FFXIV Endwalker Patch 6.1 notes: Newfound Adventure – New quests, trials, more - Dexerto
Final Fantasy

FFXIV Endwalker Patch 6.1 notes: Newfound Adventure – New quests, trials, more

Published: 11/Apr/2022 12:09 Updated: 11/Apr/2022 12:10

by Lauren Bergin

Share


Final Fantasy XIV Endwalker continues to evolve with Newfound Adventure, the all-new story content accompanying FFXIV patch 6.1. Here’s a breakdown of all the new content; from quests to trials, dungeons to Alliance Raids.

While Endwalker brought the current Final Fantasy XIV Online arc to a close, Square Enix aren’t quite done with their classic tale just yet.

In fact, there’s a whole slew of new content making its debut with FFXIV Endwalker patch 6.1. Aptly entitled ‘Newfound Adventure,’ our Warriors of Light are thrust into an all-new, bracing adventure-packed to bursting with exciting new questlines to explore.

Accompanied by new trials, dungeon and raid content, and, of course, a brand new series of unfortunate events, here’s everything we know about FFXIV Endwalker patch 6.1.

Advertisement


Contents


final fantasy xiv online ffxiv endwalker y'shtola
Square Enix
The Scions of the Seventh Dawn are back in action in FFXIV Endwalker patch 6.1.

FFXIV Endwalker patch 6.1: Release date

Final Fantasy XIV Endwalker patch 6.1 will launch on April 12, 2022.

FFXIV Endwalker patch 6.1: Trailer

Providing us a full breakdown of just what sort of mischief our Warrior of Light will get up to, Patch 6.1’s official trailer gives us some insight into the upcoming Alliance Raids.

FFXIV Endwalker patch 6.1: New MSQ quests

As we mentioned before, the most exciting thing about patch 6.1 is a new chapter in the game’s ongoing main story quest (MSQ).

Writing “with despair silenced and hope restored, the Scions of the Seventh Dawn step back into the shadows, their star’s hero to don the mantle of simple adventurer once more. Eager heart never idle, ’tis not long before the Warrior of Light hearkens unto journey’s call…” there’s very little information about where we’ll see our heroes go next.

Advertisement

Images show familiar faces Tataru, Y’shtola, and Estinien, but how they fit into the next part of the story remains unclear.

ffxiv final fantasy xiv endwalker estinien wyrmblood
Square Enix
Fan favorite Estinien will return in 6.1.

New extreme trial: The Minstrel’s Ballad: Endsinger’s Aria

Taking one of Endwalker’s familiar faces to a whole new level, players will finally get to experience The Minstrel’s Ballad: Endsinger’s Aria trial, third Extreme trial of the expansion that will offer players the opportunity to score a new mount and some new gear.

All new content coming in FFXIV Endwalker patch 6.1

An outline of FFXIV Endwalker patch 6.1 is detailed below, with the full patch notes available via Square Enix:

Playable Content

  • Newfound Adventure quests
  • Realm Reborn quest updates:
    • Operation Archon
    • The Ultimate Weapon
  • When playing as a different character in instanced quest battles, actions on the additional hotbar can now be rearranged.
  • Character portraits have been implemented for battle dialogue during instanced quest battles from the 5.x series.

FATEs

  • New items are available in exchange for bicolor gemstones from Gemstone Trader NPCs in each area.

Housing

  • Plots of land in Empyreum can now be purchased.
  • All plots on the Oceanian data center are now available for purchase.
  • A lottery system for the purchase of land has been implemented.
  • Every housing district will now have dedicated wards for private and free company estates.
  • To prevent the reselling of plots, players must now remain in a free company for a minimum of 30 days before they are allowed to purchase a free company plot.
  • The designated price of plots will no longer be reduced over time.

Battle System

Actions and traits have been adjusted as follows:

Healer Role Actions

Action Adjustment
Lucid Dreaming Now acquired at level 14 (previously level 24).

Gladiator / Paladin

Action Effect
Iron Will Recast time has been reduced from 10 to 3 seconds.
Clemency Execution no longer interrupts action combos.
Holy Spirit Execution no longer interrupts action combos.
Requiescat The additional effect “Grants Blade of Faith Ready when the effect of Requiescat ends” has been added with a duration of 30 seconds.
Holy Circle Execution no longer interrupts action combos.
Confiteor The additional effect “Restores own HP” has been added with a cure potency of 400.
Blade of Faith No longer a combo action with Confiteor.
The requirement of “Blade of Faith Ready” has been added.
The additional effect “Restores own HP” has been added with a cure potency of 400.
Blade of Truth The additional effect “Restores own HP” has been added with a cure potency of 400.
Blade of Valor The additional effect “Restores own HP” has been added with a cure potency of 400.
Divine Magic Mastery II Now adds a healing effect to Confiteor.

Marauder / Warrior

Action Adjustment
Defiance Recast time has been reduced from 10 to 3 seconds.
Overpower Area of effect has been changed from a cone before you to all nearby enemies.
Inner Release Stacks of Inner Release now only apply to Fell Cleave and Decimate.
The additional effect “Nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects” has been changed to “Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.”

Dark Knight

Action Adjustment
Grit Recast time has been reduced from 10 to 3 seconds.
Flood of Darkness Potency has been reduced from 130 to 100.
Blood Weapon Now grants 5 stacks of the Blood Weapon effect.
Effect duration has been increased from 10 to 15 seconds.
Stalwart Soul Now acquired at level 40 (previously level 72).
Living Dead The additional effect “Restores HP with each weaponskill successfully delivered or spell cast” has been added with a cure potency of 1,500.
If an amount of HP totaling your maximum HP is restored before the Walking Dead timer runs out, the effect will now change to Undead Rebirth, with a duration carried over from the time remaining for Walking Dead.
While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.

Gunbreaker

Action Adjustment
Royal Guard Recast time has been reduced from 10 to 3 seconds.

Monk

Action Adjustment
Perfect Balance Can no longer be executed while under the effect of any Beast Chakra.

Dragoon

Action Adjustment
Jump Action animation has been shortened.
Action now changes to Mirage Dive while under the effect of Mirage Dive Ready.
High Jump Action animation has been shortened.
Action now changes to Mirage Dive while under the effect of Mirage Dive Ready.
Elusive Jump Action animation has been shortened.
Spineshatter Dive Action animation has been shortened.
Dragonfire Dive Action animation has been shortened.

Rogue / Ninja

Action Adjustment
Hide Now dispels the effect of Doton upon execution.
Mug The additional effect “Increases target’s damage taken by 5%” has been added with a duration of 20 seconds.
Trick Attack The additional effect “Increases target’s damage taken by 5%” has been changed to “Increases damage you deal target by 10%.”
Aeolian Edge Potency has been increased from 360 to 380.
Rear combo potency has been increased from 420 to 440.
Shukuchi Action animation has been shortened.
Doton Potency has been increased from 70 to 80.
Effect duration has been reduced from 24 to 18 seconds.
Hakke Mujinsatsu Combo potency has been increased from 120 to 130.
Armor Crush Combo potency has been increased from 340 to 360.
Flank combo potency has been increased from 400 to 420.
Bhavacakra Potency has been reduced from 400 to 350.
Phantom Kamaitachi Potency has been increased from 550 to 600.
Melee Mastery Now acquired at level 74 (previously level 84).

Samurai

Action Adjustment
Hakaze Potency has been increased from 180 to 200.
Jinpu Potency has been increased from 100 to 120.
Third Eye Effect duration has been increased from 3 to 4 seconds.
Shifu Potency has been increased from 100 to 120.
Gekko Potency has been increased from 100 to 120.
Combo potency has been increased from 320 to 330.
Rear combo potency has been increased from 370 to 380.
Higanbana Damage over time potency has been increased from 30 to 45.
Mangetsu Combo potency has been increased from 110 to 120.
Kasha Potency has been increased from 100 to 120.
Combo potency has been increased from 320 to 330.
Flank combo potency has been increased from 370 to 380.
Tenka Goken Area of effect has been changed from a cone before you to all nearby enemies.
Oka Combo potency has been increased from 110 to 120.
Yukikaze Potency has been increased from 100 to 120.
Combo potency has been increased from 280 to 300.
Midare Setsugekka Potency has been reduced from 660 to 600.
Attack is now guaranteed to land a critical hit.
Meikyo Shisui Ranged weaponskills no longer count toward the effect of this action.
Hissatsu: Shinten Now acquired at level 52 (previously level 62).
Potency has been reduced from 270 to 250.
Hissatsu: Yaten Activation time has been adjusted to match that of other backstep actions.
Hissatsu: Kyuten Now acquired at level 62 (previously level 64).
Kaeshi: Higanbana Potency has been reduced from 300 to 200.
Kaeshi: Goken Potency has been reduced from 420 to 280.
Area of effect has been changed from a cone before you to all nearby enemies.
Kaeshi: Setsugekka Potency has been reduced from 990 to 600.
Attack is now guaranteed to land a critical hit.
Shoha Potency has been reduced from 580 to 500.
Ogi Namikiri Potency has been reduced from 900 to 800.
Attack is now guaranteed to land a critical hit.
Kaeshi: Namikiri Potency has been reduced from 1,350 to 800.
Attack is now guaranteed to land a critical hit.

Reaper

Action Adjustment
Hell’s Ingress The duration of Enhanced Harpe has been increased from 15 to 20 seconds.
Action animation has been shortened.
Hell’s Egress The duration of Enhanced Harpe has been increased from 15 to 20 seconds.
Action animation has been shortened.
Regress Action animation has been shortened.

Archer / Bard

Action Adjustment
Repelling Shot Range has been increased from 5 to 15 yalms.
Activation time has been adjusted to match that of other backstep actions.
Battle Voice No longer requires the effect of Mage’s Ballad, Army’s Paeon, or the Wanderer’s Minuet to be active.
The Wanderer’s Minuet Action now changes to Pitch Perfect upon execution.

Machinist

Action Adjustment
Heat Blast Potency has been increased from 170 to 180.
Wildfire Potency increase per weaponskill landed has been increased from 150 to 200.
Drill Potency has been increased from 570 to 580.
Air Anchor Potency has been increased from 570 to 580.
Pile Bunker Potency has been increased from 650 to 680.
Crowned Collider Potency has been increased from 750 to 780.
Chain Saw Potency has been increased from 570 to 580.

Dancer

Action Adjustment
Standard Step Action is now categorized a weaponskill.
Emboite Action is now categorized a weaponskill.
Entrechat Action is now categorized a weaponskill.
Jete Action is now categorized a weaponskill.
Pirouette Action is now categorized a weaponskill.
Cascade The additional effect “50% chance of granting Flourishing Symmetry” has been changed to “50% chance of granting Silken Symmetry.”
Fountain The additional effect “50% chance of granting Flourishing Flow” has been changed to “50% chance of granting Silken Flow.”
Windmill The additional effect “50% chance of granting Flourishing Symmetry” has been changed to “50% chance of granting Silken Symmetry.”
Reverse Cascade The requirement for execution has been changed from “Can only be executed while under the effect of Flourishing Symmetry” to “Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.”
Bladeshower The additional effect “50% chance of granting Flourishing Flow” has been changed to “50% chance of granting Silken Flow.”
Rising Windmill The requirement for execution has been changed from “Can only be executed while under the effect of Flourishing Symmetry” to “Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.”
Fountainfall The requirement for execution has been changed from “Can only be executed while under the effect of Flourishing Flow” to “Can only be executed while under the effect of Silken Flow or Flourishing Flow.”
Bloodshower The requirement for execution has been changed from “Can only be executed while under the effect of Flourishing Flow” to “Can only be executed while under the effect of Silken Flow or Flourishing Flow.”
Technical Step Action is now categorized a weaponskill.

* Players can still receive the effect of Flourishing Symmetry and Flourishing Flow from the Flourish action.

Advertisement

Arcanist / Summoner

Action Adjustment
Ruby Ruin Recast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 300 to 340.
Ruby Outburst Recast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 140 to 160.
Ruby Ruin II Recast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 340 to 380.
Ruby Ruin III Recast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 360 to 410.
Ruby Rite Recast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 450 to 510.
Searing Light Action is now executed directly from the caster rather than via Carbuncle.
Ruby Disaster Recast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 170 to 190.
Ruby Catastrophe Recast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 180 to 210.
Ruin Mastery IV The increase of potency for Ruby Rite has been changed from 450 to 510.

Red Mage

Action Adjustment
Displacement Action animation has been shortened.

Conjurer / White Mage

Action Adjustment
Stone MP cost has been reduced from 400 to 200.
Aero MP cost has been reduced from 400 to 200.
Effect duration has been increased from 18 to 30 seconds.
Stone II MP cost has been reduced from 400 to 200.
Regen MP cost has been reduced from 500 to 400.
Cure III Area of effect radius has been increased from 6 to 10 yalms.
Aero II MP cost has been reduced from 400 to 200.
Effect duration has been increased from 18 to 30 seconds.
Asylum Range has been increased from 8 to 10 yalms.
Secret of the Lily Time before a Lily is added to the Healing Gauge has been reduced from once every 30 seconds to once every 20 seconds.
Stone III Potency has been reduced from 230 to 220.
MP cost has been reduced from 400 to 300.
Stone IV Potency has been reduced from 270 to 260.
Afflatus Misery Potency has been increased from 900 to 1,240.
Reduction in potency after the first enemy has been increased from 25% to 50%.
Liturgy of the Bell The additional healing effect from remaining stacks of Liturgy of the Bell will now be triggered when time expires or upon executing this action a second time.

Scholar

Action Adjustment
Ruin MP cost has been reduced from 400 to 300.
Embrace Range from which party members can be targeted has been increased.
Bio MP cost has been reduced from 400 to 300.
Bio II MP cost has been reduced from 400 to 300.
Sacred Soil Area of effect radius has been increased from 8 to 10 yalms.
Expedient Effect duration of Expedience has been reduced from 20 to 10 seconds.

Astrologian

Action Adjustment
Combust Effect duration has been increased from 18 to 30 seconds.

Sage

Action Adjustment
Dosis MP cost has been reduced from 400 to 300.
Soteria Now grants 4 stacks of the Soteria effect.
Effect potency has been increased from 50% to 70%.
Addersting Now gain maximum stacks of Addersting upon entering an instance or restarting an instance battle.

New traits have been added.

Ninja

Action Adjustment
Level 84
Melee Mastery II
Increases the potency of Spinning Edge to 220 and Gust Slash to 160.

Samurai

Action Adjustment
Level 66
Way of the Samurai
Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.
Level 84
Way of the Samurai II
Increases the potency of Gekko, Kasha, and Yukikaze to 120.
  • Hissatsu: Kaiten has been removed

A new dungeon has been added.

Information on said dungeon remains hidden so as not to spoil the new MSQ.

Players may enter this dungeon with Trust or Duty Support NPCs.

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 560 or above
Party Size Four players
Time Limit 90 minutes

A new trial has been added.

The Minstrel’s Ballad: Endsinger’s Aria can only be accessed via the Raid Finder.

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 580 or above
Party Size Eight players
Time Limit 60 minutes

Requirements

After completing the main scenario quest “Endwalker,” speak with the Wandering Minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.

Item Exchange

The totem received upon completing this trial can be exchanged for rewards by speaking with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).

The alliance raid dungeon, Aglaia, has been added.

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 565 or above
Party Size Eight players, or an alliance of 24 players
Time Limit 120 minutes

Role Requirements

Parties matched automatically via the Duty Finder will comprise 1 tank, 2 healers, and 5 DPS.

Rewards

You can receive only one reward item per week for completing duties in Aglaia. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
* Players cannot open a treasure chest belonging to another party.

Completion Reward

Upon completing Aglaia, players can also earn a separate reward once per week: two Cracked Anthoclusters and one Aglaia Coin. The Aglaia Coin can be exchanged with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0) for items used to enhance equipment purchased with Allagan tomestones of astronomy.