Latest Overwatch patch renders Symmetra, Mei and Reaper 'unusable' - Dexerto

Latest Overwatch patch renders Symmetra, Mei and Reaper ‘unusable’

Published: 19/Sep/2019 22:59 Updated: 19/Sep/2019 23:28

by Brad Norton


The latest update to Blizzard’s Hero-Shooter Overwatch, appears to have made three of the most in-meta heroes practically useless due to some wild inconsistencies.

Facing ample backlash from the Overwatch community of late, Blizzard has been heavily criticized online for the current state of the competitive title.


In a September 17 update, the developers not only had to remove an entire map from rotation due to an absurd, game-breaking bug. But now, it seems as though the latest patch has drastically hindered the effectiveness of a few select heroes.

As pointed out on Reddit, while the latest patch intended to adjust Symmetra’s beam-width among other minor changes, unforeseen bugs have led to her teleporter being remarkably inconsistent.


In the current meta, Symmetra is an absolutely vital hero when it comes to pre-fight setups, as well as mid-fight positioning. With this new flaw however, teleporting to any elevated surface is now a seemingly risky play as there’s no guarantee that the placement will work.

Symmetra’s, Reaper’s, and Mei’s placement system broke the last patch. from r/Competitiveoverwatch

This bug extends to Reaper as well, who finds his Shadow Step ability impacted by the same issues.

Until the complications are resolved, no longer can the dual-shotgun wielding hero teleport behind the enemy team with ease. Reaper-mains now have to focus much more on the location of their Shadow Step and hope that the finicky bug leaves them be.   


Blizzard - OverwatchCondolences to all of the Reaper-mains out there.

These massive character issues come hot off the heels of a similarly impactful bug regarding Mei and her Ice Wall. The problem seems to stem from abilities that involve placing objects in the environment as Mei’s wall appears just as inconsistent as Symmetra’s teleporter in the latest patch. 

It remains to be seen whether Blizzard will comment on the issues currently plaguing Overwatch or just how soon the problems will be rectified. Facing a great deal of backlash from the community, the developers have a lot on their plate if they hope to get the title back in a positive light. 

via Gfycat


Piling onto the controversy surrounding the most recent update, while the new LEGO Bastion skin is surprisingly detailed, some fans argue that a certain annoyance makes it “unplayable.”

You can read the full patch notes here to discover all of the intended changes in the September 17 update.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.