Apex Legends September 10 update fixes game-breaking bugs: Patch notes - Dexerto
Apex Legends

Apex Legends September 10 update fixes game-breaking bugs: Patch notes

Published: 10/Sep/2020 18:21 Updated: 10/Sep/2020 20:17

by Alan Bernal

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Respawn are releasing a new patch for Apex Legends, targeting multiple bugs that affect Wraith’s Portals, reconnect issues, Knockedown shields not performing to task and more.

The developers are touching on a few areas of Apex that the community has spotlighted in the last several weeks. Wraith’s Portals have been disappearing around the Arena, with the devs noticing that sometimes the ability could get ‘eaten’ throughout the map.

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Meanwhile, Knockdown Shields have been letting bullets pass right through them, rendering the last-line of defense ineffective when players are trying to stay alive long enough to get revived.

These changes are going to hopefully stabilize some of the more pressing issues that Apex Legends players have been coming across lately.

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Apex Legends ring bug
via Snow_pizza Reddit
Among other fixes in the Apex Legends patch, Ring logic should end oddly placed boundries.

Ring Logic is getting smarter

Among some of the more pressing issues within the battle royale, one change that players are going to enjoy is an apparent fix to the ‘Ring logic.’ This pertains to the wonky ring locations that would make the final rounds nearly unplayable.

For the most crucial instances, this would lead to game-breaking situations where, for example, a Ring would barely have enough room to fit a team since it would mostly be filled with unplayable areas of the map.

This would obviously have in-game implications for teams trying to fight over any kind of reasonable position in the waning moments of a game. But with a better algorithm to scope out the next Ring, these problems should be smoothed over.

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Respawn Entertainment
Wraith Portals have been disappearing in Apex Legends.

Disappearing Wraith Portals

Wraith mains have been playing with extreme caution in regards to placing portals on the Arena. There’s been recurring reports of the Interdimensional Rifts disappearing from the Apex Games shortly after being placed.

We’ve seen this affect players who tried to use the ability to get away from danger only to have the Portals go awry, leaving them open and vulnerable to flurries of gunfire.

Obviously, this throws a major wrench in Wraith’s ability kit and usage. And as far and few between it would be for the bug to appear, the devs have sorted the issue all the same.

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Septiii Tian via YouTube
There were times when Apex Legends players would get shot through their Knockdown Shields.

Knockdown Shields bug fix

Following the August 20 patch, players found that the Knockdown Shields were compromised in some cases, letting bullets hit the downed target even though the barrier was raised.

As an item whose sole purpose is to prevent players from getting instantly thirsty, this was frustrating many who had come across the glitch. Luckily, this problem is going to get resolved with the upcoming patch.

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The devs had their eye on this problem for a little while now and are prepared to get a fix to the Knockdown Shields.

Take a look at the changelist below to see what’s coming in the September 10 patch from Respawn Entertainment.

Apex Legends September 10 patch notes

  • Improvements to Reconnect
  • Wraith portals disappearing if place in certain areas
  • Knockdown shields not blocking shots
  • Beacons showing up in minimap but not in-world
  • Improved Ring logic
  • Several game logic errors
Apex Legends

Apex Legends update 1.48 fixes broken Pathfinder: Patch Notes

Published: 12/Oct/2020 22:22

by Alan Bernal

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The Apex Legends 1.48 hotfix update has dropped and will hopefully address the troublesome Pathfinder bug that some people have encountered, while cleaning up a few more issues that Respawn noticed.

As the next phase of the battle royale takes shape in Season 6, there’s been a fair few changes to Legends across the board. However, even when the meta is going smoothly, problematic glitches tend to appear at the worst times.

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Respawn dropped three bug fixes in the 1.48 patch, containing solutions for recurring issues dealing with Crypto’s EMP ultimate ability, Pathy’s Grapple, as well as the HUD elements that can sometimes get in the way of each other.

These have all been widely reported by the Apex community, who now hope it’ll be the last time they’ll have to put up with it in their matches.

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Artur13fps via Twitter
The Pathfinder shoulder bug blocked a portion of the screen after using the grapple.

Pathfinder’s shoulder bug

Apex players should be able to use Pathfinder’s Grapple Hook without hesitating, now that Respawn have launched a fix to the shoulder bug that would cover the screen.

His animation for the Tactical Ability can sometimes cause the screen to get clogged up by his shoulder. This would leave players frustrated seeing as they couldn’t relieve the situation by any means.

But the devs think they resolved the issue on their end, though players were already saying the update didn’t really fix the problem.

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Crypto EMP weapon bug

While the Pathfinder bug interrupted people’s line of sight, Crypto’s EMP bug indirectly disabled the Surveillance Expert’s ability to use a gun.

Respawn said they’ve fixed an issue where “Crypto was unable to use weapons when triggering EMP while not in drone mode.”

This would obvious create a ton of problems for people trying to create a play with the EMP, making it a high-priority target for the devs to resolve.

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Finally, the studio changed up the HUD elements a bit, since they saw that the ‘Performance Display’ would sometimes overlap with the Kill/Assists on the screen.

The hotfix patch will hopefully give players an easier time navigating in the Arena. While it’s a relatively small patch, check out the notes below, courtesy of Respawn.

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Apex Legends 1.48 patch notes

  • Pathfinder’s shoulder staying in view after using grapple
  • Crypto unable to use weapons when triggering EMP while not in drone mode
  • Moved Performance Display so it doesn’t overlap with Kill/Assists HUD element in Ranked