuddly
- Enchanter
- Enforcer
- Glutton
- Imperial
- Innovator
- Mercenary
- Mutant
- Protector
- Scholar
- Scrap
- Sister
- Sniper
- Socialite
- Syndicate
- Transformer
- Twinshot
- Yordle
- Yordle-Lord
Hextech Augments
You can find the full details on Hextech Augments in TFT Set 6 here.
- Mold your strategy around the three Hextech Augments chosen during the following stages: 1-4, 3-3, 4-5. Your Augments will appear on your Hexcore, visible to all players.
- There are three tiers of Augments, ranging from least powerful to most powerful. Some Augments are unique to one tier, while others have multiple versions across different power tiers.
- All players get access to Augments of equal power at the same time, although the specific Augments offered may vary.
- There are a lot of Augments to get excited about, so read the Augmented Strategies section for some examples.
- Augments will be adjusted for Hyper Roll and Double Up!
New Tacticians
Little Legends
- Arcane Sprite
- Dr. Shisa
- Duckbill
- Honeybuzz
- Delivery Rush
- Pajama Party
- Sugarcone
- Zaunite
- Piltover
- Goodest
- Gloop
- Honeybuzz
- Hextech
- Fireborn
- Arcade
- Sugarcone
- Pop Groove
- Pizza Time
- Piximander
- Honeybuzz
- Shimmering
- Rio
- Fruity Tooty
- Hextech
- Chemtech
- Spotted
Chibi Champions
- Chibi Ekko
- Chibi Jinx
- Chibi Vi
New Arenas
- Chemtech Plaza
- Jinx’s Explody-Fun-Land
- Shisa’s Study
- Sky-High Station
- Vi’s Pummel Pit