Superpowered D.VA Defense Matrix in Overwatch would be terrifying - Dexerto

Superpowered D.VA Defense Matrix in Overwatch would be terrifying

Published: 7/Jun/2019 14:35 Updated: 7/Jun/2019 15:15

by Joe O'Brien


An Overwatch player has used the Workshop to create an absurdly powerful version of D.Va’s Defense Matrix.

DarwinStreams has been responsible for some of the most popular Overwatch Workshop modes so far, producing everything from useful practice modes for Ana and Reinhardt, to fun modes like “Torbjörnball 2k19” and Overwatch Pictionary. His “D.Va Racing” mode is also one of the top 10 most popular so far, according to Blizzard.

His latest creation, however, is likely to have D.Va players salivating – and everyone else terrified.

D.Va’s Defense Matrix has always been one of the most powerful abilities in the game, capable of soaking up incoming damage and even completely nullifying some powerful ultimates, most notably Zarya’s Graviton Surge.

As a result, D.Va has been one of the few heroes to have a near permanent place in the meta throughout Overwatch’s lifespan. With Darwin’s new mode, however, Defense Matrix becomes even more formidable, capable of not only vanishing abilities, but even actual players.

I buffed DVa’s DM to eat players from r/Overwatch

Eagle-eyed viewers might have noticed that the players don’t appear in the kill-feed, suggesting they haven’t simply been killed by the ability, but the Workshop doesn’t have a ‘de-spawn’ feature – so what’s happened to the disappeared enemies?

Darwin offered a peak behind the curtain, revealing that instead of literally removing the players from the game, Defense Matrix actually teleports them 500 meters into the air, where they’re deposited on top of a skybox – invisible obstacles used by the developers to keep everything contained in the map or block off particular areas.

Blizzard EntertainmentD.Va players can only dream of a buff like this.

As a result, the “improved” Defense Matrix is actually even more powerful than it first appears – players who get “eaten” by it don’t have a chance to even respawn, instead relegated to watching the game play out from a distance.

Fortunately for anyone who isn’t playing D.Va, Blizzard have actually recently nerfed the ability in the standard game, reducing its range as well as updating the visuals to make it clearer for enemies, so even a reversion to its most powerful state seems unlikely any time soon, let alone anything close to this absurdly powerful version.

While the superpowered Defense Matrix is largely just a joke, quirky changes like this to see what the Workshop is capable of are always interesting, especially considering that such ideas could later be incorporated as elements of unique new modes.

Anyone that wishes to try out this mode, or take a look at the rules behind it in order to incorporate similar effects into their own game modes, can do so with the share code 27VKP.


Overwatch Oct 29 update buffs McCree, Mei, Brig and more: patch notes

Published: 29/Oct/2020 18:47 Updated: 29/Oct/2020 18:51

by Michael Gwilliam


A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch, bringing in several major buffs from the Experimental Card, but not Baptiste’s Amplification Matrix increase.

Notably, for fans of McCree, they’ll be pleased to know that his reload speed has been buffed along with his health, going from 200 to 225.

The change in health may seem minor, but in the heat of battle, it can be the difference between landing a fatal shot on an enemy or dying before firing that last bullet.

Mei has also received a massive buff with her ammo not being restored by 15 per second when she’s in Cryo-Freeze. This should make her a massive threat when she’s healing up as when she comes out, she’ll be locked and loaded.

Mei uses ice block
Blizzard Entertainment
Mei will now gain ammo when in her block.

Additionally, her Ice Wall sees its cooldown reduced, so that ability will be up more often.

Moving onto Brigitte, the shield maiden is getting a small health buff, which should help her get the Inspire passive online and improve her survivability.

Meanwhile, Baptiste is getting several changes by being able to shoot faster at the expense of losing one damage per shot and sees her healing buffed by 10.

McCree on Hanamura
Blizzard Entertainment
McCree just got a lot deadlier.

However, the big Amplification Matrix buff is not going through yet. Community Manager Josh Nash wrote that the dev team thinks, “the width increase from 5 to 9 meters is a positive change to Baptiste’s gameplay because it makes the ability more easily usable for his allies without gathering closely together. We’re planning to add this update to the live game in an upcoming patch after an art polish pass.”

Finally, Widowmaker is getting a small health nerf with her base HP dropping from 200 to 175. This should help keep her in check at the highest levels of play.

Full patch notes:



Biotic Launcher

  • (Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
  • (Primary Fire) Damage reduced from 25 to 24
  • (Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
  • (Secondary Fire) Healing increased from 50 to 60

Developer Comments: We’re making some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.



  • Base health increased from 150 to 175



  • Base health increased from 200 to 225


  • (General) Reload time reduced from 1.5 to 1.2 seconds



  • Now restores 15 ammo per second

Ice Wall

  • Cooldown lowered from 13 to 12 seconds

Developer Comments: Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.



  • Base shields increased from 100 to 125



  • Base health reduced from 200 to 175

Developer Comments: We’re making some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.