Rainbow Six Operation High Calibre, the final update for Year 6, is arriving. The new operation includes defender Thorn, the Outback map rework, balance changes to Finka, Mozzie, and more — here are the full patch notes of the Y6S4 changes.
Rainbow Six is rounding out its big anniversary year — the sixth one, of course — with a bang in Operation High Calibre. It’s in the name after all.
The update will include new content such as Thorn, the game’s 62nd operator, and a rework to Australian map Outback. The existing members of Team Rainbow aren’t forgotten though, with balance changes to Finka, Valkyrie, and more.
Plus, the game’s HUD is getting a visual overhaul, and the Test Server is undergoing some changes too.
Here’s what you need to know about Operation High Calibre with the full patch notes right here.
- Operation High Calibre release date
- New defender Thorn
- Outback map rework
- Ubisoft delays Defender camera change
- Finka buffs
- Operation High Calibre patch notes
Rainbow Six Operation High Calibre is set to go live on November 30, 2021.
After a three-week testing period which started on November 8, the update will be shipped everywhere, so you don’t have to wait long to get your hands on all the new content.
What’s coming in Rainbow Six Operation High Calibre?
Thorn, Rainbow Six’s 62nd operator and 31st defender, is rounding out the new additions to Team Rainbow in Year 6. The Irish defender brings a new weapon into the Siege arsenal in the highly-destructive UZK50GI.
Her gadget is called the Razorbloom Shell, which sticks to a surface after it’s thrown. It lays dormant until an enemy walks by, triggering an explosion after a short timer that shreds enemies caught in its radius — one trap can kill an entire squad if not dealt with.
The Shells can be shot, even during the activation time. However, when combined with Barbed Wire, or utility like Melusi’s Banshee, the Razorbloom can deal a ton of damage. Check out our Thorn guide for more.
Outback, which first released as part of Year 4’s Operation Burnt Horizon, is getting a full map rework in Operation High Calibre.
Every aspect of the Australian motel-based map is getting overhauled. The general plan though is to give attackers more creative options to breach into sites, with new external walls and a bit more destructibility across the map.
The map has also been decluttered, bomb sites shifted around, and new rooms added — like the Terrace between Mezzanine and Piano Room making for a new top floor rotate instead of solely funnelling through Games Room.
The biggest balance change planned for Operation High Calibre was a big nerf to defenders like Valkyrie. Defender cameras were set to automatically disable when thrown outside after a set period of time.
However, after testing on the TTS, Ubisoft are shelving the changes for a future update.
“On the [test server], we discovered an issue that will take longer to fix than expected, so we’ve decided to delay this change,” developers said on November 24.
📹Y6S4 Balancing Update📹
In the Y6S4 reveal, we announced a disconnection timer for Defender cameras and drones when used outside.
On the TS, we discovered an issue that will take longer to fix than expected, so we've decided to delay this change. pic.twitter.com/5OxIZn1rhp
— Rainbow Six Siege (@Rainbow6Game) November 24, 2021
With the changes in place, you could only set up cameras for 10 seconds outside before they were disabled, with no feed going back to the defenders inside. The change was a big nerf for Valkyrie especially, who relied on outside cameras on certain maps to gain key intel.
However, the changes have been delayed until after the Six Invitational 2022 at the earliest, giving Ubisoft time to fix map issues to make sure cameras are disabled properly.
“We’re updating our interior and exterior detection volumes, making sure they’re precise. This means going over every map and possible cam location, making sure there are no exceptions. This is why the change requires a little time.”
Buffs to Mozzie and Echo — increasing their camera activation times outside from three seconds to 10 seconds — will still be shipped.
French attacker Finka is leading the balance changes for the other side of Team Rainbow — and it’s a long-awaited buff at that.
She can now use her Adrenal Surge gadget to revive herself when downed, if she has a charge. The recoil boost has also been removed from the charge, which will be helpful for players who have mastered their spray patterns with the Spear (or other rifles).
However, to compensate for the power of the revive, she has an increased 20-second cooldown between Adrenal Surge charges.
There are also a host of changes coming to the Test Server, including some accessibility updates and an all-new in-game hub.
You can find the full Operation High Calibre patch notes below.
Echo & Mozzie
- Increased drones’ time outside the building to 10s (from 3s).
- Can now activate Adrenal Surge while in DBNO.
- Removed Recoil Boost granted by Adrenal Surge.
- Increased cooldown to 20s (from 10s).
- Evil Eye cameras can be rotated by teammates if Maestro is not actively using the camera.
- If hacked, Dokkaebi and Attackers will also have access to camera rotation.
Other game balancing
- The increase to ADS speed provided by the Angled Grip is now 20% less than it was before.
Gamepad recoil comfort
- Reduced lateral recoil on:
- Jäger – 416-C
- Ash – RC4
- Vigil – K1A
- Zofia – M762
- Ace – AK-12
- Warden, Dokkaebi and Vigil – SMG-12
- Mozzie, Aruni – P-10 Roni
- Alibi – Mx-4 Storm
DSEG: Disabled State for Electronic Gadgets
- Created more consistent Scoring and Warning messages.
- Operators’ access to Observation Tools while being affected by DSEG has been normalized.
- Previously the access was only blocked for Attackers, and now it is blocked for Defenders too.
- Iana, Finka, Lion, Dokkaebi and Warden’s unique abilities cool down timer is now paused while affected by DSEG.
- Jackal’s Eyenox automatically deactivates when affected by DSEG.
- Dokkaebi’s Logic Bomb ability can be interrupted by DSEG during its casting.
- Attackers affected by disabled state won’t receive Finka’s adrenaline boost anymore.
- Bulletproof Cameras can now rotate.
- Added EMP burst shot that disables Attackers’ electronic gadgets (i.e. drones, claymore, Airjab, etc.).
- The first player in the camera can use the ability to shoot. Unlike operators’ abilities, there is no notion of ownership.
- Once the glass on a Bulletproof Camera has been shattered, it will be unable to shoot EMP bursts.
- Added on-screen counter for Defenders that tallies number of regular drones destroyed by Defenders or captured by Mozzie during the round.
- The following actions do not count towards the Drone Counter:
- Defenders destroy a special drone (i.e. Twitch, Flores)
- Attackers destroy a drone
- A drone is disabled
- Teams are now referred to in-game as “Your Team” and “Opponents” instead of Blue Team and Orange Team.
- Default team colors changed to blue (Your Team) and red (Opponents).
- Team colors can be changed between blue, red, or orange.
Tweaks and improvements
First Win of the Day Bonus
- Earn extra Battle Pass Points when winning any PVP playlist game within 24 hours of the first matched played.
- Time starts at the first match played and resets each day.
Battle Point Booster Update
- Boosters now give a 30% bonus for you, a 10% bonus for your teammates, and a 30% bonus for a team with at least 3 active Boosters.
- The bonus can be stacked for up to 100% bonus points.
Switch Firing Mode
- Switch Fire Mode was removed for weapons, but the function (now called Switch Ability Mode) was kept for Operator’s that have unique abilities with different modes (Ex. Zofia, Capitao).
- While AFK during the Planning Phase, the Operator selected will be based on the player’s personal statistics.
- This does not affect the behavior of the Random button.
- New Privacy tab in the Options menu.
- Prevent Queue Sniping options moved to this new section.
- Options are: Hidden Matchmaking Delay and Hide Region and Latency.