Black Ops 4 Patch 1.04 is now live - patch notes and file sizes - Dexerto
Call of Duty

Black Ops 4 Patch 1.04 is now live – patch notes and file sizes

Published: 30/Oct/2018 17:23 Updated: 7/Oct/2020 17:45

by Wyatt Donigan

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Treyarch has released the first massive update for Black Ops 4, including weapon balancing and much more.

Along with the October 24 update for Black Ops 4, Treyarch stated that they would be releasing a major update in the upcoming week to address weapon balancing, among other improvements.

No date was given during that update, but it looks like the update has just hit consoles on October 30.

Patch 1.04 went live on both the Xbox One and PS4, with Treyarch confirming on Twitter that the PC update won’t drop until October 31.

The Xbox update is 12.36GB while the update weighs in at 11GB on PS4.

Most notable in the update was a massive weapon balancing pass that features a host of major changes. Assault rifles saw some significant nerfs while SMGs received some buffs that brought the two weapon classes on a more level playing field.

Treyarch also made plenty of changes to weapon attachments, specialists, gear, and perks with different items receiving buffs and nerfs to balance out Multiplayer as a whole.

Blackout and Zombies also saw some minor improvements to round out what is easily the biggest update in the short history of Black Ops 4.

v1.04 Patch Notes

PC SPECIFIC NOTES

Stability Improvements

· Resolved crashes during the first seconds after launching the game.

· Resolved crashes when exiting the game.

· Resolved crashes when dropping from a match.

· Resolved crashes when changing the graphics settings.

· Resolved crashes in the Battle.net checkout page.

· Resolved rendering issues with some special effects when playing with a wide FOV.

· Resolved rendering issues with “missing” grass in Blackout.

General

· Enabled Timeline Editor in Theater.

· Resolved an issue that triggered a UI error when editing an Emblem.

ALL CHANGES

Multiplayer

  • Playlist Updates
    • Featured Playlists
      • “Gun Game” playlist added to Featured Playlist (no parties allowed).
      • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).
      • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).
    • Hardcore TDM / Hardcore Kill Confirmed
      • Player count increased to 6v6.
      • 2 Specialist limit per team.
  • Assault Rifles
    • We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.
    • Slight reduction to ADS move speed for all Assault Rifles.
    • Slight reduction to ADS-in transition speed for all Assault Rifles.
    • ICR-7
      • Reduced headshot damage.
      • Slight reduction to reload speed.
    • VAPR-XKG
      • Reduced close-range headshot damage.
      • Damage now falls off sooner.
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
  • Submachine Guns
    • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.
    • MX9
      • Extended all damage ranges.
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.
    • Cordite
      • Extended all damage ranges.
      • Belt-Feed Operator Mod: Increased overheat rate.
    • GKS
      • Quad Shot Operator Mod: Slight time increase in between bursts.
    • Saug 9mm
      • Dual Wield Operator Mod: Reduced hip-fire accuracy.
  • Tactical Rifles
    • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.
    • ABR 223
      • Extended maximum damage range.
      • Repeater Operator Mod: Now takes longer to accelerate fire rate.
      • Stock: Slight reduction in movement speed bonus.
      • Laser Sight & Laser Sight II: Improved hip-fire accuracy.
    • Swordfish
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
      • Penta Burst Operator Mod: Reduced extra granted clip-size.
  • Sniper Rifles
    • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.
    • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.
    • Paladin HB50
      • High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.
      • FMJ II: Improved damage against Scorestreaks.
      • Stabilizer II: Player can now hold breath sooner after the previous hold breath.
    • Outlaw
      • Improved base damage from 110 to 130.
      • Reduced idle sway.
      • Increased base movement speed.
      • Stock: Slight increase in ADS movement speed bonus.
    • SDM
      • Increased clip size from 10 to 12.
      • Reduced idle sway.
    • Koshka
      • Improved Damage from 120 to 140.
      • Stock: Slight increase in ADS movement speed bonus.
  • Light Machine Guns
    • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.
    • Titan
      • Reduced headshot damage.
      • Reduced hip-fire accuracy.
      • Stock: Reduced ADS movement speed bonus.
    • VKM 750
      • Reduced movement speed while firing.
      • Reduced damage slightly.
      • Fat Barrel Operator Mod: Reduced bullet tracer size.
    • Hades
      • Cross Bar Operator Mod: Reduced movement speed and accuracy.
      • Steady Grip: Improved recoil mitigation.
  • Pistols
    • Slight reduction to ADS-in transition speed for all Pistols.
    • RK 7 Garrison
      • Slight increase to the time between bursts.
      • Slight reduction to reload speed.
  • Shotguns
    • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.
    • MOG 12
      • Choked Barrel: 1-hit-kill range reduced.
      • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.
    • SG12
      • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.
      • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.
  • Attachments (All Weapons)
    • Grip II
      • Reduced ADS flinch mitigation.
    • Suppressor
      • Reduced damage falloff ranges.
    • Holographic Sight Optic
      • Reduced ADS recoil.
    • Dual Zoom Optic
      • Reduced ADS recoil.
    • Recon Optic
      • Reduced ADS recoil.
    • ELO Optic
      • Slightly increased ADS recoil.
  • Specialists
    • Ajax
      • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.
      • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.
      • Ballistic Shield now takes longer to earn.
    • Nomad
      • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.
      • Reduced K9-Unit health by 10%.
    • Crash
      • While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.
      • Reduced “Teammate Used Pack” score event from +50 to +25.
    • Firebreak
      • Purifier has been restored to its former glory.
      • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.
    • Recon
      • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.
      • Reduced Sensor Dart duration.
      • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.
    • Torque
      • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.
      • Increased earn rate for Barricade.
      • Increased hit points for Barricade.
      • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.
    • Prophet
      • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.
      • Greatly increased Tempest projectile speed.
      • Slightly increased Tempest chain distance.
      • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.
  • Spawns
    • Team Deathmatch
      • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
    • Domination
      • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.
    • Hardpoint
      • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.
      • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.
      • Spawn adjustments made for Frequency and Seaside.
    • Free For All
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
    • Control
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
  • Gear
    • Stim Shot
      • Increased time to fully heal the player.
    • Armor
      • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.
    • Acoustic Sensor
      • Reduced the range at which sprinting enemies are detected.
  • Perks
    • Dead Silence
      • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.
    • Engineer
      • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.
  • Scorestreaks
    • Mantis
      • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.
    • Dart
      • Increased explosion radius and damage.
      • Players can now use a second Dart when earning two Dart Scorestreaks.
    • Strike Team
      • Prevented Strike Team kills from contributing towards owner’s kills without dying medals.
  • Gameplay
    • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.
    • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.
    • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.
    • Resolved an issue where destroying friendly Scorestreaks would award score.
    • Players can no longer crouch or go prone while performing a Gesture.
  • Game Modes
    • Increased XP earn rate in Heist.
    • Increased amount of XP earned per kill in Free For All.
    • Resolved an issue where Hardcore wins were not counted toward Challenges.
    • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.
    • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.
  • Maps
    • Icebreaker
      • Adjusted cover pieces to discourage players from spawn-camping.
      • Added cover to the lower respawn side.
    • Slums
      • Adjusted cover pieces to discourage players from spawn-camping.
    • Miscellaneous
      • Several map fixes to address exploits that allowed players to leave the intended play space.
  • Theater
    • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.
    • Added a watermark in the HUD that only displays when in Theater mode.
      • Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.
  • Audio
    • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

Blackout

  • Playlists
    • 100-Player Solos added to Featured playlist.
    • Maximum player count set to 88 for Duos and Quads.
  • Audio
    • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.
    • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.
    • Resolved an issue that occasionally caused footsteps to be silent.
    • Resolved issues that caused footsteps to become muffled when they shouldn’t be.
  • Armor
    • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.
  • Character Missions
    • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)
  • “Item Found” Notifications
    • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
    • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
    • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.
  • Calling Cards and Challenges
    • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.
    • Resolved an issue where certain Challenges rewarded the same Calling Card.
  • UI
    • Resolved an issue where the Altimeter could disappear during Infiltration.
    • Resolved an issue where incorrect Inventory items could be shown while spectating another player.
  • Miscellaneous
    • Resolved an issue that allowed players to shoot through certain rocks.
    • Improved visual quality of the grass.
    • Resolved an issue where the After Action Report would show double damage when in Squads.
    • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.

Zombies

  • Gameplay
    • Increased XP earn rate for Hardcore and Realistic difficulties.
  • Blood of the Dead
    • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.
    • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.
  • IX
    • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.
    • Resolved an issue where earning Mule Kick could take away all player weapons and money.
  • Miscellaneous
    • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.
    • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.
    • Fixed multiple exploit spots in the maps.
    • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.
    • Earning additional Perks will now be displayed on the player’s HUD.
    • Resolved issues with Prestige Master not functioning correctly.
    • Resolved several issues with Custom Mutation options not working correctly.
    • Resolved an issue where the wrong Camo could be displayed on a weapon.
    • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.
    • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.
    • Fixed an exploit where players could keep their Special Weapon out indefinitely.

General

  • Social
    • Players can now invite players who are online, but not in the game, to their in-game party.
  • Miscellaneous
    • Resolved an issue where particular weapon Camos would overlap weapon Optics.
    • Resolved multiple issues with Paintjobs not showing up in-game.
    • Resolved an issue where your Gun Rack would show up when inspecting other players.
    • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.
    • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.
Call of Duty

Black Ops Cold War Zombies leak reveals new Pack-A-Punch, armor, more

Published: 29/Oct/2020 2:20 Updated: 29/Oct/2020 2:23

by Brad Norton

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A huge collection of Black Ops Cold War Zombies leaks has seemingly revealed a ton of key details for the upcoming mode, including new weapons, Perks, armor, and plenty of additional features. 

Zombies in Call of Duty has been around since World at War released in 2008. The round-based mode has been a staple in Treyarch games ever since and the upcoming Black Ops Cold War is no different.

The iconic mode is returning in a big way. Not only will new features be on display on a new map, but players will be able to join up with friends across all platforms for the first time ever. There’s a ton to look forward to, but before the November 13 launch, a wide array of details have already leaked out online.

From brand-new features in the latest iteration, to the surprise inclusion of armor, and even a new spin on Pack-A-Punch, there’s plenty to digest. Here’s an overview of all the key information from the new leaks.

Armor coming to Zombies in Black Ops Cold War

Warzone armor
Activision
Warzone’s armor system appears to be making its way to Zombies in Black Ops Cold War

In a first for the series, armor is reportedly making its way to the Zombies experience. Similar to how it functions in Warzone, players will be able to equip three armor plates at once. Additionally, this armor can then be upgraded at brand new ‘armor stations’ around the map. 

This means that teams will be able to boost their health greater than ever before.

In previous iterations, Juggernog was the main source of health buffs. However, with full armor and Juggernog in Black Ops Cold War, players can allegedly survive “10 hits from a Zombie.”

Perks in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
Many of the fan-favorites are back, but a new Perk is also on the way in Black Ops Cold War.

While previous leaks outlined which perks to expect in the newly revamped Zombies mode, a few new details have slipped through the cracks. There is one new Perk-a-cola in the game and it’s referred to as ‘Elemental Pop.’

This unique perk will activate an Ammo Mod at random. You may be wondering what an Ammo Mod even is, that’s because these are entirely new with Black Ops Cold War as well. There are four Ammo Mods in total and chugging this new perk will randomly give out one at a time.

Below is a list of all four and how they function:

  • Cyrofreeze – Frost damage and slows enemies.
  • Dead Wire – Electric damage and stuns enemies.
  • Napalm Blast – Fire damage and burns Zombies.
  • Brain Rot – Turns a Zombie to an ally.
Black Ops Cold War Zombies gameplay
Activision
Elemental Pop is set to change your weapons in exciting new ways.

One of these effects will be applied to your equipped weapon, changing how the map will play out moving forward. Also of note, Pack-A-Punch has been changed to fit these new Ammo Mods as well.

Whenever you’re Pack-A-Punching a gun in Black Ops Cold War, you’ll reportedly be able to choose from this list. No longer will the upgrade be down to luck; players will have input in the effects their weapons will come with.

Field Upgrades in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
Eight powerful Field Upgrades are supposedly in the works for Black Ops Cold War.

Rather than working with Specialists in the upcoming Zombies mode, Field Upgrades are in focus. There are seemingly eight in total, though only five may be included at launch, according to the leaker.

Some of these help wipe out waves of enemies while others will set your team up to defend a location. They all have unique functions so you’ll have to pick wisely and spread them out among your team. Below is a list of each Field Upgrade seemingly confirmed for launch.

  • Aether Shroud – Masks your presence, making you near-invisible to Zombies. Lasts 5 seconds.
  • Ring of Fire – “Ring shows up that boosts damage inside for everyone.” Also burns enemies that step inside.
  • Healing Aura – Heal yourself and teammates to full health within a small radius.
  • Frost Blast – Wind blast of frost damage. Also slows Zombies.
  • Energy Mine – Proximity mine.

Additionally, three more Field Upgrades appear to be joining the list in future seasons. Lightning Links, Toxic Growth, and Frenzy Guard could all change your strategies as Black Ops Cold War evolves.

New Rune upgrade system in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
It looks like there will be more to grind for than any previous Zombies experience.

While plenty of other details may seem like obvious iterations, Runes are supposedly the “biggest innovation” in Black Ops Cold War. These serve the role of a fully-fledged upgrade system. Everything from Perks to weapons can all be upgraded through the use of Runes.

With every aspect of the game having three distinct tiers, that leads to a total of 72 permanent upgrades to unlock. These are all purchasable with a new in-game currency known as ‘Aetherium,’ according to the leaks.

Aetherium comes in both Raw and Flawless variants. There’s no telling just how long the grind will be to tally up your Aetherium, though playing the game is seemingly the only way to earn this new currency. 

One example of the Rune system at work focused on the Stamin-Up perk. With the level one upgrade, movement impairing effects from stuns and Zombie strikes are reduced by 50%. At the next tier, all fall damage is removed. Finally, at level three, players are able to sprint while aiming.

Other new details for Zombies in Black Ops Cold War

Black Ops Cold War zombie gameplay
Activision
You can spot a blueish grenade dropping off of this Zombie in the official trailer. This could be part of the new loot system.

Right off the bat, you’ll notice that Zombies have health bars and display damage numbers when being hit. Additionally, there will be a compass and minimap no different from Warzone. 

Zombies will supposedly also have a chance to drop random loot at any time. Similar to power-up drops in the classic Zombies experience, foes can drop armor, grenades, and even killstreaks, according to the leaker.

Last but not least, there is a new Salvage system in the game.

As you progress through the rounds and fend off waves, you’ll collect Salvage which can then be used to build various tools. From explosives to support equipment and even Monkey Bombs, crafting will be a key feature in Zombies.

Black Ops Cold War Zombies gameplay
Activision
This is a look at Salvage in the Zombies trailer, according to the leaker.

As always with early leaks, do take this information with a grain of salt until Black Ops Cold War is released. Some of these details could come from an early build that has since been changed or outright scrapped.

Only time will tell how much of this holds true. If even half of this info is accurate, however, Zombies fans could be in for the most elaborate year thus far.