Infinity Ward respond to criticism over Modern Warfare communication - Dexerto
Call of Duty

Infinity Ward respond to criticism over Modern Warfare communication

Published: 5/Jan/2020 22:16

by Joe Craven

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Joel Emslie, Art Director at Infinity Ward, has responded to community criticism over the developer’s poor communication, acknowledging that they need to improve for the remainder of Modern Warfare’s life cycle. 

Since Modern Warfare’s release at the end of October, few aspects of the game have been criticized as much as Infinity Ward’s communication. They have refused to comment on the ongoing SBMM debate, as well as shunning feedback on certain game features, like footsteps.

Criticism for Infinity Ward intensified when it became clear they that they had been omitting certain adjustments from the patch notes. This was widely condemned by the CoD community, including by YouTuber Drift0r. 

Infinity WardModern Warfare has been criticized for its ‘stealth patches’.

In a series of replies from early January, Emslie defended the role of his colleague Ashton Williams, who has long been the Community Manager at Infinity Ward. She has been criticized by some players for not being as open and communicative as many feel she should be. 

In response, Emslie said that Williams is “doing a phenomenal job” as Community Manager, and it’s his luxury that he is able to drop into the subreddit from time to time. 

He concluded that Williams works “to the best of her ability within some really really tough constraints. She does a tremendous amount of work behind the scenes that is never seen by the community.”

In a second post, Emslie acknowledged that, despite the efforts of Infinity Ward’s Communications team, they are doing their best to improve the way in which they interact with and update the Modern Warfare community. 

“I would like to ask everyone in the community to give my co-workers a lot more respect in the area of comms,” he said. “Everyone is working as hard as they can and doing a phenomenal job.”

He concluded by saying: “I do think and none of us would argue, that we need to find better ways to get the community information about the game. We are working on it and with anything this big there’s always room for improvement.”

While Emslie did not delve into specifics, it sounds as if Infinity Ward are doing their best to improve the communication between developer and community. 

Regardless, they stress that respectful feedback is welcome, and aggressive, abusive posts will merely worsen the situation. 

Call of Duty

Ranking all of Black Ops Cold War’s multiplayer maps

Published: 29/Nov/2020 17:44

by Joe Craven

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Maps in Call of Duty are as important as ever – a sure fire way to ensure the game’s multiplayer remains fresh and enjoyable. Much has been said about the Black Ops Cold War maps in the weeks since launch so, ahead of Season One on December 1o, we’re ranking them all based on flow, design, and replay-ability. 

Looking back at the best Call of Duty titles – Modern Warfare (2007), Modern Warfare 2, Black Ops II – the common thread amongst all of them is some stellar multiplayer maps. From Shipment to Highrise to Raid, the best Call of Duty games feature some truly memorable maps.

General opinion suggests BOCW’s maps are solid if unspectacular; an improvement on last year’s Modern Warfare but not necessarily matching the high standards we know Treyarch can reach. Maps like Fringe, Raid, and Firing Range are the pinnacle of CoD maps, and we can hope to see some of them later in the year.

We’ve not stuck the large-team maps in our list, focusing instead on the nine in standard 6v6 multiplayer. That means all eight base maps and Nuketown ’84, which was added on November 24. The maps will be ranked down from nine to one and we’ll update this list in the future as more maps are added.

Finally, this list is of course subjective. Different players will enjoy different maps, but we’ve tried to gauge opinion and collaborated our views to produce this overall list.

9. Miami

Miami from CoD: Black Ops Cold War
Treyarch
Miami is bottom of the pack for Black Ops Cold War maps.

Bottom of the list is Miami. This overly-large, overly-dark map is incredibly frustrating to play whenever it comes up in the rotation. It’s a struggle to pick enemies out in the murky environment, and there’s also huge variety in different areas of the map.

Go through one of the buildings and you’ll probably be gunned by a camping shotgunner, go through the beach or mid-map and you’ll probably be gunned by an unseen opponent in the darkness. This is the exception to the comment that Black Ops Cold War’s maps are solid, and should be taken to the map abattoir as new ones are added.

8. Armada

Armada Control Room in Black Ops Cold War
Treyarch
Armada is set on a boat in the North Atlantic Ocean.

Just one spot above Miami is Armada, a boat map that features a bizarre hole in the middle. It’s bizarre and, to be frank, we’re not quite sure why it’s there.

Sure, rappelling around the map is fun enough, but the ridiculous number of levels and angles lends itself to seriously uneven gameplay. The only reason it’s above Miami is because it’s bright enough to actually see your enemies.

7. Satellite

satellite map in cod black ops cold war
Treyarch
Satellite featured in the game’s beta, and received mixed responses.

Next up on our list is Satellite. The best part about this map is its generally fast pace. It’s not the biggest map, so you shouldn’t have any issues finding enemies to shoot at (or to shoot at you).

With that being said, one half of this map is sand dunes, and it’s a nightmare. The dunes don’t provide nearly enough cover to make many parts of the map feel safe, so expect to be eliminated by a distant head-glitching sniper at least a few times per game.

6. Cartel

Cartel map from Black Ops Cold War
Treyarch
Cartel is set in Nicaragua on a drug plantation.

There’s a sizeable leap in class from Satellite to Cartel. For the most part, this map flows really nicely and has a variety of sight-lines and lanes that lend themselves to different play-styles in a way that feels balanced.

The issues with this map almost all revolve around its center. The elevated hut gives campers way too much protection, and the array of bushes do nothing but allow players to vanish in and out of the shrubbery. Trying to capture Flag B is a stressful chore, and CoD should never feel like that.

5. Garrison

Garrison from Black Ops Cold War
Treyarch
Garrison comes in the middle of our list.

Set in Hannover, Germany, Garrison is about as middle of the road as CoD maps can get. It’s fine, and there are no real issues with it. It’s not a stellar map, but it also doesn’t have any major weaknesses. There’s probably a right angle too many, but it has a nice flow and is small enough to stay fast-paced. In a word, solid.

4. Checkmate

Checkmate from BOCW
Treyarch
Checkmate is set in Berlin, Germany.

In terms of aesthetics, BOCW’s Checkmate is deeply reminiscent of the original Modern Warfare’s Killhouse. It’s set in a large warehouse and caters to a nice variety of gameplay.

The plane lends itself to some close-quarters action, while the longer lines of sight down the left mean snipers can prosper too. While this kind of thing was an issue on Satellite, it works nicely on Checkmate and feels consistently fun, regardless of your weapon of choice.

3. Moscow

Moscow from BOCW
Treyarch
Moscow is, unsurprisingly, set in Moscow, Russia.

Taking the bronze medal in our rankings is Moscow, another BOCW map that featured in the game’s beta. This is the epitome of a vibrant, three lane map, the likes of which have cemented Treyarch as the best CoD map designers.

It flows very nicely but always remains consistent, meaning good players prosper and campers are punished. Mobility too, is key on Moscow, with plenty of walls and windows to mantle to ensure you dip in and out of the action as you want. It’s very good, but lacks the organized chaos of our top two maps.

2. Nuketown ’84

Nuketown '84 from BOCW's multiplayer
Treyarch
Nuketown ’84 is the fifth reincarnation of the famous Black Ops map.

As you’d expect, we’re big fans of the fifth iteration of Nuketown. It’s a colorful, vibrant take on an absolute CoD classic. Barring some issues with ‘out of the map’ glitches, it’s as solid, fast-paced, and downright enjoyable as its always been. Organized chaos has long been a fan favorite, and that’s exactly what Nuketown ’84 has brought to Treyarch’s 2020 title.

1. Crossroads

Crossroads from Black Ops Cold War
Treyarch
Crossroads is set in the snowy Soviet Union.

A simple process of elimination means you’ve probably figured out that Crossroads is, at the time of writing, the best map in Black Ops Cold War multiplayer.

It’s small and really fast-paced, but well-designed enough to ensure it never dissolves into the kind of anarchy that frustrates players. The three lanes have the perfect amount of crossover, encouraging creative movement, and rewarding smart play-styles.

It’s also a great map to look at, with the snowy scenery making the perfect backdrop for some Cold War skirmishing. We’d put it on a par with Nuketown but, given the fact that Nuketown is a re-skin of an old favorite, we’re giving this one top spot for now.


That rounds off our ranking of BOCW’s multiplayer maps! Be sure to check back to this page as more maps are added and be sure to tweets us @DexertoIntel to let us know your thoughts.