League of Legends patch 10.23: Everything coming in Season 11's preseason update - Dexerto
League of Legends

League of Legends patch 10.23 notes: Season 11 preseason begins

Published: 10/Nov/2020 22:00 Updated: 10/Nov/2020 23:12

by Isaac McIntyre

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The League of Legends patch 10.23 has landed, and we’ve got all the Season 11 preseason patch notes and balance changes for LoL fans to dig through in time for the major overhaul.

League of Legends is changing forever heading into its eleventh year. Riot has a huge LoL item overhaul planned, they’re adding two new stats ⁠— ‘Ability Haste’ and ‘Omni Vamp’ ⁠— and are tweaking the jungle again in Season 11.

Plenty of changes to items, champions, and runes have come and gone on the PBE over the last few weeks ahead of LoL patch 10.23 finally being locked in.

The League of Legends ranked climb is about to start again in Season 11.
Riot Games
The League of Legends ranked climb is about to start again in Season 11.

League of Legends preseason patch 10.23

League items Season 11 overhaul

Mark ‘Scruffy’ Yetter  revealed exactly what to expect in League patch 10.23 — the long-awaited Season 11 preseason update — in a post on Twitter on Nov. 2. These include “23 mythic items, 13 legendary items, 9 epic items,” and 28 classic item reworks.

The idea with these Mythic items is to give players a much clearer sense of what to build up to and what those items will let your champion do.

Riot previously explained that they wanted to keep about a third of all items the same, update another third, and make the final piece composed of completely new items for people to contend with.

“Mythic items are the cornerstones in your builds with big effects that define your playstyle from game to game,” Riot producer Jessica ‘Safelocked’ Nam said.

Item rework in Season 11 League of Legends
Riot Games
Over half of League’s items are going to be reworked in Season 11.

All Stats, Runes, Champions changed in patch 10.23

The Ability Haste overhaul has officially been locked, meaning ‘CDR’ (cooldown reduction) has been removed.

Jungle items are also being replaced. New “jungle starters” will now make up options for League’s roaming characters on Summoner’s Rift, with further details on these coming soon.

Eight different runes will also be adjusted in League patch 10.23, to add “new variance” in rune build paths.

Yetter also confirmed 13 champions would be adjusted to fit them into the new Item Rework coming in the Nov. 11 update.

These changes would be shipped alongside a further 30 mana changes for LoL champions, some of which are specifically designed for the Ability Haste swap.

Katarina is one League champion getting a big boost in the Season 11 preseason.
Riot Games
Katarina is one League champion getting a big boost in the Season 11 preseason.

All Stats, Runes, Champions changed in patch 10.23

According to Yetter, the game’s notorious ranked promos has been scrapped entirely. This leaves the ranked system as an open rank-up/rank-down ladder.

Riot also added a “rank informed matchmaking” system, that should pair players together in a “smarter” way.

League players will no longer be able to duo-queue in Master tiers now either. This was previously only the case in Challenger, the game’s top rank, but Riot decided to extend it all the way down to Masters and Grandmasters as well.

The ability to duo queue in LoL ranked from Iron to Diamond will remain the same.

Riot Games
Ranked promotion series are on their way out in League of Legends Season 11.

Here’s the full League patch 10.23 notes courtesy of Riot Games.

League of Legends Patch 10.23: all buffs, nerfs & changes

Champions

Akali

Q – FIVE-POINT STRIKE

  • COST 120/115/110/105/100 energy ⇒ 120/110/100/90/80 energy

Brand

BASE STATS

  • HEALTH GROWTH 84 ⇒ 80
  • ARMOR 33 ⇒ 30

PASSIVE – BLAZE

  • MARKED EXPLOSION DAMAGE 10-14% (levels 1-9) ⇒ 10-14% (levels 1-17)

E – CONFLAGRATION

  • COOLDOWN 10/9/8/7/6 seconds ⇒ 12/11/10/9/8 seconds

Caitlyn

Passive – Headshot

  • Headshot Damage from levels: 50/75/100% AD (levels 1/7/13) (unchanged)
  • Headshot Damage from crit chance: (1.25 * (100 + Half your bonus Critical Damage percent) * Critical Chance)% AD ⇒ (1.25 * (87.5 + Half your bonus Critical Damage percent) * Critical Chance)% A

Elise

Q – VENOMOUS BITE

  • NEW ON-HIT Now applies on-hit effects

Jhin

Passive – Whisper

  • Crit Damage Reduction: 25% (crits deal 150% AD) ⇒ 14% (crits still deal 150% AD)
  • Crit Chance to AD conversion: 40% ⇒ 30%

Katarina

PASSIVE – VORACITY

  • NEW ON-HIT Dagger slash applies on-hit effects

E – SHUNPO

  • NEW ON-HIT Applies on-hit effects

R – DEATH LOTUS

  • MAGIC DAMAGE 25/37.5/50 (+19% AP) (+22% bonus AD) per dagger ⇒ 25/37.5/50 (+19% AP) per dagger
  • NEW PHYSICAL DAMAGE 15% (+9.9% attack speed) bonus AD per dagger
  • NEW ON-HIT Each dagger applies on-hit effects at 25% efficiency

Kayle

PASSIVE – DIVINE ASCENT

  • BONUS ATTACK SPEED 6% per Enrage stack ⇒ 6% (+2% AP) per Enrage stack

Ornn

PASSIVE – LIVING FORGE

  • FORGEABLE ITEMS Curated List ⇒ All Mythic items
  • MASTERWORK UPGRADE VALUE Dependent on item ⇒ ~1000 gold
  • MASTERWORK LIMIT 2 for Ornn, 1 for allies ⇒ 1 for Ornn and allies (since Ornn is still subject to the 1 Mythic limit)
  • STAT BONUS Ornn gains an additional 10% bonus armor and magic resistance ⇒ Ornn gains an additional 10% bonus health, armor, and magic resistance
  • NEW CALLOUSED HANDS Ornn gains an additional 4% bonus health, armor, and magic resistance for each Mythic item he upgrades into a Masterwork

Senna

Passive – Absolution

  • CRIT DAMAGE REDUCTION 35% (crits deal 130% AD) ⇒ 14% (crits deal 150% AD)
  • CRIT CHANCE PER 20 SOULS 15% ⇒ 10%

R – Dawning Shadow

  • PICKUP Now collects Mist Wraiths. Mist Wraiths still only spawn near Senna.

Seraphine

BASE STATS

  • BASE MANA REGEN 10 ⇒ 8

PASSIVE – STAGE PRESENCE

  • NOTE RATIO 7.5% AP ⇒ 6/7/8/9% AP (levels 1/6/11/16)

Q – HIGH NOTE

  • DAMAGE 55/65/75/85/95 (+55% AP) ⇒ 55/70/85/100/115 (+40/45/50/55/60% AP)

E – BEAT DROP

  • BASE DAMAGE 60/85/110/135/160 ⇒ 60/80/100/120/140
  • DAMAGE TO MINIONS 60/70/80/90/100% ⇒ 100%

Tryndamere

PASSIVE – BATTLE FURY

  • CRIT CHANCE PER FURY POINT 0.35/0.4/0.45/0.5% (levels 1/6/11/16) ⇒ 0.4%

Twitch

P – DEADLY VENOM

  • NEWDAMAGE RATIO 3% AP damage per second, per stack (max 108% AP for 6 stacks over 6 seconds)

W – VENOM CASK

  • NEWSLOW RATIO 6% AP

E – CONTAMINATE

  • AP SCALING DAMAGE 33.3% AP physical damage per Deadly Poison stack (max 200% AP for 6 stacks) ⇒ 33.3% AP magic damage per Deadly Poison stack (max 200% AP for 6 stacks)

Viktor

BASE STATS

  • MANA GROWTH 25 ⇒ 45

PASSIVE – GLORIOUS EVOLUTION

  • REMOVED HEX CORE Viktor no longer starts the game with an upgradable Hex Core.
  • NEW HARVEST Viktor harvests 1 Hex Fragments from minion and monster kills, 5 from large minion kills, and 25 from champion takedowns. He can spend 100 Hex Fragments to upgrade a basic ability. Once all three basic abilities have been upgraded, Chaos Storm is upgraded automatically.

E – DEATH RAY

  • LASER RATIO 60% ⇒ 70%
  • AFTERSHOCK RATIO 70% ⇒ 80%

Volibear

PASSIVE – THE RELENTLESS STORM

  • ATTACK SPEED PER STACK 5% ⇒ 5% (+4% AP)

E – SKY SPLITTER

  • DAMAGE TO MINIONS 150/250/350/450/550 ⇒ 150/300/450/600/750

Yasuo

PASSIVE – WAY OF THE WANDERER

  • NEW – OVERCAPPED Critical strike chance above 100% is converted into 0.5 bonus AD per 1% additional critical strike chance. (Reminder: Way of the Wanderer doubles crit chance from other sources).

Yone

PASSIVE – WAY OF THE HUNTER

  • NEWOVERCAPPED Critical strike chance above 100% is converted into 0.5 bonus AD per 1% additional critical strike chance. (Reminder: Way of the Hunter doubles crit chance from other sources).

Mana per level changes

The following champions have also had their mana per level increased by 20:

  • Camille
  • Corki
  • Darius
  • Fiora
  • Hecarim
  • Gangplank
  • Illaoi
  • Irelia
  • Jax
  • Kayn
  • Nasus
  • Olaf
  • Skarner
  • Udyr
  • Vi
  • Warwick
  • Xin Zhao
  • Yorick

Stat Updates

Ability Haste

RIOT: “Cooldown reduction was more valuable the more of it you got. Every percent reduced your cooldown by the same amount – say, one second off a 100 – second cooldown. That one second didn’t change even as the cooldown shrank. For that same 100-second cooldown, your 31st point of CDR took one second off the remaining 70-second cooldown, which is more than 1%. As such, CDR had to be capped at 40% to avoid going out of control, locking you out of a lot of items once you reached that cap.

Every point of ability haste lets you cast 1% faster. On paper, that makes it look like it gets less valuable the more you have because your cooldown shrinks by less and less each time. It’s actually the same amount of power. 50 ability haste lets you cast an extra half a spell during the original cooldown. The next 50 gets you to a full extra cast (100% faster). If you get another 100 ability haste, you get another whole cast (200% faster). This linear scaling allows us to remove the cap, so you can buy as much as you want.”

Vamp Effects

  • LIFE STEAL Heal from physical damage dealt by basic attacks. Now includes on-hit effects.
  • PHYSICAL VAMP Heal from physical damage dealt by basic attacks and abilities (33% effective for AoE and pet damage)
  • OMNIVAMP Heal from all sources and types of damage (still 33% effective for AoE and pet damage) (unchanged)

Critical Strike

  • CRIT CHANCE ON LEGENDARY/MYTHIC ITEMS 25% (4 items to max) ⇒ 20% (5 items to max)
  • BASE CRITICAL STRIKE DAMAGE 200% ⇒ 175%

Mythic Items

GALEFORCE

BASE STATS

  • TOTAL COST 3400 gold
  • BUILD PATH Noonquiver + Cloak of Agility + Pickaxe + 625 gold
  • ATTACK DAMAGE 55
  • ATTACK SPEED 20%
  • CRITICAL STRIKE CHANCE 20%

EFFECTS

  • CLOUDBURST (ACTIVE) Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 180-315 (levels ≤10-18) (+45% bonus AD) magic damage increased against low-health targets by up to 50% (90 second cooldown).
  • MYTHIC Grants all other Legendary items 3% movement speed

KRAKEN SLAYER

BASE STATS

  • TOTAL COST 3400 gold
  • BUILD PATH Noonquiver + Cloak of Agility + Pickaxe + 625 gold
  • ATTACK DAMAGE 60
  • ATTACK SPEED 25%
  • CRITICAL STRIKE CHANCE 20%

EFFECTS

  • BRING IT DOWN Every third basic attack deals an additional 60 (+30% bonus AD) true damage
  • MYTHIC Grants all other Legendary items 10% attack speed

IMMORTAL SHIELDBOW

BASE STATS

  • TOTAL COST 3400 gold
  • BUILD PATH Noonquiver + Cloak of Agility + Vampiric Scepter + 600 gold
  • ATTACK DAMAGE 50
  • ATTACK SPEED 15%
  • CRITICAL STRIKE CHANCE 20%
  • LIFE STEAL 12%

EFFECTS

  • LIFELINE When taking damage that would reduce you below 30% health, gain a 250-700 (levels ≤10-18) shield for 3 seconds. Additionally, gain 15% life steal for 8 seconds (90 second cooldown).
  • MYTHIC Grants all other Legendary items 5 attack damage and 50 health

SUNFIRE AEGIS

BASE STATS

  • TOTAL COST 3200 gold
  • BUILD PATH Bami’s Cinder + Aegis of the Legion + 700 gold
  • HEALTH 450
  • ARMOR 30
  • MAGIC RESIST 30
  • ABILITY HASTE 15

EFFECTS

  • IMMOLATE Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). Damaging champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max 6 stacks).
  • FLAMETOUCH At maximum Immolate stacks, your basic attacks burn nearby enemies for your Immolate damage per second for 3 seconds
  • MYTHIC Grants all other Legendary items 5 ability haste

FROSTFIRE GAUNTLET

BASE STATS

  • TOTAL COST 3200 gold
  • BUILD PATH Bami’s Cinder + Null-Magic Mantle + Chain Vest + 950 gold
  • HEALTH 350
  • ARMOR 50
  • MAGIC RESIST 25
  • ABILITY HASTE 15

EFFECTS

  • IMMOLATE Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters).
  • SNOWBIND Basic attacks create a slow zone for 1.5 seconds (4 second cooldown). Enemies that move across the zone are slowed by 30% (+4% per 1000 max health).
  • MYTHIC Grants all other Legendary items 100 health and increases your champion model by 7.5%

TURBO CHEMTANK

BASE STATS

  • TOTAL COST 3200 gold
  • BUILD PATH Bami’s Cinder + Cloth Armor + Negatron Cloak + 1000 gold
  • HEALTH 350
  • ARMOR 25
  • MAGIC RESIST 50
  • ABILITY HASTE 15

EFFECTS

  • IMMOLATE Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters).
  • SUPERCHARGED (ACTIVE) Grants 75% movement speed towards enemy champions or turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 40% for 2 seconds (90 second cooldown).
  • MYTHIC Grants all other Legendary items 5% tenacity and slow resist

DUSKBLADE OF DRAKTHARR

BASE STATS

  • TOTAL COST 3200 gold
  • BUILD PATH Serrated Dirk + Caulfield’s Warhammer + 1000 gold
  • ATTACK DAMAGE 55
  • LETHALITY 18
  • ABILITY HASTE 20

EFFECTS

  • NIGHTSTALKER Attacking a champion deals an additional 100 (+30% bonus AD) physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.
  • MYTHIC Grants all other Legendary items 5 ability haste

ECLIPSE

BASE STATS

  • TOTAL COST 3200 gold
  • BUILD PATH Serrated Dirk + Vampiric Scepter + Longsword + 850 gold
  • ATTACK DAMAGE 55
  • LETHALITY 18
  • OMNIVAMP 10%

EFFECTS

  • EVER RISING MOON Hitting a champion with 2 separate basic attacks or abilities within 1.5 seconds deals an additional 8% max health physical damage, grants you 30% movement speed and a 150 ([+40% bonus AD] for melee champions or [100 (+30% bonus AD) for ranged champions]) shield for 2 seconds (6 second cooldown for melee champions, 12 second cooldown for ranged champions).
  • MYTHIC Grants all other Legendary items 4% armor penetration

PROWLER’S CLAW

BASE STATS

  • TOTAL COST 3200 gold
  • BUILD PATH Serrated Dirk + Caulfield’s Warhammer + 1000 gold
  • ATTACK DAMAGE 55
  • LETHALITY 21
  • ABILITY HASTE 10

EFFECTS

  • SANDSWIPE (ACTIVE) Dash through target enemy, dealing 100 (+30% bonus AD) physical damage. For the next 3 seconds, you deal 15% increased damage to the target (60 second cooldown).
  • MYTHIC Grants all other Legendary items 5 lethality

LIANDRY’S ANGUISH

BASE STATS

  • TOTAL COST 3400 gold
  • BUILD PATH Lost Chapter + Fiendish Codex + 1200 gold
  • ABILITY POWER 80
  • MANA 600
  • ABILITY HASTE 20

EFFECTS

  • TORMENT Dealing damage with abilities causes enemies to burn for 15 (+2.5% AP) +1% max health magic damage per second for 4 seconds. Gain 5% magic penetration per second against burning targets (up to 25%).
  • MYTHIC Grants all other Legendary items 5 ability haste

LUDEN’S TEMPEST

BASE STATS

  • TOTAL COST 3400 gold
  • BUILD PATH Lost Chapter + Blasting Wand + 1250 gold
  • ABILITY POWER 80
  • MAGIC PENETRATION 10
  • MANA 600
  • ABILITY HASTE 10

EFFECTS

  • ECHO Damaging abilities deal an additional 100 (+15% AP) magic damage to the target and 3 nearby enemies and grant you 30% movement speed for 2 seconds (10 second cooldown)
  • MYTHIC Grants all other Legendary items 5 magic penetration

EVERFROST

BASE STATS

  • TOTAL COST 3400
  • BUILD PATH Lost Chapter + Blasting Wand + 1250g
  • ABILITY POWER 80
  • HEALTH 200
  • MANA 600
  • ABILITY HASTE 10

EFFECTS

  • GLACIATE (ACTIVE) Deal 100 (+30% AP) magic damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are rooted instead (20 second cooldown).
  • MYTHIC Grants all Legendary items 15 ability power

HEXTECH ROCKETBELT

BASE STATS

  • TOTAL COST 3200 gold
  • BUILD PATH Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold
  • ABILITY POWER 80
  • HEALTH 250
  • ABILITY HASTE 15

EFFECTS

  • SUPERSONIC (ACTIVE) Dash in a target direction, unleashing an arc of magic missiles that deal 200-300 (levels 1-18) (+15% AP) magic damage. Then gain 75% movement speed towards enemy champions for 2 seconds (40 second cooldown).
  • MYTHIC Grants all Legendary items 5 magic penetration

RIFTMAKER

BASE STATS

  • TOTAL COST 3200 gold
  • BUILD PATH Leeching Leer + Blasting Wand + 1050 gold
  • ABILITY POWER 80
  • HEALTH 150
  • ABILITY HASTE 15
  • OMNIVAMP 15%

EFFECTS

  • VOID CORRUPTION For each second in champion combat, deal 3% bonus damage (max 15%). At maximum strength, the bonus damage is dealt as true damage instead.
  • MYTHIC Grants all Legendary items 5% magic penetration

NIGHT HARVESTER

BASE STATS

  • TOTAL COST 3200 gold
  • BUILD PATH Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold
  • ABILITY POWER 80
  • HEALTH 250
  • ABILITY HASTE 15

EFFECTS

  • SOULREND Damaging a champion deals an additional 175-250 (levels 1-18) (+15% AP) magic damage and grants you 25% movement speed for 1.5 seconds (60 second cooldown per enemy)
  • MYTHIC Grants all Legendary items 5 ability haste

TRINITY FORCE

BASE STATS

  • TOTAL COST 3333 gold
  • BUILD PATH Sheen + Hearthbound Axe + Kindlegem + 733 gold
  • HEALTH 200
  • ATTACK DAMAGE 35
  • ATTACK SPEED 35%
  • ABILITY HASTE 10

EFFECTS

  • THREEFOLD STRIKE Basic attacks grant 25 movement speed for 3 seconds. If the target is a champion, increase your base attack damage by 6%, stacking up to 5 times (max 30%).
  • SPELLBLADE After using an ability, your next basic attack is enhanced with an additional 200% base attack damage (1.5 second cooldown)
  • MYTHIC Grants all Legendary items 10% attack speed

GOREDRINKER

BASE STATS

  • TOTAL COST 3300 gold
  • BUILD PATH Ironspike Whip + Phage + Kindlegem + 200 gold
  • HEALTH 400
  • ATTACK DAMAGE 45
  • HEALTH REGENERATION 150%
  • ABILITY HASTE 20

EFFECTS

  • THIRSTING SLASH (ACTIVE) Deal 110% of your attack damage to nearby enemies. Restore health equal to 20% of your attack damage plus 12% of your missing health for each champion hit (15 second cooldown, affected by ability haste).
  • AGGRESSION Gain 1% attack damage for each 5% of your missing health (max 15% AD)
  • MYTHIC Grants all Legendary items 5 ability haste

STRIDEBREAKER

BASE STATS

  • TOTAL COST 3300 gold
  • BUILD PATH Ironspike Whip + Hearthbound Axe + Kindlegem + 200 gold
  • HEALTH 300
  • ATTACK DAMAGE 50
  • ATTACK SPEED 20
  • ABILITY HASTE 10

EFFECTS

  • HALTING SLASH (ACTIVE) Lunge a short distance and deal 110% of your attack damage to nearby enemies, slowing them by 60% (decays over 2 seconds) (20 second cooldown, affected by ability haste)
  • HEROIC GAIT Dealing physical damage grants 30 movement speed for 2 seconds
  • MYTHIC Grants all Legendary items 3% movement speed

DIVINE SUNDERER

BASE STATS

  • TOTAL COST 3300
  • BUILD PATH Phage + Sheen + Kindlegem + 700 gold
  • HEALTH 400
  • ATTACK DAMAGE 40
  • ABILITY HASTE 20

EFFECTS

  • SPELLBLADE After using an ability, your next basic attack is enhanced with an additional 10% target max health physical damage (1.5 second cooldown). If the target is a champion, restore 50% of the damage amount (30% for ranged users).
  • MYTHIC Grants all Legendary items 5% armor penetration and 5% magic penetration

SHURELYA’S BATTLESONG

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Kindlegem + Faerie Charm + Winged Moonplate + 850 gold
  • HEALTH 350
  • ABILITY HASTE 20
  • MOVE SPEED 5%
  • MANA REGEN 50%

EFFECTS

  • INSPIRE (ACTIVE) Grants you and nearby allies 40% decaying movement speed for 4 seconds and an additional 40-60 (ally levels 1-18) magic damage on the next 3 basic attack or ability hits against champions (90 second cooldown)
  • MYTHIC Grants all other Legendary items 2.5% movement speed

LOCKET OF THE IRON SOLARI

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Kindlegem + Aegis of the Legion + 400 gold
  • HEALTH 200
  • ABILITY HASTE 20
  • ARMOR 30
  • MAGIC RESIST 30

EFFECTS

  • DEVOTION (ACTIVE) Grants nearby allies a 250-420 (ally levels 1-18) shield, decaying over 2.5 seconds (90 second cooldown)
  • CONSECRATE Grants nearby allied champions 5 armor and magic resist
  • MYTHIC Grants all Legendary items a 2 armor and magic resist increase to Consecrate

MOONSTONE RENEWER

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Kindlegem + Bandleglass Mirror + 850 gold
  • ABILITY POWER 40
  • HEALTH 200
  • ABILITY HASTE 20
  • MANA REGEN 100%

EFFECTS

  • STARLIT GRACE When affecting champions with basic attacks or abilities in combat, restore 30-60 (ally levels 1-18) health to the most wounded nearby ally (2 second cooldown). Each second spent in combat with champions increases this healing effect by 37.5% (maximum +150%).
  • MYTHIC Grants all Legendary items 5 ability haste

IMPERIAL MANDATE

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Kindlegem + Bandleglass Mirror + 850 gold
  • ABILITY POWER 40
  • HEALTH 200
  • ABILITY HASTE 20
  • MANA REGEN 100%

EFFECTS

  • MARK OF ENMITY Abilities that slow or immobilize a champion deal 60-100 bonus magic damage (levels 1-18) and mark them for 4 seconds. Ally champion damage detonates the mark, dealing an additional 60-100 (ally levels 1-18) magic damage and granting you both 20% movement speed for 2 seconds (6 second cooldown per enemy).
  • MYTHIC Grants all other Legendary items 15 ability power

Runes

Ability Hase Rune Stat

  • STAT GAIN +1-10% CDR (levels 1-18) ⇒ 8 ability haste

Ravenous Hunter

  • HEALING Heal for 1.5% (+2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items ⇒ 1% Omnivamp (+2% per Bounty Hunter stack)

Ingenious Hunter

  • INGENUITY Reduce the cooldown of item actives by 15% (+5% per Bounty Hunter stack) ⇒ Gain 10 item haste (+5 per Bounty Hunter stack). Item haste affects ALL item cooldowns, not just actives.

Conqueror

  • ADAPTIVE FORCE PER STACK 1.7 – 4.2 (levels 1-18), 20.4 – 50.4 at max stacks ⇒ 2 – 5 (levels 1-18), 24 – 60 at max stacks
  • HEALING AT MAX STACKS 15% (8% for ranged champions) ⇒ 9% (6% for ranged champions)

Presence of Mind

  • EFFECT After a 1-second delay, champion takedowns restore 20% of your maximum mana or energy and increase maximum mana by 100 or maximum energy by 10, stacking up to 5 times (max +500 mana or +50 energy) Damaging an enemy champion increases your mana regeneration by 1.5-11 (levels 1-18) (80% for ranged) mana per second for 4 seconds. Energy users gain 1.5 energy per second instead. Takedowns restore 15% of your maximum mana or energy.

Legend: Destroyer

  • Added to Precision rune tree in patch 10.23.
  • EFFECT: Gain 2% Bonus Armor and Bonus Magic Penetration for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Oct. 19 update: This rune has now been removed.

Legend: Bloodline

  • MAXIMUM LEGEND STACKS 20 stacks (12% life steal) ⇒ 15 stacks (9% life steal)

Transcendence

  • EFFECT Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus ⇒ Gain bonuses upon reaching the following levels: LEVEL 5 +5 ability haste; LEVEL 8 +5 ability haste; LEVEL 11 On champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Cosmic Insight

  • REMOVED COOLDOWN REDUCTION No longer increases your CDR cap or grants CDR
  • ITEM HASTE 5% active item CDR ⇒ 10 item haste (applies to all item cooldowns)
  • SUMMONER SPELL HASTE 5% summoner spell CDR ⇒ 15 summoner spell haste

Time Warp Tonic

  • REMOVED PACE YOURSELF No longer puts the consumable on a short cooldown. If consumables are stacked, the instant restoration is applied after the duration of the initial consumable ends.

New Legendary Items

THE COLLECTOR

BASE STATS

  • TOTAL COST 3000 gold
  • BUILD PATH Serrated Dirk + Pickaxe + Cloak of Agility + 425 gold
  • ATTACK DAMAGE 45
  • CRITICAL STRIKE CHANCE 20%
  • LETHALITY 18

EFFECTS

  • DEATH AND TAXES Dealing damage that would leave an enemy below 5% health executes them. Champion kills grant an additional 25 gold.

NAVORI QUICKBLADES

BASE STATS

  • TOTAL COST 3400 gold
  • BUILD PATH Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold
  • ATTACK DAMAGE 60
  • CRITICAL STRIKE CHANCE 20%
  • ABILITY HASTE 30

EFFECTS

  • DEFT STRIKES Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown

FORCE OF NATURE

BASE STATS

  • TOTAL COST 2900 gold
  • BUILD PATH Negatron Cloak + Winged Moonplate + Ruby Crystal + 800 gold
  • HEALTH 350
  • MAGIC RESIST 60
  • MOVE SPEED 5%
  • ABSORB Taking damage from abilities grants you 6 movement speed and 4 magic resist for 5 seconds (stacks up to 5 times; each unique ability instance gives one stack)

SERPENT’S FANG

BASE STATS

  • TOTAL COST 2800 gold
  • BUILD PATH Serrated Dirk + Pickaxe + 825 gold
  • ATTACK DAMAGE 60
  • LETHALITY 18

EFFECTS

  • SHIELD REAVER Basic attacks and abilities deal 50 (+40% bonus AD) additional physical damage to shielded targets.

HORIZON FOCUS

BASE STATS

  • TOTAL COST 3000 gold
  • BUILD PATH Needlessly Large Rod + Hextech Alternator + 700 gold
  • ABILITY POWER 100

EFFECTS

  • HYPERSHOT Damaging a champion with a non-targeted ability at over 750 range or immobilizing them reveals them and increases their damage taken from you by 10% for 6 seconds

COSMIC DRIVE

BASE STATS

  • TOTAL COST 3000 gold
  • BUILD PATH Fiendish Codex + Kindlegem + Amplifying Tome + 865 gold
  • ABILITY POWER 70
  • HEALTH 200
  • ABILITY HASTE 30

EFFECTS

  • SPELLDANCE Dealing damage with abilities grants 10 (+20% ability haste) movement speed for 4 seconds

DEMONIC EMBRACE

BASE STATS

  • TOTAL COST 3000 gold
  • BUILD PATH Blasting Wand + Giant’s Belt + Amplifying Tome + 815 gold
  • ABILITY POWER 70
  • HEALTH 350

EFFECTS

  • AZAKANA GAZE Dealing ability damage burns enemies for 1.5% max health magic damage every second for 4 seconds. Gain 10 armor and magic resist while a champion is affected (+2.5 armor and magic resist for each additional champion affected).

SERYLDA’S GRUDGE

BASE STATS

  • TOTAL COST 3400 gold
  • BUILD PATH Caulfield’s Warhammer + Last Whisper + 850 gold
  • ATTACK DAMAGE 45
  • ARMOR PENETRATION 30%
  • ABILITY HASTE 20

EFFECTS

  • BETRAYAL Damaging abilities slow enemies by 30% for 1 second

SILVERMERE DAWN

BASE STATS

  • TOTAL COST 3000 gold
  • BUILD PATH Quicksilver Sash + Pickaxe + Ruby Crystal + 425 gold
  • ATTACK DAMAGE 35
  • HEALTH 200
  • MAGIC RESIST 35

EFFECTS

  • QUICKSILVER (ACTIVE) Remove all disables except Airborne and gain 40% tenacity and slow resistance for 3 seconds. Can’t be used while affected by Airborne effects.

CHEMPUNK CHAINSWORD

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Executioner’s Calling + Caulfield’s Warhammer + Ruby Crystal + 400 gold
  • ATTACK DAMAGE 45
  • HEALTH 200
  • ABILITY HASTE 15

EFFECTS

  • HACKSHORN Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% Grievous Wounds.

CHEMTECH PUTRIFIER

BASE STATS

  • TOTAL COST 2300 gold
  • BUILD PATH Oblivion Orb + Bandleglass Mirror + 450 gold
  • ABILITY POWER 45
  • ABILITY HASTE 15
  • BASE MANA REGEN 100%

EFFECTS

  • PUFFCAP TOXIN Dealing magic damage applies 40% Grievous Wounds to champions for 2 seconds. Immobilizing champions applies 60% Grievous Wounds instead.

STAFF OF FLOWING WATER

BASE STATS

  • TOTAL COST 2300 gold
  • BUILD PATH Forbidden Idol + Blasting Wand + 650 gold
  • ABILITY POWER 60
  • HEAL AND SHIELD POWER 10%
  • BASE MANA REGEN 100%

EFFECTS

  • RAPIDS Healing or shielding an ally grants you both 15% movement speed and 20-40 (ally levels 1-18) ability power for 3 seconds

STIRRING WARDSTONE

BASE STATS

  • TOTAL COST 1100 gold
  • RULES FOR PURCHASE Must be level 13

EFFECTS

  • ARCANE CACHE This item can store up to 3 purchased Control Wards
  • BLOOMING EMPIRE This item transforms into Watchful Wardstone once you’ve placed 20 Stealth Wards

WATCHFUL WARDSTONE

BASE STATS

  • BUILD PATH Upgrades from Stirring Wardstone
  • ABILITY HASTE 25

EFFECTS

  • ARCANE CACHE This item can store up to 3 purchased Control Wards.
  • VISIONS OF IXTAL Increase your Stealth Ward and Control Ward placement caps by 1

VIGILANT WARDSTONE

BASE STATS

  • TOTAL COST 2300 gold
  • BUILD PATH Watchful Sightstone + 1200 gold
  • ABILITY HASTE 40
  • MOVE SPEED 10%

EFFECTS

  • ARCANE CACHE This item can store up to 3 purchased Control Wards
  • VISIONS OF IXTAL Increase your Stealth Ward and Control Ward placement caps by 1
  • RULES FOR PURCHASE Requires Watchful Wardstone (upgraded from Stirring Wardstone) to purchase

Update Legendary Items

MORTAL REMINDER

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Executioner’s Calling + Zeal + 700 gold
  • ATTACK DAMAGE 20
  • ATTACK SPEED 25%
  • CRITICAL STRIKE CHANCE 20%
  • MOVE SPEED 7%

EFFECTS

  • Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive basic attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

GUINSOO’S RAGEBLADE

BASE STATS

  • TOTAL COST 2600 gold
  • BUILD PATH Rageknife + Cloak of Agility + Dagger + 900 gold
  • ATTACK SPEED 40%
  • CRITICAL STRIKE CHANCE 20%

EFFECTS

  • WRATH Basic attacks apply 45 physical damage on-hit per 20% critical strike chance, but you can no longer critically strike
  • SEETHING STRIKE Every third basic attack applies your on-hit effects twice

PHANTOM DANCER

BASE STATS

  • TOTAL COST 2900 gold
  • BUILD PATH Dagger + Zeal + Dagger + 1100 gold
  • ATTACK SPEED 40%
  • CRITICAL STRIKE CHANCE 20%
  • MOVE SPEED 7%

EFFECTS

  • SPECTRAL WALTZ Basic attacks grant Ghosting and 7% movement speed for 2 seconds. In addition, attacking 5 times causes Spectral Waltz to also grant 40% attack speed for the same duration.

LORD DOMINIK’S REGARDS

BASE STATS

  • TOTAL COST 2900 gold
  • BUILD PATH Last Whisper + Cloak of Agility + 850 gold
  • ATTACK DAMAGE 30
  • CRITICAL STRIKE CHANCE 20%
  • ARMOR PENETRATION 25%

EFFECTS

  • GIANT SLAYER Deals up to 15% bonus physical damage against champions with greater max health than you

ESSENCE REAVER

BASE STATS

  • TOTAL COST 2900 gold
  • BUILD PATH Caulfield’s Warhammer + Sheen + Cloak of Agility + 500 gold
  • ATTACK DAMAGE 40
  • CRITICAL STRIKE CHANCE 20%
  • ABILITY HASTE 20

EFFECTS

  • SPELLBLADE After using an ability, your next basic attack deals an additional 100% base AD + 40% bonus AD physical damage and restores 3% mana (1.5 second cooldown)

INFINITY EDGE

BASE STATS

  • TOTAL COST 3400 gold
  • BUILD PATH B.F. Sword + Pickaxe + Cloak of Agility + 625 gold
  • ATTACK DAMAGE 70
  • CRITICAL STRIKE CHANCE 20%

EFFECTS

  • PERFECTION Gain an additional 8% critical strike damage per 20% critical strike chance (max 40%)

MANAMUNE

BASE STATS

  • TOTAL COST 2600 gold
  • BUILD PATH Tear of the Goddess + Caulfield’s Warhammer + Sapphire Crystal + 750 gold
  • ATTACK DAMAGE 35
  • MANA 400
  • ABILITY HASTE 15

EFFECTS

  • AWE Gain bonus AD equal to 2% maximum mana.
  • MANA CHARGE Strike a target with an attack or ability to consume a charge and gain 3 bon us mana. Bonus mana gain doubled if the target is a champion. This item transforms into Muramana once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4).

MURAMANA

BASE STATS

  • TOTAL COST Upgraded Manamune
  • ATTACK DAMAGE 35
  • MANA 850
  • ABILITY HASTE 15

EFFECTS

  • AWE Gain bonus attack damage equal to 2% maximum mana
  • SHOCK When targeting champions, ability strikes and basic attacks deal additional physical damage equal to 4% maximum mana

ARCHANGEL’S STAFF

BASE STATS

  • TOTAL COST 3000 gold
  • BUILD PATH Tear of the Goddess + Needlessly Large Rod + Sapphire Crystal + 1000 gold
  • ABILITY POWER 60
  • MANA 400

EFFECTS

  • AWE Gain bonus ability power equal to 3% maximum mana
  • MANA CHARGE Strike a target with an ability to consume a charge and gain 3 bonus mana. Bonus mana gain doubled if the target is a champion. This item transforms into Seraph’s Embrace once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4).

SERAPH’S EMBRACE

BASE STATS

  • TOTAL COST Upgraded Archangel’s Staff
  • ABILITY POWER 60
  • MANA 850

EFFECTS

  • AWE Gain bonus ability power equal to 5% maximum mana
  • EMPYREAN Increase your total mana by 5% (+2.5% per 100 AP)

LICH BANE

BASE STATS

  • TOTAL COST 3000 gold
  • BUILD PATH Sheen + Aether Wisp + Blasting Wand + 600 gold
  • ABILITY POWER 80
  • MOVE SPEED 10%

EFFECTS

  • SPELLBLADE After using an ability, your next basic attack is enhanced with an additional 150% base AD + 60% ability power magic damage (2.5 second cooldown)

BLADE OF THE RUINED KING

BASE STATS

  • TOTAL COST 3100 gold
  • BUILD PATH Vampiric Scepter + Recurve Bow + Pickaxe + 325 gold
  • ATTACK DAMAGE 40
  • ATTACK SPEED 30
  • LIFESTEAL 12%

EFFECTS

  • MIST’S EDGE Basic attacks apply physical damage equal to [10% for melee || 6% for ranged] of the target’s current health
  • SIPHON Basic attacking a champion 3 times deals 40-120 magic damage (levels 1-18) and steals 25% movement speed for 2 seconds

BLACK CLEAVER

BASE STATS

  • TOTAL COST 3300 gold
  • BUILD PATH Caulfield’s Warhammer + Kindlegem + Longsword + 1050 gold
  • HEALTH 300
  • ATTACK DAMAGE 40
  • ABILITY HASTE 25

EFFECTS

  • CARVE Dealing physical damage to a champion applies a stack of 4% armor reduction for 6 seconds, up to 6 stacks (max 24%)
  • BUTCHER Damaging attacks and abilities against fully Shredded enemies deal an additional 5% of the target’s missing health in physical damage (damage-over-time effects deal 2% missing health instead, 0.5 second cooldown)

RAVENOUS HYDRA

BASE STATS

  • TOTAL COST 3300 gold
  • BUILD PATH Tiamat + Vampiric Scepter + Caulfield’s Warhammer + 100 gold
  • ATTACK DAMAGE 65
  • ABILITY HASTE 20
  • OMNIVAMP 15%

EFFECTS

  • CLEAVE Basic attacks and abilities deal up to 60% of your attack damage to other enemies near the target. (Damage scales down with distance from the target. Only once per ability.)

TITANIC HYDRA

BASE STATS

  • TOTAL COST 3300 gold
  • BUILD PATH Tiamat + Ruby Crystal + Giant’s Belt + 800 gold
  • HEALTH 500
  • ATTACK DAMAGE 30

EFFECTS

  • COLOSSUS Gain bonus attack damage equal to 1% of your max health
  • CLEAVE Basic attacks deal additional physical damage equal to 4 (+1.5% of your max health) to the target and 40 (+3% of your max health) to enemies behind the target (75% damage for ranged)

WIT’S END

BASE STATS

  • TOTAL COST 3100 gold
  • BUILD PATH Hearthbound Axe + Negatron Cloak + Dagger + 800 gold
  • ATTACK DAMAGE 30
  • ATTACK SPEED 40%
  • MAGIC RESIST 50

EFFECTS

  • FRAY Basic attacks apply 15-80 (levels 1-18) magic damage on-hit and grant 20 movement speed for 2 seconds

MAW OF MALMORTIUS

BASE STATS

  • TOTAL COST 3100 gold
  • BUILD PATH Hexdrinker + Caulfield’s Warhammer + 700 gold
  • ATTACK DAMAGE 50
  • MAGIC RESIST 50
  • ABILITY HASTE 15

EFFECTS

  • LIFELINE Upon taking magic damage that would reduce health below 30%, gain a 200 (+20% max health) magic damage shield for 5 seconds (60 second cooldown)

DEATH’S DANCE

BASE STATS

  • TOTAL COST 3100 gold
  • BUILD PATH Chain Vest + Caulfield’s Warhammer + Pickaxe + 325 gold
  • ATTACK DAMAGE 50
  • ARMOR 40
  • ABILITY HASTE 15

EFFECTS

  • IGNORE PAIN [35% for melee || 15% for ranged] of physical damage taken is dealt to you over 3 seconds instead
  • DEFY Champion takedowns cleanse Ignore Pain’s remaining damage, grant you 30% movement speed for 2 seconds, and restore 10% of your max health over the duration

STERAK’S GAGE

BASE STATS

  • TOTAL COST 3100 gold
  • BUILD PATH Pickaxe + Phage + Ruby Crystal + 725 gold
  • HEALTH 400
  • ATTACK DAMAGE 50

EFFECTS

  • BLOODLUST Dealing damage to or taking damage from a champion grants a stack, restoring 2% of your max health over 6 seconds (max 5 stacks, 1 per enemy champion; healing 60% effective for ranged users)
  • LIFELINE Upon taking damage that would reduce your health below 30%, gain a shield equal to 200, plus 8% of your max health per stack of Rage (60 second cooldown, max health portion of shield 60% smaller for ranged users)

RANDUIN’S OMEN

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Warden’s Mail + Cloth Armor + Kindlegem + 600 gold
  • HEALTH 250
  • ARMOR 80
  • ABILITY HASTE 10

EFFECTS

  • HUMILITY (ACTIVE) Briefly slow nearby enemies and reduce their attack damage by 10% and critical strike damage by 20% for 4 seconds (60 second cooldown)
  • ROCK SOLID Reduce incoming damage from basic attacks by up to 0.5% of your max health, capped at 40% of the attack’s damage

FROZEN HEART

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Warden’s Mail + Glacial Shroud + 800 gold
  • MANA 400
  • ARMOR 80
  • ABILITY HASTE 20

EFFECTS

  • WINTER’S CARESS Reduces the attack speed of nearby enemies by 15%
  • ROCK SOLID Reduce incoming damage from basic attacks by up to 0.5% of your max health, capped at 40% of the attack’s damage

GARGOYLE STONEPLATE

BASE STATS

  • TOTAL COST 3300 gold
  • BUILD PATH Aegis of the Legon + Cloth Armor + Null-Magic Mantle + 1050 gold
  • ARMOR 60
  • MAGIC RESIST 60
  • ABILITY HASTE 15

EFFECTS

  • UNBREAKABLE (ACTIVE) Gain a 100 (+100% bonus health) shield that decays over 2.5 seconds (90 second cooldown)
  • FORTIFY Taking damage from a champion grants 3% bonus armor and 3% bonus magic resist for 6 seconds, once per enemy champion (max 15% bonus armor and magic resist)

ABYSSAL MASK

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Giant’s Belt + Negatron Cloak + 900 gold
  • HEALTH 350
  • MAGIC RESIST 60

EFFECTS

  • UNMAKE Immobilizing a champion causes them to take 10% increased damage for 4 seconds

THORNMAIL

BASE STATS

  • TOTAL COST 2700 gold
  • BUILD PATH Bramble Vest + Giant’s Belt + 1000 gold
  • HEALTH 350
  • ARMOR 60

EFFECTS

  • THORNS When struck by an attack, deal 10 (+10% bonus armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.

ZEKE’S CONVERGENCE

BASE STATS

  • TOTAL COST 2400 gold
  • BUILD PATH Kindlegem + Glacial Shroud + 700 gold
  • HEALTH 300
  • MANA 250
  • ARMOR 30
  • ABILITY HASTE 20

EFFECTS

  • CONDUIT (ACTIVE) Designate an Accomplice (60 second cooldown)
  • CONVERGENCE For 4 seconds after you immobilize an enemy, your Accomplice’s attacks and abilities hits apply an additional 25-50 (+1.5% your max health) (+7.5% your AP) magic damage to that enemy

KNIGHT’S VOW

BASE STATS

  • TOTAL COST 2300 gold
  • BUILD PATH Crystalline Bracer + Rejuvenation Bead + Kindlegem + 700 gold
  • HEALTH 400
  • BASE HEALTH REGEN 300%
  • ABILITY HASTE 10

EFFECTS

  • PLEDGE (ACTIVE) Designate an ally who is Worthy (60 second cooldown).
  • SACRIFICE While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% health gain 35% movement speed when running towards them.

MORELLONOMICON

BASE STATS

  • TOTAL COST 2500g
  • BUILD PATH Blasting Wand + Oblivion Orb + Ruby Crystal + 450 gold
  • ABILITY POWER 70
  • HEALTH 250

EFFECTS

  • AFFLICTION Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% Grievous wounds.

SANGUINE BLADE

BASE STATS

  • TOTAL COST 3000 gold
  • BUILD PATH Serrated Dirk + Vampiric Scepter + 1000 gold
  • ATTACK DAMAGE 50
  • LETHALITY 10
  • PHYSICAL VAMP 12%

EFFECTS

  • FRENZY While near one or fewer visible enemy champions gain 8 lethality and 20-80% (levels 1-18) attack speed, decaying over 3 seconds if other enemy champions get too close.

Legendary Items Balance Changes

Support Items

  • LEGENDARY Fully upgraded support items count as Legendaries

Rapid Firecannon

  • TOTAL COST 2600 gold ⇒ 2700 gold
  • ATTACK SPEED 30% ⇒ 35%
  • CRITICAL STRIKE CHANCE 25% ⇒ 20%

Stormrazor

  • TOTAL COST 3200 gold ⇒ 2700 gold
  • ATTACK DAMAGE 50 ⇒ 40
  • ATTACK SPEED 30% ⇒ 35%
  • CRITICAL STRIKE CHANCE 25% ⇒ 20%

Mercurial Scimitar

  • TOTAL COST 3400 gold ⇒ 2900 gold
  • BUILD PATH Quicksilver Sash + Vampiric Scepter + Pickaxe + 325 gold ⇒ Quicksilver Sash + Cloak of Agility + Pickaxe + 125 gold
  • ATTACK DAMAGE 50 ⇒ 30
  • MAGIC RESISTANCE 35 ⇒ 30
  • NEW CRITICAL STRIKE CHANCE 20%
  • REMOVED LIFESTEAL 10% ⇒ 0%
  • QUICKSILVER Removes all disables ⇒ Removes all disables excluding Airborne (unchanged but now called out). Can’t be used while affected by Airborne effects.

Runaan’s Hurricane

  • TOTAL COST 2600 gold ⇒ 3400 gold
  • BUILD PATH Zeal + Dagger + Dagger + 600g ⇒ Pickaxe + Zeal + Dagger + 1025 gold
  • NEW ATTACK DAMAGE 25
  • CRITICAL STRIKE CHANCE 25% ⇒ 20%
  • MOVE SPEED 9% ⇒ 7%
  • BOLT DAMAGE 40% total attack damage ⇒ 40-70% total attack damage (level ≤10-18)

Rylai’s Crystal Scepter

  • TOTAL COST 2600 gold ⇒ 3000 gold
  • BUILD PATH Blasting Wand + Amplifying Tome + Ruby Crystal + 915 gold ⇒ Blasting Wand + Giant’s Belt + Amplifying Tome + 815 gold
  • ABILITY POWER 90
  • HEALTH 300 ⇒ 350
  • SLOW 20% ⇒ 30%

Nashor’s Tooth

  • TOTAL COST 3000g (unchanged)
  • BUILD PATH Stinger + Fiendish Codex + 1000 gold ⇒ Recurve Bow + Blasting Wand + Amplifying Tome + 715 gold
  • ABILITY POWER 80 ⇒ 100
  • ATTACK SPEED 50%
  • COOLDOWN REDUCTION 20% ⇒ 0
  • ON-HIT DAMAGE 15 (+0.15 AP) ⇒ 15 (+0.25 AP)

Bloodthirster

  • TOTAL COST 3500g ⇒ 3400g
  • BUILD PATH B.F. Sword + Vampiric Scepter + Long Sword + 950 gold ⇒ B.F. Sword + Cloak of Agility + Vampiric Scepter + 600 gold
  • ATTACK DAMAGE 80 ⇒ 55
  • NEW CRITICAL STRIKE CHANCE 20%

Edge of Night

  • TOTAL COST 2900 gold (unchanged)
  • BUILD PATH Serrated Dirk + Pickaxe + Ruby Crystal + 600 gold ⇒ Serrated Dirk + Longsword + Ruby Crystal + 1050 gold
  • ATTACK DAMAGE 55 ⇒ 50

Youmuu’s Ghostblade

  • TOTAL COST 2900 gold ⇒ 3000 gold
  • BUILD PATH Serrated Dirk + Caulfield’s Warhammer + 700 gold ⇒ Serrated Dirk + Pickaxe + Longsword + 675 gold
  • ATTACK DAMAGE 55 ⇒ 60
  • REMOVED COOLDOWN REDUCTION 10% ⇒ 0

Umbral Glaive

  • TOTAL COST 2400 gold ⇒ 2800 gold
  • BUILD PATH Serrated Dirk + Long Sword + Long Sword + 600 gold ⇒ Serrated Dirk + Caulfield’s Warhammer + 600 gold
  • ABILITY HASTE 10% cooldown reduction ⇒ 20 ability haste

Guardian Angel

  • ATTACK DAMAGE 45 ⇒ 40
  • ARMOR 40 (unchanged)

Warmog’s Armor

  • TOTAL COST 2850 gold ⇒ 3000 gold
  • ABILITY HASTE 10% cooldown reduction ⇒ 10 ability haste
  • WARMOG’S HEART 2.5% max health per half second ⇒ 5% max health per second

Spirit Visage

  • TOTAL COST 2800 gold ⇒ 2900 gold
  • MAGIC RESIST 55 ⇒ 40
  • ABILITY HASTE 10% cooldown reduction ⇒ 10 ability haste
  • INDOMITABLE WILL Increases healing by 30% ⇒ Increases shielding and healing by 25%

Dead Man’s Plate

  • TOTAL COST 2900 gold (unchanged)
  • BUILD PATH: Chainmail Vest + Giant’s Belt + 1100 gold ⇒ Winged Mooonplate + Ruby Crystal + Chainmail Vest + 900 gold
  • HEALTH 425 ⇒ 475
  • ARMOR 60 ⇒ 40
  • NEW MOVE SPEED 5%

Ardent Censer

  • TOTAL COST 2300 gold (unchanged)
  • BUILD PATH Forbidden Idol + Aether Wisp + 650 gold ⇒ Forbidden Idol + Blasting Wand + 650 gold
  • REMOVED COOLDOWN REDUCTION 10% ⇒ 0
  • REMOVED MOVE SPEED 8% ⇒ 0
  • BASE MANA REGEN 50% ⇒ 100%

Redemption

  • TOTAL COST 2100 gold ⇒ 2300 gold
  • BUILD PATH Crystalline Bracer + Forbidden Idol + 650 gold ⇒ Kindlegem + Forbidden Idol + 700 gold
  • HEAL SHIELD POWER 10% ⇒ 20%
  • ABILITY HASTE 10% CDR ⇒ 15 ability haste
  • REMOVED BASE HEALTH REGEN 50% ⇒ 0
  • BASE MANA REGEN 150% ⇒ 100%
  • JUDGMENT (ACTIVE) No longer damages minions or gets 3 times effectiveness from Heal and Shield Power

Mikael’s Blessing

  • NAME Mikael’s Crucible ⇒ Mikael’s Blessing
  • TOTAL COST 2100 gold ⇒ 2300 gold
  • BUILD PATH Chalice of Harmony + Forbidden Idol + 500 gold ⇒ Forbidden Idol + Negatron Cloak + 600 gold
  • MAGIC RESIST 40 ⇒ 50
  • ABILITY HASTE 10% CDR ⇒ 15 ability haste
  • CONCENTRATED QUICKSILVER Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown) ⇒ Remove all crowd control debuffs (except Airborne and Suppression) from an ally champion and restore 100-200 (ally levels 1-18) health (120 second cooldown)
  • REMOVED HARMONY No longer grants bonus health regen equal to mana regen

Mejai’s Soulstealer

  • TOTAL COST 1400 gold ⇒ 1600 gold
  • REMOVED MANA 200 ⇒ 0
  • NEW HEALTH 100

Zhonya’s Hourglass

  • TOTAL COST 2900 gold ⇒ 2500 gold
  • ABILITY POWER 75 ⇒ 65
  • ABILITY HASTE 10% CDR ⇒ 10 ability haste

Banshee’s Veil

  • TOTAL COST 3000 gold ⇒ 2500 gold
  • BUILD PATH Fiendish Codex + Null-Magic Mantle + Blasting Wand + 800 gold ⇒ Fiendish Codex + Verdant Barrier + 400 gold
  • ABILITY POWER 75 ⇒ 65
  • MAGIC RESIST 60 ⇒ 45
  • ABILITY HASTE 10% CDR ⇒ 10 ability haste

Epic Items

NEW – NOONQUIVER

  • TOTAL COST 1300 gold
  • BUILD PATH Longsword + Dagger + Longsword + 300 gold
  • ATTACK DAMAGE 30
  • ATTACK SPEED 15%

EFFECTS

  • PRECISION Attacks deal an additional 20 physical damage to minions and monsters

NEW – RAGEKNIFE

  • TOTAL COST 800 gold
  • BUILD PATH Dagger + Dagger + 200 gold
  • ATTACK SPEED 25%

EFFECTS

  • WRATH Attacks apply 35 physical damage on-hit per 20% of your critical strike chance, but you can no longer critically strike

NEW – BLIGHTING JEWEL

  • TOTAL COST 1250 gold
  • BUILD PATH Amplifying Tome + 815 gold
  • ABILITY POWER 25
  • MAGIC PENETRATION 15%

NEW- LEECHING LEER

  • TOTAL COST 1300 gold
  • BUILD PATH Ruby Crystal + Amplifying Tome + 465 gold
  • HEALTH 150
  • ABILITY POWER 20
  • OMNIVAMP 10%

OBLIVION ORB

  • TOTAL COST 800 gold
  • BUILD PATH Amplifying Tome + 365 gold
  • ABILITY POWER 30
  • CURSED Dealing magic damage applies 40% Grievous Wounds to champions for 2 seconds

SEEKER’S ARMGUARD

  • TOTAL COST 900 gold
  • BUILD PATH Cloth Armor + Amplifying Tome + 165 gold
  • ABILITY POWER 30
  • ARMOR 15
  • WITCH’S PATH Killing a unit grants 1 armor, stacking up to 30 times

HEXTECH ALTERNATOR

  • TOTAL COST 1050 gold
  • BUILD PATH Amplifying Tome + Amplifying Tome + 180 gold
  • ABILITY POWER 40
  • REVVED Damaging an enemy champion deals an additional 50-125 magic damage (40 second cooldown)

BAMI’S CINDER

  • TOTAL COST 1000 gold
  • BUILD PATH Ruby Crystal + Ruby Crystal + 200 gold
  • HEALTH 300
  • IMMOLATE Deal 15 (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 100% against monsters).

NEW – WINGED MOONPLATE

  • TOTAL COST 800 gold
  • BUILD PATH Ruby Crystal + 400 gold
  • HEALTH 150
  • FLIGHT Grats 5% movement speed

NEW – VERDANT BARRIER

  • TOTAL COST 1200 goldBUILD PATH Null-Magic Mantle + Amplifying
  • Tome + 315 gold
  • ABILITY POWER 25
  • MAGIC RESISTANCE 25
  • ADAPTIVE Every 60 seconds, gain 3 magic resist (max 15). Taking magic damage from champions reduces the time until the next increase by 5% of the damage taken (ex. taking 100 magic damage reduces the time by 5 seconds).

WARDEN’S MAIL

  • TOTAL COST 1000 gold
  • BUILD PATH Cloth Armor + Cloth Armor + 400 gold
  • ARMOR 40
  • ROCK SOLID Reduce incoming damage from basic attacks by 0.5% bonus health, capped at 40% of the basic attack’s damage

PHAGE

  • TOTAL COST 1100 gold
  • BUILD PATH Ruby Crystal + Longsword + 350 gold
  • ATTACK DAMAGE 15
  • HEALTH 200
  • STURDY After you deal physical damage to a champion, restore [2% melee | 1% ranged] max health over 6 seconds

NEW – HEARTHBOUND AXE

  • TOTAL COST 1100 gold
  • BUILD PATH Dagger + Longsword + 450 gold
  • ATTACK DAMAGE 15
  • ATTACK SPEED 15
  • NIMBLE Attacking a unit grants [20 for melee | 10 for ranged] movement speed for 2 seconds.

TIAMAT

  • TOTAL COST 1200 gold
  • BUILD PATH Pickaxe + 325 gold
  • ATTACK DAMAGE 25
  • CLEAVE Attacks deal up to 60% total attack damage physical damage to other nearby enemies

NEW – IRONSPIKE WHIP

  • TOTAL COST 1200 gold
  • BUILD PATH Pickaxe + 325 gold
  • ATTACK DAMAGE 30
  • CRESCENT (ACTIVE) Deal 75% total attack damage physical damage to nearby enemies. Minions and monsters below 50% health take 200% damage (15 second cooldown, affected by ability haste).

NEW – BANDLEGLASS MIRROR

  • TOTAL COST 1050 gold
  • BUILD PATH Faerie Charm + Amplifying Tome + 365 gold
  • ABILITY POWER 20
  • ABILITY HASTE 10
  • MANA REGEN 50%

Epic Item Balance Changes

Zeal

  • TOTAL COST 1400 gold ⇒ 1200 gold
  • ATTACK SPEED 12% ⇒ 18%
  • CRITICAL STRIKE CHANCE 25% ⇒ 15%

Executioner’s Calling

  • GRIEVOUS WOUNDS DURATION 3 seconds ⇒ 2 seconds
    Sheen
  • TOTAL COST 1050 gold ⇒ 700 gold
  • BUILD PATH Mana Crystal + 700 gold ⇒ 700 gold
  • REMOVED MANA 250 ⇒ 0
  • REMOVED COOLDOWN REDUCTION 10% ⇒ 0

Giant’s Belt

  • TOTAL COST 1000 gold ⇒ 900 gold
  • HEALTH 380 ⇒ 350

Negatron Cloak

  • TOTAL COST 720 gold ⇒ 900 gold
  • MAGIC RESIST 40 ⇒ 50

Spectre’s Cowl

  • TOTAL COST 1200 gold ⇒ 1250 gold

Aegis of the Legion

  • TOTAL COST 1100 gold ⇒ 1500 gold
  • ABILITY HASTE 10

Quicksilver Sash

  • QUICKSILVER Removes all disables ⇒ Removes all disables excluding Airborne (unchanged but now called out). Can’t be used while Airborne.

Forbidden Idol

  • BUILD PATH Faerie Charm + Faerie Charm + 550 gold ⇒ Faerie Charm + 550 gold (total cost unchanged)
  • HEAL & SHIELD POWER 5% ⇒ 10%
  • REMOVED COOLDOWN REDUCTION 10% ⇒ 0%

Removed Items

Hextech GLP-800

  • Now a Mythic item (Everfrost). This one’s not as much a 1-to-1 Mythic-ification like the others since Everfrost’s active is more defensive and less pick-oriented. If you’re looking for a slow cone, though, you’ll find a familiar toy here, with some extra use cases.

Luden’s Echo

  • Now a Mythic item (Luden’s Tempest)

Liandry’s Torment

  • Now a Mythic item (Liandry’s Anguish)

Hextech Protobelt-01

  • Now a Mythic item (Hextech Rocketbelt)

Sunfire Cape

  • Now a Mythic item (Sunfire Aegis)

Righteous Glory

  • Now a Mythic item (Turbo Chemtank)

Iceborn Gauntlet

  • Now a Mythic item (Frostfire Gauntlet)

Duskblade of Draktharr

  • Now a Mythic item

Trinity Force

  • Now a Mythic item

Shurelya’s Reverie

  • Now a Mythic item (Shurelya’s Battlesong)

Locket of the Iron Solari

  • Now a Mythic item

Adaptive Helm

  • Helm was too niche, only countering a few champions but to a major degree. Also didn’t feel powerful even when it was.

Athene’s Unholy Grail

  • Athene’s was constantly a mandatory item for certain champions and gave much more power than we could support.

Frozen Mallet

  • Mallet was either much too niche when balanced, or way too strong when purchased by more than one or two champs.

Hextech Gunblade

  • Gunblade completely overwhelmed build options for a small pool of champions but saw very little use outside of that pool. It was also one of the more frustrating items in the shop.

Spellbinder

  • Spellbinder was hard to use well and hard to know whether you used it well.

Rod of Ages

  • RoA’s time-scaling fantasy didn’t feel impactful on a Mythic for a first purchase and didn’t feel realistic as a later purchase. It also overlapped in fantasy with Archangel’s, but was the less exciting of the two.

Statikk Shiv

  • Shiv’s chain lightning effect was either underwhelming when balanced or too strong when it felt good.

Twin Shadows

  • Twin Shadows was too powerful and playstyle-warping when tuned to be purchasable.

Jaurim’s Fist

  • Unlike Seeker’s Armguard, whose armor stacking mechanic gives physical damage dealers a window to fight mages in lane before full stacks, the health stacking mechanic on Jaurim’s isn’t doing anything valuable. It’s been largely replaced with the new Phage as a health+AD component.

Chalice of Harmony

  • Chalice was redundant with other mana Epics that were filling out the shop (especially with the removal of Athene’s). The other options were more needed for recipes.

Bilgewater Cutlass

  • Actives are high mindshare, so culling them in places they weren’t doing exciting things seemed to work well. Blade of the Ruined King lost this active and Hextech Gunblade was removed, so Cutlass no longer had a reason to have an active, which was the main reason it existed to begin with.

Catalyst of Aeons

  • Catalyst offered early access to the Eternity passive previously held by Rod of Ages and Abyssal Mask. With Rod’s removal and Mask’s update, the Eternity passive is gone and Catalyst no longer has a role to fill.

Basic, Stater & Support Items

TEAR OF THE GODDESS

  • TOTAL COST 400 gold
  • MANA 150
  • FOCUS Attacks deal an additional 5 physical damage to minions
  • MANA CHARGE Strike a target with an ability to consume a charge and gain 3 bonus mana, up to a maximum of 450 bonus mana. Bonus mana doubled if the target is a champion. Gain a new mana charge every 8 seconds (max 4).

DARK SEAL

  • ABILITY POWER 15
  • HEALTH 40
  • DO OR DIE Champion assists and kills grant 1 and 2 stacks of Glory respectively, up to 10 stacks. Lose 4 stacks on death.
  • GLORY Grants 5 ability power per stack of Glory.

DORAN’S BLADE

  • ATTACK DAMAGE 8
  • HEALTH 80
  • WARFORGED Grants 2.5% Omnivamp

DORAN’S RING

  • ABILITY POWER 15
  • HEALTH 70
  • MANA RESTORE Killing a minion restores 6 mana. Excess mana (all 6 of it if you can’t gain mana) is converted to healing, at a 50% rate.

Basic & Starter Item Balance Changes

Cloak of Agility

  • TOTAL COST 800 gold ⇒ 600 gold
  • CRITICAL STRIKE CHANCE 20% ⇒ 15%

Faerie Charm

  • TOTAL COST 125 gold ⇒ 250 gold
  • MANA REGEN 25% ⇒ 50%

Support Item Balance Changes

  • LEGENDARY – Fully upgraded support items count as Legendaries
  • SPOILS OF WAR – Gain a charge every 45 seconds ⇒ 35 seconds
  • TRIBUTE – 15 gold per proc ⇒ 20 gold per proc

Pauldrons of Whiterock

  • HEALTH 300 ⇒ 250

Bulwark of the Mountain

  • HEALTH 300 ⇒ 250
  • ABILITY POWER 25 ⇒ 20

Shard of True Ice

  • HEALTH 100 ⇒ 75
  • ABILITY POWER 50 ⇒ 40

Black Mist Scythe

  • HEALTH 100 ⇒ 75
  • ATTACK DAMAGE 25 ⇒ 20

Plated Steelcaps

NAME Ninja Tabi ⇒ Plated Steelcaps

Patch 10.23 preseason item overhaul

Read all the details on the new League of Legends item system here.

Jungle Items and Changes

Read all the details on the LoL jungle changes coming in Patch 10.23 here.

HAILBLADE

  • OMNIVAMP AGAINST MONSTERS 10%
  • TOOTH & NAIL Damaging monsters burns them for 60 (+10% AP)(+2% bonus health)(+5% bonus AD) magic damage over 5 seconds
  • CHILLING PATH Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite
  • HUNTSMAN Killing large monsters grants bonus experience
  • LEYLINE WALKER Regen up to 8-18 mana (levels 1-18) per second when in the jungle or river

CHILLING SMITE

  • AGAINST CHAMPIONS When Smiting champions, Chilling Smite deals 20-156 true damage and steals 20% of their movement speed for 2 seconds

EMBERKNIFE

  • OMNIVAMP AGAINST MONSTERS 10%
  • TOOTH & NAIL Damaging monsters burns them for 60 (+10% AP) (+2% bonus health) (+5% bonus AD) magic damage over 5 seconds.
  • CHALLENGING PATH Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite
  • HUNTSMAN Killing large monsters grants bonus experience
  • LEYLINE WALKER Regen up to 8-18 (levels 1-18) mana per second when in the jungle or river.

CHALLENGING SMITE

  • AGAINST CHAMPIONS When Smiting champions, Challenging Smite marks them for 4 seconds. During this time, your damaging attacks and abilities deal 48-125 bonus true damage to them over 2.5 seconds (refreshing but not stacking) and you take 20% reduced damage from the Smited enemy.
  • ABILITIES Abilities now apply and refresh the burn alongside basic attacks
  • CLARITY Immolating Smite’s damage reduction now has VFX and displays the amount reduced as combat text

Jungle Camp Adjustments

Gromp

  • MAGIC RESIST -(15-30) (levels 1-18) ⇒ 20 at all levels
  • HEALTH 2100-3450 (levels 1-11) ⇒ 1650-2460 (levels 1-11)
  • REMOVED TOAD RAGE Gromp’s first three attacks no longer have increased attack speed or deal 50% increased damage
  • NEW TOAD SOUP Killing Gromp restores 50 (+10 * average champion level) health and 30 (+6 * average champion level) mana, increased by up to 100% based on killer’s missing health and mana respectively
  • ATTACK DAMAGE 70-259 (levels 1-18) ⇒ 80-253 (levels 1-18)

Blue Sentinel

  • ARMOR 10-20 (levels 1-8) ⇒ 20 at all levels
  • MAGIC RESIST -(15-30) (levels 1-8) ⇒ 20 at all levels
  • HEALTH 2100-3675 (levels 1-11) ⇒ 1800-3150 (levels 1-11)
  • MOVEMENT SPEED 180 ⇒ 275

Greater Murkwolf

  • ARMOR 10-20 (levels 1-8) ⇒ 20 at all levels
  • HEALTH 1300-2275 (levels 1-11) ⇒ 1200-2200 (levels 1-11)
  • MOVEMENT SPEED 450 ⇒ 525

Murkwolf

  • MAGIC RESIST 10-20 (levels 1-8) ⇒ 0 at all levels
  • HEALTH 450-788 (levels 1-11) ⇒ 480-888 (levels 1-11)
  • MOVEMENT SPEED 450 ⇒ 525

Crimson Raptor

  • ARMOR 30-60 (levels 1-8) ⇒ 20 at all levels
  • MAGIC RESIST 30-60 (levels 1-8) ⇒ 20 at all levels
  • HEALTH 700-1225 (levels 1-11) ⇒ 800-1760 (levels 1-11)
  • MOVEMENT SPEED 350 ⇒ 450

Lesser Raptor

  • HEALTH 400-680 (levels 1-11) ⇒ 425-723 (levels 1-11)
  • MOVEMENT SPEED 450 ⇒ 525

Red Brambleback

  • ARMOR -(15-30) (levels 1-8) ⇒ 20 at all levels
  • MAGIC RESIST 10-20 (levels 1-8) ⇒ 20 at all levels
  • HEALTH 2100-3675 (levels 1-11) ⇒ 1800-3150 (levels 1-11)

Ancient Krug

  • ARMOR 10-20 (levels 1-8) ⇒ 20 at all levels
  • MAGIC RESIST -(15-30) (levels 1-8) ⇒ 20 at all levels
  • HEALTH 1250-2188 (levels 1-11) ⇒ 1050-1785 (levels 1-11)
  • MOVEMENT SPEED 185 ⇒ 250

Krug

  • MOVEMENT SPEED 285 ⇒ 350
  • EXPERIENCE 18-24.3 (levels 1-9) ⇒ 10-13.5 (levels 1-9)
  • GOLD 13 ⇒ 7

Lesser Krug

  • MOVEMENT SPEED 335 ⇒ 400
  • EXPERIENCE 13-18.9 (levels 1-9) ⇒ 18-24.3 (levels 1-9)
  • GOLD 9 ⇒ 12
  • NEW NUGGETS Shine gold to properly reflect their gold and experience value

Rift Scuttler

  • ARMOR 60 ⇒ 20
  • MAGIC RESIST 60 ⇒ 20
  • HEALTH 1200-2560 (levels 1-11) ⇒ 1000-2134 (levels 1-11)
  • NEW LOOSE CARAPACE Spawns with a 60% max health shield. Shield breaks when immobilized.
  • REMOVED VULNERABLE UNDERBELLY Rift Scuttler no longer loses 50 Armor and Magic Resist or takes 25% increased damage after being immobilized
  • REMOVED CRAB SOUP Killing Rift Scuttler no longer restores health and mana

ARAM Balance Changes

Game Pacing and Gold Income

  • NEARBY MINION DEATH GOLD 5 gold ⇒ 6 gold
  • AMBIENT GOLD Increased by 10%
  • KILL GOLD Increased by 10%
  • REMOVED ALTERNATING CANNON WAVES Cannon minions will spawn on both sides every other wave, starting at wave 3, instead of alternating

Guardian Items

  • CLASSIFICATION Guardian items now count as Legendary items
  • GUARDIAN ITEMS SELLBACK GOLD 40% of original price ⇒ 70% of original price
  • GUARDIAN’S HORN DAMAGE REDUCTION 12 ⇒ 15
  • GUARDIAN’S HAMMER ATTACK DAMAGE 20 ⇒ 25
  • GUARDIAN’S ORB ABILITY POWER 35 ⇒ 40
  • NEW GUARDIAN’S ORB EFFECT Now grants 15 health per 5 seconds to manaless champions
  • NEWGUARDIAN’S BLADE 150 health, 30 attack damage, 15 ability haste

Invisibility Detection

  • REMOVED ORACLE’S ELIXIR Removed from the Item Shop
    MINION DETECTION Cannon minions and super minions now each have one charge of a modified Umbral Glaive’s Blackout passive: 900 range and 4 seconds of visibility once detected

10.23 Nerfs

  • SERAPHINE Normal ⇒ -5% damage dealt, +5% damage taken, & -5% healing

Ranked Updates

RIOT: “This preseason, we’re making a couple updates on the Summoner’s Rift Ranked system to make sure the placement process and climb is as informed and intuitive as possible.

First, brand new accounts entering Ranked for the first time will now take into account additional variables to ensure a more accurate original placement.

Next, in order to smooth out progression speed bumps, we’re removing promotion series for interdivision transitions. This means that going from division IV to division I for any given rank will be automatic when you reach 100 LP, and any additional LP rolls into the next division. Consequently, demotion protection between divisions will also be removed so that losing a game at 0 LP will result in moving down a division.

Last but not least, we’re removing the ability to duo queue at ranks Master and above to highlight competitive prowess and improve matchmaking at the top of the ladder.”

League Client Updates

  • Memory leaks should now be fixed in the following areas of the client, providing improved reliability:
    • When a player views their profile, or other profiles
    • When a player open the personalized offers tab
    • When a player visits the TFT party lobby
    • When a player visits match history
    • When a player visits the clubs tab
    • When a player views a hovercard
    • When a player visits the TFT hub
    • When a player navigates among main tabs
    • When a player enters a chat room
    • Opening a champion skin chroma
    • Every time the social panel is shown (client start up, and after each game)
    • When a player opens runes editor (in Champ Select + Collections)
    • In Champ Select (fixing a chat service observer leak)
    • In Champ Select (premade voice observer leak)
  • The rune page should now load faster, along with overall rendering improvements
  • End-of-game screen should no longer freeze when getting back into the client

Summoner spell and ward skin selections have been reimplemented to reduce memory leaks. The associated animations in champ select have been removed as part of this work.

Bugfixes / QoL Changes

  • Kled now properly counts Skaarl’s health as bonus health
  • Vladimir’s R – Hemoplague incoming Health-gain indicator now properly appears even when non-champion targets are affected
  • Annie’s E – Molten Shield is no longer castable on allies outside of its intended range
  • Sona’s E – Song of Celerity’s tooltip now properly states her allies will get 10% bonus move speed
  • Casting Sion’s E – Roar of the Slayer right before being hit by certain crowd control effects no longer allows the player to regain control over him for a split second
  • Kindred’s Passive – Mark of the Kindred’s tooltip no longer shows zeroes in place of real values
  • Fixed Lillias R – Lilting Lullaby’s overhead indicator VFX on enemies
  • Samira’s Passive – Daredevil Impulse no longer knocks up spell-shielded or untargetable enemies
World of Warcraft

Top 5 best class/race combos in World of Warcraft: Shadowlands

Published: 25/Nov/2020 10:03

by Ava Thompson-Powell

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WoW Shadowlands is lifting back the veil of the known world of Azeroth and giving players the chance to experience what lies beyond. With a new expansion comes players wanting to try out new characters. But what combinations of race and class work best? Find out below.

Choosing a class and a race to play, whether it’s your main toon or an alt can be an important choice in the MMORPG: making sure the character clicks with you and fits in with your personal fantasy. While each race’s racial abilities can slightly improve your overall experience of the game, it’s not enough to necessarily push players into one race over the other. Often, it can come down to lore reasons and what looks coolest together.

Here, we’ve detailed our top five favorite class/race combinations for you to try out in the future in World of Warcraft.

Blood Elf Rogue

Blood Elf Rogue in Zandalar, crouching while in stealth
Activision-Blizzard
Blood Elf females have objectively the best rogue animations.

Rogues are a great class to utilize in a PvE environment. With skills like Shadowstep, Stealth and Vanish allowing you to quickly hide from foes, or appear in a flash behind them, Rogues are fun to play. Blood Elves have a racial ability called ‘Arcane Torrent’ that when activated as a Rogue, restores 15 energy (the rogue equivalent of mana) to the player. This can be incredibly useful in a pinch and is a great addition to any Rogue’s toolkit in a PvE environment.

A 1% boost to critical chance through Arcane Acuity’s racial is also handy, Blood Elf female-presenting characters also have arguably the coolest stealth animations in-game, particularly the crouch, which puts the character into a stalking-like, ready to pounce animation.

Worgen Druid

Worgen Druid female and their cat and bear forms
Activision-Blizzard
Worgen Druids are a fantastic choice, visually.

With Worgens already being a ‘shapeshifter’ to a degree, extending this further by playing a Druid is a great option. With grizzled bear and cat forms, the Werewolf theme is extended into both of these. Druids also have Travel forms, which differ depending upon what your traveling across, as well as a Flight Form to escape from danger in a pinch.

Worgen characters have the Running Wild racial which activates their ‘true form’, putting them on all fours and allowing them to zip across the map with a movement speed increase of 200%.

They also fit within lore, if that’s something you’re looking for, too. In Silverpine Forest, the Gilneas Liberation Front disguised themselves in their Bear Form to confuse the enemy. Following the bears being slain, they would leave behind a Worgen form. With their curse originating in the dream, too, it can be safe to say that Worgen are likely to have an affinity towards the class.

Pandaren Shaman

Pandaren Shaman with Totems in Zandalar
Activision-Blizzard
Shamans’ totems are visually fantastic, too.

With a deep respect for their ancestors, Pandaren are a great choice for Shamans. Respecting and harnessing the elements and utilizing them to further their goal works wonderfully well. It’s a big part of the Shamanistic beliefs and is a great fit. The race has strong symbolic associations to it, too.

Pandaren Shamans casting animations are awesome. When casting their basic abilities like Lightning Bolt, wind flurries around the character’s hair swirling the magic with their hands as they cast. It looks absolutely fantastic.

Their totems are also great looking, too. Featuring a paw print on the center barrel and a thick red rope, these totems are some of the coolest looking in the game.

Night Elf Demon Hunter

Demon Hunter Night Elf in The Shattered Abyss
Activision-Blizzard
Demon Hunters Night Elves look fantastic, especially alongside the new customization and hair options introduced with Shadowlands.

One of the least played classes in World of Warcraft, Night Elf Demon Hunters look incredible. Shadowlands’ extra customization options for races (including the Overwatch-inspired Sombra hair shown above) fits fantastically well with the Demon Hunter aesthetic.

Blood Elves, in comparison, often look too small and can be swamped against the giant Warglaive sizing – something that is mitigated slightly with a Nelf. They look powerful, agile and have fantastic animations compared to the Belf counterpart. Night Elves’ Silver trim armor looks great against the silver-based jewelry available for the race, too.

A bonus is their racial ability. Shadowmeld gives you the ability to “dodge” spells that don’t have an instant cast and are targeted to players, which can also come in very handy in a PvP situation. You can slip into the shadows with it, too, lasting until it’s canceled, or until movement begins.

Undead Mage

An Undead Mage in WoW casting a spell in Zandalar
Activision-Blizzard
Undead mages are an obvious choice for caster classes.

Undead mages are the coolest classes to utilize in WoW. With the optional bone option for character customization, and an emphasis on grungy/rock-based hairstyles, Undead character looks fantastic. Their animations for casting are second to none, and they work fantastically well for the Venthyr or Necrolord Covenants in Shadowlands.

With great mana-restoring racials such as ‘Cannibalize’, and ‘Touch of The Grave’ giving a chance to drain the target and deal shadow damage, also healing you. It also provides indefinite underwater breathing, and with a mage’s sometimes long casting times, this can come at your aid in a pinch.

So, there you have it. Our top five recommendations for fantastic class and race combinations in World of Warcraft.