Wild Rift patch 3.3c notes: Teemo buffed, Corki reworked, and Kassadin nerfed again

Wild Rift Patch 3.3c NotesRiot Games

Developers recently revealed the new changes incoming for Wild Rift Patch 3.3c, nerfing some very powerful picks and providing some quality of life changes across the board. Here are the full patch notes, updated with the recent official changes.

There’s no new champion for this particular Wild Rift update, though there is a sizeable amount of balance updates. The most notable changes come through system updates to guardian angel alongside Corki’s rework — which will surely evolve the current meta.

In addition, Kassadin was also nerfed. The new mid-laner has been overwhelmingly powerful of late, so these changes look to knock him down a peg or two. But developers also buffed Teemo, which is sure to stir the pot over the coming weeks.

Here’s everything you need to know about Wild Rift Patch 3.3c.

Wild Rift Patch Notes 3.3CRiot Games
Visual summary of Wild Rift 3.3c

What’s changed in Wild Rift patch 3.3c?

Corki Reworked

In the patch notes, Corki’s changes are labeled as “adjustments,” but they lean heavily in favor of buffs than nerfs. Riot is changing how his kit scales, allowing the yordle to spam his ultimate skill shots more often as well as deal more mixed damage as a whole. Expect to see more Corki play in Wild Rift Patch 3.3c.

Wild Rift Patch 3.3CRiot Games
Corki’s rework prioritizes abilities spamming

Kassadin Nerfed

The new mage for Wild Rift has been incredibly powerful since release — the champion’s burst damage, safety, and mobility make him super broken and hard to deal with. Though he received nerfs in the previous 3.3b update, the developers deemed him strong enough to warrant yet another nerf, targeting the champion’s first ability damage and cooldown.

Guardian Angel nerfed

For the longest time, Guardian Angel has just been a staple for any AD scaling champion in the game. So the recent Wild Rift Patch Notes nerf the item, drastically increasing the item’s cost making it more of a steep purchase rather than a go-to in practically every game.

Wild Rift patch 3.3b notes



  • Base Health per level: 105 → 115
    • Health at Leve 15: 2080 → 2220


Comet Spear Mortal Will Empowered

  • Damage: 20 – 230 + 100% bonus Attack Damage → 30 – 240 +110% bonus Attack Damage

Aegis Assault (3)

  • Cooldown: 22/20/18/16s → 18/16/14/12s


  • Base Health per level: 115 → 125
    • Health at level 15: 2260 → 2400


Move Quick (2)

  • Passive Movement speed: 10/15/20/25% → 15/20/25/30%
  • Active Movement speed: 20/30/40/50% → 30/40/50/60%

Guerilla Warfare (3)

  • Cooldown: 25s → 25/23/21/19s


Tactical Sweep (2)

  • Slow against enemy units: 80% for 2 seconds → 80% that decays over 2 seconds

Hookshot (3)

  • Cooldown: 16/14/12/10s → 22/20/18/16s
  • [NEW] If the dahs hits an enemy champion, Hookshot’s cooldown is now reduced by 5 seconds.

Hextech Ultimatum (4)

  • Cooldown: 80/70/60s → 90/80/70s


  • Base Attack Damage: 64 → 58


Null Sphere (1)

  • cooldown: 10/9/8/7s → 11/10/9/8s
  • base damage: 80/145/210/275 → 70/135/200/265


Event Horizon (3)

  • cooldown: 16/15/14/13s → 18/17/16/15s


Hextech Munitions (P)

  • Package pickup duration: 1m → 45s

Valykrie (2)

  • Cooldown: 22/20/18/16s → 19/18/17/16s

Gatling gun (3)

  • base damage: 16/24/32/40+20% bonus AD as physical damage + 16/24/32/40+20% bonus AD as magic damage → 16/24/32/40+20% bonus AD as magic damage
  • Resists reduction: 8/12/16/20 → 10/15/20/25
  • Resists reduction per tick: 0.5/0.75/1/1.25 → 1/1.5/2/2.5

Missile Barrage (4)

  • Recharge: 12/12/12s → 10/9/8s

System Changes

Navori Quickblade

  • Total Cost: 3200g → 2900g
  • Passive cooldown reduction upon landing a critical attack: 15% → 20%

Magnetron Enchantment

  • Total Cost: 800g → 500g

Gargoyle Enchantment

  • Base shield: 30% max health → 20% max health
  • Enhanced Shield ratio: 200% → 300%
  • Cooldown: 60s → 75s

Guardian Angel

  • Total Cost 3100g → 3400g
    • Combine cost: 700s → 1000g