Apex Legends v3.1 patch notes - Duos mode, weapon balancing, more - Dexerto
Apex Legends

Apex Legends v3.1 patch notes – Duos mode, weapon balancing, more

Published: 5/Nov/2019 19:17 Updated: 6/Oct/2020 18:22

by Albert Petrosyan


Developers Respawn Entertainment have released a new update in Apex Legends Season 3 on November 5, launching new content like the Duos mode and Firing Range, while also implementing a series of changes and adjustments.

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The November 5 v3.1 update in Apex Legends is a pretty lengthy one, addressing several areas of the game in terms of both new content and a flurry of changes.

The brand new Duos mode has been enabled for a limited time, as well as the new Firing Range, which is a totally revamped version of the training area.

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There was also some weapon balancing changes made to several guns, including the Wingman and L-STAR, along with a series of quality of life improvements, changes to Crypto and Bangalore, bug fixes, and more.


You can find all of the details and a thorough breakdown of the update below, including the full patch notes.

Respawn EntertainmentThe v3.1 update in Apex Legends added new content and made several changes on November 5.[ad name=”article3″]

Duos mode

There was understandably a lot of excitement and anticipation among the player-base when Respawn first announced their plans to release a limited time mode for Duos.

For the first time in the popular battle royale title’s existence, players will be able to partner up and play as pairs without having to deal with a random third teammate or facing enemy teams undermanned.


The only downside to the mode is that it will only be available until November 19, and there’s no indication that the developers are considering adding it as a permanent option anytime soon.

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Firing Range

The other new mode in the v3.1 update the Firing Range, which isn’t exactly a brand new addition in Apex Legends but rather a massive overhaul of the training area that previously existed in the main menu.

You can enter this new practice ground either solo or with a squad, and have virtually everything that’s available in the regular game modes at your disposal, including all weapons, attachments, scopes, hop-ups, armor, knockdown shields, and more.


This area also you to practicing with Legends, as you can choose and switch between any character at any given time, and experiment with their abilities.

Last but not least, actual player model dummies have also been added, so you will have targets that resemble in-game enemy players to practice your aim with.

Respawn EntertainmentThe newly revamped practice area called Firing Range is now live in Apex Legends.[ad name=”article5″]

Weapon balancing

Respawn have used the v3.1 update as an opportunity to implement some changes to the balancing of some weapons in the game.

The main change was to the Projectile Collision, as the developers increased the width of projectiles on some weapons in order to make them easier to hit with. This affects all shotguns, the L-STAR, and three sniper rifles – Longbow DMR, Kraber, and G7 Scout.


On a separate note, the Wingman’s headshot multiplier has been slightly reduced from 2.15 to 2.1.

Here are the full patch notes for the v3.1 update, as provided by Respawn on Reddit.

Hey Legends,

It’s PATCH NOTE TIME! See below for all details from Respawn. Do you have a buddy lined up for Duos yet?!


Duos are now LIVE on all platforms!


Firing Range


From the lobby, you can now select the firing range. Here you can practice playing around with all the weapons, items, and Legends.


  • Can enter the firing range solo or with your squad.
  • You can change to any Legend and use their abilities and ultimates.
  • All loot items are available to play with including weapons, attachments, and hop-ups.
  • Target DUMMIES available to practice those headshots.
  • Future improvements to come! Please give us your feedback.


  • Wingman
    • Reduced the headshot multiplier: 2.15 -> 2.1
  • Changes to Projectile Collision: We’ve increased the projectile width on some weapons so they are easier to hit with. We made this change to the TripleTake in Season 2 and the following will be updated for this patch:
    • Shotguns: All shotguns will have projectiles with a small amount of width.
    • L-STAR
    • Snipers: The Longbow DMR, Kraber, and G7 Scout.


  • In an effort to surface easier challenges to players more often and offer a balanced set of challenges each day, Daily Challenge distribution has been adjusted so players are guaranteed to receive 1 easy, 1 medium, and 1 hard challenge.
  • You can now spend Legend Tokens to reroll Daily Challenges.
    • Cost increases with each purchase before capping out at 1000 Legend Tokens.
      • First reroll: 200 Legend Tokens
      • Second reroll: 500 Legend Tokens
      • Third or more reroll: 1000 Legend Tokens for each reroll.
    • Cost resets every day
  • You can now adjust the game cursor velocity in Settings -> Controller. This will apply to cursor velocity in all menus including the Lobby, Pause/Inventory menus, and Death Box inventories.
  • We now show you what Music Pack you have selected while dropping into the map. If you only have the “default” Pack selected you won’t see anything.
  • Improved flow from Lobby to Match that fixes some minor bugs and will hopefully get players into matches a bit faster.
    • Disabling pregame spawning of players before character selection. This will address cases where players might hear someone voice comms or other sounds before the Legend selection starts.
    • The “Waiting for Players…” transition now shows the game world instead of a black screen.
    • Removed the 5 second countdown that would start at the beginning of Legend selection.
  • Player will now be able to view the ammo types of their squadmates equipped weapons when in the inventory menu.
  • [Controller] you can now open the quip wheel by holding down on the dpad (you can still do it the old way – open ping menu and press Y)
  • [PC] Quick Chat binding should now auto bind to F1 if it isn’t bound to anything (assuming nothing is already bound to F1)


  • Players will no longer receive a penalty for abandoning a match if they leave after 2 and a half minutes have passed since their Banner was picked up after dying. As a reminder: players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up players are free to leave.
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Leaving Match 1

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Leaving Match 2


  • Fixed a bug where players would stay in place while the train keeps moving when reviving another player.
  • Updated the layout of the minimap that was previously showing a route that doesn’t exist.
  • Fixed cases where players could drop into Out of Bounds areas without getting the timer.
  • Fixed cases of some areas where players could take lava damage near the Volcano when there isn’t any lava.
  • Fixed display issue with post game where it would show you earning 2 battle pass levels for leveling up via Stars.


  • Crypto
    • EMP now will damage armor that players have dropped.
    • Fixed a bug where Lifeline’s drone couldn’t heal Crypto while he was in the drone.
    • Fix for friendly Caustic gas kicking Crypto out of his drone.
  • Bangalore
    • Fixed bug where sometimes the missiles from Bangalore’s Ultimate would disappear after landing on the train.