What's in Fortnite's v6.21 update? Patch notes - November 1st - Dexerto
Fortnite

What’s in Fortnite’s v6.21 update? Patch notes – November 1st

Published: 1/Nov/2018 2:53 Updated: 1/Nov/2018 8:46

by Albert Petrosyan

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Epic Games have released update v6.21 onto the Fortnite Battle Royale world and we have the patch notes for the host of changes, adjustments, and additions.

This update is the fifth in Fortnite since the start of Season 6, and the first since the Fortnitemares in-game event began in mid-October. 

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The one main addition in this lobby is the new Balloon item, which allows players to “defy gravity” and soar above the Fortnite map. The more Balloons a player has in their inventory, the higher they can fly float. 

In addition, the glider re-deploy feature that was implemented across all modes in the v6.20 update has been further improved in v6.21.

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Glider audio will now be prioritized over weapon audio within certain range, allowing players to better hear when enemies are soaring in with their glider.

Fortnite Update V6.21 Patch Notes – November 1st

A whole new way to get some air in Battle Royale and a Hero makes their debut in Save the World.

Fortnitemares Challenges (Battle Royale)
Fortnitemares in Battle Royale ends on Sunday, November 4 at 1 PM Eastern Time. Finish your Fortnitemares Challenges by then to unlock the Dark Engine Glider and be in-match at that time to witness the event.  

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BR06_Social_DarkEngine.jpg

Balloons (Battle Royale)
Blow ‘em up and float away, this new addition lets you get around like never before. Dim Mak Igor (Save the World)
Throw Smoke Bombs at enemy Husks while you resist damage with Shadow Stance. Trust him, he’s a doctor.

StW06_Social_DimMakIgor.jpg

 

GENERAL

GAMEPLAY

  • Added support for newer versions of PS4 and Xbox One controllers on Mac

Bug Fixes

  • Fixed an issue where holding down the left mouse button would block other inputs in certain conditions on Mac.

KNOWN ISSUES

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

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BATTLE ROYALE

PLAYGROUND

Bug Fixes

  • Updated Port-A-Challenge grenade names.
  • Improved clarity of where to throw Port-A-Challenge grenades.

WEAPONS + ITEMS

  • Balloons added
    • Epic rarity
      • Comes with 20 deployable balloons.
        • Allows the player to defy gravity by holding up to 6 balloons at a time.
        • Primary fire button to inflate a balloon, secondary fire button to let go of a balloon.
      • Can be found from floor loot, chests, Supply Drops, Supply Llamas, and Vending Machines.
      • NOTE: Don’t float too high for too long, balloons only last so long at max build height.
  • Grappler
    • When grappling as a vehicle passenger, the velocity of your vehicle is factored into the grapple force.
      • Only occurs in instances where vehicle velocity will be a net gain to grapple force.
    • Grappling as a vehicle passenger will now cause the vehicle to travel in a straight line to its destination rather than traveling in an arc.
  • Vaulted
    • Semi-Auto Sniper
    • Guided Missile
    • Dual Pistols
      • These items will remain available in Playground Mode.
  • 25% of explosive damage will now penetrate through structures and the environment.

GAMEPLAY

Glider Re-deploy
We’ve finished our first week of Glider Re-deploy being available in all modes. During this time we’ve been collecting internal data and monitoring constructive feedback from all of you. We understand that not all players agree with this change, but we would like to continue with this functionality in the game based on the positive results we’ve been seeing.

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As this feature remains available, we’ll begin making quality of life changes to its functionality. First of which will be prioritizing Glider audio over weapon audio within certain ranges, this will begin in v6.21. We also plan on adding additional changes in future updates.

Thanks for the discussion and feedback you’ve provided. Please continue letting us know how we can improve this feature, your thoughts on its effect in matches, and any other feedback you may have as we continue to work on Glider Re-deploy.

Additional Gameplay Changes

  • Grass updates more frequently resulting in smoother animation.
  • Added support for Nintendo Switch Pro Controller and newer versions of PS4 and Xbox One controllers on Mac

Bug Fixes

  • Fixed an issue where picking up a trap could cause a hitch.
  • Certain bindings will no longer override the ability to use the fullscreen map and spectating actions.
  • Fixed the delay between using multiple Small Shields.
  • Fixed an issue where inventory could get stuck when using the Grappler while picking up an item.
  • Map zooming with trigger buttons works on Switch again.

AUDIO

  • Intensified Fiend Hunter Crossbow fire sounds.
  • Reduced volume of Cube Monsters and dynamic spawners.
  • It’s now easier to hear gliders while shooting or harvesting.

Bug Fixes

  • Fixed sniper projectiles playing the wrong impact sounds when hitting Cube Monsters.
  • Fixed Boogie Bomb music not playing for Cube Monsters.

REPLAY SYSTEM

Bug Fixes

  • Fixed a bug causing Quad Launcher rocket explosions to reset when scrubbing replays.

MOBILE

  • Optimization to reduce hitching on Android phones using Vulkan.
  • Snap-to-value slider added to the HUD Layout tool.

Bug Fixes

  • Widgets that should not have had editable visibility shown will now be properly hidden.

SAVE THE WORLD

MISSIONS + SYSTEMS

  • All rarities of Perk-UP and RE-Perk materials are now distributed starting in mid-Plankerton and beyond.
    • This applies to mission rewards and Miniboss Mission Alerts.
  • Perk Caches
    • New Cache type that can drop both RE-Perk and Perk-UP.
    • Will start appearing in mid-Plankerton.
    • These can drop from Mini-bosses and treasure chests.
  • The Volcanic and Vortex modifiers can now appear on mini-bosses.
    • The Vortex modifier allows the enemy to use a bolt of energy to pull heroes towards it.
    • The Volcanic modifier causes the ground to rupture under a player, exploding for huge damage.
  • Adjusted the Mutant Storm mission table to assure only one of the three modifiers could possibly appear in a mission.
    • Acid Pools, Smoke Screens, and Slowing Pools.
  • The Frenzied Deathburst modifier now applies an increase to enemy attack damage as well as a speed increase.

HEROES

  • Dim Mak Igor – Plague Doctor Ninja.
    • Available on October 31 at 8 PM Eastern Time.

Bug Fixes

  • Goin’ Commando’s perk Boomstick now properly deals energy damage.

GAMEPLAY

Bug Fixes

  • Fixed an issue where upgraded Adrenaline Rush would not revive allies.
  • When placing traps or using BASE with perks or attributes that increase max health to building pieces, the building pieces no longer get stuck with “Repair 1” instead of letting you Upgrade.
  • Fixed a possible crash leaving the zone on Xbox
  • Correct mission info now displays for party members in zone lobby.
  • Defenses built around storm trap are destroyed when storm trap is placed afterward.

ENEMIES

Bug Fixes

  • Taker now properly pushes players out of the way with swoop attack.
  • The outline for pumpkin headed Husks now appears properly.

UI

Bug Fixes

  • The zone selected by the party leader is now properly replicated to the other players in the lobby.
  • The Halloween-themed background is now properly appearing on the Fortnitemares quest map on the Play Tab.

AUDIO

  • Added sound updates for vote system with Mission Control.

Bug Fixes

  • Fixed issue with Disintegrator explosion sounds not playing consistently.
  • Fixed issue with combat music persisting when completing Fight the Storm missions.
  • Fixed issue with Husk Bee Hive damage sounds not playing consistently.

As always you can always expect data miners to be digging deep to find the new cosmetic items that may be coming to Fortnite in the coming days and weeks. 

Make sure to follow us @Dexerto and monitor the Dexerto Fortnite page as we will provide details and images on any new cosmetics as soon as they’re leaked. 

Fortnite

How to watch Fortnite FNCS Season 4: Stream, schedule, format

Published: 7/Oct/2020 10:56 Updated: 7/Oct/2020 11:04

by Andrew Amos

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The Fortnite Champion Series (FNCS) is back for Chapter 2 Season 4, with a return to the beloved Trios format that fans have been clamoring to see make a return. With the action kicking off on October 9, here’s everything you need to know to make sure you catch all of the action.

FNCS is making its return to trios in Season 4 for the first time since the inaugural Season X event. While it’s been a pretty poorly kept secret, there are some changes to the format from when it last appeared in August 2019.

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With qualifiers now completed, we’re heading into the main stage of the FNCS Season 4 event, with a full month of competitive Fortnite on the way featuring some of the biggest names in the game competing for their cut of the prize money.

FNCS Season 4 format

FNCS Season 4 returns to the Trios format that has been used in the past, and is arguably the most popular competitive format in the tournament’s history, with past events filled with massive plays and huge battles that make for the ultimate Fortnite viewing experience.

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As always, FNCS runs on a points-based scoring system, with your final placement in matches contributing to your overall score at the end of the weekend. Those who manage to win a game will receive 25 points as their reward, with the values decreasing incrementally down to 17th place, with anyone finishing below that scoring nothing. There are points for finding eliminations though, so players will be on the lookout for enemies to wipe out and add to their tally.

FNCS scoring system

  • Victory Royale: 25 Points
  • 2nd: 20 Points
  • 3rd: 16 Points
  • 4th: 14 Points
  • 5th: 13 Points
  • 6th: 12 Points
  • 7th: 11 Points
  • 8th: 10 Points
  • 9th: 9 Points
  • 10th: 8 Points
  • 11th: 7 Points
  • 12th: 6 Points
  • 13th: 5 Points
  • 14th 4 Points
  • 15th: 3 Points
  • 16th: 2 Points
  • 17th: 1 Point
  • Each Elimination: 1 Point

FNCS will be running in all the same regions it has been for the last few seasons: NA-West, NA-East, South American, EU, Middle East, Asia, and OCE, with the competition running on PC and consoles.

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FNCS Season 4 will feature three weeks of qualifiers, with the top 15 teams from each week qualifying for the Grand Finals, who will be joined by the 87 teams with the highest cumulative points over the three qualifying rounds, with up to 132 teams competing in the Grand Finals on October 29.

FNCS stream

As always, Epic Games will be hosting their own broadcast for the FNCS Season 4 events, complete with commentary and analysis to make sure you catch all the action as it happens. You can check out the official Fortnite FNCS stream on their official Twitch channel, which has been embedded below.

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FNCS Season 4 dates

FNCS Season 4 will run across four weeks ⁠— three weeks of qualifiers, and one week for finals. If you want to sign yourself up, these are the dates you need to know.

  • FNCS Week 1: October 9 – October 11
  • FNCS Week 2: October 16 – October 18
  • FNCS Week 3: October 23 – October 25
  • FNCS Finals: October 29 – November 1

The first day of each week will be an open qualifier. If you make the top 33 teams, you’ll be invited to play in the next two days for a chance to make it to the Finals.

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FNCS isn’t the only competition coming to Fortnite Season 4. Weekly Cash Cups for Solos and Trios will be returning, while the Dreamhack Online Open (Solo) will also take place across NA and Europe.

With players set to earn up to $111,000 for winning the whole tournament, you can rest assured that there will be plenty of action when the action kicks off.

Who is competing in FNCS Season 4?

While each of the FNCS Qualifying Heats are open to any player who has reached the Champion League divisions in Arena or higher, we know some of the big names who will be competing in the tournament, and their teammates for the event. You can take a look at a selection of the confirmed FNCS Trios below.

  • Bugha, Avery, and Jamper
  • Vivid, Co1azo, and RoLLer
  • Clix, Bizzle, and illest
  • Cizlucky, LazarP, and Owl
  • Scoped, Highsky, and Tuxey
  • Chap, Coop, and Skqttles
  • Riversan, Dubs, and Megga
  • Zayt, Saf, and Stretch
  • Benjyfishy, Savage, and LeTsHe
  • Mongraal, mitr0, and Tayson