Valorant devs give update on Raze balance, anti-cheat and more - Dexerto
Valorant

Valorant devs give update on Raze balance, anti-cheat and more

Published: 21/Apr/2020 23:13 Updated: 22/Apr/2020 0:41

by Bill Cooney

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Valorant developers have put out their first post in new a weekly series of blog updates about what they’re focusing on during the beta, and also gave fans more info on the controversial anti-cheat system.

To mark the two-week point of Valorant’s closed beta, Riot devs gave fans a blog post containing more information and their thought process behind the April 21 patch.

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Devs also discussed their Vanguard anti-cheat system, which has caused quite a bit of controversy on its own over the last few weeks. Without any further delay, let’s see what the team behind Riot’s new FPS had to say so far.

Valorant's Raze.
Riot Games
Raze has been a controversial topic of conversation since the April 7 launch of the closed beta.

Why nerf Raze?

Without a doubt, Raze has proven to be the most controversial Valorant agent of the beta so far, with a large number of players complaining she was too powerful.

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However, her kit got a major nerf on April 21, with her Paint Shell grenades being reduced from two charges to one, and the addition of a two-kill requirement to use the ability again in the same round.

“Raze has been a polarizing character in VALORANT,” lead game designer Trevor Romleski admitted. “We’ve seen feedback ranging from ‘Raze is fine’ to ‘Pls delete now.’ This has also raised the question about lethal damage from abilities in VALORANT, and when (if at all) does it make sense.”

“The value of lethal abilities is to create temporary areas of denial that require opponents to quickly reposition from that space,” he continued. “We don’t expect the common case of lethal abilities to be outright killing the opponent, especially at higher levels of play.”

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Riot Games
Raze was the first new agent added to Valorant, and quickly became the game’s most divisive character.

Romleski said that developers expect outright eliminations from lethal abilities to decrease once players learn their cues and how to deal with them, but that doesn’t mean they’re not doing anything to help.

“It is on us to provide you the proper audio and sound cues, information, and windows of time for you to react properly,” he stated. “You should feel that you’re equipped with the proper gameplay information, and that when you die and your opponent makes a good play: it’s on you.”

Hacker detected on monitor in Valorant
Riot Games
Vanguard, Valorant’s anti-cheat system, runs from your PC’s start-up, which some users feel is too invasive.

What’s the deal with Valorant’s anti-cheat?

The blog post also addressed what developers said were misconceptions about Valorant’s “Vanguard” anti-cheat system, which starts running as soon as your PC boots up, and some players feel is too invasive.

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Despite player concerns, devs didn’t address this issue directly, but the game’s anti-cheat lead Paul Chamberlain did say he’s “confident that the current approach is a good one for now.”

Valorant has only been out in closed beta for two weeks (even though it feels like a lot longer), but it’s clear developers are working to improve it even more for players. Whether that means more Raze nerfs to come though, remains to be seen.

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Valorant

Could Valorant get League-style Clash tournaments in-client soon?

Published: 7/Oct/2020 3:31

by Andrew Amos

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Valorant’s competitive system is getting another overhaul in Ignition Act 3, with more strict party restrictions, changes to progression, and more. However, with the “tighter rank queue,” could the door be opening for in-client tournaments, like League of Legends’ Clash, in Valorant?

Valorant’s competitive experience is not only an important point for players, but Riot themselves. The tactical FPS was designed with competition in mind, from the way the game was optimized, to its basic mechanics.

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Whether Valorant’s competitive queue has lived up to that expectation is a different story though. The experience has been widely criticized by players due to numerous factors: no solo-duo queue, no leaderboards, a confusing progression system, and more.

Riot are vowing to change some of these things in Act 3. They are reducing the squad rank disparity limit from six tiers to three. They are also aiming at adding a cap on party sizes at high ranks, a leaderboard, and a more clear progression system early in 2021.

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With these changes though, friends won’t be able to queue up for ranked if their ranks are too far apart. This has opened the door for Riot to implement in-client tournaments like they did for League of Legends with Clash, and they’re entertaining the suggestion.

“We’ve heard from others that there is a desire for even more organized team play, but just not in the same queue,” design director Joe Ziegler told players while outlining the Act 3 competitive changes. “We hear you on these things, [but] they may take some time to implement.”

Clash in League of Legends was a replacement for the old ranked fives queue. Instead, teams of friends can take part in monthly tournaments, being seeded into a bracket based on their rank and playing against teams of a similar skill level. There’s also in-game prizes on the line.

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A similar system has been yearned for by Valorant players since the game’s release. Riot have indicated that such a feature could be closer than ever with the Act 3 changes. However, it’s still in development for the time being.

League of Legends Clash client team building page
Riot Games
Clash lets League players team up with friends to take part in in-client tournaments. There’s also prizing for the winners.

“We know there are many of you that like to queue competitive with friends of a wide skill range. We see this demand for this kind of team-based competition, and it’s on our roadmap,” competitive design lead David ‘Milkcow’ Cole said.

“We’re excited on our end to get this team-based feature up and rolling but it’ll be a bit before it’s out live ⁠— it’s a large feature,” he added on Reddit after the changes were announced on October 5.

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Valorant players should definitely get excited at the prospect of League-style in-client tournaments. It’ll add a more structured competitive experience to Valorant, where you can queue with friends to try and take down other five-stacks in a competitive setting without jeopardizing your rank.

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There will also likely be prizes on the line. While League of Legends has profile banners, icons, and skins on the line, maybe in Valorant special player cards, tags, and skins could be drafted up to celebrate those who win. The possibilities are endless, and only time will tell what Riot has in stock for players.