Since Super Smash Bros. Ultimate’s release in 2018, there have been five downloadable fighters released – six if you count the free DLC Piranha Plant. However, despite the inclusion of the now classified ‘echo fighters,’ none have appeared as DLC.
While most characters have unique movesets, echo fighters have identical moves with slight variants in speed, weight, damage and of course name. Thus far, the only ones are Daisy, Dark Pit, and Dark Samus – with a chance more will be added in the future.
Considering they are near copies of existing fighters, the cost and time to produce an echo is much lower than a totally unique character. Naturally, originals are what members of the community want, but what if Nintendo announced a special package separate from the Fighters Passes and Challenger Packs… Who would make the cut?
Dark Samus is a Samus Echo Fighter.
There’s quite a few to choose from, given the massive roster that Super Smash Bros Ultimate boasts, so here are five echo fighters (or alternate costumes) we want to see added to the game.
Zack Fair – Cloud
Zack could be a great addition to the Smash Bros roster.
Just as Daisy is a copy of Peach’s moveset, Zack Fair from Final Fantasy 7 could copy Cloud’s.
Zack was the protagonist in the Final Fantasy prequel Crisis Core, so he even has a bit more power to his name than other already existing fighters.
Just like Cloud, Zack would wield the Buster Sword, though it may be nice to see some of the Limit Charge mechanics altered in power and replaced with a better standard recovery.
Given Final Fantasy’s history on Nintendo, adding another representative, even through echo form could be a nice finishing touch.
Demise – Ganondorf
The Legend of Zelda only has six fighters in Smash.
The Legend of Zelda series is long overdue for their next fighter, but sadly it’s not looking like there will be a new one any time soon. That said, Demise from Skyward Sword could add more villain representation while keeping design costs down.
Amusingly, while Ganondorf entered Melee as a clone of Captain Falcon before becoming a unique character in his own right, the demon king himself would now be the template for an echo fighter.
At the end of Skyword Sword, a defeated Demise promises to be reborn and is multiple times, as Ganondorf. As such, the fighter would have a replica of Ganon’s moves, though perhaps with some slight variants in power for variety.
It would be nice, for instance, if his neutral B and up tilt were more useful in some capacity instead of taking an incredibly long time to charge up, giving your opponent time to react.
ROB 64 – ROB
ROB 64 was a trophy in Brawl.
Truthfully, this fighter may make more sense as an alternate costume, but it would be a fun way to introduce yet another Star Fox character to the game without it being similar to Fox, Falco, or Wolf.
As you may recall, ROB 64 is the robot who controls The Star Fox team’s primary craft – Great Fox. The character, who debuted in Star Fox 64, was already based on the NES accessory as a bit of a meta inclusion by Nintendo themselves.
However, in order for the character to really be properly added as an Echo Fighter, either his legs would need to be removed or some additional animation work could be needed.
Aside from that, ROB 64 would be a nice, easy way to bring another Star Fox character to Smash Ultimate.
Ken (Street Fighter 2010)
To celebrate the 26th anniversary of Street Fighter 2010, Capcom released CFN profiles.
Street Fighter 2010 is one of the most intense NES games ever designed, even crazier is the fact that it has so little to actually do with the fighting game title.
In the Japanese version, the player takes control of a character named Kevin Straker while in the English localization, Kevin is changed to Ken, and the story implies he’s the same Ken from the Street Fighting circuit.
While it would be completely preposterous to suggest the Ken/Kevin be added as an Echo Fighter, given the fact his moves would be so different, the idea of Ken having an alternate Street Fighter 2010 costume could be amazing.
It may have been the English translation that connected Kevin to Ken, but it’s not like the North American version of games haven’t helped introduce new lore to a franchise before, despite being something else entirely such as with Mario 2 and Doki Doki Panic. Speaking of which…
Birdo – Yoshi
Birdo as part of a skin mode for the Wii U version.
Birdo first debuted in Doki Doki Panic and has gone on to be a series regular in Mario games such as Mario Kart.
As is the case with many on this list, a lot of series lack representation and the Yoshi series is no exception.
Since the original Smash Bros on Nintendo 64, Yoshi hasn’t received a companion character of any sort. Birdo could be the perfect way to expand his representation, the cast of fighters, and who knows – maybe be a nice buff to Yoshi mains too.
Apex Legends boasts nearly two dozen deadly guns to choose from in Respawn’s battle royale — but which are best, and which should you leave behind? Here’s our ultimate weapon tier list for Season 6.
The Apex Legends gun metagame has been bumped around again in Season 6, due to a few changes from Respawn; the Volt SMG was finally released in late August, and the notorious R-99 was “vaulted” into care package drops.
The Devotion was also returned to the battle royale battlefield as a random pickup, starting an energy-fueled reign of terror between it and the Season 6 submachine gun.
Alongside the two energy-ammo powerhouses, solid gun picks like the Kraber, Peacekeeper, Mastiff, and Wingman have all remained, while some of the stronger picks over the past few seasons have slipped down the rankings.
With these changes in mind, here is Dexerto’s ultimate tier list for Season 6, including which guns you should take every time you see them, and which you should leave in the loot bin — without further ado, here’s the list:
Devotion — Care Package Heavy Machinegun
The Devotion is back on the map after a stint as a care package drop in Season 5, and the heavy energy machine gun is better than ever. It did have a little touch-up — damage down to 16, and increased recoil — but that hasn’t changed much.
This energy LMG is probably the deadliest weapon in Apex Legends, if you can get it firing on all cylinders. It boasts a monster 255 damage per second, and is quite rare to boot. If you get your hands on a Devotion, always make sure you take it.
The Devo also clears the other S-Tier picks — all the care package drops — due to the fact it’s out on the map. It’s rare, but it’s out there, and that matters a lot.
Peacekeeper — Care Package Shotgun
The Peacekeeper may well be the most notorious gun in Apex Legends. The all-star shotgun has had more changes than any other weapon in the battle royale, and finally found itself put in care packages in mid-May to collar it a little bit.
That switch to the dropships hasn’t dampened the PK’s dominance, however; it just means it appears a little less right now. A cracking headshot will deal ~165 damage, and clean up any 1-vs-1 you come across with ease. A must-take in Season 6.
R-99 — Care Package SMG
The R-99 finally had its reign of terror brought to an end, kind of, when it was bundled into the care package heading into Season 6. Some may say it was a mistake — Respawn unleashed the Devo at the same time — but for the R-99 it wasn’t all bad.
The main thing that cowls the SMG now is its rarity, and the inability to restock ammo if you find it early in a match. The ‘99 boasts some of the most deadly DPM in the game though, and any time you can wield one, you should.
The ammo issue isn’t all bad either. The gun has a 32-shot clip, and drops with 160 backup as well. If you manage your bullets well, and don’t “spray and pray” in every fight, you should be able to get it to the final fight without major problems.
Unless you have a fully-stocked Devotion under one arm, and a role-player gun in the other, the R-99 is basically a must-pick. Take it, and dominate every fight.
Kraber .50 CAL — Care Package Sniper
In the sniper category, the Kraber is king. Unfortunately, it is still only available in care packages, but if you’re lucky enough to come across it, you or one of your teammates would be silly not to pick it up.
With the potential to kill in a single shot to the head, this bolt-action sniper does ridiculous damage at pretty much any range, and even if you miss the head, you’ll soften up opponents nicely to allow a teammate to finish them off with ease.
It is worth noting the Kraber does lose a little bit of power on Kings Canyon because of the close-range battles. POIs like Labs, Market, and caves across the map all reduce the Kraber’s strength a little, but not enough to bump it out of S-Tier.
Volt — Energy Submachine Gun
The Season 6 submachine gun has stormed into the Apex Legends meta at breakneck speed and isn’t slowing down. The Volt has benefitted slightly from the R-99 being sent to the care package too — it’s now the best map SMG pick by far.
The Volt shines in damage per minute, just like the Devotion. Only a hopped-up Prowler or a HAVOC edge the plucky energy pick, and its low recoil means it can be a terror in any fight.
The only issue the Volt has is that it often competes with the Devotion for energy ammo and operates in a similar fashion. The SMG appears on the map much more often, however, so it basically becomes the go-to core gun in Season 6.
Mastiff — Shotgun
The Mastiff has taken the Peacekeeper’s place as the on-map shotgun pick of choice in the last few seasons, and that hasn’t changed in Season 6 either.
The shotty’s power lies in its horizontal pellet spread, combined with its lack of leg-shot drop off. If you hit an opponent in the chest with the Mastiff, you could be dealing 104 damage. It could also scrape their heads with the spread, adding another 128 to the pile.
The Mastiff is also in a great place right now considering the meta. If you want to pick up an ultra-powerful Devotion, or run the Volt — who wouldn’t right now? — then the Mastiff does a great job in that late-game pairing in any match.
Wingman — Heavy Pistol
The last of the “must take” weapons is the Wingman, a heavy pistol that rewards pinpoint accuracy for players. We’re assuming you’re picking up the hard-to-handle handgun if you can land your shots — if not, maybe avoid.
The sheer power of the Wingman cannot be denied, however. Nerfs to its bullet count, and to the heavy mag attachment, have tried to bring it in line, but it’s still a top pick. If you’re hitting headshots, you’re dealing nearly 100 damage.
Unfortunately, it did cop a little headshot nerf in Season 5, reducing the damage scale from 2.1 to 2.0. Luckily, it got access to the Skullpiercer hop-up to make up for the change, and that keeps the heavy handgun in A-Tier.
R-301 Carbine — Light Assault Rifle
The R-301 has been an all-rounder since Apex Legends first dropped in February 2019, but for a single short stint out of the meta in Season 2, and nothing’s changed now. The carbine is great at range, up close, and is simple to use.
The addition of the Anvil Receiver hop-up in Season 3 helped the R-301, but Respawn chose to remove it again in Season 5. Regardless, the Carbine is still a solid pickup for early-game duels, or as a secondary gun late into the match.
With the emergence of the Volt and Devotion at the top of the food chain, consider changing from light ammo into energy as soon as you can. If you need to share the arsenal with your squadmates though, the R-301 will do its job for you well.
Eva-8 Auto — Shotgun
We can preface the Eva-8 description by saying if you find a Double-Tap hop-up, slap it on and forget everything we’ve said about this second-choice shotgun. With the two-shot add on, the Eva-8 turns into a ruthless close-up killing machine.
Without it, however, the Eva-8 struggles a little. Without attachments, this full-auto shotgun can feel frustratingly weak, and there are not many early-game situations where you’d not be better served by a fast-firing RE-45, or an Alternator.
That said, the Eva-8 has become a popular pick in recent weeks, especially with top players. If you are more comfortable with shotties over recoil-heavy light rifles, definitely add the E-8 to your arsenal early until you find that Mastiff.
Prowler Burst PDW — Heavy SMG
The Prowler may be sitting in our B-Tier selection, but it’s worth keeping in mind if you can find a Select-Fire hop-up there aren’t many full-auto weapons better. Even without the rare attachment though, the Prowler shines with its burst-fire option.
Where the Prowler is best is its damage and rate of fire combined with its incredible recoil control because of its burst style. If you can land a five-shot burst onto an enemy, you’ll be dealing 75 damage — hit twice, and that’s an enemy downed.
Hemlok — Heavy Assault Rifle
The Hemlok may be passed over by many players for its full-auto cousins like the R-301 and the Flatline, but do not underestimate it — considering the amount of wide-open spaces both Kings Canyon and World’s Edge boast, the Hemlok can be deadly.
The burst rifle also boasts two modes, three-shot and single. Both can be fantastic, with the long-ranged single-shot option helping you conserve ammo as you poke away at your rivals, and the burst giving you the firepower you need up close.
VK-47 Flatline — Heavy Assault Rifle
The Flatline has a similar role in Apex Legends to the Alternator — its competitors in the Heavy department, namely the Hemlok, Prowler, and Wingman, simply outshine it. That said, the VK-47 still packs a major punch, especially with extended mags.
One of the key areas where the Flatline falls behind the Hemlok is the ability to stick a barrel stabilizer on the burst-rifle. The VK-47 certainly brings the bullets, with its auto-fire rate and 600 RPM, but as other guns become more accurate with attachments, it falls too far behind.
The Flatline has also fallen out of favour slightly due to the Volt. If you want to avoid clashing with your teammates on energy ammo, however, the VK-47 could be a solid pick-up.
Havoc — Energy Rifle
The Havoc once shone bright in the early seasons of the game, before falling off hard at the end of Season 3. Only, as it turns out, it had retained much of its close-ranged power despite nerfs. The laser-focused rifle had a major resurgence in Season 4.
Unfortunately for the energy weapon, a few nerfs and tweaks have cowled its power again in Season 6, leaving it in the middle of B-Tier. It’s still a powerful pick in the right hands, but it’s not the auto-win it became for much of last season.
At the moment, the Havoc’s main issue comes from being a rival to the uber-powerful Volt and Devotion, both of which will be gobbling up energy ammo. Considering the Turbocharge hop-up is no longer available, think twice before grabbing this once-great gun.
G7 Scout — Light Assault Rifle
The G7 Scout may just be the most versatile weapon in Apex Legends. It’s range is better than an R-301, and if you can tap the trigger fast enough, it’s rate of fire isn’t as bad as you would think for a single-shot rifle.
After starting life as a sniper, the G7 became an assault rifle in Season 4, and it’s all the better for it. Easier-to-find attachments, as well as sticking to bountiful light ammo stocks rather than the new sniper rounds, have helped the Scout a lot.
With a scope and some range between you and your target, the Scout’s ability to spam shots can prove useful, and its Double-Tap hop-up only adds to this. There are a few places where the G7 falls flat, namely ammo supplies, but for the most part, it’s a great all-star gun.
Alternator — Light SMG
The Alternator has always struggled to shine behind its big brothers the R-99 and R-301 in the Light class, but there’s a time and a place for the slow-firing SMG. In fact, the Alternator actually does the same damage per bullet as the R-99.
Even better, the light SMG got a couple of long-awaited buffs in the May 12 patch update — magazine size increased from 16 to 19, 22 at level 1, 25 at level 2, and 27 and level 3 — and it’s bumped the fast-shooting gun up a tier.
This weapon holds its place in B-Tier now because of its early-game strength. If you find an Alternator right in the first drop, you’ve basically already won the fight, and earned a stack more loot. Then dump it for a Volt or R-301 as soon as possible.
Longbow DMR — Sniper Rifle
The Longbow is a solid pick out of the B-Tier weapons, and scrapes in above C-Tier due to the fact it’s the best of the non-drop sniper rifles. The Kraber is undoubtedly superior, yes, but the Longbow is still a very handy pickup for eagle-eyed players.
Even without a scope, the iron sights provide a clear view, and with 50 damage a shot, it will put down an unshielded enemy in two.
It did receive a slight headshot scale nerf (2.15 to 2.1) in Season 5, but like the Wingman it got access to the Skullpiercer hop-up in return. That boosts its headshot scale to 2.5; turning it back into a deadly option in a pinch.
RE-45 — Light Pistol
The RE-45 sneaks onto the top of C-Tier thanks to its mid-May buffs, which boosted its bullet damage (11 to 12) and fixed its issues with reload times. It now has a 1.5 base reload, down from 1.74, and 1.95 when empty.
Overall, the RE-45 suffers the same issue a lot of the guns lower down on our totem pole are whacked with — there are just simply better options. The Alternator is a stronger light choice early in the game, and every other light pick is better once you get into the mid-game.
With that said, this auto-pistol does shine early. It’s fairly easy to control, and once you add a couple of attachments to it and you have a perfectly viable mid-game gun. It has to go in the C-Tier though, as it’s essentially an attachment holder.
Triple Take — Sniper Rifle
The Triple-Take sniper rifle is a funny old weapon. It’s branded as a long-ranged gun, and has all the attachments to make it into a lethal sniper rifle, but the once-energy rifle actually fairs better up close in the early stages of the game.
This is because of its spread, which fires off three projectiles. If you can get three of the 50-60 damage bolts to land, you’ll tear enemies down — basically like another shotgun. Swap the Triple Take out for a better long-range option later in the game.
L-Star — Energy LMG
The L-Star may have been the weapon that benefitted the most from the sweeping gun changes Respawn made coming into Season 4. The energy LMG now reigns supreme, after being left to rot on care packages every game due to its weak impact.
The energy pick has even knocked the R-99 off the top spot for fast-firing weapons. Though its light rival has a better start-up burst, once the L-Star gets going it shreds. This is the best non-airdrop weapon for close range. It holds its place in S-Tier due to the fact Kings Canyon is a smaller arena than World’s Edge.
M600 Spitfire — Heavy Machinegun
The Spitfire has had an interesting run in Apex recently. In our Season 3 tier list we dubbed the M600 heavy machinegun “incredibly versatile,” but now that Season 5 has rolled around it’s just lacking that extra punch over range to keep it in the upper tiers.
Where the Spitfire shines is its huge magazine, and steady rate of fire. The machinegun also fits players who maybe aren’t the best aimers to a tee: if you missing the mark with your ADS shots, grab this LMG and start hip firing to victory.
Sentinel — Sniper Rifle
A Season 4 buff for the debutant sniper rifle the Sentinel has helped the newest gun gain some relevance, but it’s overshadowed by long-standing options. With Kings Canyon’s return, it’s deadly range has been muted even more.
For the most part, the Sentinel feels out of place in Apex Legends. It requires calculated, pinpoint shots to deal its huge 105-140 damage to shielded enemies with headshots, but if you miss and hit the body, you’re handing out just 70.
Seems good in practice, but its slow rate of fire lets it down, and with those slow damage numbers, other rifles are simply better. The switch back to Kings Canyon in Season 5 has not helped the Sentinel either, unfortunately.
Charge Rifle — Sniper Rifle
When the Charge Rifle landed in World’s Edge in Season 3, there was nothing better. Its long energy beams could carve teams up with ease, and if you didn’t find cover quickly you could be melted before you were able to return a shot.
After two whopping nerfs, however, the Charge Rifle has slipped a little in usefulness, and the Winter of the Beam Shot came to an end. Now, it’s best if you can find a long-range scope. Otherwise, most other snipers are better.
P2020 — Light Pistol
No surprises here – the P2020 is a weak pistol, which can be completely ineffective to use at any sort of range, and should really only be a last resort in the early game.
There is, of course, one exception – when you find a Hammerpoint Rounds hop-up. If you do find one, you might want to consider holding on to the P2020 for longer, as it will deal considerably more damage to unshielded enemies.
Mozambique — Shotgun
What is there to say about the Mozambique that hasn’t already been said? The former tri-shot shotgun is inarguably the worst weapon in the game — unless you’re charting tier lists based on what you find first in every match, and then it’s S-Tier.
The ‘bique did have a little tweak in Season 6, with its clip size bumped up to four after five seasons with just three in the chamber. It didn’t change much, however.
The low-tier Mozambique is also doomed to stay relatively poor forever too, with Respawn confirming they decided to have a few “less good” guns for balance. That means we won’t see a respite for the four-shot shotgun this season.
If you do need to grab a ‘bique, however, make sure you ADS and aim for the head. If you land four shots against an unarmored enemy, you should deal around 240 damage, which gives you enough time to find a far better weapon.
The best thing about Apex Legends is there’s a gun for every situation.
There you have it — Dexerto’s ultimate Apex Legends Season 6 weapon tier list. Remember, however, this tier list is subjective, and subject to change depending on future updates with weapon buffs and nerfs.
Think we got something wrong on the list? Let us know @TitanfallBlog, and stick around for all the latest Apex Legends news, updates, guides, and more.