League of Legends' Mythic and Legendary items: stats, classes, more - Dexerto
League of Legends

League of Legends’ Mythic and Legendary items: stats, classes, more

Published: 17/Oct/2020 10:44 Updated: 17/Oct/2020 10:45

by Alan Bernal

Share


League of Legends is set for a massive overhaul of its item system in Preseason 2021, and Riot has revealed what to expect with the 23 Mythic and numerous Legendary items set to release in November.

The well-documented changes that are coming to the Rift are going to give every champion at least two Mythic items they can build into, according to Riot.

Advertisement

Although there’s going to be trial and error to see how they synergize with champions, “Mythic items are the cornerstones in your builds with big effects that define your playstyle from game to game,” Riot Games Producer Jessica ‘Safelocked’ Nam previously revealed.

Before now, we had a look at a few items for Marksmen, but the studio has now pulled back the curtain of what to expect for Preseason, though much of it can change once Season 11 is live.

Advertisement
Riot Games
Preseason 2021 is going to take out some items while introducing Mythic ones.

The idea with these Mythic items is to give players a much clearer sense of what to build up to and what those items will let your champion do.

As League continues to expand its player base, this will be instrumental for new players to quickly get a sense of what works and what doesn’t, while still letting theory-crafters experiment with different builds.

Riot previously explained that they wanted to keep about a third of all items the same, update another third, and make the final piece composed of completely new items for people to contend with.

Advertisement

Now we have a better idea of what the devs meant by that seeing as they’ve revealed all that will be coming when the Preseason 2021 item overhaul takes effect.

This, of course, doesn’t include the changes to the Item Shop, which will see the addition of a new interface and better item trees to follow.

While many of the new item changes have already been made available to test on PBE servers, the items listed are still subject to change before they are finally released on live servers.

Advertisement

Here are all the Mythic and Legendary items along with changes to the Jungle, courtesy of Riot Games.

Mythic Items

Marksman Mythics

Galeforce

Mobility

Advertisement
  • 3400 gold
  • +55 Attack Damage
  • +20% Attack Speed
  • +20% Critical Strike Chance
  • Active – Zephyr Strike: Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 105-300 (lv 1-18) (+30% bonus Attack Damage) magic damage, increased against low-Health targets by up to 50% against targets at 30% Health. (90 second cooldown)
  • Mythic Passive: Grants all other legendary items +3% Move Speed.

Kraken Slayer

Anti-tank

  • 3400 gold
  • +60 Attack Damage
  • +25% Attack Speed
  • +20% Critical Strike Chance
  • Harpoon: Every third Attack is enhanced, dealing an additional 80-120 (lv 1-18) (+30% bonus Attack Damage) true damage.
  • Mythic Passive: Grants all other Legendary items +10% Attack Speed.

Immortal Shieldbow

Survive burst

  • 3400 gold
  • +50 Attack Damage
  • +15% Attack Speed
  • +20% Critical Strike Chance
  • +12% Life Steal
  • Lifeline: When taking damage that would reduce you below 30% health, gain a 150-650 (lv 1-18) shield for 3 seconds. In addition, gain 20% Life Steal for 8 seconds. (90 second cooldown)
  • Mythic Passive: Grants all other legendary items + 8 Armor and +8 Magic Resist.

Tank Mythics

Sunfire Aegis

Ramping damage

  • 3200 gold
  • +450 Health
  • +30 Armor
  • +30 Magic Resist
  • +15 Ability Haste
  • Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters). Damaging enemy Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (stacks 6 times).
  • Radiance: At max stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for 3 seconds.
  • Mythic Passive: Grants all other legendary items +5 Ability Haste.

Frostfire Gauntlet

Slows enemies

  • 3200 gold
  • +350 Health
  • +50 Armor
  • +30 Magic Resist
  • +15 Ability Haste
  • Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).
  • Frostfire: Attacks create a frost field that slows enemies by 30% (+4% per 1000 bonus Health) for 1.5 seconds. (4 second cooldown)
  • Mythic Passive: Grants all other legendary items +100 health and +7.5% Size.

Berserker Suit

Initiation

  • 3200 gold
  • +350 Health
  • +30 Armor
  • +50 Magic Resist
  • +15 Ability Haste
  • Active – Pursuit: Grants +75% Move Speed when moving toward enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Move Speed by 75% for 2 seconds. (90 second cooldown)
  • Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).
  • Mythic Passive: Grants all other Legendary items +5% Tenacity and Slow Resist

AD Assassin Mythics

Duskblade of Draktharr

Teamfight multikill

  • 3200 gold
  • +55 Attack Damage
  • +18 Lethality
  • +25 Ability Haste
  • Dusk: Attacking an enemy champion deals 50-150 (lv 1-18) (+30% bonus Attack Damage) additional physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion you have damaged within the last 3 seconds is killed, reset this cooldown and gain invisibility for 1.5 seconds.
  • Mythic Passive: Grants all other legendary items +5 Ability Haste.

Eclipse

Dueling

  • 3200 gold
  • +55 Attack Damage
  • +18 Lethality
  • +10% Omnivamp
  • Moon Strike: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals bonus physical damage equal to 10% of their maximum Health and grants you 30% Move Speed and a 150 (+80% bonus Attack Damage) shield (100 (+60% bonus Attack Damage) for ranged champions) for 2 seconds. (6 second cooldown, 12 seconds for ranged champions)
  • Mythic Passive: Grants all other legendary items +5% Armor Penetration.

Prowler’s Claw

Assassination

  • 3200 gold
  • +65 Attack Damage
  • +21 Lethality
  • +10 Ability Haste
  • Active – From the Shadows: Dash through target enemy, dealing 100-200 (lv 1-18) (+45% bonus Attack Damage) physical damage and reducing their Armor by 30% for 3 seconds. (60 second cooldown)
  • Mythic Passive: Grants all other legendary items +6 Lethality
Riot Games
Along with Mythic and Legendary changes, Riot is revamping the Item Shop in League.

AP Mythics (Mana)

Liandry’s Anguish

Anti-Tank

  • 3400 gold
  • +80 Ability Power
  • +600 Mana
  • +25 Ability Haste
  • Torment: Your spells cause enemies to burn for 60 (+10% Ability Power) (+4% target’s maximum health) magic damage over 4 seconds, shredding their Magic Resist by 5% per second for 4 seconds (up to 25%)
  • Mythic Passive: Grants all other legendary items +5 Ability Haste

Luden’s Tempest

Burst damage

  • 3400 gold
  • +80 Ability Power
  • +600 Mana
  • +10 Ability Haste
  • +10 Magic Penetration
  • Echo: Damaging an enemy with an Ability deals 100 (+15% Ability Power) additional magic damage to your target and 3 nearby enemies and grant you 30% Move Speed for 3 seconds. (8 second cooldown)
  • Mythic Passive: Grants all other Legendary items +5 Magic Penetration

Everfrost

Slows enemies

  • 3400 gold
  • +80 Ability Power
  • +200 Health
  • +600 Mana
  • +10 Ability Haste
  • Active – Frigid Blast: Deal 100 (+30% Ability Power) damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead. (45 second cooldown)
  • Mythic Passive: Grants all other legendary items +15 Ability Power

AP Mythics (Non-Mana)

Hextech Rocketbelt

Mobility

  • 3200 gold
  • +80 Ability Power
  • +250 Health
  • +15 Ability Haste
  • Active – Fire Bolt: Dash in target direction, unleashing an arc of rockets that deal 250-350 (lv 1-18) magic damage. Then, gain 75% Move Speed toward champions for 1 second. (40 second cooldown)
  • Mythic Passive: Grants all other Legendary items +5 Magic Penetration

Axamuk’s Folly

Magic Vamp

  • 3200 gold
  • +80 Ability Power
  • +15 Ability Haste
  • +150 Health
  • +10% Omnivamp
  • Corruption: For each second in champion combat, deal 3% bonus damage (max 15%). While this effect is maxed, convert 100% of the bonus damage into true damage.
  • Mythic Passive: Grants all other legendary items +5% Magic Penetration.

Night Harvester

Teamfight multikill

  • 3200 gold
  • +80 Ability Power
  • +250 Health
  • +15 Ability Haste
  • The Reaping: Damaging an enemy champion deals 150-250 (lv1-18) magic damage and grants you 25% Move Speed for 1.5 seconds. (60 second cooldown per champion)
  • Mythic Passive: Grants all other Legendary items +5 Ability Haste

AD Fighter Mythics

Trinity Force

Burst Damage

  • 3333 gold
  • +33 Attack Damage
  • +33% Attack Speed
  • +200 Health
  • +15 Ability Haste
  • Swift Strikes: Your Attacks grant you 25 Move Speed and (5% Base Attack Damage) Base Attack Damage for 3 seconds. Base Attack Damage increase stacks up to 6 times.
  • Spellblade: After using an Ability, your next Attack deals (200% base Attack Damage) bonus physical damage. (1.5 second cooldown)
  • Mythic Passive: Grants all other legendary items +15% Attack Speed

Goredrinker

Dueling

  • 3300 gold
  • +45 Attack Damage
  • +400 Health
  • +15 Ability Haste
  • +150% Base Health Regeneration
  • Active – Thirsting Slash: Deal (110% total Attack Damage) physical damage to enemies in a circle. Recover (20% total Attack Damage) Health + 12% missing Health for each champion hit. (15 second cooldown, reduced by Ability Haste)
  • Aggression: Gain 1% increased Attack Damage for every 5% of your missing Health (max 15% Attack Damage at 75% missing Health).
  • Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage

Stridebreaker

Slows Enemies

  • 3300 gold
  • +50 Attack Damage
  • +20% Attack Speed
  • +300 Health
  • +10 Ability Haste
  • Nimble: Dealing physical damage grants you 20 Move Speed on hit for 2 seconds, increased to 60 if it kills the unit.
  • Active – Swift Slash: Lunge a short distance and deal (110% total Attack Damage) physical damage to enemies in a circle, slowing them by 60%, decaying over 2 seconds. (20 second cooldown)
  • Mythic Passive: Grants all other legendary items +3% Move Speed

Divine Devourer

Anti-Tank

  • 3300 gold
  • +40 Attack Damage
  • +400 Health
  • +25 Ability Haste
  • Spellblade: After using an Ability, your next Attack deals bonus physical damage equal to 6% of your max Health. (1.5 second cooldown, 150% base Attack Damage minimum damage)
  • Feast: When Spellblade hits a champion, heal for 60% of the damage amount
  • Mythic Passive: Grants all other legendary items +100 Health

Enchanter Mythics

Shurelya’s Battlesong

Team mobility

  • 2600 gold
  • +300 Health
  • +25 Ability Haste
  • +10% Move Speed
  • Active – Inspire: Grants you and nearby allies 40% decaying Move Speed for 4 seconds and 60-100 (lv 1-18) bonus magic damage on the next 3 Attacks or Ability hits against champions.
  • Mythic Passive: Grants all other legendary items +3% Move Speed.

Locket of the Iron Solari

Survive burst

  • 2600 gold
  • +150 Health
  • +25 Ability Haste
  • +30 Magic Resist
  • +30 Armor
  • Active – Intervention: Grant nearby allies a 260-430 (ally lv 1-18) shield, decaying over 2.5 seconds. (90 second cooldown)
  • Iron Aura: Grant nearby allied champions +5 Armor and Magic Resist.
  • Mythic Passive: Grants all other legendary items a +2 Armor and Magic Resist increase to Iron Aura.

Moonstone Renewer

Healing over time

  • 2600 gold
  • +150 Health
  • +25 Ability Haste
  • +100% Base Mana Regeneration
  • Vital Stream: When affecting champions with Attacks or Abilities in combat, heal the most damaged nearby ally for 30-60 (lv 1-18) Health (2 second cooldown). Each second spent in combat with champions increases this healing effect by 25% (max 100%).
  • Mythic Passive: Grants all other Legendary items +5 Ability Haste.

Imperial Mandate

Ally Burst

  • 2700 gold
  • +40 Ability Power
  • +200 Health
  • +25 Ability Haste
  • +100% Base Mana Regen
  • Coordinated Fire: Abilities that slow or immobilize a champion deal 60-100 bonus magic damage and mark them for 4 seconds. Ally champion damage detonates the mark, dealing 60-100 bonus magic damage and granting you both 30% movement speed for 2 seconds. (6s cooldown per enemy champion).
  • Mythic Passive: Grants all other Legendary items 15 Ability Power.
Riot Games
Not only will the Item Shop be retooled, but it will also have helpful hints to help players’ builds.

New Legendary Items

The Collector

  • 3000 gold
  • +45 Attack Damage
  • +20% Critical Strike Chance
  • +18 Lethality
  • Contract Killer: If you deal damage that would leave an enemy below 5% health, kill them. Kills grant you an additional 25 gold.

Navori Quickblade

  • 3400 Gold
  • +60 Attack Damage
  • +20% Critical Strike Chance
  • +30 Ability Haste
  • Nimble Strikes: Your critical strikes with Attacks reduce your non-Ultimate ability cooldowns by 20% of their remaining cooldown.

Force of Nature

  • 2900 gold
  • +350 Health
  • +55 Magic Resist
  • +7% Move Speed
  • Rhythm of Ionia: Taking Ability damage grants you +6 Move Speed and +4 Magic Resist for 5 seconds (stacks up to 5 times; 1 stack per unique ability).

Serpent’s Fang

  • 2800 gold
  • +60 Attack Damage
  • +18 Lethality
  • Shieldbreaker: You deal 300% additional damage to Shields.

Horizon Focus

  • 3000 gold
  • +100 Ability Power
  • Focus Fire: Damaging a champion with an Ability at over 850 range or Immobilizing them reveals the target and increases your damage dealt to them by 15% for 6 seconds.

Cosmic Drive

  • 3000 gold
  • +60 Ability Power
  • +200 Health
  • +30 Ability Haste
  • Spelldance: Dealing damage with abilities grants 10 (+20% Ability Haste) Move Speed for 4 seconds.

Demonic Embrace

  • 3000 gold
  • +80 Ability Power
  • +400 Health
  • Passive – Azakana Gaze: Dealing Ability damage to a champion causes them to take 2% of their maximum Health as magic damage every second for 4 seconds. You gain 20 armor and magic resist while enemies are afflicted (+5 for each additional champion affected).

Serylda’s Grudge

  • 3000 gold
  • +50 Attack Damage
  • +30% Armor Penetration
  • +20 Ability Haste
  • The Grudge: Your damaging Abilities slow by 30% for 1 second.

Silverweave Legplates

  • 3000 gold
  • +35 Attack Damage
  • +200 Health
  • +35 Magic Resist
  • Active – Quicksilver: Remove all crowd control debuffs and gain +40% Tenacity and Slow Resistance for 3 seconds. (90 second cooldown)

Chempunk Chainsword

  • 2700 gold
  • +45 Attack Damage
  • +200 Health
  • +15 Ability Haste
  • Cursed: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Chemtech Fumigator

  • 2100 gold
  • +45 Ability Power
  • +15 Ability Haste
  • +100% Base Mana Regeneration
  • Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Immobilizing enemy champions applies 60% Grievous Wounds instead.

Staff of Flowing Water

  • 2100 gold
  • +60 Ability Power
  • +15% Heal and Shield Power
  • +150% Base Mana Regeneration
  • Riptide: Healing or Shielding an ally grants you both 15% Move Speed and 20-40 (ally lv 1-18) Ability Power for 3 seconds.

Ancient Runestone

  • 1000 gold
  • Level 13 required to purchase.
  • Control: This item can store up to 3 purchased Control Wards.
  • Visions of Ixtal: If you have placed 20 Stealth Wards, transform this item into Ixtali Wardstone.

Ixtali Wardstone

  • Upgrades from Ancient Runestone
  • +25 Ability Haste
  • Control: This item can store up to 3 purchased Control Wards.
  • Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.

Ixtali Wardstone Upgrade

  • 2100 gold
  • +40 Ability Haste
  • +10% Move Speed
  • Control: This item can store up to 3 purchased Control Wards.
  • Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.

Updated Legendary Items

Infinity Edge

  • 3400 gold
  • +80 Attack Damage
  • +20% Critical Strike Chance
  • Infinite Precision: Gain an additional +8% Critical Strike Damage per 20% Critical Strike Chance.

Guinsoo’s Rageblade

  • 3200 gold
  • +50% Attack Speed
  • +20% Critical Strike Chance
  • Guinsoo’s Exile: Attacks deal 40 attack damage On-Hit per 20% Critical Strike Chance, but can no longer critically strike.
  • Guinsoo’s Chaos: Every third Attack applies On-Hit effects twice.

Lord Dominik’s Regards

  • 3000 gold
  • +30 Attack Damage
  • +20% Critical Strike Chance
  • +30% Armor Penetration
  • Giant Slayer: Deal up to 20% bonus physical damage against champions with greater maximum health than you (maximum bonus at 2000 max Health difference).

Essence Reaver

  • 2900 gold
  • +40 Attack Damage
  • +20% Critical Strike Chance
  • +20 Ability Haste
  • Spellblade: After using an Ability, your next Attack deals an additional (100% base Attack Damage) (+40% bonus Attack Damage) damage and restores 3% of your maximum mana. (1.5 second cooldown)

Phantom Dancer

  • 2900 gold
  • +40% Attack Speed
  • +20% Critical Strike Chance
  • +7% Move Speed
  • Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 2 seconds. Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed.

Gargoyle Stoneplate

  • 3300 gold
  • +60 Armor
  • +60 Magic Resist
  • +15 Ability Haste
  • Active – Monolith: Gain a 100 (+100% bonus Health) Shield that decays over 2.5 seconds. (90 second cooldown)
  • Strength of Stone: Increase your Bonus Armor and Bonus Magic Resist by 3% for 6 seconds when a Champion deals damage to you (stacks up to 5 times, 1 per enemy).

Spirit Visage

  • 2900 gold
  • +450 Health
  • +40 Magic Resist
  • +10 Ability Haste
  • Indomitable Will: Increases all healing received by 25% and all shielding received by 15%

Abyssal Mask

  • 2700 gold
  • +350 Health
  • +60 Magic Resist
  • Ruin: Immobilizing an enemy champion reduces their Armor and Magic Resist by 25% for 4 seconds.

Frozen Heart

  • 2700 gold
  • +80 Armor
  • +400 Mana
  • +20 Ability Haste
  • Winter’s Embrace: Reduces the Attack Speed of nearby enemies by 15%.
  • Rock Solid: Reduce incoming damage from attacks by up to (7 per 1000 total Health), capped at 40% of the attack’s damage.

Randuin’s Omen

  • 2700 gold
  • +250 Health
  • +80 Armor
  • +10 Ability Haste
  • Active: Briefly slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds. (20 second cooldown)
  • Rock Solid: Reduce incoming damage from attacks by up to (7 per 1000 total Health), capped at 40% of the attack’s damage.

Titanic Hydra

  • 3300 gold
  • +30 Attack Damage
  • +550 Health
  • Titanic: Gain (1.5% total Health) bonus Attack Damage
  • Cleave: Basic attacks deal 5 (+1.5% bonus Health) bonus physical damage to your target and 40 (+3% bonus Health) bonus physical damage to other enemies in a cone on-hit. Cleave damage is also applied to structures.

Ravenous Hydra

  • 3300 gold
  • +65 Attack Damage
  • +20 Ability Haste
  • +15% Physical Vamp
  • Ravenous: Physical Vamp also applies to true damage you deal.
  • Cleave: Attacks deal up to (60% total Attack Damage) physical damage to other nearby enemies (minimum 12% total Attack Damage to enemies furthest away).

Black Cleaver

  • 3300 gold
  • +40 Attack Damage
  • +300 Health
  • +25 Ability Haste
  • Shred: Dealing physical damage to an enemy champion reduces their Armor by 4% for 6 seconds (max 24%).
  • Squish: Your Attacks and Abilities against enemies you’ve fully Shredded deal bonus physical damage equal to 5% of their missing health (2% for damage over time effects). (0.5 second cooldown)

Sterak’s Gage

  • 3100 gold
  • +50 Attack Damage
  • +400 Health
  • Rage: After dealing or taking damage against an enemy champion, restore (3% total Health) Health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain 200 Shield, plus (7.5% total Health) Shield per stack of Rage for 8 seconds. (90 second cooldown)

Death’s Dance

  • 3100 gold
  • +50 Attack Damage
  • +40 Armor
  • +15 Ability Haste
  • Ignore Pain: 35% of physical damage taken (15% for ranged) is dealt over 3 seconds instead.
  • Defy: Champion takedowns grant you 30% Move Speed for 2 seconds, cleanse Ignore Pain’s remaining damage, and heal you for (20% total Health) over the duration.

Wit’s End

  • 3100 gold
  • +40 Attack Damage
  • +40% Attack Speed
  • +40 Magic Resist
  • Cursed: Your basic attacks deal 15-80 (lv 1-18) bonus magic damage on hit and grant you 20 Move Speed for 2 seconds.

Blade of the Ruined King

  • 2900 gold
  • +40 Attack Damage
  • +30% Attack Speed
  • +15% Life Steal
  • Ruined Edge: Attacks deal additional physical damage equal to 10% (8% for Ranged) of the target’s current Health On-Hit. (Max 60 bonus damage to minions and monsters.)
  • Siphon: Attacking a champion 3 times steals 25% Move Speed for 2 seconds. (20 second cooldown)

Zeke’s Convergence

  • 2400 gold
  • +300 Health
  • +30 Armor
  • +250 Mana
  • +20 Ability Haste
  • Active – Conduit: Designate an Accomplice. (60 second cooldown)
  • Convergence: When you immobilize an enemy, for the next 4 seconds your Accomplice’s attacks and spells deal 25-50 (lv 1-18) (+1.25% total Health) bonus magic damage to that enemy, once per attack or spell per enemy.

Champions can only be linked by one Zeke’s Convergence at a time.

Knight’s Vow

  • 2300 gold
  • +400 Health
  • +200% Base Health Regen
  • +10 Ability Haste
  • Active – Oathsworn: Designate an ally who is Worthy. (60 second cooldown)
  • Vow: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% health, gain 35% movement speed while moving towards them.

Champions can only be linked by one Knight’s Vow at a time.

Damage redirection stops if you have less than 30% health.

Mikael’s Crucible

  • 2100 gold
  • +30% Heal and Shield Power
  • +50 Magic Resist
  • +15 Ability Haste
  • +150% Base Mana Regen
  • Active – Quicksilver Gift: Remove all crowd control debuffs from an ally champion and heal them for 100-200 (lv 1-18). (120 second cooldown)

Mortal Reminder

  • 2700 gold
  • +20 Attack Damage
  • +25% Attack Speed
  • +20% Critical Strike Chance
  • +7% Move Speed
  • Cursed: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect ends.

Thornmail

  • 2700 gold
  • +350 Health
  • +60 Armor
  • Cursed: When struck by an attack, deal 10 (+10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.

Morellonomicon

  • 2500 gold
  • +70 Ability Power
  • +250 Health
  • Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Muramana

Transforms from Manamune

  • +35 Attack Damage
  • +750 Mana
  • +15 Ability Haste
  • Awe: Gain (3% maximum Mana) attack damage
  • Shock: Single target Abilities and Attacks on champions deal (5% maximum mana) bonus physical damage.

Seraph’s Embrace

Transforms from Archangel’s Staff

  • +80 Ability Power
  • +750 Mana
  • Awe: Gain (3% bonus mana) ability power
  • Empyrean: Increase your maximum mana by 5% (+2.5% per 100 ability power).
Riot Games
Riot’s framework for item balancing heading into League of Legends’ 2021 Preseason.

Evolved Legendary Items

The items below were evolved into some of the Mythics above.

  • Sunfire Cape (Sunfire Aegis)
  • Righteous Glory (Berserker Suit)
  • Iceborn Gauntlet (Frostfire Gauntlet)
  • Duskblade of Draktharr
  • Liandry’s Torment (Liandry’s Anguish)
  • Luden’s Echo (Luden’s Tempest)
  • Hextech Protobelt-01 (Hextech Rocketbelt)
  • Trinity Force
  • Shurelya’s Reverie (Shurelya’s Battlesong)
  • Locket of the Iron Solari

Removed Legendary Items

  • Adaptive Helm
  • Athene’s Unholy Grail
  • Frozen Mallet
  • Hextech GLP-800
  • Hextech Gunblade
  • Spellbinder
  • Statikk Shiv
  • Twin Shadows
  • Jungle items—see the section at the bottom of the page!

Maintained Legendary Items

“These items will have balance changes—and often changes to the stats they offer—but their effects work the same so you’ll play around them pretty much the same way you do now. We’re just including this section for people who CTRL+F for specific Legendaries.”

Ardent Censer, Banshee’s Veil, Bloodthirster, Dead Man’s Plate, Edge of Night, Guardian Angel, Lich Bane, Maw of Malmortius, Mejai’s Soulstealer, Mercurial Scimitar, Nashor’s Tooth, Rabadon’s Deathcap, Rapid Firecannon, Redemption, Runaan’s Hurricane, Rylai’s Crystal Scepter, Sanguine Blade, Stormrazor, Umbral Glaive, Void Staff, Warmog’s Armor, Youmuu’s Ghostblade, Zhonya’s Hourglass

Jungle Items

“We’re taking cues from last year’s update to support items which reduced support gold investment in their item to a one-time starter purchase. Junglers will pick one of two starter items which, after Smiting a few times, will disappear from their inventory to permanently grant its effects as a passive and upgrade Smite to Chilling or Challenging.”

Doran’s Forgeheart

  • 350 gold
  • +8% Omnivamp vs. monsters
  • Tooth & Nail: Damaging monsters burns them for (2% Bonus Health) (+10% Ability Power) (+5% Bonus Attack Damage) magic damage over 5 seconds. Monsters who would die to the burn die immediately.
  • Ashen Path: Smiting 5 times consumes this item to upgrade your Smite to Challenging Smite and grant the effects of this item permanently.
  • Huntsman: Killing Large Monsters grants 60 bonus experience. The first Large Monster killed grants 150 bonus experience instead.
  • Leyline Walker: Regenerate up to 8-15 (lv 1-18) mana per second when in the Jungle or River, based on missing mana.

Doran’s Hailseed

  • 350 gold
  • +8% Omnivamp vs. monsters
  • Tooth & Nail: Damaging monsters burns them for (2% Bonus Health) (+10% Ability Power) (+5% Bonus Attack Damage) magic damage over 5 seconds. Monsters who would die to the burn die immediately.
  • Frostworn Path: Smiting 5 times consumes this item to upgrade your Smite to Chilling Smite and grant the effects of this item permanently.
  • Huntsman: Killing Large Monsters grants 60 bonus experience. The first Large Monster killed grants 150 bonus experience instead.
  • Leyline Walker: Regenerate up to 8-15 (lv 1-18) mana per second when in the Jungle or River, based on missing mana.
FIFA

How to scout like Ajax in FIFA 21 Career Mode

Published: 17/Oct/2020 7:58

by Andrew Amos

Share


Want to build a roster of guns in FIFA 21 Career Mode, but don’t have the players to do it yet? You’ll need to scout them out yourself. Thankfully, there’s a formula you can follow to make sure you build a winning squad ⁠— and it’s just as good as Ajax’s.

If you’re learning the ropes of FIFA 21 Career Mode, it’s totally acceptable to look up stats sites to find out everything there is to know about each player. But often in Career Mode, the best players out there are the ones that don’t exist.

Advertisement

The Youth Academy, Global Transfer Network, and scouting plays a major role in curating your perfect team. If you use these tools effectively, you can have a team of world beaters in no time flat, and you’ll be racking in the Manager of the Month rewards.

FIFA 21 Liverpool squad
EA Sports
To build the best starting XI possible in FIFA 21 Career Mode, you’re going to have to do some scouting.

It’s not rocket science either. If you just know what to look for, you can be able to replicate success in your own saves ⁠— without even having to boot up an external stats site to check you’re making the right moves.

Advertisement

We’ve got a guide to exactly how, breaking down both the Youth Academy and the Global Transfer Network, so you can develop a system as good as Ajax’s.

FIFA 21 Career Mode Youth Academy guide

Youth academies work a bit differently in FIFA 21 to previous titles. There were a few set strategies to really farm up money and talent. However, you can throw most ⁠— but not all ⁠— of your previous knowledge out the window.

If you’re entirely new to Career Mode, here’s what you need to know about Youth Academies. In FIFA 21, you are automatically assigned a scout, with different Experience and Judgment ratings based on the club you are playing. You can get up to three youth scouts.

Advertisement
FIFA 21 career mode youth scout screen
EA Sports
You can hire up to three scouts in FIFA 21 Career Mode.

They will scour the globe, when you send them out, to find you the hottest prospects. You can then bring them back to your club, train them up, and promote them to your first team if you believe they are good enough.

The biggest change for returning players is that first point ⁠— you automatically get a youth scout in FIFA 21. No waiting for a few days to pick one up, then sending them out; you can send them out on Day 1.

There’s a few things to note with where, and what instructions you give your scout. The home country buff for scouts is gone. Also, it doesn’t really matter what nation you send them to, because in FIFA 21 all countries have around the same potential of finding your next star.

Advertisement

As for instructions, the Goalkeeper farming strategy for easy money is gone. Because of the new training system, you can’t train up individual players as easily, before shipping them off and pocketing a hefty sum.

However, the new training system does allow you to branch out and truly curate the perfect set of players. You can even train skill moves, weak foot, and work rate. That means if you find a 90+ potential prodigy with 1* skill moves and weak foot, it’s not the end of the world anymore.

Advertisement
FIFA 21 Career Mode youth academy page
EA Sports
Be sure to change your youth players’ training type to suit what you need for your first team squad.

You’ll also want to hold your players in the youth academy for as long as possible. You no longer get to choose what contract conditions they get, so if you promote someone too early with a Crucial player contract, your options will be far more limited than if you kept them in the academy, as they could end up leaving without enough game time.

If this is all a bit too wordy, here’s a few quick dot points you can follow to make sure your Youth Academy gets off on the right foot.

  • Be sure to use your youth scouts. It’s an obvious tip, but they’re not worth it if they’re laying around. Send them on scouting missions, pick up better ones if you have the cash, and keep the process going.
  • If you scout a player with over 90 potential, pick them up immediately. If they have a peak potential of under 80, discard them immediately. Use your judgment for the rest.
  • Be sure to check a player’s value when you look into their stats. If they have a high value, that means they have a high overall rating right now. If it’s upwards of $400,000, you might want to consider picking them up, even if their potential is lower.
  • Send your scouts far and wide ⁠— there’s no real home country advantage in FIFA 21.
  • Specialize your players’ training to your needs. Young players are more flexible than their older counterparts. Use this to your advantage.
    • If your youth players have low work rates, or poor skill moves and weak foot, be sure to prioritize training this to a decent level.
  • Don’t sign your players up to the first squad too early. You can’t really control their team role (it’s based on rating relative to the rest of the team), so you don’t want to lose them if you promote them early.

FIFA 21 Career Mode Global Transfer Network guide

Outside of the youth system is the Global Transfer Network (GTN). It might not seem as thrilling as high-rolling your own youth star, but it’s just as important in the scouting process.

If you’ve never touched Career Mode before, the GTN allows you to set up scouts to look at a specific region, highlighting talent on other teams you should consider signing. You can set the parameters, and they’ll find what you need.

FIFA 21 Career Mode Global Transfer Network Scouts Page
EA Sports
You can hire up to six GTN scouts in FIFA 21 Career Mode.

It can be a bit overwhelming though. Once you have a few scouts with a few instructions, you can easily get dozens of players on your watch list. Don’t fret though, there’s a few ways to get around it.

Being specific in your instructions is one of them. If you want a young player showing promise in a specific position, try and narrow the search down. While you’ll potentially miss some gems, if you are starting out in Career Mode, this is an easy way to make sure you don’t get overwhelmed.

Just putting them on your shortlist isn’t enough either. If there’s a player you’ve really got your eyes on, it’ll be worth scouting them further. It’ll take upwards of a couple of weeks for some players, but you get a better picture of the kind of player they are. It can save you from signing a dud and letting the next star though.

While you shouldn’t turn away from weaker regions with the GTN entirely, it’s a lot less efficient if you are sending them outside of the major nations. Because most talent ends up centralizing in Europe, or some of the South American countries, focus your efforts here with GTN scouting.

FIFA 21 Career Mode global transfer network player list page
EA Sports
If you don’t know who to pick up from your GTN searches, make sure to scout them further!

Here’s some handy pointers you can follow if you are struggling to keep up.

  • Much like with youth scouts, be sure to use your GTN scouts. They can find you the next best talent a team is willing to part ways with. The higher level your scout, the more players they find, and the quicker they can turn around full reports.
  • Don’t just blindly follow what the game tells you. Take the time to investigate a player’s full potential by scouting them further.
  • If the GTN is a bit overwhelming, focus on one region or one scout at a time. Make your instructions super-specific, and you’ll only find exactly what you are looking for.
  • As more regens come though, the GTN becomes even more important. Don’t always rely on the stat sites to pick players just because of their high potential.

That’s all there is to scouting in FIFA 21 Career Mode. If you want to build a squad of guns, it’ll take time. However, you can do it on a penny if you follow this method, and you’ll be able to ride the journey with your players too.