Valorant April 21 patch finally nerfs Raze, buffs Sage & more - Dexerto
Valorant

Valorant April 21 patch finally nerfs Raze, buffs Sage & more

Published: 21/Apr/2020 18:47 Updated: 21/Apr/2020 20:45

by Bill Cooney

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A new Valorant patch finally delivers on one of beta players’ biggest requests so far: nerfing Raze’s ability to deal massive amounts of damage and control the map.

Valorant beta patch 0.47 dropped on April 21, and undoubtedly the highlight of this latest update are “light changes that should bring Raze’s offensive pressure closer to the other agents,” according to Riot.

Raze has probably been the most-complained about agent in Riot’s new FPS, but the latest update significantly nerfs her Paint Shell grenades.

Riot Games
Raze debuted in Valorant on April 7, and quickly became the game’s most divisive character.

She’s now limited to only one grenade instead of two, and a new kill reset for the ability has been added, requiring players to get two kills to refresh its cooldown.

The audio queues for Raze’s abilities have also been “tweaked,” which Riot says should allow players to hear her abilities being used in hectic situations.

Riot Games
Sage sees a nice buff in the April 21 update.

On the other side of things, everyone’s favorite healing agent Sage sees a nice buff to her Slow Orbs, which will now affect enemies in the airspace above them, like a flying Jett.

Sage’s changes are a bit of a double-edged sword though, since players can now slow walk through the area affected by the orb without making any noise, greatly reducing the abilities effectiveness as detecting enemies.

Riot Games
Sage’s Slow Orbs will work a little differently following the April 21 patch.

This patch also officially fixes the bug that allowed Cypher’s Spycam to use weapons, which was definitely not how the ability is supposed to work.

The full April 21 Valorant patch notes are listed below:


VALORANT PATCH NOTES 0.47

GAMEPLAY AND BALANCE

MELEE DAMAGE

  • Melee attacks now inflict double the damage per hit to destructibles, including
    • Sage’s Barrier
    • Haven’s metal double doors
  • Why?
    • There weren’t enough options during low econ rounds—such as the first round and right after switching sides—to combat Sage’s Barrier Orb. Our intent is to add a high-risk, high-reward method for players to interact with her wall, while still being able to take it down, no matter their loadout

RAZE

  • Reduced Paint Shells from 2 to 1
  • Paint Shells now have a kill reset, requiring players to get 2 kills to refresh cooldown
  • Tuned and adjusted audio for Paint Shells, Blast Pack, and Showstopper so that they’ll be easier to hear in hectic scenarios
  • Fixed an edge case where the secondary cluster of Paint Shells would explode quicker than intended. They now have a minimum duration before exploding.
  • What’s up with that?
    • Raze’s goal is to be a highly-threatening duelist that punishes enemies posted in predictable positions, but we felt like the cluster grenades and their number were creating overly oppressive scenarios. Also, players should be supplied proper gameplay information and the audio cues on all of Raze’s abilities didn’t match their threat, so we changed the audio of each. For example, when the Showstopper is equipped or fired from a distance, players should be able to clearly identify and interpret the threat.

SAGE

  • Slow Orb now also slows the air speed of players in the zone
  • Players can now walk through the Slow Orb without making noise
  • Why though?
    • Players were able to circumvent too much of Sage’s Slow Orb by bunny hopping through the zone. We want the minimum slow amount to be a bit more consistent with all movement in the zone, while still allowing for bunny hopping and walking to provide a slight benefit to traversing the zone. Also, we feel adding a stealthy yet slow way to move through the field brings more nuance to playing against the zone and a bit more uncertainty for Sage, since she can’t necessarily hear people who move through

MAP UPDATES

  • Several exploits fixed on Bind, Haven, and Split
  • Split: Orb moved from B Mid to B Main
    • The intent is to alleviate some pressure from mid and provide more incentive for players to control B Main.

QUALITY OF LIFE

  • Reduced outbound network traffic from client for players running at high frames-per-second
    • Some ISPs and network setups were throttling game traffic, impacting gameplay by causing large spikes in network latency as FPS increased.
    • No impact to gameplay / responsiveness

BUG FIXES

  • Fixed a rare server crash caused by packets occasionally being corrupted by some players’ networks
  • Cypher’s Spycam can no longer use weapons
  • Fixed a bug where footstep audible range would sometimes not appear on the minimap
Valorant

Simple Valorant Sage wall trick makes Ascent door useless

Published: 28/Nov/2020 17:17

by Luke Edwards

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The Sage wall is arguably one of the most useful tools of all Valorant agents. One player has found a way of using it to block access to the A-site door lever on Ascent without needing to be on the site.

Taking A site as an attacker on Ascent can be a big task. When you go long, you’re often forced into close-quarters combat, with cubby areas and multiple hiding spots from defenders in your path to the site. If you go via mid, you leave yourself open to being picked off by snipers.

Even if you do make it through mid and head right towards A site, if the enemy team hears you at all, they can just close the door, forcing you up through gardens and into heaven, giving enemies longer to react. Or, you can shoot through the door, at the cost of time and ammo.

Fortunately, one player has found a neat use for Sage wall that prevents the enemy team from being able to close the door at all.

Valorant's Sage artwork
Riot Games
Despite multiple nerfs, Sage is still a popular pick in Valorant

Easy Sage wall trick for accessing Ascent A site in Valorant

Reddit user u/awesumsauce13 has discovered this neat trick that will allow you to access A site quicker and easier.

The main advantage is that it saves you time. You’re bound to get onto site quickly, meaning you can plant the spike and buckle down ready for the rotation.

If you combine it with some smokes, from a Brimstone, Jett, or both, you can sneak onto site with even more stealth.

However, when you get the bomb planted, it then becomes much more difficult to hold. This is because the Sage wall is blocking easy access to the lever, giving the defending side an extra point of entry.

Ascent from Valorant
Riot Games
Ascent was the fourth map to be released on Valorant

It has its use on defense, too, if the attackers rush long and onto site. As mentioned by u/PrimaryZeal, by adjusting the angle of the wall as Sage, you can block the lever without giving away your location.

This means the attackers can’t shut the door, giving your team more time to rotate and more routes for approaching the site.

While not applicable to every situation Valorant can throw at you, this Sage wall is definitely a useful tool to have at your disposal.