Overwatch announces dates for Lunar New Year event - Dexerto
Overwatch

Overwatch announces dates for Lunar New Year event

Published: 15/Jan/2020 19:39

by Bill Cooney

Share


Overwatch will be kicking off its 2020 Lunar New Year event sooner than anyone expected, as revealed by a surprise announcement on Twitter.

The Lunar New Year celebration is always scheduled as the first event of the year after Winter Wonderland, which only just ended on January 2.

Fans are usually given a few days warning before things kick off, but Blizzard apparently decided to surprise everyone by dropping the news right before it begins.

Blizzard Entertainment
A new event means new skins for players to collect.

Overwatch announced via Twitter on January 15 that the 2020 Lunar New Year event would begin the next day on January 16 and run through February 5.

Lunar New Year, like all events in Overwatch, brings new skins and cosmetics for heroes that players can collect – but Blizzard hasn’t shared any hints on what to expect for new goodies at the time of writing.

The announcement video does feature Hanzo releasing some sky lanterns, which could possibly be a new highlight intro, or nothing more than fluff.

A potential hint that Lunar New Year was coming soon could have been under our noses this whole time in the form of the Capture the Flag game mode appearing in Arcade this week.

Overwatch’s CTF was originally introduced along with Lunar New Year, so it will be interesting to see if there are any changes – or even a new map for 2020.

While a completely new map may be a little ambitious, there’s also the possibility of an existing map getting a Lunar New Year makeover, as seen on LiJiang Tower and Busan.

Blizzard Entertainment
Capture the flag is one of the highlights of Lunar New Year in Overwatch.

As previously stated, Overwatch’s Lunar New Year event for 2020 runs from January 16 to February 5, giving players just over 2 weeks to collect all of the cosmetics and skins they want.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

Share


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”