League of Legends patch 14.19 notes: Dozens of item nerfs, Lethal Tempo returns, K’Sante rework, more

Carver Fisher
yone-inkshadow-splash-art

League of Legends patch 14.19 is the biggest patch of the year, and it’s bringing several, large-scale changes to the game going into Season 2025.

From a number of new pings (ones that’ll hopefully have a longer shelf life than the bait ping) to banners announcing when objectives spawn, the experience of playing the game will be much different.

Additionally, the devs have confirmed that almost every Legendary item in the game is having its stats pared back in a number of ways, with the goal being to make all of these items weaker across the board. There have been several changes and readjustments to items since the initial notes, so be sure to check back as changes roll in.

Here’s everything we know about LoL patch 14.19 so far:

What’s Changing in League of Legends patch 14.19?

Splash of League of Legends champion Ornn

As Riot ramps up for Season 2025’s pre-season, there are a lot of system-wide changes going on. And, while there aren’t static numbers behind these changes just yet, the dev team has outlined some of what we’ll be seeing in terms of wide, sweeping changes.

Global Item Nerfs

The LoL dev team claims that almost every Legendary item will be receiving a nerf that makes it 5-15% less effective in terms of how statistically efficient it is. Their aim is to reduce snowball potential and make champions’ abilities stand out more than just the items they’re using.

They’ve justified this change by claiming that players are much better at farming now than they were in years passed, making it so that the game’s pace accelerates much more rapidly than they’d like at all stages. Rather than making it so players earn less gold, that gold is just a bit less effective than it was before.

Item Queuing

Players will now have the ability to assign an item to their queue, showing them how much gold they’ll need to get to it. There will also be a “One Click purchase” that’ll give you as many components as you can afford toward that big purchase without having to find them in the shop.

Additionally, players will now get alerted when they leave base without an item in their inventory, prompting them to go back to base and get to their lane with the right items in hand.

Ping Changes

Players will get notifications for anything from using potions to low health to objectives spawning on the map. Additionally, map pings will fly out if a teammate is getting invaded in the jungle, and a “My Bad” ping has been added to communicate to teammates that you know you made a mistake.

K’Sante Rework

K'sante Splash Art

Yep… K’Sante’s getting reworked. Again. And he’s already had a number of changes added to his already massive list of changes from the initial set released with the first PBE build of 14.19.

He’s getting over 40 changes this patch, with a lot of his power being moved around on his abilities in an attempt to fix him being first pick/ban in pro play while having low presence in normal play. Although, you have to wonder whether or not it’s time to throw in the towel and change his abilities entirely.

Here are the full patch notes for LoL patch 14.19:

LoL patch 14.19 patch notes

Contents

Champions

Elise

Passive: Spider Queen

  • Spiderlings always regenerate to full health when resummoned
  • Spiderlings jump on Q spell cast rather than waiting for Elise to land on target

Q: Venomous Bite

  • Target gets revealed for a short duration while Elise gets to them

E: Cocoon

  • Can now be properly comboed with flash. If you flash during the windup, it’ll now deploy where you are after the flash rather than where you were.
  • Now reveals stealthed units

E: Rappel

  • Elise no longer has to pick a target with Rappel to give her spiders the enhanced effect of her Spider Queen passive
  • Can now recast after one second to drop back down where she started from, no longer having to wait out the full duration

R: Spider Form/Human Form

  • Cooldown reduced: 4 >>> 3 seconds

K’Sante

Base Stats

  • Attack range reduced: 175 >>> 150

Passive: Dauntless Instinct

  • No longer gives bonus range
  • Base damage increased from 5-20 >>> 20
  • Health scaling levels changed: 1/6/11/16 >>> 1-18
    • Basically, his % HP damage scaling on passive now progressively stacks up from level to level rather than having certain breakpoints. This is a very, very small nerf overall.

Q: Ntofo Strikes

  • Base damage increased: 30/55/80/105/130 >>> 70/100/130/160/190
  • AD scaling removed
  • Resistance scaling increased: 30% >>> 35%
  • Width reduced: 150 >>> 100
  • Mana cost: 28-20 >>> 20
  • Cast time: 0.45-0.25 seconds (from 0-1600 bonus health) >>> 0.45-0.35 (from 0-120 bonus resistances)
  • Cooldown: 3.5-1.75 seconds (from 0-250 bonus resistances) >>> 3.5-2 seconds (from 0-120 bonus resistances)
  • All Out no longer reduces cast time on Ntofo Strikes
  • All Out‘s Ntofo Strikes cooldown reduction increased: 25% >>> 33%
  • All Out now keeps the slow from K’Sante’s Ntofo Strikes rather than removing it

W: Path Maker

  • Base damage increased: 20/40/60/80/100 >>> 40/60/80/100/120
  • AD and bonus resistance scaling removed
  • % max HP damage adjusted: 6/7/8/9/10% >>> 8%
  • % max HP damage now scales with resistances: 2% per 100 bonus resistances
  • Stun duration adjusted: 1.25 >>> 0.5-1.5 seconds scaling with channel time
  • Minimum charge time decreased: 0.75 >>> 0.4
  • Monster damage cap: 50-475 >>> 180-500
  • Will now go partial distance if not fully charged
  • K’Sante can no longer change direction after casting
  • Cooldown decreased: 24/22/20/18/16 >>> 14/13/12/11/10
  • All Out version now deals 10-100% bonus true damage based on charge time
  • All Out damage reduction increased: 60% >>> 75%
  • No longer charges faster in All Out

E: Footwork

  • Cooldown reduced: 10.5/10/9.5/9/8.5 >>> 10/9.5/9/8.5/8
  • All Out now reduces Footwork’s cooldown by 50%
  • Dash speed reduced: 900 >>> 500 (+movement speed)
  • All Out dash speed increased: 900 >>> 1400 (+movement speed)
  • All Out ally dash speed increased: 1100 (+movement speed) >>> 1400 (+movement speed)
  • All Out no longer increases dash range
  • All Out no longer allows K’Sante to dash over terrain unless he’s dashing to an ally

R: All Out

  • Damage changed from magical to physical
  • AP ratios removed
  • Base damage on initial hit adjusted: 70/110/150 >>> 80/115/150
  • Wall damage now scales with 5% bonus HP
  • All Out duration reduced: 20 >>> 15
  • Can no longer be cancelled by recasting
  • No longer grants AD
  • Now grants 1% (+1% per 100 bonus resistances) max health damage to all abilities and attacks
  • Now grants 50% bonus armor pen (only applies to bonus armor, not base)
  • Attack speed bonus increased: 25/35/45% >>> 40/60/80%
  • Omnivamp reduced: 25% >>> 20%
  • No longer grants healing equal to 10/15/20% of damage dealt to champoins
  • Will now properly reduce bonus resistances from Jak’Sho the Protean

Tristana

Base Stats

  • HP regen growth reduced: 0.65 >>> 0.5
  • Base AD increased: 59 >>> 60
  • AD growth reduced: 3.7 >>> 2.5
  • Armor growth reduced: 4.5 >>> 4
  • Attack range increased: 525 >>> 550
  • Attack speed ratio increased: 0.679 >>> 0.694

Passive: Draw a Bead

  • Bonus range reduced: 0-136 >>> 0-125

Q: Rapid Fire

  • Attack speed increased: 50/65/80/95/110% >>> 60/75/90/105/120%

W: Rocket Jump

  • Base damage reduced: 95/145/195/245/295 (+50% AP) >>> 70/105/140/175/210 (+75% bonus AP) (+50% AP)
  • Slow duration adjusted: 1/1.5/2/2.5/3 >>> 2
  • Slow reduced: 60% >>> 40%

E: Explosive Charge

  • Passive base damage reduced: 55/80/105/130/155 >>> 45/60/75/90/105
  • Active bonus AD scaling adjusted: 50/75/100/125/150% >>> 100/110/120/130/140%
  • Crit chance damage scaling increased: Damage is multiplied by 1.0 – 1.33x based on critical strike chance (33% more damage at 100% critical strike chance) >>> Damage is multiplied by 1.0 – 2.15x based on critical strike chance and critical strike damage (75% more at 100% critical strike chance, 115% more damage at 100% crit chance and an Infinity Edge)

R: Buster Shot

  • Base damage reduced: 300/400/500 >>> 275/325/375 (+70% bonus AD)
  • Cooldown: 120/110/100 >>> 100
  • Now stuns targets hit for 0.4/0.55/0.7 seconds

Vladimir

W: Sanguine Pool

  • Healing vs minions reduced: 100% >>> 60%

Legendary Items

Abyssal Mask

  • MR reduced: 50 >>> 45
  • Ability haste increased: 10 >>> 15
  • Cost increased: 2500 >>> 2650

Archangel’s Staff/Seraph’s Embrace

  • Ability power reduced: 80 >>> 70
  • Seraph base shield reduced: 50 >>> 200

Ardent Censer

  • AP reduced: 50 >>> 45
  • Movement speed reduced: 8% >>> 4%
  • Heal and shield power increased: 8% >>> 10%
  • Cost reduced: 2300 >>> 2200

Axiom Arc

  • Ability haste reduced: 25 >>> 20
  • Passive lethality ratio reduced: 3% >>> 1.5%
  • Base passive cooldown refund increased: 10% >>> 15%

Banshee’s Veil

  • AP reduced: 120 >>> 105
  • MR reduced: 50 >>> 40
  • Cost reduced: 3100 >>> 3000
  • Passive cooldown increased: 30 >>> 40 seconds

Black Cleaver

  • AD reduced: 55 >>> 40
  • Item Recipe updated:
    • Caulfield’s Warhammer >>> Pickaxe
    • Ruby >>> Kindlegem
    • Total cost unchanged

Blackfire Torch

  • AP reduced: 90 >>> 80
  • Ability Haste reduced: 25 >>> 20
  • Base DoT increased: 15 >>> 20
  • AP scaling on DoT reduced: 3% >>> 2%

Blade of the Ruined King

  • AD reduced: 50 >>> 40

Chempunk Chainsword

  • AD decreased: 55 >>> 45
  • HP increased: 250 >>> 450
  • Cost increased: 2800 >>> 3100
  • Item Recipe Changed:
    • Ruby >>> Giant’s Belt

Cosmic Drive

  • AP reduced: 80 >>> 70
  • Movement speed reduced: 5% >>> 4%
  • Passive movement speed reduced: 40-60 >>> 20
  • Movement speed duration increased: 2 seconds >>> 4 seconds

Cryptbloom

  • AP reduced: 70 >>> 60
  • Heal adjusted: 50 (+50% AP) >>> 100 (+25% AP)

Dawncore

  • AP decreased: 60 >>> 45
  • Cost decreased: 2700 >>> 2500

Dead Man’s Plate

  • HP increased: 300 >>> 350
  • Armor increased: 45 >>> 55
  • Movement speed: 5% >>> 4%
  • Max passive movement speed: 40 >>> 20

Death’s Dance

  • 3200 >>> 3300

Eclipse

  • Cost increased: 2800 >>> 2900
  • AD reduced: 70 >>> 60

Echoes of Helia

  • AP reduced: 40 >>> 35
  • Heal per shard reduced: 75 >>> 65
  • Damage per shard: 60 >>> 50

Edge of Night

  • Cost: 2800 >>> 3000

Essence Reaver

  • Ability Haste reduced: 25 >>> 20
  • AD reduced: 70 >>> 65
  • Cost increased: 3100 >>> 3150

Experimental Hexplate

  • HP increased: 300 >>> 450
  • AD reduced: 55 >>> 40
  • Attack speed reduced: 25% >>> 20%
  • Item Recipe changed:
    • Hearthbound Axe >>> Phage + Dagger (cost not changed)

Force of Nature

  • Movement speed reduced: 5% >>> 4%
  • Passive movement speed reduced: 10% >>> 6%

Frozen Heart

  • Armor increased: 65 >>> 75
  • Rock Solid passive removed
  • Passive now only affects champions

Guinsoo’s Rageblade

  • AP reduced: 35 >>> 30
  • AD reduced: 35 >>> 30

Heartsteel

  • Health regen reduced: 200% base >>> 100% base
  • Item Recipe changed:
    • Ruby Crystal >>> Giant’s Belt (total cost unchanged)

Hextech Rocketbelt

  • HP reduced: 400 >>> 350
  • AP reduced: 70 >>> 60

Hollow Radiance

  • HP reduced: 450 >>> 400
  • Base passive DoT increased: 10 >>> 15
  • DoT bonus HP ratio decreased: 1.75% >>> 1%
  • Monster bonus damage increased: 100% >>> 125%

Horizon Focus

  • Ability Haste increased: 20 >>> 25
  • AP reduced: 90 >>> 75
  • Item Recipe
    • Hextech Alternator >>> Fiendish Codex + Amplifying Tome (total cost unchanged)

Hubris

  • Ability Haste: 15 >>> 10

Hullbreaker

  • HP increased: 350 >>> 500
  • Movement speed reduced: 5% >>> 4%
  • AD reduced: 65 >>> 40
  • Melee on-hit damage adjusted: 140% (+3.5% max HP) >>> 120% (5% max HP)
  • Melee on-hit structure damage adjusted: 400% base AD (+7% max HP) >>> 300% base AD (+10% max HP)
  • Ranged on-hit damage increased: 70% (+3.5% max HP) >>> 84% (+3.5% max HP)
  • Ranged on-hit structure damage increased: 200% base AD (+7% max HP) ⇒ 210% base AD (+7% max HP)
  • Minion resists for melee changed: 20-135 >>> 70-130
  • Minion resists for ranged changed: 10-68 >>> 35-65
  • Item Recipe changed:
    • Rectrix >>> Winged Moonplate (total cost unchanged)

Iceborn Gauntlet

  • Sheen bAD ratio increased: 100% >>> 150%
  • Base slow increased: 15% >>> 25%
  • Slow HP ratio removed
  • Cost: 2500 >>> 2900

Imperial Mandate

  • Cost reduced: 2300 >>> 2250
  • Movement speed removed

Infinity Edge

  • AD reduced: 80 >>> 70
  • Cost increased: 3400 >>> 3600

Jak’Sho

  • HP increased: 300 >>> 350
  • Armor decreased: 50 >>> 45
  • MR decreased: 50 >>> 45
  • Item Recipe changed:
    • Ruby Crystal >>> Giant’s Belt (total cost unchanged)

Kaenic Rookern

  • Shield HP ratio decreased: 18% >>> 15%
  • HP regen decreased: 150% base >>> 100%

Knight’s Vow

  • Cost increased: 2200 >>> 2300

Kraken Slayer

  • Movement speed reduced: 5% >>> 4%
  • AD reduced: 50 >>> 45
  • Passive base damage adjusted: 140-310 >>> 150-200

Liandry’s Torment

  • AP reduced: 90 >>> 70

Lich Bane

  • Ability Haste reduced: 15 >>> 10
  • Movement speed reduced: 8% >>> 4%
  • AP increased: 100 >>> 115
  • Sheen proc AP ratio reduced: 45% >>> 40%
  • Cost increased: 3100 >>> 3200
  • Item Recipe changed:
    • Hextech Alternator >>> Needlessly Large Rod

Locket of the Iron Solari

  • Armor and MR decreased: 30 >>> 25

Lord Dominik’s Regards

  • AD decreased: 45 >>> 35

Luden’s Companion

  • Ability Haste decreased: 20 >>> 10

Malignance

  • Ability Haste decreased: 25 >>> 15
  • Ability power increased: 80 >>> 85
  • Item Recipe changed:
    • Fiendish Codex >>> Blasting Wand

Manamune/Muramana

  • Bonus AD reduced: 2.5% bonus mana >>> 2% bonus mana
  • On-hit damage: 1.5% total mana >>> 1.2% total mana
  • Muramana ability damage mana scaling increased: 3.5% melee/2.7% ranged >>> 4% melee/3% ranged
  • Ability damage no longer scales with AD

Maw of Malmortius

  • AD reduced: 70 >>> 60
  • Shield bonus AD ratio: 225% >>> 150%

Mercurial Scimitar

  • MR reduced: 50 >>> 40
  • Cost reduced: 3300 >>> 3200

Moonstone Renewer

  • HP reduced: 250 >>> 200
  • AP reduced: 30 >>> 25
  • 40/45% of heal/shield for nearby ally, additional 30/35% of heal/shield if no nearby allies >>> 30/35% of heal/shield

Morellonomicon

  • AP reduced: 90 >>> 75
  • Now has 350 HP
  • Cost increased: 2200 >>> 2950
  • Item Recipe changed:
    • Fiendish Codex >>> Blasting Wand
    • Kindlegem added

Mortal Reminder

  • Armor pen reduced: 35% >>> 30%
  • Cost increased: 3000 >>> 3200

Nashor’s Tooth

  • AP reduced: 90 >>> 80
  • AP ratio reduced: 20% >>> 15%

Navori Flickerblade

  • Movement speed reduced: 7% >>> 4%
  • Cost increased: 2600 >>> 2650

Opportunity

  • Movement speed decreased: 5% >>> 4%
  • AD decreased: 55 >>> 50
  • Lethality decreased: 18 >>> 15
  • Passive lethality adjusted: 5-10 >>> 10

Overlord’s Bloodmail

  • HP increased: 500 >>> 550
  • AD decreased: 40 >>> 30

Phantom Dancer

  • Movement speed reduced: 12% >>> 8%
  • Cost increased: 2600 >>> 2650

Profane Hydra

  • Ability Haste reduced: 20 >>> 10
  • Cleave AD ratio reduced: 50% AD >>> 40% AD
  • Active AD ratio reduced: 100%, increased to 130% if -50% HP >>> 80%
  • Cost reduced: 3300 >>> 3200

Rabadon’s Deathcap

  • AP reduced: 140 >>> 130
  • Passive AP: 35% >>> 30%

Rapid Firecannon

  • Movement speed reduced: 7% >>> 4%
  • Passive damage on-hit: 60 >>> 40
  • Cost increased: 2600 >>> 2650

Ravenous Hydra

  • Ability Haste reduced: 20 >>> 15
  • AD reduced: 70 >>> 65
  • Active AD ratio reduced: 100% >>> 80%
  • Active livesteal effectiveness increased: 150% >>> 100%

Redemption

  • Healing/shielding power reduced: 15% >>> 10%

Riftmaker

  • AP decreased: 80 >>> 70
  • Number of passive stacks reduced: 5 >>> 4

Rod of Ages

  • HP per stack decreased: 20 >>> 10
  • AP per stack decreased: 4 >>> 3

Runaan’s Hurricane

  • Cost increased: 2600 >>> 2650
  • Movement speed decreased: 7% >>> 4%

Rylai’s Crystal Scepter

  • AP reduced: 75 >>> 65

Serylda’s Grudge

  • Ability Haste increased: 15 >>> 20
  • Armor pen adjusted: 25% +11% lethality >>> 30%
  • Lethality removed
  • Item Recipe changed:
    • Brutalizer >>> Caulfield’s Warhammer

Shadowflame

  • AP reduced: 115 >>> 110
  • Passive DoT bonus damage reduced: 125% >>> 120%

Shurelya’s Battlesong

  • Movement speed reduced: 5% >>> 4%

Spear of Shojin

  • HP increased: 300 >>> 450
  • AD reduced: 55 >>> 45
  • Basic ability Ability Haste: 15 >>> 25
  • Ability Haste removed
  • Item Recipe changed:
    • Caulfield’s Warhammer >>> Tunneler
    • Kindlegem >>> Ruby Crystal

Spirit Visage

  • HP reduced: 450 >>> 400
  • MR reduced: 60 >>> 50
  • Cost reduced: 2900 >>> 2700

Staff of Flowing Water

  • AP reduced: 40 >>> 35
  • Healing/shielding power increased: 8% >>> 10%
  • Passive AP increased: 30 >>> 45
  • Passive movement speed decreased
  • Cost reduced: 2300 >>> 2250

Statikk Shiv

  • Movement speed reduced: 5% >>> 4%
  • AD reduced: 55 >>> 50
  • Attack speed reduced: 45% >>> 40%

Sterak’s Gage:

  • Base AD converted to bAD reduced: 50% >>> 45%
  • Shield HP ratio reduced: 80% >>> 60%

Stormsurge

  • Movement speed decreased: 5% >>> 4%
  • Passive movement speed decreased: 35% >>> 25%
  • Movement speed duration decreased: 2 >>> 1.5 seconds
  • Passive damage adjusted: 140 (+20% AP) >>> 150 (+15% AP)

Stridebreaker

  • AD decreased: 50 >>> 40
  • Attack speed decreased: 30% >>> 25%
  • Passive movement speed removed

Sundered Sky

  • Ability Haste decreased: 15 >>> 10
  • HP reduced: 450 >>> 400
  • AD decreased: 45 >>> 40
  • Passive proc healing base AD ratio: 120% >>> 100%
  • Item Recipe changed:
    • Ruby Crystal added

Sunfire Aegis

  • Passive base damage per second increased: 15 >>> 20
  • Passive damage Max HP scaling decreased: 1.75% >>> 1%
  • Passive bonus minion damage increased: 125% >>> 150%
  • Passive bonus monster damage: 100% >>> 150%
  • Passive bonus damage per auto attack stack removed

Terminus

  • AD reduced: 35 >>> 30

The Collector

  • Lethality reduced: 12 >>> 10
  • Cost increased: 3200 >>> 3400

Thornmail

  • HP reduced: 350 >>> 150
  • Armor increased: 70 >>> 80
  • Base passive damage on hit: 10 >>> 15
  • Passive damage armor scaling: 25% >>> 15%
  • Cost reduced: 2700 >>> 2450
  • Item Recipe changed
    • Giant’s Belt >>> Chain Vest
    • Ruby Crystal added

Titanic Hydra

  • HP increased: 550 >>> 600
  • AD reduced: 50 >>> 40
  • Passive damage to primary target decreased: 1.5% melee/0.75% ranged >>> 1% melee/0.5% ranged
  • Item Recipe changed:
    • Ruby Crystal >>> Giant’s Belt

Trailblazer

  • HP increased: 200 >>> 250
  • Movement speed reduced: 5% >>> 4%
  • Cost decreased: 2500 > 2400

Trinity Force

  • Ability Haste decreased: 20 >>> 15
  • HP increased: 300 >>> 333
  • AD decreased: 45 >>> 36
  • Attack speed reduced: 33% >>> 30%

Umbral Glaive

  • Ability Haste reduced: 15 >>> 10

Unending Despair

  • HP reduced: 400 >>> 350
  • Armor increased: 55 >>> 60

Voltaic Cyclosword

  • Ability Haste reduced: 15 >>> 10
  • Cost increased: 2900 >>> 3000

Warmog’s Armor

  • Movement speed reduced: 5% >>> 4%
  • Passive movement speed reduced: 5% >>> 4%

Wit’s End

  • MR reduced: 50 >>> 45
  • Attack speed reduced: 55% >>> 50%
  • Passive magic damage on-hit adjusted: 40-80 >>> 45

Youmuu’s Ghostblade

  • Melee bonus movement speed: 40 >>> 20
  • Cost increased: 2700 >>> 2800
  • Item Recipe changed:
    • Pickaxe added

Yun Tal Wildarrows

  • Passive proc damage adjusted: 35% AD >>> 70 base
  • Item Recipe changed:
    • Pickaxe >>> BF Sword (total cost unchanged)

Zeke’s Convergence

  • Passive storm damage per second reduced: 50 >>> 30

Zhonya’s Hourglass

  • AP reduced: 120 >>> 105

Component Items

Aether Wisp

  • Movement speed reduced: 5% >>> 4%
  • Cost increased: 850 >>> 900

Bami’s Cinder

  • HP reduced: 200 >>> 150
  • Base damage per second: 13 >>> 15
  • Passive health scaling removed
  • Bonus minion and monster damage increased: 125% >>> 150%

Bandleglass Mirror

  • Mana regen increased: 75% >>> 100%
  • Cost decreased: 1000 >>> 900

Berserker’s Greaves

  • Attack speed decreased: 30% >>> 25%
  • Item Recipe changed
    • Second Dagger added

Bramble Vest

  • Thorns damage increased: 6 >>> 10

Caulfield’s Warhammer

  • Cost decreased: 1100 >>> 1050

Dagger

  • Cost reduced: 300 >>> 250

Faerie Charm

  • Cost reduced: 250 >>> 200

Fiendish Codex

  • Cost reduced: 900 >>> 850

Forbidden Idol

  • Cost reduced: 800 >>> 600

Glacial Buckler

  • Armor increased: 20 >>> 25
  • Mana increased: 250 >>> 300

Hearthbound Axe

  • Cost: 1300 >>> 1200

Hexdrinker

  • MR reduced: 30 >>> 25

Ionian Boots of Lucidity

  • Ability Haste decreased: 15 >>> 10
  • Cost decreased: 1000 >>> 900

Mercury Treads

  • Cost increased: 1200 >>> 1300

Needlessly Large Rod

  • AP reduced: 70 >>> 65
  • Cost reduced: 1250 >>> 1200

Negatron Cloak

  • MR reduced: 50 >>> 45
  • Cost reduced: 900 >>> 850

Noonquiver

  • AD reduced: 20 >>> 15
  • Cost reduced: 1400 >>> 1300
  • Item Recipe
    • One Longsword removed from recipe

Oblivion Orb

  • AP reduced: 30 >>> 25

Plated Steelcaps

  • Auto attack damage reduction increased: 10% >>> 12%

Rectrix

  • AD reduced: 20 >>> 15
  • Cost reduced: 900 >>> 775

Sapphire Crystal

  • Mana increased: 250 >>> 300
  • Cost decreased: 350 >>> 300

Scout’s Slingshot

  • Cost reduced: 800 >>> 600

Seeker’s Armguard

  • AP reduced: 45 >>> 40

Spectre’s Cowl

  • MR increased: 25 >>> 35

Warden’s Mail

  • Base damage reduction on passive: 5 (+3.5 per 1000 HP) >>> 15
  • Now only affects champion damage

Winged Moonplate

  • HP increased: 150 >>> 200
  • Movement speed decreased: 5% >>> 4%

Verdant Barrier

  • MR reduced: 30 >>> 25

Zeal

  • Movement speed reduced: 5% >>> 4%
  • Cost increased: 1100 >>> 1200

Runes

Lethal Tempo

Lethal Tempo is returning, but not in the same way it existed before. Instead, it’ll make attacks deal bonus damage on hit once you get to max stacks rather than pushing you above and beyond the attack speed cap.

  • Attacking an enemy champion grants you 5% melee/4% ranged attack speed for 6 seconds, up to 6 stacks. At max stacks, attacks deal 9-30 melee/6-24 ranged bonus damage, increased by 1% per 1% bonus attack speed.

Biscuit Delivery

  • Biscuit Delivery will no longer give mana regen or max mana, they’ve give bonus health and healing instead

Presence of Mind

  • Now restores mana instantly
  • Now has an 8 second internal CD
  • Mana restore (1.5-11 melee/1.2-8.8 ranged) per second for 4 seconds >>> 6-50

Nimbus Cloak

  • Movement speed for cooldown lower than 100 seconds increased: 5% >>> 12%
  • Movement speed for cooldown higher than 100 seconds but less than 250 increased: 20% >>> 28%
  • Movement speed for cooldown higher than 250 seconds increased: 25% >>> 35%

Shield Bash

  • Bonus resistance while shielded has been removed
  • Bonus HP damage scaling: 1.5% >>> 2.5%
  • Shield damage scaling: 8.5% >>> 15%

Systems

Wards

  • Wards no longer grant XP upon being killed

Honor

  • Starting this patch, players will be able to honor both teammates and enemies, as well as up to four players per game.

Emotes

  • My Bad emote added

Item Shop

  • You can queue your next Legendary item by right clicking it in the shop or selecting it in the shop and clicking “Queue Item.” Your queued item will appear on the HUD next to your gold amount. A progress bar around the item queue will show you the gold you have vs. the full cost of completing the item. The progress bar will glow when you have enough gold to fully complete the item on your next base.
  • Right clicking the item queue will clear it, left clicking the item queue will open your shop directly to the page of the queued item.
  • Attempting to purchase an item you cannot fully buy will now purchase components of that item up to the amount of gold and item slots you have, starting with the most expensive available component.
  • Moved the interaction button in the shop from the bottom right to middle right.
  • Various shop SFX updates.
  • Leaving the base at the beginning of the game without purchasing items will notify you to purchase items. This notification can be dismissed manually or will automatically dismiss at 1:30.
  • For players below account level 11, health potions in your inventory will be highlighted when you are low on health and out of champion combat.

Objective/Map QoL changes

  • Jungle Combat notification:
    • Before 14 minutes, when a player enters champion combat in their own jungle their team receives a light audio cue and minimap ping. This has a 20 second cooldown.
  • Epic Objective Spawn announcement:
    • Before 14 minutes, when a player enters champion combat in their own jungle their team receives a light audio cue and minimap ping. This has a 20 second cooldown.
  • Towers:
    • Tower missile VFX have been updated. They will grow progressively larger and more threatening to reflect the tower’s heat status.
    • Tower and plate takedown gold range calculation adjusted: To earn gold, you must: Damage it personally within the last 10 seconds (not counting pets) and be within 2500u -or- Your summoned Rift Herald damaged it (but only for plates) -or- You are within 1200 units of the tower >>> You or anything you summoned damaged it within the last 10 seconds -or- You are within 1200u of the tower.