Black Ops 4 players still furious after "pay to win" weapon is nerfed - Dexerto
Call of Duty

Black Ops 4 players still furious after “pay to win” weapon is nerfed

Published: 15/Jun/2019 13:29 Updated: 15/Jun/2019 14:17

by Joe Craven


Call of Duty: Black Ops 4 players are still furious with developers Treyarch over the S6 Stingray weapon. Despite its nerf, many players feel the damage has already been done, and it is too late for the changes to be meaningful.

The S6 Stingray was added to Black Ops 4 on June 4, with the Days of Summer update. It was one of four weapons added to the game exclusively in Reserve Crates, a move which was widely criticized by the community. However, there was particular anger surrounding the S6 Stingray.


The two-round-burst Tactical Rifle was quickly deemed overpowered, especially when paired with its operator mod, which sees ‘flechette projectiles’ explode on impact with the enemy. 

TreyarchDays of Summer is the second half of Operation Spectre Rising.

The weapon was nerfed in the June 14 update, with the developers stating that it “proved too strong with its original rate of fire.” Hence, they have increased the burst delay on the S6 Stingray.


However, some fans argue that the damage has already been done, and that Treyarch deliberately added the weapon(s) overpowered to the game, in order to encourage players to spend money on reserve crates.

Now the guns have had a couple of weeks in the game, and a lot of money has been spent by players – they are able to nerf them. It’s important to note that the June 11 update made it easier for players to earn reserve crates. 

Reddit user BAMcGhee posted their scathing assessment of Treyarch’s nerf announcement, jokingly ‘translating’ their message. “We absolutely knew how overpowered these weapons were when we designed them; it was on purpose. Why do you think we locked them behind supply drops?” he joked, as he tore into the developers.


TreyarchParticular concern surrounded the weapon’s operator mod.

“Now that we’ve made enough money off the idiots spending hundreds & even thousands of dollars to obtain them, we’re going to nerf them into the ground so that you all will stop complaining about them,” they continued, making their feelings about Treyarch clear.

It’s important to remember that Activision, publishers of Call of Duty, are likely to be more responsible for the disliked, ‘pay-to-win’ nature of these new weapons, as they have the final say on how the game’s microtransactions operate and how DLC is distributed. 

Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce


The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.


For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.


Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.