How to pull off high-flying Overwatch flanks with new Doomfist trick - Dexerto
Overwatch

How to pull off high-flying Overwatch flanks with new Doomfist trick

Published: 23/Jul/2020 8:27 Updated: 23/Jul/2020 8:44

by Brad Norton

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Doomfist is already one of the most mobile heroes in Overwatch, but a new trick allows the Nigerian damage dealer to reach high ground easier than ever before.

Few heroes in Overwatch are capable of moving around the map quite like Doomfist. While some can fly and others can climb to new vantage points, Doomfist can rapidly close the distance on any given target. Whether it’s his Seismic Slam or his Rocket Punch, he can get out of a rough position in an instant.

More experienced players have uncovered cheeky techniques that allow for more devastating plays. While he’s been a member of the Overwatch lineup for three years, more discoveries are still being made.

The latest trick allows Doomfist to use his competition to gain the upper hand, quite literally. Rather than slamming into an enemy for quick damage, it turns out that opposing heroes can be used for your own movement instead.

You Can Doom Bounce Punch Off Enemies from Overwatch

When charging your Rocket Punch ability as Doomfist you now have a few options. If your opponent is weak and a single hit would finish them off, going for the kill would be wise. However, if they’re surrounded by Supports and one touch won’t be enough, they can still be used to your advantage.

Simply jump before your punch animation starts, and the damage will be completely ignored. The targeted opponent won’t be hit, their position won’t change, and no damage will be applied. Why would anyone choose to do this? Well, Doomfist can actually use this trick to launch himself into the sky.

Enemies can be used as launching pads if you time things just right. Colliding with their hitbox will send you sky-high, allowing for a quick reposition. Whether you want to Seismic Slam back down to the ground, or just reach new high ground, the possibilities are there.

It can be great for getting yourself out of trouble too. If enemies are swarming around you, all hope isn’t quite lost. One use of the trick and you could quickly escape to safety.

Overwatch DPS heroes on Kings Row
Blizzard
Doomfist can surprisingly use enemy heroes as bounce pads, though the trick won’t work on allies.

Given how niche the technique is, it would be advisable to test out the timing for yourself in a custom game. Once you’ve got it down-pat, you might be able to surprise your enemies with this neat Doomfist tech.

While no new heroes have been added since Echo in March, new tactics have been keeping things fresh for an assortment of heroes. Reinhardt mains can benefit from this handy detail and Wrecking Ball players should stay wary of this game-saving maneuver

Overwatch

Overwatch YouTuber discovers how much weight Junkrat carries per game

Published: 30/Nov/2020 23:58

by Michael Gwilliam

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An Overwatch YouTuber has done a lot of research to determine how much weight Junkrat carries on him in a single round of Overwatch.

The destructive Australian hero has an insane amount of equipment on his person. His frag launcher, grenades, two mines, a bear trap and of course, his Riptire ultimate on his back.

While it’s not very realistic for a hero to carry around that much on his person, the hero himself isn’t very realistic to begin with, as he literally walks around on one leg and uses his own mines for vertical mobility.

Firstly, the YouTuber had to go through all the items and find some real word comparisons beginning with Riptire.

Junkrat on Temple of Anubis
Blizzard Entertainment
Junkrat carries a lot of weight on him during a round of Overwatch.

For this, Fraglrokt decided to use the tire fellow YouTuber Colin Furze made, which is 16 inches and powered by a chainsaw engine. Once factoring the weight of the tire, its rims and the engine, it comes to a whopping 74 pounds.

And that’s only for a single tire. Junkrat’s ultimate comes up pretty fast, so it’s likely that he’ll be carrying at least three per round.

When it comes to Junkrat’s grenades, Fraglrokt decided they were close enough to the M67. With five grenades per reload, we’re looking at 4.4 pounds.

After looking over former Overwatch League pro Jake ‘Jake’ Lyon’ and average players to see how often they reload per round. It was determined that Jake reloads around 35 times while average players do so 57 times. This equals out to being 44 times a round, which when multiplied by 4.4 comes out to 202.4 pounds.

Moving onto the trap, Fraglrokt took the middle ground after looking at a couple of options and decide that Junkrat’s is probably 36 pounds. With players using an average of 13 traps per round, it comes to 468 LBS.

Finally, moving onto Junkrat’s mines, seeing as they resemble anti-tank mines, that’s what Fraglrokt decided on for his real-world comparison. With players using 35-42 mines per round, that comes out to a staggering 1058.75 pounds.

Junkrat equipment weight
YouTube/Fraglrokt
Junkrat carries 2000 pounds on him in one round.

After factoring all the results, including the Total Mayhem passive, it was determined that the hero carries approximately 2,000 pounds every single round of Overwatch.

Of course, the whole video was just for fun, but it really puts the absurdity of Overwatch in perspective.