A massive Overwatch PTR patch has just dropped featuring a magnitude of nerfs and buffs to all sorts of heroes.
Of note on the tank buff side, D.va got a nice buff to her Defense Matrix, Roadhog gained an extra shot in his scrap gun and Winston’s barrier got improved in both duration and health.
In terms of nerfs, Orisa’s barrier received an additional second of cool down time and Sigma’s barrier was finally given a cool down – something many players were demanding.
For supports, Lucio’s speed has been buffed – a nice revert given his nerfs back during the now obsolete triple tank GOATs meta. Moira now heals herself less and Baptiste’s Immortality Field has 50 less health.
On the damage side, Tracer’s damage fall off has been slightly decreased meaning she will be able to do slightly more damage. Meanwhile, Doomfist and Symmetra have both received an assortment of nerfs.
The full patch notes are as follows:
Full September 24 Overwatch PTR Patch Notes
- Regeneration rate increased from 12.5% to 16% per second
- Delay before regeneration begins lowered from 1 second to 0.75 seconds
- Cooldown increased from 9 to 10 seconds
- Ammunition increased from 5 to 6.
- No longer blocks Chain Hook and Whip Shot
- High gravity effect duration reduced from 1.2 to 0.9 seconds
- Regeneration rate reduced from 175 to 150 per second
- Now has a 1 second cooldown after recalling the barrier
- Initial 0.2 second cast time removed
- Duration increased from 6 to 9 seconds
- Health increased from 600 to 700
- Health decreased from 250 to 200
- Speed boost’s effect increased from 20% to 25%
Amp It Up
- Speed boost’s amplification increased from 50% to 60%
- Speed buff reduced from 40% to 30%
- The extra beams created by Valkyrie now ignore enemy barriers
- Self-healing reduced from 30 to 20 health per second
- Time to reach max charge increased from 1 to 1.4 seconds
The Best Defense…
- Shield health gained per hit reduced from 35 to 30
- Cooldown increased from 4 to 6 seconds
- Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy
- Duration reduced from 15 to 12 seconds
- Health reduced from 5000 to 4000
- Damage per second reduced from 50 to 40
- Players impacted by the primary fire beam should now hear a louder impact sound
- Damage falloff now starts at 13 meters, up from 10 meters
- Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons
- Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head
- Fixed a bug with Inspire’s position being affected by the player’s aim pitch
- Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux
- Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings
- Fixed a bug with EMP’s position being affected by player’s aim pitch
- Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
Another welcome addition comes in the form of a fix Brigitte’s Rally Armor. As we previously reported, a bug prevented the ultimate from supplying teammates with armor. Finally, that problem seems to have been fixed.
There are so many changes in this patch aimed at tackling the double barrier meta plaguing Overwatch both in ranked and professionally. Double barrier (Sigma and Orisa) has been used frequently in the Overwatch League playoffs along with Moira and Doomfist who also received nerfs.
This new patch could completely flip Overwatch on its head and may possibly be the version of the game that launches with the Nintendo Switch port on October 15.
It’s also unclear if this patch will go live before the next major competition, the Contenders Gauntlet in Seoul, South Korea. Though it is very likely teams will play on this patch in time for the Overwatch World Cup at Blizzcon in November.