Apex Legends June 30 patch notes: fixes to Wraith, Revenant, Octane, more - Dexerto
Apex Legends

Apex Legends June 30 patch notes: fixes to Wraith, Revenant, Octane, more

Published: 30/Jun/2020 20:21 Updated: 30/Jun/2020 21:50

by Albert Petrosyan


Respawn Entertainment rolled out the new 5.1.1 update in Apex Legends on June 30, implementing some adjustments to several characters, as well as fixes for general issues.

Apex Legends seems to be in a good place right now thanks to the ongoing Lost Treasures Collection Event, which finally brought some new content to the game after the dry spell that followed the launch of Season 5.

However, there had been some issues plaguing the game, especially when it came to certain Legends, and Respawn addressed them with a client patch on June 30.

The update made some teaks to Wraith, Revenant, and Octane in order to fix some of the problems that had been flaring recently, and there were a few game-breaking bugs that were tackled, as well.

Respawn EntertainmentThe Lost Treasures Collection Event has injected a lot of new content in Apex Legends.

Apex Legends 5.1.1 update patch notes

  • General
    • Removed Mobile Respawn Beacon out of the bunker area in Kings Canyon.
    • Fixed an issue with Legends being able to still shoot after being downed.
    • Fixed an issue where taking damage was interrupting revives.
  • Wraith
    • Fixed an issue “The Marble Goddess” skin not having the correct hitbox.
    • Fixed an issue with Wraith being able to get a speed boost by using her tactical, then her ult, then canceling her ult.
  • Revenant
    • Fixed an issue where if death protection wears off during a revive, it cancels the revive.
  • Octane
    • Octane will no longer be able to use stim while healing.
    • Fixed an issue with passive regen being delayed after the use of stim.
    • Fixed issues with being pulled out of ADS, weapon firing stopping when stim ends/landing from a jump pad.

Legend changes & fixes


Despite its magnificent appearance, Wraith’s ‘The Marble Goddess’ outfit skin was mired in controversy after its broken hitboxes were exposed. Now, that’s no longer the case, and players were noticing that the fixes had been pushed through even before the update has been announced.

As for the other change, the exploit that allowed players to gain a speed boost using a combination of her Tactical and Ultimate abilities has been patched.

Respawn EntertainmentThe Marble Goddess skin in Apex Legends was causing some major problems for Wraith’s hitboxes.


Just as with Wraith, Octane had his own massive glitch that players were exploiting. The recent buffs implemented for the Legend resulted in an unintended side effect, one that allowed the speedster to use his Stim ability while healing, essentially allowing him to revive health and get a speed boost at the same time.

That’s now been patched, along with a couple of other issues that were affecting the character, both of which also had to do with the Stim.


Last but not least, there’s Revenant, as the death protection that his Death Totem provides was interfering with reviving teammates in certain situations. Fortunately, Respawn caught wind of it and addressed it, so there might be more players comfortable using the Synthetic Nightmare now that this issue isn’t looming over the character any longer.

As always, make sure to follow us on Twitter @TitanfallBlog for all the latest Apex Legends news, updates, guides, and more.

Apex Legends

Apex Legends dev reveals brutal finisher they scrapped from the game

Published: 30/Oct/2020 10:03

by Connor Bennett


Apex Legends dev Moy Parra has revealed a finisher for Bloodhound that was scrapped before the launch of the battle royale – and it might be the most gruesome one we’ve seen.

With each new season in Apex Legends, Respawn Entertainment releases a new legend, tonnes of skins and cosmetics in the battle pass, and as we’ve seen more recently, quest lines to further the story of the Apex Games.

These new legends, skins, and items, as we’ve seen before, are typically in development way before they are released and end up finding their way onto the internet either through leaks or official reveals from Respawn themselves. 

However, there’s also a lot that gets left on the cutting room floor. Ideas for the legends that don’t quite fit, or skins that maybe don’t quite match some of the extravagant looks that already in-game. 

Bloodhound in Apex Legends
Respawn Entertainment
Bloodhound has become one of Apex’s most powerful legends over the last few seasons.

The same goes for animations surrounding things like finishing moves. Typically, this can be because they cause bugs and other issues, but sometimes it can be because a move is way too over the top. 

Apex Legends dev Moy Parra, who has revealed some scrapped content before, showed off one of the scrapped finishers for Bloodhound that went a bit over the top. 

The dev showed that one of the initial ideas for Bloodhound would have the legend finish enemies off by sticking a pole into their head. If you think that sounds bad, it gets worse. The technological tracker would also pull on the pole, seemingly beheading their downed opponent. 

As Parra notes, that type of execution might have stuck around if Apex received a similar mature rating as Titanfall, but instead, the battle royale is only a Teen rated title. 

There might be some scope to add more finishers for each legend in the future, but they certainly won’t be as explicit as some of the first ideas that Respawn had.