MultiVersus patch 1.04 notes: Stripe release, new map, Halloween Event, more

Brad Norton
MultiVersus Stripe

Yet another massive content drop is locked in for MultiVersus as the patch 1.04 notes have revealed everything from Stripe’s release date to a new map and of course, a range of balance tweaks as well. Here’s everything you need to know.

Not letting off the gas one bit after the 1.03 patch just days prior, the next major MultiVersus update is now lined up and appears to be one of the biggest yet. From new characters and maps to a limited-time Halloween event, there’s plenty for fans to look forward to.

As always, with the new update also comes an assortment of balance adjustments for existing fighters, as this time, 16 characters have been changed to some degree.

So before you jump back in, be sure to brush up on all there is to know with the full MultiVersus 1.04 update patch notes below.

Contents

Halloween-themed Tom & Jerry, Wonder Woman, and Superman skins in MultiVersus
There are plenty of new halloween-themed skins in the latest MultiVersus patch.

MultiVersus 1.04 patch key details

Patch 1.04 in MultiVersus brings a new character, map, and a Halloween event where you’re able to earn exclusive skins and candies, alongside gameplay changes, character updates, and new cosmetics.

New character, map, and gameplay changes

MultiVersus’ new character is none other than Stripe himself, the popular antagonist from Gremlins. There’s also a new map that will appear soon, though it will be limited to custom games only and is currently in an “experimental” phase.

Gameplay will also have some changes, with the Anti-Infinite and Dodge Meter Systems having been tweaked to balance things out. Several characters have been balanced in the new MultiVersus patch, with bugs for characters like Arya, Iron Giant, LeBron, and Velma having been ironed out.

MultiVersus Halloween event

A month-long Halloween event will be taking over the multiverse. Get ready to earn exclusive skins, and extra candy by playing either against AI or players. What’s more, you’re even able to trade these candies within the shop for exclusive treats.

The Halloween event in MultiVersus starts on October 15, 2022, and will run till November 15, 2022. During its runtime, you can earn additional candy if you play matches as Combat Stripe, Combat Gizmo, or other Halloween-exclusive skins.

For a full detailed breakdown of what’s arrived in patch 1.04 in MultiVersus, check out the full patch notes below.

Full MultiVersus 1.04 patch notes

General

  • We moved the Free-For-All mode to a more prominent position in the play menu. It was on the far right of the menu and was often hidden. We really enjoy the mode and recommend trying it out if you haven’t!

Characters

  • Stripe joins Multiversus! Stripe is our first chainsaw-wielding assassin!

Announcer Packs

  • Say 안녕하세요! (hello), the Lady Rainicorn Announcer Pack has been added to the store!

New Map

  • A new map will be appearing very soon that can only be played in custom games. It’s new and experimental, so we would love for players to try it out and give us feedback on how to improve! More details soon!

MultiVersus Halloween Event!

  • Halloween is coming to the Multiverse!
  • Event Runs: October 15th, 2022 – November 15th, 2022
  • Earn candy by playing games against other players or bots. Earn extra candy by playing with Combat Stripe, Combat Gizmo, or other Halloween exclusive skins!

Halloween Candy Earnings Breakdown:

Singles & FFA

  • Candy earned for 1s Win (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 20 Candy
  • Candy earned for 1s Loss (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 10 Candy
  • Candy earned for 1s Win (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant = 40 Candy
  • Candy earned for 1s Loss (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy

Teams (Solo & With Friends)

  • Candy earned for 2s Win (Neither playing as Combat Stripe or Gizmo or another Halloween Variant) = 20 Candy
  • Candy earned for 2s Win (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy
  • Candy earned for 2s Win (Both playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 60 Candy
  • Candy earned for 2s Loss (Neither playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 10 Candy
  • Candy earned for 2s Loss (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy
  • Candy earned for 2s Loss (Team playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy

Exchange your candy in the candy shop for exclusive treats!

Candy shop Halloween Items Exchange Rate Breakdown:

  • Pumpkin Patch Profile Icon = 150 Candy
  • Jack-O-Lantern Emote Sticker = 500 Candy
  • Mummy Reindog Epic Variant = 3,000 Candy
  • Calico Cake Epic Variant = 12,000 Candy

Exchange your Candy for Gold!

  • Exchange 500 Candy for 10 Gold in The Candy Shop.
  • Exchange 500 Candy for 10 Gold in The Candy Shop.

Cosmetics

  • Mummy Reindog (Unlockable with 6,000 Candy)
  • Calico Cake (Unlockable with 12,000 Candy)
  • Vampire Tom & Jerry (Unlockable with 800 Gleamium)
  • Frankenstein Iron Giant (Unlockable with 1500 Gleamium)
  • Witch Velma (Unlockable with 1500 Gleamium)
  • Black Lantern Superman (Unlockable with 2000 Gleamium)
  • Black Lantern Wonder Woman (Unlockable with 2000 Gleamium)

Gameplay Systems

  • Anti-Infinite System: We’ve lowered the same attack limit from 4 to 3. Using the same attack 3 times in the same hitstun combo will now decay the attack and all subsequent attacks in the combo. The goal is to put a global soft-cap on infinite combos and make combos more creative (rather than the same attacks over and over). We hope the change pushes players to explore new and more exciting combo routes instead of the same few attacks looped together. We will be paying careful attention to this system and as always we appreciate your feedback!
  • Dodge Meter System: We’ve increased the time it takes to regain ticks of the dodge meter. This is to promote more deliberate action and management of the dodge meter. The goal is to increase the importance of the dodge meter and thereby increase the importance of perks affecting the dodge meter as well.

Character Updates

Arya

  • Bug Fix: Fixed an issue where dashing to the knife on Arya traveling at a downward angle would continue to throw her at speed downwards often causing her death.
  • Bug Fix: Fixed an issue where Face Steal could cause desyncing and frame rate drops
  • + Ground/Air Up Special: Enemies have 70% KBI instead of 100%.
    • This is a stopgap measure before a larger change comes in. The fix is still in testing and since we won’t have full confidence in our solution until more testing is done, we have to push it into the next patch. The goal is to make Up Special more consistent and skill based where the opponent has control over the outcome and follow ups from Arya require a read.
  • + Ground/Air Slide Special: Dash to Knife when attached to enemy hits more consistently when traveling long distances.
  • + Air Up Attack: First hit should drop out of the combo less
  • ~ General: Set passive dodge meter return to 7s from 6s.

Batman

  • ~ Slide Air Attack: Sair 1 increased by 5 frames before Batman is allowed to cancel out of the move due to landing.
    • This should make intended whiff (miss) lag consistent in air or landing.
  • + Slide Air 2: Improved reliability of Sair 2 to hit in online play.
  • ~ General: Set dodge meter return to 7s from 6s.

Finn

  • ~ General: Set dodge meter return to 7s from 6s.

Garnet

  • + Ground Neutral Attack: Removed hurt boxes on Garnet’s hands and arms.
  • + Ground/Air Up Attack: Removed hurt boxes on Garnet’s hands and arms.
  • + Side Jab Combo 1: Removed hurt boxes on Garnet’s hands and arms.
  • + Air Up Special: Increased movement upwards to make this Attack more of a recovery and a more powerful attack option.
  • ~ General: Set dodge meter return to 6s from 3.5s.

Gizmo

  • ~Ground Slide Special: Car will no longer deal damage if Gizmo gets hit off.
  • ~Ground Slide Special: Car needs to be going faster before hitting. The new minimum speed is 1400 up from 800.
  • ~Up Special: Attach to same ally cooldown increased to 15s from 9s.
  • ~Air/Ground Down Attack (While In Up Special): Piano attack while attached now takes longer to perform and has increased recovery.
  • ~Up Special: Damage taken while being attached now decreases additional attach time.
  • +Neutral Special: Sing buff on enemies now starts to decay after 7 seconds from 5 and has a slower decay speed.
    • The intention is to allow the Silence debuff to apply more often. Previously we felt it was too difficult for the debuff to be applied.
  • ~ General: Set dodge meter return to 9s from 6s.

Harley

  • ~ General: Set dodge meter return to 7s from 6s.

Iron Giant

  • Bug Fix: Fixed a bug that was causing sticker emotes to not play on Iron Giant.
  • Bug Fix: Iron Giant bolts are no longer destroyed by projectile blocking effects e.g. Wonder Woman’s Grounded Side Special
  • – General: Removed ability where Iron Giant would be a wall that enemies could get bounced off of.
    • The number of bugs this caused far outweighed the gains.
  • ~ General: Set dodge meter return to 9s from 6s.

Jake

  • ~ Neutral Air Attack: Added 4 frames of whiff lag.
  • ~ Side Air Attack: Added 3 frames whiff lag.
  • ~ General: Set dodge meter return to 9s from 6s.

LeBron

  • Bug Fix: Fixed an issue where the Silencer emote would not allow canceling out of the emote.
  • ~Air/Ground Neutral Special: Ally pass catch explosion slightly reduced in size.
  • ~General: Set dodge meter return to 7s from 6s.

Morty

  • ~ Air/Ground Down Special: Reduced duration of ally save from 5s to 4s
  • ~ Air/Ground Down Special: Cooldown increased from 38s to 42s.
  • ~ Air/Ground Neutral Attack: Previous knockback scaling was increased by 1 for each grenade shot by the same blaster shot with no limit on the multiplier. Knockback scaling is now limited to a max of 3 from no limit.
  • ~General: Set dodge meter return to 9s from 6s

Rick

  • -Air/Ground Side Special: Various improvements to portal and teleporting positioning.
  • -Ground Up Attack: Aligned VFX to better align with Rick’s whip’s hitboxes.
  • ~Ground Up Special: Increased whiff lag by 3 frames
  • ~Ground Up Special: Charge damage multiplier reduced to 1.5 from 2.0.
  • ~Air Up Special: Reduced charging multiplier on KB and damage 1.25 from 1.5.
  • ~Air/Ground Down Special: Knockback Multiplier from being Polymorphed reduced to 1.5x from 2x.
  • ~Air Side Attack: Reduced base KB to 1350 from 1400
  • ~Air/Ground Neutral Special: Charged Neutral Blaster is now on an ammo system, Rick starts with 2 ammo with 1 ammo being returned back to him every 8s.
    • The intention of this change is to prevent extremely passive projectile gameplay.

Shaggy

  • ~General: Set dodge meter return to 6s from 3.5s

Steven Universe

  • ~General: Movement speed reduced from to 2075 from 2175
  • ~General: Set dodge meter return to 9s from 6s.

Superman

  • ~Air Up Special: Down direction throw reduced from 675 to 450.
  • + Air Down Special: Eye Laser tuning 3 charges up from 2 with one charge returning every 10s.
  • ~ Side Air Attack: Reduced base KB to 1100 from 1200
    • Reduced charged KB multiplier to 1.25 from 1.5.
  • ~Neutral Air: Reduced base KB to 1100 from 1200.
  • ~General: Set dodge meter return to 6s from 2.5s.

Tom And Jerry

  • +Ground Down Attack: Cancels earlier on hit by 3 frames
  • +General: Jerry’s HP increased from 9 to 10.
  • ~General: Set dodge meter return to 9 from 6.

Velma

  • Bug Fix: Fixed a bug where Velma vial could apply ice even after fighters had stopped standing in her Chem Spill.
  • Bug Fix: Fixed a bug where Velma’s ice would stack indefinitely.
  • ~Air/Ground Neutral Special: Cooldown on beam increased from 6s to 8s.
  • ~Air Up Special: Increased whiff lag by 3 frames.
  • ~Air Side Special: Reduced active hit frames by 2 to better match visuals.
  • ~General: Movement reduced to 2050 from 2100.

So, there you have it — that’s everything you need to know about MultiVersus patch 1.04. For more about the game, be sure to check our other MultiVersus content and guides:

MultiVersus full character list | MultiVersus tier list | All MultiVersus voice actors | MultiVersus Founders Packs | All rewards in MultiVersus Season 1 Battle Pass | All buffs and nerfs in post-EVO 2022 patch | How many people play MultiVersus | Is MultiVersus better than Smash Ultimate | MultiVersus cross-platform support

About The Author

Brad Norton is the Australian Managing Editor at Dexerto. He graduated from Swinburne University with a Bachelor’s degree in journalism and has been working full-time in the field for the past six years at the likes of Gamurs Group and now Dexerto. He loves all things single-player gaming (with Uncharted a personal favorite) but has a history on the competitive side having previously run Oceanic esports org Mindfreak. You can contact Brad at brad.norton@dexerto.com