Overwatch

New Overwatch skins leaked for Lunar New Year 2020

Published: 15/Jan/2020 21:46

by Bill Cooney

Share


Almost immediately after Overwatch announced its latest Lunar New Year event, images that appeared to be brand-new skins for the Year of the Rat started to pop up online.

Overwatch announced out of nowhere that Lunar New Year 2020 would begin on January 16 and run through February 5.

Players were without any information on what new hero skins they could expect for about an hour, until Reddit user “DocterrificDoc” posted a link on Reddit to an album containing what seem to be leaked images of the brand-new event skins.

There’s been no confirmation from Blizzard at the time of writing about whether or not the skins are legit, but Dexerto has reached out to the publisher and will update if/when we get a response.

Without any further delay, let’s take a look at what new skins Overwatch fans could be unlocking for Lunar New Year 2020. No names or rarities were provided with the leaked skin images, so how much each will actually cost remains to be seen.

Winston

DocterrificDoc/Reddit
Winston looks pretty good in green.

This Winston skin changes the scientist’s armor to a jade green with gold highlights, and gives him orange hair on top of it all.

The skin doesn’t make too many drastic changes to Winston’s original appearance other than color, so if we had to guess, we’d say this would probably come in as an Epic, costing 1500 credits to unlock.

Doomfist

DocterrificDoc/Reddit
Doomfist gets a gold fist for the New Year celebrations.

Doomfist’s Lunar New Year Skin gives the hero a gold fist and some matching pants. It’s hard to tell from the image, but his eyes seem to be all white, which would instantly make this skin a whole lot more intimidating.

Whether this skin is an Epic or Legendary is harder to tell than for Winston’s new duds, but again, it doesn’t change too much of Doomfist’s original skin other than colors and textures, so it would seem to be another Epic, as well.

Wrecking Ball

DocterrificDoc/Reddit
Hammond looks ready to roll into the New Year (sorry).

Wrecking Ball’s Year of the Rat skin has festive white designs on a red background with gold trim. Hammond himself doesn’t seem to have changed much, though.

This would seem to be the last Epic skin from the leaked images, and we don’t know if these skins will be available as part of weekly challenges during the event, but based on how things went in 2019, it wouldn’t come as a massive a surprise.

Brigitte

DocterrificDoc/Reddit
Overwatch loves giving Brigitte Lunar New Year skins.

Brigitte’s leaked skin gives her red and gold armor with massive shoulderpads that would make a World of Warcraft character proud.

Fun fact: Brigitte has received a skin for every Lunar New Year event she’s been a part of since being released in March of 2018. With how this one looks, she’ll likely be adding another Legendary skin to her Hero Gallery.

Sombra

DocterrificDoc/Reddit
We’re pretty sure that’s Sombra, anyway.

Sombra’s New Year skin is purple (of course), with a mask covering her face and a magnificent hat overflowing with orbs.

Without a doubt, this skin would be Legendary, which means it will cost players a cool 3000 credits to unlock if they don’t score it in a loot box.

Lúcio

DocterrificDoc/Reddit
Lucio looks ready for some Capture the Flag.

The first thing we noticed about this skin was how similar it looked to Tracer’s Hong Gildong skin from 2019 – particularly the flat brim hat both heroes wear.

Yes, Lúcio’s cap is red instead of a straw one, but we can all agree that this skin would come into the game as a Legendary, which denotes a 3000 credit price tag.

Moira

DocterrificDoc/Reddit
Sorry Doomfist, Moira takes top prize for “creepiest skin” this event.

Blizzard decided to somehow make Moira even more intimidating by giving her a mask that’s only beaten in creepiness by Ana’s legendary Tal Mask skin.

At least this Legendary skin finally makes Moira look like the damage orb dealing demon Overwatch players know she is.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

Share


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”