Phantom or Vandal: Which Valorant Rifle is best? - Dexerto

Phantom or Vandal: Which Valorant Rifle is best?

Published: 27/Jun/2020 17:07

by Andrew Amos


There’s a raging debate between Valorant players about what Rifle is better ⁠— the Phantom or the Vandal. Both cost 2,900 Creds, and seemingly serve the same purpose, but there’s distinct differences that make one better than the other.

The Phantom and the Vandal stand out as the two Rifles every Valorant player will end up buying. Both of them cost 2,900 Creds and you’ll see your teams pick them up in almost every buy round.


The debate about which one is better is yet to be decided. Vandal enthusiasts will tell you about the gun’s oneshot potential at all ranges, while Phantom fans will talk about its high fire rate. So, what should you be using? Let’s break it down.

Phantom vs Vandal: Weapon stats

Player shooting on Ascent with the Vandal.
Riot Games
The Vandal is the most lethal weapon in its class… But is it all it’s cracked up to be?

Breaking down the stats of the Phantom or Vandal individually, they are both pretty similar. Although, there are two key differences that distinctly separate these weapons apart.


The first is their firing rate. The Phantom fires at 11 rounds per second, while the Vandal fires at a considerably slower 9.25 rounds per second. That means for every six bullets you fire with the Vandal, you’ll get an extra shot out of the Phantom.

The second different is their one-shot capabilities. The Vandal is capable of killing anyone with a headshot, no matter the distance. The Phantom, however, can only do that in close distances ⁠— less than 15m. This means the Vandal is better for long-range fights.

Phantom Vandal
Cost 2,900 Creds 2,900 Creds
Fire Rate 11 rounds/sec
9.9 rounds/sec while zoomed
9.25 rounds/sec
8.32 rounds/sec while zoomed
Magazine Capacity 30 25
Damage 39 body, 156 head, 33 leg at 0-15m
35 body, 140 head, 30 leg at 15-30m
31 body, 124 head, 26 leg at 30m+
39 body, 156 head, 33 leg 0-30m+
Wall Penetration Medium Medium

Phantom vs Vandal: Spray pattern


The Phantom not only presents a silenced variant to the Rifles on offer, but it also sports a spray pattern that is considerably more predicable than its Vandal counterpart.


Despite having a kickback that requires a bit of recoil control, it is much easier. Combine this with its increased rate of fire and you’ll be able to spray down enemies with comparative ease.



What the Vandal brings to the table in terms of its lethality across all ranges, it loses with its erratic spray pattern. After the first few bullets, the Vandal’s bullet spread springs up aggressively, making it extremely difficult to control.

Combine this with it’s reduced magazine size and it’s evident that this Rifle isn’t tailored to ‘spray and pray.’



Phantom vs Vandal: What’s the verdict?

Valorant player at Reactor Site A on Bind.
Riot Games
Broadly speaking, most players will benefit more from using the Phantom.

The decision to use the Phantom or the Vandal really comes down to two factors. One, what are you more comfortable with? Secondly, where will you be positioned in the round, and what’s your goal?

If you are holding close angles, or are going to be taking short ranged fights, the Phantom outshines the Vandal in almost every way. It’s got a faster fire rate, while doing the same damage in close range. Its spray is also a lot easier to learn , as generally speaking you’ll just need to pull down with your mouse.


Conversely, if you are going to be holding longer angles, the Vandal will give you more bang for your buck. If you are a sharp shooter, you can take down anyone that runs through your line-of-sight with a single bullet. At range, you simply can’t do that with the Phantom.

If you are following the pros currently, you’d notice a lot of them are using the Phantom over the Vandal. The higher fire rate is more valued than the one-shot capabilities of the Vandal, and the spray is super intuitive compared to the slightly jagged Vandal spray.

At the end of the day, it comes down to what you are comfortable with for the most part. It’s not like you are choosing between the Marshal and the Operator

For the most part, players will benefit most from the Phantom. Given it’s higher fire rate, increased magazine size and capability to tame the recoil, this Rifle just about has the edge. With that said, this is an extremely close head-to-head. The Vandal does bring plenty of power to the table, but is let down by its erratic spray pattern.

Learning how both guns work is important though, so be sure to visit The Range and get used to using the Rifle duo, as they’ll be the guns you see most often laying around on your enemies’ dead bodies.


Could Valorant get League-style Clash tournaments in-client soon?

Published: 7/Oct/2020 3:31

by Andrew Amos


Valorant’s competitive system is getting another overhaul in Ignition Act 3, with more strict party restrictions, changes to progression, and more. However, with the “tighter rank queue,” could the door be opening for in-client tournaments, like League of Legends’ Clash, in Valorant?

Valorant’s competitive experience is not only an important point for players, but Riot themselves. The tactical FPS was designed with competition in mind, from the way the game was optimized, to its basic mechanics.


Whether Valorant’s competitive queue has lived up to that expectation is a different story though. The experience has been widely criticized by players due to numerous factors: no solo-duo queue, no leaderboards, a confusing progression system, and more.

Riot are vowing to change some of these things in Act 3. They are reducing the squad rank disparity limit from six tiers to three. They are also aiming at adding a cap on party sizes at high ranks, a leaderboard, and a more clear progression system early in 2021.


With these changes though, friends won’t be able to queue up for ranked if their ranks are too far apart. This has opened the door for Riot to implement in-client tournaments like they did for League of Legends with Clash, and they’re entertaining the suggestion.

“We’ve heard from others that there is a desire for even more organized team play, but just not in the same queue,” design director Joe Ziegler told players while outlining the Act 3 competitive changes. “We hear you on these things, [but] they may take some time to implement.”

Clash in League of Legends was a replacement for the old ranked fives queue. Instead, teams of friends can take part in monthly tournaments, being seeded into a bracket based on their rank and playing against teams of a similar skill level. There’s also in-game prizes on the line.


A similar system has been yearned for by Valorant players since the game’s release. Riot have indicated that such a feature could be closer than ever with the Act 3 changes. However, it’s still in development for the time being.

League of Legends Clash client team building page
Riot Games
Clash lets League players team up with friends to take part in in-client tournaments. There’s also prizing for the winners.

“We know there are many of you that like to queue competitive with friends of a wide skill range. We see this demand for this kind of team-based competition, and it’s on our roadmap,” competitive design lead David ‘Milkcow’ Cole said.

“We’re excited on our end to get this team-based feature up and rolling but it’ll be a bit before it’s out live ⁠— it’s a large feature,” he added on Reddit after the changes were announced on October 5.



Valorant players should definitely get excited at the prospect of League-style in-client tournaments. It’ll add a more structured competitive experience to Valorant, where you can queue with friends to try and take down other five-stacks in a competitive setting without jeopardizing your rank.


There will also likely be prizes on the line. While League of Legends has profile banners, icons, and skins on the line, maybe in Valorant special player cards, tags, and skins could be drafted up to celebrate those who win. The possibilities are endless, and only time will tell what Riot has in stock for players.