TFT patch 11.9 is the big one — Set 5, named Reckoning, is finally hitting live servers. The big launch features 58 new champions, an abundance of new traits, the Shadow Items mechanic, TFT Labs, and more.
TFT Fates has now been retired. TFT Set 5 is here in patch 11.9, and it’ll be a refreshing take on the autobattler for players around the world.
Named Reckoning, the update features 58 new champions, 27 new traits, and a bunch of new mechanics. It’s all coming on TFT patch 11.9 in one mega update. Here’s what you need to know.
What’s coming in TFT patch 11.9?
TFT Set 5 launch: New champions, traits
TFT Reckoning means a whole new set of champions and traits will be dropping into the autobattler. It’s a lot to take in — 58 champions, 27 traits, and no Chosen mechanic to build around means the game is going to change drastically.
- Read More: Every TFT Set 5 champion & trait added
There are some returning faces, like Vayne and Kayle. However, new designs like Heimerdinger, Viego, and Kindred with Wolf have been added. You can find a full breakdown of the new champions and traits here.
Shadow Items revealed as TFT Set 5 mechanic
The Chosen mechanic has been replaced in TFT Set 5 by Shadow Items. The new mechanic has effectively doubled the game’s item pool, with Shadow variants of all the builds you already know.
- Read More: What are Shadow Items in TFT Set 5?
Shadow Items have altered effects compared to their regular counterparts, allowing for min-max builds to really let your carries and tanks shine. We’ve got all of them listed right here in this guide.
TFT Labs added: New experimental game mode
Finally, TFT is getting an alternate game mode. Called TFT Labs, Riot will develop “experiments” to cycle through the lab, giving players a break from the regular autobattler experience.
- Read More: Everything we know about TFT Labs
The first Lab is called “Hyper Roll.” There’s no gold income, no levelling, just rolling. The game goes at a much faster pace, lasting around 15 minutes. You can find out all about it here.
That’s not all, because the TFT Reckoning Pass is also launching with the TFT patch 11.9 update, as well as a bunch of new Little Legends inspired by the new set.
You can find the full TFT patch 11.9 notes below.
TFT patch 11.9 notes
Reckoning Champions & Traits
Reckoning Set Mechanics
- Shadow Components can appear in every carousel after the first one, as well as in the Armory.
- You only need one Shadow component to create a completed Shadow Item. The other component can be a normal one. Two shadow components also create a completed Shadow Item.
- When used correctly, Shadow Items are more powerful than base items, but if used carelessly, they can cause your team more harm than good.
- The Armory is a pop-up shop where you select an item from a couple of options as you would a champion. These items are free, but you can only take one per Armory. You can, and often should, pick up Shadow components here.
- Old: If a unit’s target moves out of their Attack Range, it will move 1 hex to attempt to get back in range, and then re-evaluate its target if still not in range
- New to Reckoning: If a unit’s target moves out of their Attack Range, it will evaluate if moving 1 hex would put it back into range. If not, it will immediately re-evaluate its target.
- Assassins now consistently jump first before other champions move at the start of combat.
- Old: 6% of damage taken pre-mitigation is gained as mana
- New: 1% pre-mitigation and 7% post-mitigation damage taken is gained as mana
Ability and Item Conventions Update
- Attack Range is now calculated in Hexes
- Spell Power is renamed to Ability Power
- Basic attacks are renamed to just “attacks”
- All physical damage, from abilities or attacks, can now critically strike and be dodged
- All Active Abilities (abilities that are not Passive, like Vayne’s Silver Bolts) can now be blocked by Trap Claw
- Item icons have been updated
Shop Card Glow
- If you own a copy of a champion, cards of the same champion will glow in your shops.
- Level 7: 22/35/30/12/1% ⇒ 19/35/30/15/1%
- Level 8: 15/25/35/20/5% ⇒ 15/20/35/25/5%
- Opening Carousel: Time To Gate Opening: 13 sec ⇒ 11 sec
- Opening Carousel: Pick Time: 10 sec ⇒ 8 sec
- Stage 1-2 Planning Phase: 12 sec ⇒ 6 sec
- Stage 1-3 Planning Phase: 20 sec ⇒ 15 sec
- PVE Rounds Arrival Time: 6 sec ⇒ 4 sec
- All Carousels Pick Time: 8 sec ⇒ 6 sec
- All Carousels Additional time for final picks: 5 sec ⇒ 3 sec
- Stage 2 & 4 Carousel: One of all: 80% ⇒ 76%
- Stage 2 & 4 Carousel: One of all + 1 Spat: 15% ⇒ 22%
- Stage 2 & 4 Carousel: 3 Spats + Random Items: 5% ⇒ 2%
- Stage 3 Carousel: One of all: 30% ⇒ 50%
- Stage 3 Carousel: 9 Random Components: 50% ⇒ 33%
- Stage 3 Carousel: One of all + 1 Spat: 15%
- Stage 3 Carousel: 3 Spats + Random Items: 5% ⇒ 2%
- The Player who won a round more recently in a situation where multiple players are eliminated with the same health and health prior to elimination will finish ahead of the other.
Item Raw Stat Deflations
- Spell Power ⇒ Ability Power
- BF Sword Attack Damage: 15 ⇒ 10
- Recurve Bow Attack Speed: 15% ⇒ 10%
- Needlessly Large Rod Ability Power: 15 ⇒ 10
- Chain Vest Armor: 25 ⇒ 20
- Negatron Cloak Magic Resist: 25 ⇒ 20
- Giant’s Belt Health: 200 ⇒ 150
- Sparring Gloves Crit Chance: 10% ⇒ 5%
- Some Completed items built from Sparring Gloves lost 5% Dodge instead
- Infinity Edge did not lose 5% Crit because we want it to still grant 100% Crit Chance
Updated Classic Items
- The following items are now Unique (don’t stack them, it won’t work well): Trap Claw, Sunfire Cape, Guardian Angel, Frozen Heart
- Luden’s Echo ⇒ Archangel’s Staff
- Archangel’s Staff: Each time the wearer casts their spell, they gain Ability Power equal to 35% of their maximum Mana
- [NEW EFFECT] Bloodthirster: The first time the wearer would fall below 40% Health, they gain a shield equal to 30% maximum Health for 5 seconds. It still gives Lifesteal as well.
- [REWORKED] Dragon’s Claw: Grants 200 bonus Magic Resist (including components)
- Attack Speed Slow: 50% ⇒ 35%
- Radius: 1 ⇒ 2 Hexes
- Armor and Magic Resist per Enemy: 20 ⇒ 18
Hand of Justice
- Now grants +40 Attack Damage and Ability Power instead of +40% increased damage
- Crowd Control Immunity shield duration: 10 ⇒ 12
- Bonus Attack Range: +200% ⇒ +1 Hex
- Attack Speed: 20% ⇒ 40%, a heavy compensation for losing some attack range.
- [REWORKED]: The wearer radiates an aura to allies within 1 Hex, healing them for 25% of their missing Health every 5 seconds. Allies affected by the aura take 40% reduced damage from area-of-effect attacks.
- Healing Reduction: 75% ⇒ 50%
- Bolt Damage: 80% ⇒ 75% of Attack Damage
Spear of Shojin
- Now grants Mana On Attack instead of On Hit, thereby removing its synergy with Hurricane.
- Mana per on Attack: 5 ⇒ 8
- Can no longer crit
- Magic Resist Shred: On Crit ⇒ On Hit
- Magic Resist Shred: 60% ⇒ 70%
- Magic Resist Shred: 6 ⇒ 5 seconds
- Proc Damage is now 70
- Stacks now increase Attack Damage and Ability Power by 2 instead of increasing damage by 2%
- Attack Speed: 30% ⇒ 25%
- Now pierces CC immunity effects (ie: Quicksilver, Verdant)
- Zz’Rot taunt now happens immediately. Taunt is an instant effect that no longer compels enemies that are taunted to chase the target for 1 second. Instead, enemies can retarget once if no longer in range.
- Zz’Rot Health and Attack Damage now scale based on the current Stage (capping at Stage 5) rather than the Star Level of the wearer Summoned Units (Abomination’s Monstrosity), will not spawn a voidspawn in 11.9, but will in future patches at a reduced capacity.
- When Reckoning goes live in your region with patch 11.9, you’ll be able to start climbing the ladder in this set’s first Ranked stage. As a reminder, Grandmaster and Challenger are unlocked right out of the gates! Best of luck!
- Everyone will start Reckoning in Iron II.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top-4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top-4, so best of luck!
- Fates Ranked rewards will be given out on patch 11.10.
- Players who reached Gold or higher at any point in the Fates set will receive the Victorious Protector to me-wow their opponents.
- Players who managed to reach Gold or higher in both halves of the set will receive the Fates-themed Triumphant Protector as well! Nicely done.
- Competitive play in Hyper Roll is going to work a bit differently. Everyone will start in Gray tier and progress throughout a Color system climaxing in Hyper Tier. For information on Hyper Roll Rating click it here.