Apex Legends

Pathfinder Grapple “buff” in Apex Legends is actually a nerf

Published: 7/Oct/2020 11:44 Updated: 7/Oct/2020 11:46

by Calum Patterson

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After months of waiting, Pathfinder mains were excited to try out his new and improved grapple in Apex Legends, following the Aftermarket update. But, it turns out that it wasn’t actually an improvement at all.

Pathfinder’s grapple previously had a much shorter cooldown, only 15 seconds. This meant that in any given engagement, Pathfinder would likely be able to shoot his grapple multiple times.

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This was eventually deemed too strong, and the cooldown was increased to 35 seconds, essentially reducing it to one use per engagement (unless it’s a particularly long firefight).

Immediately, Pathfinder mains complained that this was far too long a cooldown, and the character’s pick rate plummeted in Season 5.

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Respawn Entertainment
Pathfinder has been a less-than-popular pick since his nerf – and this new update isn’t helping.

Respawn confirmed ahead of the Aftermarket event that Pathfinder would be getting some “love” in the update, and it certainly was a big change. Whether it was “love” or not, is now up for debate though.

Pathfinder’s grapple cooldown now depends on how far the player grapples. A shorter distance = a shorter cooldown. In the patch notes, Respawn explained: “the maximum cooldown is still 35s, but you’re going to have to swing a very long distance to get there.”

This was actually a suggestion that came from Reddit. But, back on Reddit after the update, players are not totally convinced this is really a buff at all, as demonstrated by u/laughie1:

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As demonstrated, this rather small distance pre-patch, would result in the standard 35 second cooldown. But, the Cooldown began immediately after the grapple was launched.

Post-patch, 1) the cooldown doesn’t begin until the player lands, and 2) the timer for the length of the grapple continues to increase even after the grapple has disconnected.

As the player explains, “If you get the cooldown to 35 seconds, the countdown starts when you hit the ground, not when you first grapple, basically making your grapple cooldown 4-5 seconds longer then before the “buff”.”

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To make matters worse, if you land into a slide, the timer will continue to hold at 35 seconds, and won’t start counting down until you stop sliding.

It’s not clear if this functionality was intended by the developers. They’ve already identified and are working on a fix for a visual bug related to the grapple, but this issue seems to be hard-coded into the new design of the cooldown system.

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Apex Legends

Why Wattson’s pylon ability is “eating” grenades in Apex Legends

Published: 19/Oct/2020 18:01

by Tanner Pierce

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After players seem to be confused about the Apex Legends character Wattson “eating” grenades, a fan has taken to Reddit to explain just exactly what is going on – and the answer is a bit more complicated than it might seem at first glance.

Confusing special abilities are always bound to happen, especially in games like Apex Legends, where every characters ability is different. Wattson, who has been a part of the game since Season 2, is a perfect example of a character who has some crazy abilities, but can be a bit confusing for some players.

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For those that don’t know, she can place down an “Interception Pylon” which blocks incoming grenades, equipment, etc. in order to protect you, similar to a Trophy System from the Call of Duty franchise. Some people have been confused by this ability, claiming it’s destroying or “eating” their own grenades, which is definitely a bit peculiar. Now, thanks to a player, there’s finally a decent explanation for what’s going on.

Respawn Entertainment/EA
Wattson, who was added to the game over a year ago, has the ability to stop grenades.

Interception Pylon eating grenades?

According to Reddit user u/Jameso4e, who is a self-proclaimed Wattson main with 3,500 kills, there two different circles which appear when a player places the Pylon, one that destroys only “incoming” grenades/equipment and one that destroys all of them.

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The outer rings is the one that destroys all equipment, meaning players should be looking to avoid standing near that one when throwing their grenades inside of the two circles. In layman’s terms, you’ll have to watch where you’re positioned if you don’t want the Pylon to “eat” your grenades.

In a video made by Jameso4e demonstrating the problem, players can very clearly see two circles. When he stands closer to the inner circle, he has no problem throwing grenades out but when he stands near the outer circle, the equipment gets “eaten”. While that may sound a bit confusing at first, once you practice, it seems to be pretty easy to master.

As to why the ability causing this, nobody really knows, but the user theorizes that it’s due to bugs. It’s been over a year since Wattson was added to the game, so here’s hoping that now that the ability has been explained, more people understand it.

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