Apex Legends dev confirms Pathfinder grapple change coming in Season 7 - Dexerto
Apex Legends

Apex Legends dev confirms Pathfinder grapple change coming in Season 7

Published: 23/Oct/2020 10:09

by Connor Bennett

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An Apex Legends dev has confirmed that Pathfinder’s grapple cooldown is set to undergo a change once the Season 7 patch drops. 

As the Apex Legends seasons have unfolded, Respawn Entertainment have made changes to each character – be it to make them a more viable option to use, or to bring them back down to earth because they’re too powerful.

These changes typically come at the start of a new season, but when something seems out of place – like Pathfinder’s long grapple cooldown that has caused the pick rate of the typically extremely popular character to dip quite a bit. 

With Season 6 drawing to a close, a change for the cooldown on Pathfinder’s grapple has been the biggest talking point after it was changed from the typical 15 seconds to around 40 seconds.

Pathfinder using the grapple in Apex Legends
Respawn Entertainment
Pathfinder mains have been begging for a change to his grapple cooldown.

Players have begged Respawn for changes for some time, but with Season 6 drawing to a close, they’ll have to wait until the new season for a change. 

Responding to fan questions on Reddit, Apex Legends dev Daniel Klein confirmed that Pathfinder’s cooldown is in the works. “This patch!” Klein said, responding to a question about changes to the cooldown. “To be clear, that’s the Season 7 patch, coming soon.”

While Klein has given lengthy answers in the past about changes coming to Apex, he didn’t add anything else to his Pathfinder answers, instead, moving to answer questions about other changes as well as detailing why wall-running wouldn’t work in Apex.

Screenshot of Reddit comments
Screenshot via Reddit
Klein confirmed the changes on Reddit.

On top of the change to Pathfinder, Klein also confirmed that Octane is set for a “tiny buff” with the start of Season 7. Though, he did not hint at what the change to the adrenaline junkie would be. 

However, there isn’t all that long left in terms of a wait to see what Respawn has in store with Season 7. Unless there is a last-minute delay or change, the new patch is set to drop on November 4.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.