Treyarch under fire for 'pay-to-win' supply drop weapon in Black Ops 4 - Dexerto
Call of Duty

Treyarch under fire for ‘pay-to-win’ supply drop weapon in Black Ops 4

Published: 9/Jun/2019 15:09 Updated: 9/Jun/2019 15:38

by Joe Craven

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Developers Treyarch are receiving backlash from the Call of Duty community over the implementation of the S6 Stingray into Black Ops 4, with the gun described as ‘pay-to-win’, particularly with its operator mod.

Black Ops 4’s latest major update came on June 4, in the form of the ‘Days of Summer’ update, which changed numerous aspects of the popular FPS. It also added 5 new weapons, all but one of which are only available through the game’s microtransactions.

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The Vendetta Sniper Rifle is available at Tier 50, but the other 4 weapons – the Locus, Peacekeeper, S6 Stingray and Ballistic Knife are only available in Reserve Crates, which can be bought with CoD points, which cost real money. It is the S6 Stingray which has garnered even more criticism, as it is widely considered overpowered.

TreyarchThe Days of Summer update marks the second half of Operation: Spectre Rising.

The S6 Stingray is a 2-round burst Tactical Rifle, and has an operator mod known as ‘Impact Blast’. Earned at Weapon Level 15, the operator mod means ‘flechette projectiles’ explode upon impact with an enemy.

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Operator Mods need 2 slots in create-a-class due to the wildcard required to enable them, but it is clear the extent to which players believe the S6 Stingray needs a nerf, particularly taking into account its capacity to one-shot kill as a Tactical Rifle – an ability usually reserved for Sniper Rifles.

Given the fact it is only accessible via Reserve Crates, the community feels it is ‘pay-to-win’ – meaning that players will be rewarded with the strongest items if they invest real money into the game.

There have been numerous Reddit posts detailing it’s overpowered nature and calling for nerfs.

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As a owner of the stingray please nerf it. from r/Blackops4

We were complaining about “Strobe Light” and Titan. Now S6 Stingray operator mod (Impact Blast) can one shot kill you from any distance in any situation… did someone say “pay to win?” from r/Blackops4

“The fact that they think this is acceptable to add this gun in a high TTK [time to kill] CoD game is another level of greed and incompetence,” one Reddit user said. “The fact this gun can kill in 1-2 shots, while majority of the weapons kill in 4-5 is mind blowing.”

Similarly, popular CoD content creator SwaggXBL demonstrated its strength in public match, in which he dominated the opposition thanks to the gun’s insane abilities.

It’s important to remember that Activision, publishers of Call of Duty, are likely to be more responsible for the disliked, ‘pay-to-win’ nature of these new weapons, as they have the final say on how the game’s microtransactions operate and how DLC is distributed.

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While there is a weapon bribe available at Tier 25 of the Battle Pass, this only provides a new weapon or a MKII version of an existing weapon: meaning players’ chances of acquiring the new weapons are even lower.

The community’s despondence with this method of dispensing DLC is not dissimilar to previous CoD titles, such as Black Ops 3, which also saw multiple weapons added to the game that were only accessible through convoluted, expensive Supply Drop systems.

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Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

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Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

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The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

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Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

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That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

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AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

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  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes