What is Ability Haste in League of Legends? Stats, items, more - Dexerto
League of Legends

What is Ability Haste in League of Legends? Stats, items, more

Published: 30/Sep/2020 0:30 Updated: 30/Sep/2020 2:14

by Andrew Amos

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Riot has shared the first details of League of Legends pre-season 11 item rework. While there’s a number of changes going through, none are bigger than the CDR rework. The new stat will be called Ability Haste and work differently to how cooldown reduction does nowadays.

Want to recreate URF in your regular Summoner’s Rift games? It could be possible, thanks to the CDR rework coming soon to League of Legends.

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Cooldown reduction is out, and Ability Haste is in, offering players a new way to increase the amount of spells they can cast. It’s uncapped, unlike CDR, meaning you can get as much of it as you want and not be negatively affected. However, it works differently to its predecessor.

Karthus in League of Legends
Riot Games
CDR is being replaced in League of Legends Season 11.

How does Ability Haste work?

Ability Haste is coming into League of Legends to replace cooldown reduction (CDR). It’s not going to co-exist alongside it, but rather completely overhaul how it affects champions’ abilities.

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It will work on a linear scale, like armor and magic resist do nowadays. The stat will be a flat value that directly affects how often you can cast spells. For every 1 Ability Haste, you’ll be able to cast spells 1% more often.

It will be uncapped, meaning you can build as much of it as you want. You’ll never be able to reach zero-second cooldowns on your abilities, but you’ll have the chance to get upwards of 50% cooldown reduction unlike the hard 40% cap now.

How is it different from CDR?

There’s a few key differences between cooldown reduction and Ability Haste. The biggest difference is that the two stats scale differently.

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Ability Haste works linearly, meaning at all values it’ll have the same impact. CDR works exponentially, meaning that as you get more CDR it becomes more valuable. This key distinction means that it’ll be easier to calculate the power of the new stat versus CDR.

As we mentioned earlier, Ability Haste will be uncapped. While you won’t be able to hit 100% CDR ⁠— it’s mathematically impossible ⁠— you can definitely get some crazy values going. At 66, you’ll break through the current CDR cap. 100 will be the equivalent of 50% CDR. If you really want to focus on casting fast, you’ll be able to.

The less “oppressive” nature of Ability Haste also means we might see it on more items than we did CDR too. CDR is a finicky stat that’s hard to keep balanced due to its raw power. However, with Ability Haste, it should be a bit easier to keep its power in check.

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Corki in League of Legends
Riot Games
Almost every champion in League builds CDR in some capacity, and it’ll be no different with Ability Haste.

What items give Ability Haste in League of Legends?

It’s unclear what items exactly will have Ability Haste on them come Season 11. We can assume that every item with CDR ⁠— or CDR components ⁠— will make the switch. However, with Riot looking to remove or drastically rework over half of the items, the shop could look very different.

Here’s a list of all items that currently give Ability Haste in League of Legends:

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  • Sunfire Aegis
  • Frostfire Gauntlets
  • Berserker Suit
  • Duskblade of Draktharr
  • Prowler’s Claw
  • Liandry’s Anguish
  • Everfrost
  • Hextech Rocketbelt
  • Axamuk’s Folly
  • Night Harvester
  • Trinity Force
  • Goredrinker
  • Stridebreaker
  • Divine Devourer
  • Shurelya’s Battlesong
  • Locket of the Iron Solari
  • Moonstone Renewer
  • Navori Quickblade
  • Cosmic Drive
  • Serylda’s Grudge
  • Chempunk Chainsword
  • Chemtech Fumigator
  • Ixtali Wardstone
  • Ixtali Wardstone Upgrade
  • Essence Reaver
  • Gargoyle Stoneplate
  • Spirit Visage
  • Frozen Heart
  • Randuin’s Omen
  • Ravenous Hydra
  • Black Cleaver
  • Death’s Dance
  • Zeke’s Convergence
  • Knight’s Vow
  • Mikael’s Blessing
  • Muramana

Ability Haste will be launched in pre-season 11 as part of the new League of Legends item rework. Riot are also eyeing off major changes to Grievous Wounds and Tenacity. You can read about the overhaul here.

League of Legends

Misfits announce League veteran Deficio as European director

Published: 14/Oct/2020 14:10 Updated: 14/Oct/2020 14:54

by Daniel Cleary

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European esports organization Misfits Gaming has announced Martin ‘Deficio’ Lynge as Director of Misfits Gaming Europe, following his departure from his role as General Manager at Origen (now Astralis).

After leaving his GM position in Danish organization Origen, which has since rebranded to Astralis, Deficio has now joined as the director of Misfits Gaming EU ahead of the 2021 LEC season.

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The former League of Legends player and commentator will be moving into a new role at Misfits, where he will be overseeing all of Misfits Gaming’s activities in Europe.

Deficio commentating at worlds

“Martin will be responsible for building the Misfits Gaming League of Legends infrastructure in 2021, with aims of expanding to other games and focus areas.” Misfits announced in their press release. “He will be integrated into all facets of the org from competitive to content, to collaborating with sponsors and partners.”

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“Super happy to join Misfits,” Deficio said, “Over the past 2 years, I’ve gained a lot of invaluable knowledge on things that work and don’t work within a team, which I will utilize here. Excited for this new chapter!”

“We’re excited to bring Martin’s knowledge and unique experiences as a manager, player, and broadcaster to our European team in Berlin,” said Ben Spoont, CEO and co-founder of Misfits Gaming Group. “Developing our infrastructure through impactful leaders is a key part of our strategic growth plan, and we’re excited to see what Martin has in store for 2021.”

While Misfits are involved in multiple esports titles, it is likely that Deficio will play a major role in developing the organization’s League of Legends division and LEC roster, as they gear up for the 2021 season.

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