Valorant leak reveals dates and lengths for upcoming seasons - Dexerto

Valorant leak reveals dates and lengths for upcoming seasons

Published: 10/Jun/2020 21:14

by Bill Cooney


One sharp-eyed Valorant player may have just found information about when Act 1 will end, along with additional dates for upcoming Episode 1 content in the game’s files.

Riot Games’ new FPS launched on June 2 with Episode 1: Ignition, and players have been working their way through the first Battle Pass ever since. At release, Valorant designer David ‘Milkcow’ Cole, revealed that each Battle Pass will refresh “about every two months.”

Despite that hint, there’s been no solid date given yet for when we might see the current Pass wrap up and Act 2 begin. That is until a Reddit user by the name of  Mang0eLeaks shared information they claimed was found in some files related to upcoming Episode 1 dates.

“All new Acts (seasons) release at midnight on the day of the season start in this time clock,” Mang0e wrote. “These dates are what is currently in the files, and I have no doubt that they might change. But it looks like the season [Act 1] is going to end August 4th!”

It seems like Cole’s hint wasn’t too far off the money, with each Act running about two months, if not a little more. The full dates for Valorant Ignition are listed below, according to Mang0eLeaks:

Episode 1 Season Run Dates:

  • Act 1: June 1st – August 4th
  • Act 2: August 4th – October 13th
  • Act 3: October 13th – January 12th (2021)

In terms of what we can expect with each new Act and content drop, devs at Riot have said each one will have its own content theme. If a player isn’t able to get all the rewards they want, they won’t be able to earn them again.

It’s important to note that these leaked dates aren’t confirmed by Riot, so you shouldn’t treat them as set in stone or permanent. That being said, it’s probably wise to aim at having it done by the beginning of August, which our guide to leveling through the Battle Pass quickly can definitely help with.

There is speculation that we could see another new Agent arrive in one of the upcoming Acts this year, but there’s also the argument that one new playable character per Episode seems much more likely.

There are 50 tiers up for grabs in the current Battle Pass. Players will gain access to a wide array of Sprays, Gun Buddies, Weapon Skins, and even Radianite Points.

If you’re still on the fence about dropping actual cash for the Pass in Valorant, our full guide breaking down each tier might help you make up your mind.


C9 Relyks discovers “much bigger issue” than Valorant’s running sprays

Published: 26/Nov/2020 2:19 Updated: 26/Nov/2020 2:28

by Alan Bernal


Cloud9’s Skyler ‘Relyks’ Weaver found a much bigger problem in Valorant than the running sprays teammate Tyson ‘TenZ’ Ngo tested with the Phantom, once again putting Riot’s shooting-while-moving mechanics under scrutiny.

The Counter-Strike-turned-Valorant pro was looking to explore the running accuracy in the game, but in his testing, found that the 0.50 patch to deadzone change back in May has a much more consequential effect on aim.

Riot describes the deadzone as a “full accuracy state” when moving at or below 30% movement since the May patch before Valorant’s official launch.

Coupling that with counter-strafing, Relyks found that his aim was relatively on target throughout an entire Vandal clip while constantly staying in motion in what he calls a “much bigger issue” than the Phantom’s running sprays.

aim valorant vandal
Riot Games
Counter-strafing in the opposite direction yields better shots in Valorant than coming to a complete stop, according to Relyks.

“One thing (the deadzone change) allows you to do is to strafe back-and-forth while spraying and, as long as you’re strafing in a confined area while keeping yourself at 30% or less of the max movement speed, you can retain relative accuracy,” he said.

He showed how weapons can be “extremely accurate” while staying in motion as long as the player maintains a consistent counter-strafe to stay in the deadzone.

Unfortunately, this isn’t the worst part of Valorant’s mechanics, according to Relyks. He also found that shooting “after you begin moving to the opposite direction (is better) than firing when you come to a complete stop.”

This would give people the opportunity to get off a much better shot while counter-strafing back into cover instead of coming to a halt to line up the perfect shot.

(Mobile viewers: Timestamp at 5:13)

He’s found success with this method on the Vandal, though indicated the Phantom can be much more effective due to its tighter bullet spread.

If this is an intended mechanic in Valorant, it could be that Riot is trying to make the game much more accessible to newer FPS players, though it would lower the game’s overall skill ceiling, according to Relyks.

Since Riot hasn’t touched the deadzone accuracy in months, this could be something the devs looks to rework if it starts getting out of hand in Valorant.