After introducing Balloons into Fortnite, Epic Games have issued an update on the way fall damage is calculated.
Balloons were the newest items to hit Fortnite with the V6.21 update on November 1, allowing players to reach new heights in-game.
Along with the Balloons, Epic Games had made changes to how fall damage is calculated, but it looks like the change wasn’t implemented how the developer wanted.
Prior to the V6.21 update, fall damage was calculated by how high players were, but this was changed to a velocity-based system to accommodate the Balloons,
With the introduction of Balloons, we added a different formula for how fall damage is calculated. The new formula uses velocity (as opposed to falheight), and we probably made it a bit too aggressive.
Epic will now be issuing a hotfix to reduce the fall damage to non-lethal levels in scenarios where players are currently dying.
There’s no word yet on exactly when the hotfix will be implemented, but Epic confirmed that it would be live “shortly.”
The fall damage update from Epic can be view in its entirety below:
Balloon Fall Damage
With the introduction of Balloons, we added a different formula for how fall damage is calculated. The new formula uses velocity (as opposed to fall height), and we probably made it a bit too aggressive.
We’re currently working on a hotfix to reduce the damage amount in similar scenarios so it’s non-lethal. This will be live shortly and we’re curious to hear your feedback.
Moving forward, we’ll be looking at other ways to make it obvious that fall velocity will result in fall damage.
Source – Reddit