Valorant dev reveals second CSGO-style anti-cheat coming post-launch - Dexerto

Valorant dev reveals second CSGO-style anti-cheat coming post-launch

Published: 21/Apr/2020 3:25

by Andrew Amos


Valorant’s Vanguard anti-cheat won’t be the only thing stopping hackers in Riot’s new FPS title. Players will be able to ban hackers themselves, with Riot set on implementing a system like CS:GO’s Overwatch in Valorant post-launch.

Stopping cheaters from ruining games is an eternal struggle. However, Riot are committed to shutting it down in multiple ways with Valorant.

If their kernel-level anti-cheat, Vanguard, won’t shut hackers out of games, then Riot have a few more tricks up their sleeve.

Riot Games
Valorant’s anti-cheat has been touted as one of the best on the FPS market.

They are taking inspiration from other games, and looking to bring players on board to help keep cheaters out of Valorant.

Valorant anti-cheat developer Paul ‘Arkem’ Chamberlain has mentioned that Riot is looking at implementing CS:GO’s Overwatch system in the game, but there’s a few hurdles to overcome.

“I definitely like CS:GO’s Overwatch system,” Arkem said on a April 20 Reddit post. “We’re hoping to build something like it, but it won’t be ready for the launch of our Ranked mode, and will have to wait until we’ve built a replay system.”


Counter-Strike’s Overwatch system works by taking player reports, and sending replay files through to trusted users to analyze. They are completely anonymized, and you only get to watch gameplay from the perspective of “The Suspect.”

If a player gets enough guilty verdicts on Overwatch, they receive a ban. Overwatch users also get rewarded, with Valve issuing cases to players after a certain number, and ratio, of convictions.

A system like this though needs replays to look back onto, and that’s not something Valorant has yet. However, it’s on the horizon, and players might not have to wait too long to get another way to shut down cheaters.

CS:GO’s Overwatch system gives players the chance to analyze and ban cheaters.

Vanguard has come under criticism from players, after it was discovered the Valorant anti-cheat was always running in the background, even if you didn’t have the game open.

While Riot has assured players that it’s not a safety risk, the community has demanded Riot change it to only operate when Valorant is running.

Regardless of whether Riot changes Vanguard or not, it seems that they are committed to hunt down and banning cheaters ⁠— and they’re using every resource available to do so.


Valorant dev explains why kills aren’t the most important for ranking up

Published: 5/Dec/2020 11:48

by Luke Edwards


A Valorant dev has explained how the game’s ranking up system means kills are far from being the only factor in determining player’s ranks.

As it’s an FPS, you’d expect kills to be the undisputed most important part of the game; after all, the more heads you click, the more games you win, right?

Well, not quite. While players ranked at Immortal 3 and above have their ranks based purely on whether they win or lose a game, at lower levels you can still improve your ELO rating whether you win or not. This is because your performance has an influence – and performance isn’t all about kills.

A Valorant dev has explained why your level of performance can mean so much more than how many kills you pick up.

Valorant Icebox B
Riot Games
In patch 1.11, which saw the introduction of Icebox, Riot adjusted the Combat Score system to factor in non-damaging assists.

Valorant dev explains why performance is not just kills

Valorant’s new Senior Competitive Designer EvrMoar explained how factors outside of kills impact players’ ranks.

“Performance isn’t just kills, it looks at things like assists, flashes, smokes, utility, entry fragging, etc. so players that play a supportive role also see performance % increases for playing utility,” they explained to players.

“Being the top killer doesn’t always mean you were the highest performer on your team.”

Riot Games
Duelists like Jett have more raw killing ability than utility-based agents like Cypher.

In Valorant specifically, this makes sense. While on games like CS:GO, where every player starts the game with access to the same tools, putting more weight on kills in determining a player’s rank works, this doesn’t quite copy over to Valorant.

For example, it’s harder to compare the performance of a Jett player to the performance of a Cypher player is performance is based purely on kills.

If both players are of equal ability, it’s likely the Jett will frag out more due to her kit allowing more way of outdueling enemies in raw damage. Meanwhile, the Cypher player is likely to get fewer kills as his kit is centered more on providing information and utility for his team.

This means at ranks below Immortal, where individual performance plays a bigger part in determining where players are ranked, a multi-factored performance calculator means agents with more utility than raw killing ability aren’t completely ignored.