Apex Legends

Apex Legends Lost Treasures update patch notes: Crypto event & buffs

Published: 23/Jun/2020 12:18 Updated: 24/Jun/2020 10:36

by Alan Bernal

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The next update in Apex Legends Season 5 is bringing a swarm of new content, starting with the new Lost Treasures Collection Event, changes to almost every Legend, and the long-awaited Town Takeover for Crypto.

As explained in the patch notes, these changes will give the battle royale a bit more longevity when it drops June 23 at 8 AM PST / 11 AM EST / 4 PM BST, as it will also implement a revised version of fan-favorite Limited Time Mode (LTM) Armed and Dangerous, with Evo armor only.

The Respawn Entertainment team are also giving Mirage players the heirloom they’ve been waiting for with a specially made trophy, perfect for the Arena’s most ornate Legend.

Legend balance updates

Almost every Legend has been touched by the balancing team as the devs work to tweak some that have been problematic, and some that need a boost.

As such, characters like Revenant are now going to be more disruptive to other Legend’s abilities while Lifeline gets a helping hand to revive downed allies.

Respawn Entertainment
Mirage’s new heirloom will debut in the Lost Treasures Collection event update.

Lifeline’s tweaks are going to be a point of contention, since technically she’s getting better at healing with D.O.C’s new ability, but at the cost of her Fast Heal passive.

Meanwhile, teams holed up in a building with Wattson’s ultimate and electric fence will be in for a rude awakening now that Respawn are making her ability to fortify a position more easily countered.

That’s only a fraction of the Legend updates that are coming packaged in Lost Treasures Collection Event update, including a bevy of changes to Wraith’s kit.

Respawn Entertainment
Lifeline’s healing capabilities are going to change after the new patch.

Zipline changes and Quality of Life updates

Players have been using Ziplines in Apex for a ton of creative movement techs in the game, though that’s about to change. The devs are adding a new cooldown to re-grabbing Ziplines which will increase every time a person disconnects and reattaches to the line.

Meanwhile, there are now friendly Caustic Trap pings that the community has been asking to implement for quite some time.

Respawn Entertainment
The Lost Treasures Collection update is bringing more content to Apex Legends.

Although not the color-changing update that some might have hoped for, this will certainly go a long way to differentiating the traps in the middle of a fight.

There are myriad updates revolving around different aspects of the battle royale, so don’t forget to get a rundown of the entire patch down below, courtesy of Respawn Entertainment.

LOST TREASURE COLLECTION EVENT

We’re bringing a ton of exciting changes to the game along with the Lost Treasures Collection Event. In addition to the event, we’ll be making a host of tweaks to various Legend abilities and weapons. Get all the intel here so you’re fully prepared when you drop in.

ARMED & DANGEROUS EVOLVED LTM

The Armed & Dangerous Limited time mode has evolved. In this LTM, only Shotguns and Snipers are allowed. You’ll also start with a Mozambique and Evo armor. All other armor has been removed from the loot pool. But that’s not all. Respawn beacons will also be removed and all players will start with the Mobile Respawn Beacon in their inventory.

MOBILE RESPAWN BEACONS

Need to Respawn on the go? Use the new Mobile Respawn Beacons! In the Armed and Dangerous LTM, players will start the match with one in their inventory. Then from the inventory screen, deploy it anywhere on the map and save your fallen teammates. But beware, calling in a Respawn Beacon takes time, giving your enemies time to find you, take you out, and use that Beacon you just deployed. So find that safe spot before you call it in.

CRYPTO TOWN TAKEOVER

Crypto is taking over and providing some recon to Kings Canyon. Located at the south-east of the map (under Repulsor), lies Crypto’s Map Room. Use his tech to get the location of all Legends on the map and check the screens scattered around the room to see how many enemy squads are nearby.

HEIRLOOM – MIRAGE’S TROPHY

Isn’t that a handsome guy! Yes, it’s true, your man Mirage is getting his Heirloom! The gorgeous statue is one of a kind (sort of) and will ensure you look good in the arena.

LEGEND UPDATES

Lifeline

  • Passive
    • Combat Revive now replaces Combat Medic.
      • Deploy D.O.C to revive teammates. D.O.C. will deploy a shield and revive Lifeline’s teammate, leaving Lifeline free to defend or revive someone else.
      • This fully replaces Lifeline’s old passive, including Fast Heal
  • Tactical
    • Lifeline’s Tactical cooldown is now 45 seconds (was 60 seconds).
  • Ultimate
    • Lifeline’s Care Package now contains more items
      • Care Package will contain 3x more small healing items, when it decides to spawn small healing items
      • Care Package will contain 2x more attachments, when it decides to spawn attachments

Octane

  • Tactical
    • Upon activation, Stim will remove movement impairing effects.
    • Stim sprinting speed is increased by 10%
  • Ultimate
    • Players can now double jump in mid-air after using Octane’s Launch Pad
    • Players can change direction easily from the double jump.

Revenant

  • Tactical
    • Will now cancel:
      • Pathfinder mid-grapple
      • Wraith mid-Phase Walk attempt (before Phase Walk activates)
    • Will now prevent:
      • Mirage cloaked revive
      • Mirage decoy control activation
      • Lifeline combat revive
  • Ultimate
    • Range removed on Death Totem

Crypto

  • Tactical
    • Deploying Hack (Crypto’s Drone) now takes 1.5 seconds (from 2.5 seconds)
  • Ultimate
    • EMP will now disable Wattson’s Pylons.

Loba

  • Tactical
    • Burglar’s Best Friend will no longer be intercepted by Watton’s Interception Pylon.
  • Ultimate
    • Black Market Boutique (ultimate) will now only pick up 1 stack of ammo (rather than 1 stack + the amount that was required to fill whatever partial stack you had in your inventory).
    • Ultimate Accelerants now give 20% ult charge (up from 17.5%).

Mirage

  • Tactical
    • You can now hold the tactical button, and release to auto-control decoys
    • Decoys will now say lines when shot
  • Passive
    • When cloaked, Mirage’s holo emitters will be visible to players that are less than 5 meters away
  • Skydive
    • Will now create decoys for the entire squad when skydiving when still diving with your squad.

Gibraltar

  • Fast Heal granted inside the Dome Shield, slowed down: 25% faster -> 15% faster

Caustic

  • Enemies can cancel Caustic’s barrel by shooting it before it is fully inflated.

Wattson

The intent of these changes is to create openings where enemies can breach Wattson positions.  It is still possible for Wattson players to hold a position with a trophy indefinitely, but that should come at the cost of using Ultimate Accelerants.

  • Wattson’s Pylons now last for 90 seconds
  • Wattson can now have up to 3 pylons out at a time
  • Wattson can stack 2 Ultimate accelerants per inventory slot

Wraith

Increasing Wraith’s tactical cooldown has proven to be ineffective at curbing her exceedingly high win rate and kill rate.  These changes are meant to disincentivize Wraith players from using Phase Walk as a “get out of jail free” card, and move it into more of a repositioning and scouting ability.

  • Phase Walk
    • Phase Walk now takes 1.25 seconds to enable (was 0.4 seconds).  During this time, Wraith will receive a 20% move slow
      • This does not affect Phase Walk while placing a Phase Portal
    • While in Phase Walk, Wraith now gets a 30% move speed boost
    • While in Phase Walk, Wraith can now see other players while in the Void.
    • Phase Walk now lasts 4 seconds (from 3 seconds)
    • Phase walk cooldown is now down to 25 (from 35 seconds)
  • Phase Tunnel
    • Decreased distance for portal placement by 25%.

WEAPONS / LOOT

Ziplines

  • A cooldown will be applied to re-grabbing Ziplines without touching the ground
  • The cooldown will increase with each time a player disconnects and re-grabs the zipline
  • The cooldown will reset when the player touches the ground

HAVOC Rifle

  • Greatly increased horizontal recoil in the initial shots of a burst
  • Decreased magazine size from 32 to 28.

Sentinel

  • Rechamber time 1.75 -> 1.6
  • Energize duration 90 -> 120

QUALITY OF LIFE

  • Teammates can now ping a friendly Caustic Trap.
  • New health bar for when users are in Revenant’s Shadow form.
  • Map rotation times are now even between Kings Canyon and World’s Edge

BUG FIXES

General 

  • Fixed an issue with some railing not being climbable.
  • Fixed an issue with being unable to mute squad before the Legend select.
  • Removed more exploitable spots against Prowlers in Bloodhound TT
  • Fixed issues with loot spawning in unreachable places in both Kings Canyon and Worlds Edge.
  • Fixed an issue with players being able to move at walk speed when downed.
  • Fixed an issue with Prowlers not killing Mirage Decoys in one swipe.
  • Fixed issues with Ninja controller layout and deathboxes.
  • Fixed an issue with the “You got a treasure pack” message appearing after each match.

Crypto

  • Fixed an issue with Crypto’s Drone flying without input if the user started to sprint by use of double tap to sprint option.

Lifeline

  • Fixed an issue with Lifeline able to drop her care package on a Quest Artifact location, preventing users from picking up the artifact.
  • Fixed an issue with Lifeline’s Drone getting stuck in the air after collision with an Octane Jump pad.

Loba

  • Fixed issues with Loba being able to get to out of bounds areas using Burglar’s Best Friend (tactical).
  • Fixed an issue with Loba’s Burglar’s Best Friend (Tactical) being blocked by invisible collision at the entrance of Firing Range.
  • Fixed an issue with Loba’s Black Market Boutique (Ultimate) not showing the correct range.
  • Loba’s Black Market Boutique (Ultimate) now shows correct ammo count for care package weapons.
  • Fixed an issue with Loba’s tactical not functioning on certain surfaces. You should now be able to recreate the trailer moment!
  • Loba’s Ult is now refunded if it gets caught between two doors.

Mirage

  • Fixed an issue with Mirage’s decoy not being able to ping correctly under certain conditions.
  • Fixed an issue with Mirage Decoy’s not being able to crouch walk through certain areas.
  • Fixed an issue with Mirage Decoys playing the fall animation when the player is falling.
  • Fixed an issue where Mirage can still control his decoy after being silenced by Revenant.

Octane

  • Fixed an issue with Octane bounce pads “deleting” other Legends abilities.
  • Fixed an issue with Octane’s Jump Pads disappearing when other legend’s tactical interacts with it.
  • Fixed an issue with Octane’s Jump pads falling through the floor on hover tanks

Pathfinder

  • Fixed an issue with Pathfinder’s Grapple not allowing running if a failed deployed occurred.
  • Fixed an audio issue with Survey Beacons being too loud when used.

Revenant

  • Fixed an issue with Revenant’s death totem not being rendered from over 200 meters.
  • Fixed an issue with Revenant’s audio for his tactical cutting off half way through its playback.

Wraith

  • Fixed an issue with not being able to heal after getting knocked and going through a Wraith portal.
Apex Legends

ALGS Commissioner interview: What is the future of Apex Legends esports?

Published: 16/Jan/2021 22:08

by Theo Salaun

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As the Apex Legends Global Series heads into the Winter Circuit on January 29, we spoke to the ALGS commissioner John Nelson about the future of Respawn Entertainment’s battle royale as an esport.

Looking back on the past year and disregarding obstacles outside of your control, how do you feel about the growth of Apex Legends as an esport?

I think Apex Legends esports is in a great place. Obviously we set out at the beginning of this year to have a much different Apex Legends Global Series then we ended up with, one that was set to have at least 12 live events — and the world said “you can’t have any, it must all be online.” But we’ve really hit a groove now with the online circuits and found a formula for Apex Legends esports (while it needs to be online). 

And it’s really working: working for the players that are participating and we’ve been seeing viewership grow over time as well. We had to work through a lot of adversity this year, but are really excited about where we’ve ended up and are poised to return to live events as soon as it’s safe to do so.

Apex Legends enjoys an eager casual fanbase and a lot of the game’s content is geared toward that group. Is there a lag in esports growth compared to casual growth?

I definitely haven’t observed something like that. In some ways, the opposite is true. Each season, we’re seeing more and more players engaging with the game’s ranked leagues, which is really where a lot of players get their competitive start: They measure themselves within the ranked leagues and then graduate, to a degree, into the Apex Legends Global Series. 

So, really, the increased enthusiasm around the in-game ranked system and seeing ALGS players like ImperialHal being influencers in the game really goes to show how, from a viewership standpoint, even if it’s not ALGS content all the time, how enthusiastic viewers are about watching some of the best players in the world.

fast-fashion-octane-apex-legends-r99-small
Respawn Entertainment
Apex Legends Season 7 was released with some spicy new skins.

Considering the aforementioned content drops, how much dialogue is there between Respawn’s esport and casual teams to ensure new additions fit competitive goals? Essentially, how much focus is on ensuring that things that are great at a competitive level do not turn cheesy at the professional level? 

I think there’s a couple different angles for this one. First, I can say that the Respawn development team listens to feedback across the skill spectrum, but, in particular when talking about esports, they’ve listened to the professional community and their thoughts on how to improve the game in certain ways. 

Although I can’t speak to specifics, I think that, in 2021, we will see things come to the game which are improvements based specifically on professional player feedback.

What we see a lot in games that have legends with particular abilities is that, based on the skill level, we might see the use of different guns and different legends at a Gold level, a Diamond level or an ALGS Finals level. There’s differences there.

And I think that contributes to a healthy game, with guns or legends that have a prevalence or a usefulness at some skill levels, but maybe not others. The community gets to enjoy those things in different ways.

At what point does there become a split, where, as an example, attachments are permitted in the base game but prohibited in the ALGS?

We take those things legend by legend and item by item, but I have tremendous faith in the Respawn development team to be able to design things that are balanced with each other and to take feedback from the community when necessary to continue to make the game balanced moving forward. But there are even instances now where we’ve made changes to remove things from competitive play, the Gold Knockdown Shield is a good example of that — which hasn’t been a part of the ALGS since this summer. 

Gold Knockdown Shield in Apex Legends
Respawn Entertainment
Gold Knockdown Shields proved worthy of exclusion from professional play.

With regards to legends and abilities, other esports like League of Legends and Overwatch have introduced hero bans (or selection restraints). Is that something the ALGS are considering as the game’s portfolio of legends grows?

It is. I don’t know that it’ll ever truly be a part of Apex Legends esports, but it’s definitely something that we consider. It also just brings another interesting dynamic to the esport itself. It drives conversation between fans and between analysts of the gameplay, just trying to predict what a team’s bans are going to be and how they are going to strategize based on the bans that have come out and the legend pool that is available to them. 

It definitely has some positives there. We’re obviously not in a place yet where we need to implement something like that, but it’s definitely a thought that we’ve given consideration to for the future. 

apex legends horizon mirage
Respawn Entertainment
Horizon is the latest Legend added to Apex’s growing cast.

Speaking of RNG-based issues, there have been concerns about ring logic and how it affects the game at a competitive level. Have you guys seen and considered community suggestions for introducing preset ring movements?

Absolutely, we’ve seen that sort of suggestion or, at least, the suggestion that there be a little more regularity to ending circles within ALGS play. And, again, I can’t speak to any specifics of things that may come to the game in the future, but I can say that we’ve heard that feedback and have had discussions around potential solves for it. 

What you brought up previously—having more regularity to the ending circles or more predictability—is one of the things that we’ve been discussing. 

apex legends drop

Compared to Autumn, what wrinkles should fans expect from the Winter Circuit?

We made some slight tweaks to the way that spots are awarded in the playoffs. We moved our broadcast from Mondays to Sundays, so I think our Winter Circuit broadcast will benefit from being on the weekends and all of our fans who have some more time to devote to watching the ALGS on the weekend than they do on the weekday. 

Like I said earlier, we’ve really found a groove with these circuits so there wasn’t a whole lot to change between Autumn and Winter. One of the big things is that we did increase the prize pool, which is up to $750,000 now. What that really represents is the growth of the Apex Legends Global Series. It reflects that growth and should be seen as an expectation moving forward of prize pools at least that large.

Aside from the prize pool, what are plans for the ALGS placement points earned by teams during each circuit?

It has always been our intention, since we launched the Apex Legends Global Series, for ALGS points to be a determining factor in qualification for live events. So once we are able to return to live events we intend to make good on that.

For the better part of this year and how we’ve had to pivot the ALGS, a lot of players have wondered, outside of this self-contained circuit, ‘what are my points for?’ and we very much intend to use them as intended as qualifications for live events once those are physically possible again.

apex legends global series algs winter circuit
Respawn Entertainment
The ALGS Winter Circuit is the biggest Apex esport event on the horizon.

And I’m assuming part of that will entail interregional events?

When I say returning to live events I’m talking about returning to global live events. It’s been since September of last year at the Preseason Invitational since we’ve been able to crown a global champion and we’re really looking forward to the day when we can do that again.

At the regional level, is a different approach to the meta by each region something that viewers should expect to see?

It is actually. From APAC North to APAC South to Europe, North America and South America, each region really has their own meta. 

apex legends horizon wraith crypto
Respawn Entertainment
Each region meshes Legend abilities differently at the professional level.

Summer Circuit Playoffs, for example, we saw, in APAC North, a Revenant on every single team — and I’m not sure that we saw a single one in the Americas’ playoffs. And, again, throughout the Autumn Circuit, we’ve seen that sort of thing play out where each region sort of has their own meta.

So from the one standpoint of just wanting to be able to crown a global champion, I can’t wait for live events. but also I can’t wait for these regions, that have had their siloed competitions for a long time now, to mix metas and see what happens when those different legend combinations come together again.


After a delay, the ALGS Winter Circuit will begin on January 29. It will be followed by the Apex Legends Global Series Championship, which will host the best 60 teams, and a $1 million prize pool.