Valorant April 21 patch finally nerfs Raze, buffs Sage & more - Dexerto
Valorant

Valorant April 21 patch finally nerfs Raze, buffs Sage & more

Published: 21/Apr/2020 18:47 Updated: 21/Apr/2020 20:45

by Bill Cooney

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A new Valorant patch finally delivers on one of beta players’ biggest requests so far: nerfing Raze’s ability to deal massive amounts of damage and control the map.

Valorant beta patch 0.47 dropped on April 21, and undoubtedly the highlight of this latest update are “light changes that should bring Raze’s offensive pressure closer to the other agents,” according to Riot.

Raze has probably been the most-complained about agent in Riot’s new FPS, but the latest update significantly nerfs her Paint Shell grenades.

Riot Games
Raze debuted in Valorant on April 7, and quickly became the game’s most divisive character.

She’s now limited to only one grenade instead of two, and a new kill reset for the ability has been added, requiring players to get two kills to refresh its cooldown.

The audio queues for Raze’s abilities have also been “tweaked,” which Riot says should allow players to hear her abilities being used in hectic situations.

Riot Games
Sage sees a nice buff in the April 21 update.

On the other side of things, everyone’s favorite healing agent Sage sees a nice buff to her Slow Orbs, which will now affect enemies in the airspace above them, like a flying Jett.

Sage’s changes are a bit of a double-edged sword though, since players can now slow walk through the area affected by the orb without making any noise, greatly reducing the abilities effectiveness as detecting enemies.

Riot Games
Sage’s Slow Orbs will work a little differently following the April 21 patch.

This patch also officially fixes the bug that allowed Cypher’s Spycam to use weapons, which was definitely not how the ability is supposed to work.

The full April 21 Valorant patch notes are listed below:


VALORANT PATCH NOTES 0.47

GAMEPLAY AND BALANCE

MELEE DAMAGE

  • Melee attacks now inflict double the damage per hit to destructibles, including
    • Sage’s Barrier
    • Haven’s metal double doors
  • Why?
    • There weren’t enough options during low econ rounds—such as the first round and right after switching sides—to combat Sage’s Barrier Orb. Our intent is to add a high-risk, high-reward method for players to interact with her wall, while still being able to take it down, no matter their loadout

RAZE

  • Reduced Paint Shells from 2 to 1
  • Paint Shells now have a kill reset, requiring players to get 2 kills to refresh cooldown
  • Tuned and adjusted audio for Paint Shells, Blast Pack, and Showstopper so that they’ll be easier to hear in hectic scenarios
  • Fixed an edge case where the secondary cluster of Paint Shells would explode quicker than intended. They now have a minimum duration before exploding.
  • What’s up with that?
    • Raze’s goal is to be a highly-threatening duelist that punishes enemies posted in predictable positions, but we felt like the cluster grenades and their number were creating overly oppressive scenarios. Also, players should be supplied proper gameplay information and the audio cues on all of Raze’s abilities didn’t match their threat, so we changed the audio of each. For example, when the Showstopper is equipped or fired from a distance, players should be able to clearly identify and interpret the threat.

SAGE

  • Slow Orb now also slows the air speed of players in the zone
  • Players can now walk through the Slow Orb without making noise
  • Why though?
    • Players were able to circumvent too much of Sage’s Slow Orb by bunny hopping through the zone. We want the minimum slow amount to be a bit more consistent with all movement in the zone, while still allowing for bunny hopping and walking to provide a slight benefit to traversing the zone. Also, we feel adding a stealthy yet slow way to move through the field brings more nuance to playing against the zone and a bit more uncertainty for Sage, since she can’t necessarily hear people who move through

MAP UPDATES

  • Several exploits fixed on Bind, Haven, and Split
  • Split: Orb moved from B Mid to B Main
    • The intent is to alleviate some pressure from mid and provide more incentive for players to control B Main.

QUALITY OF LIFE

  • Reduced outbound network traffic from client for players running at high frames-per-second
    • Some ISPs and network setups were throttling game traffic, impacting gameplay by causing large spikes in network latency as FPS increased.
    • No impact to gameplay / responsiveness

BUG FIXES

  • Fixed a rare server crash caused by packets occasionally being corrupted by some players’ networks
  • Cypher’s Spycam can no longer use weapons
  • Fixed a bug where footstep audible range would sometimes not appear on the minimap
Entertainment

Ninja shocks Valorant star with huge donation after Twitch refund scam

Published: 22/Oct/2020 2:56

by Andrew Amos

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Chargebacks are a Twitch streamer’s worst nightmare, as Tyler ‘Ninja’ Blevins knows it all too well, so when he saw Valorant star ‘AverageJonas’ get scammed out of over $5,000, he knew he had to step up and help.

There’s few Twitch scams more infuriating than chargeback scams. When you have avid viewers donate to your stream, it’s a wonderful feeling.

However, some viewers do it maliciously, with the intent of taking, not giving. After donating hundreds, or even thousands of dollars, viewers dispute the charge with PayPal or their bank, saying they were hacked and didn’t actually donate the money.

The money then goes back to the donator, and the Twitch streamer is left without the donations, and most of the time, also has to pay a fine on top.

That’s exactly what happened to AverageJonas ⁠— a Valorant Twitch star with over 130,000 followers. He had a viewer refund $5,400 worth of donations, which ended up costing the streamer $5,800 after accounting for transfer fees.

“I have received over $5,400 in several donations from one person on Twitch which have all been refunded even though donations are supposedly non-refund. To top it off, I have been personally charged $400+ in refund fees from PayPal,” Jonas said on Twitter.

“This person used me and my community to gain clout and other benefits by acting like an extremely wealthy and giving human being. The person also pretended like the refunds were a mistake.”

Fortunately, Ninja got wind of the fellow Valorant streamer’s woes.

After all, Jonas is one of Valorant’s biggest content creators, and Ninja is slowly working his way to the top of the pro scene. With all of Jonas’ informational content, it’s the least Ninja could do to put his fandom to use.

Ninja replied to Jonas’ tweet with a simple “fixed.” What he meant by that was he donated AverageJonas $5,800, to cover not only the Twitch donations from the user, but the PayPal fees as well.

Jonas was shocked: “Dude thank you so much you’re such a legend omfg.”

It’s a big win for Jonas, however, it highlights a much bigger issue with Twitch donations. If Ninja hadn’t caught wind of the streamer’s troubles, it’s likely nothing would have been done.

Chargebacks are still a big issue, and there’s nothing you can really do about it as a streamer if PayPal or Twitch don’t step in ⁠— like what happened in Jonas’ case.

However, now he can go back to doing what he does best ⁠— sharing Sova line-ups for every Valorant player to learn.