Riot games have released League of Legends: Wild Rift through select Regional Open Betas, and people are getting to see how Champions and some of their skins are going to translate over to the new game.
The mobile iteration of the game was first announced way back during the League 10 anniversary celebration. It wasn’t until May 2020 when fans got a better look at how the initial roster for Wild Rift was going to look like.
But with the game now in people’s hands, they’re getting a closer look at in-game models that show the League of Legends characters up-close and the few cosmetics that each will have upon release.
To start, Riot isn’t going to release with all 151 champs. Instead, there’s going to be 43 characters in Wild Rift, a little more than what LoL had when it first released.
Classic characters like Janna all have incredible new animations in Wild Rift.
That’s a lot of characters to redo for a mobile port, but Riot have pulled it off along with the two skins for each of them as well as their animations to boot.
We’ve seen plenty of gameplay for a lot of these champions like Ashe or Lee Sin, but getting to see them outside of the Wild Rift arena gives people a chance to inspect the new models for themselves.
Some of the most impressive upgrades are naturally for champions that haven’t gotten a VGU such as Shyvana and Soraka, but there’s plenty to appreciate with newer entries as well.
There are plenty of classic League skins that have been given new life, like Sona’s Pentakill and Twisted Fate’s Tango skins – the latter of which gives a small preview to Evelynn’s character model in Wild Rift.
As the beta opens up to more regions and continues to get continuous updates, expect more cosmetics to fill the game. Riot has a catalogue of skins for a lot of these characters, especially the likes of Lux and Ahri.
Tahm Kench is set to have his ‘acquired taste’ adjusted slightly in early 2021. The River King will be receiving a mini-rework targeting Devour and Abyssal Voyage during the Season 11 preseason, Riot devs have revealed — and it looks like it will soon be time to unbench the Kench again.
Riot unveiled their plans for the notorious support in a dev blog in late June. Their idea to “carefully balance” the River King, game designer Kevin ‘Captain’ Huang said, was to target his two most iconic abilities: his deep-diving ultimate, and his ‘Devour’ mechanic.
“It’s no secret [Tahm Kench] is one of the champions most famous for being weak for a vast majority of players because his kit is strong for pros,” Huang said. “Tahm has a lot of power that specifically requires the highest degree of coordinated play.”
The main issue with these kinds of champions — a category other famous picks like Kalista and Ryze also fall into — is “if they ever rise about 44-45% win rate [in their roles], they simply take over the professional scene,” Huang explained.
Riot’s aim, then, is to tweak his two “high skill cap” moves in the Season 11 mini-rework. TK’s ultimate, Abyssal Voyage, will be switched to his ‘W’ ability, while Devour/Regurgitate will be the River King’s ultimate heading into Season 11.
Tahm Kench is set to see his iconic kit shuffled around slightly in a Season 11 rework.
Abyssal Voyage, Devour being reworked
There’s a few smaller tweaks the devs have already tabled for these two abilities too. Kench’s Abyssal Voyage would become the support’s “new engage tool,” would be “faster” and have a “shorter range”. It would also deal damage, and knock up enemies on arrival.
His Devour ability, which would be headed to the premiere “R” slot, would come with damage (for enemies) or a shield (for allies) depending on targets. On top of that, its cooldown would be stretched, and obviously it would be locked behind a level 6 experience barrier.
“We have moved Devour to his ult slot, where it gets to be significantly more powerful as a spell cast, and therefore less dependent on allies,” Huang said.
“With a longer cooldown and no access to the ability before [level] 6, opponents should also be able to capitalize on its downtimes [in better ways.]”
River King gets more self-healing
Finally, Tahm Kench may be getting a bit more self-healing in his reworked kit, with his Q ability Tongue Lash currently giving the River King a little HP top-up on-hit.
The last time Tahm Kench was handed a balance update outside of minor bug fixes was in League Patch 9.19, last season. His Thick Skin passive had its ‘Grey Health’ bonus changed from 30-100% (based on levels) to 75% at all levels.
Most of Tahm Kench’s kit will be changed in Season 11.
When will Tahm Kench be updated?
These new changes have been in Riot’s testing chambers for more than half a year now, but it looks like we may have to wait just a little bit longer before the new Tahm Kench actually arrives.
Originally, Riot said the River King’s ability update would arrive “after the Worlds patch [10.19].” That expected release date has rolled up in the distance, arrived, and now is weeks in the rearview mirror; Season 11’s preseason has begun.
The Tahm Kench rework will land after that, Riot Phlox confirmed on Nov. 25.
He said, “The TK rework is coming once preseason is more settled, and we have time to finish up the work and allocate the resources. Really would prefer to have it out before pro starts again, but I sadly can’t just slap a timeline here.”