Cyberpunk 2077 PS5 gameplay revealed and it looks incredible - Dexerto
Cyberpunk 2077

Cyberpunk 2077 PS5 gameplay revealed and it looks incredible

Published: 25/Nov/2020 12:02

by Kieran Bicknell

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Despite suffering numerous long delays, fans are still hyped for CD Projekt Red’s dystopian Cyberpunk 2077. As the release date edges closer, we’ve had our first look at the game on PS5, as well as a comparison between PS4 Pro and PS5 graphics.

Cyberpunk 2077 is shaping up to be one of the most hotly-anticipated games of 2020. With its dystopian open-world setting, insane customization, and intriguing storyline, it looks set to become a truly epic title.

It’s not without its issues though, having suffered a number of consecutive delays, along with controversy over the dreaded ‘crunch’ for devs.

However, it seems that we may be on the ‘home stretch’ for the release of Cyberpunk 2077. Devs have now released the final teaser of gameplay footage, along with a first glimpse at the game running on the next-gen PS5.

Cyberpunk 2077 PS5 footage
YouTube: Cyberpunk 2077
The rain effects and lighting in Cyberpunk 2077 take on a whole new depth on PS5.

Cyberpunk 2077 on PlayStation 5

There’s no doubt that Cyberpunk is a fantastic looking game. With cutting-edge graphics, the visuals have stunned even the most doubtful of critics. So far, we’ve only seen the game on current-gen consoles, but CD Projekt Red has now revealed the first preview of the game running on the next-gen PlayStation 5.

Technically, the game is running via backward compatibility in the footage. However, the game will be available on PS5 at launch.

Starting at the very beginning, the footage shows the initial stages of the ‘Nomad’ life path. On PS4 pro the game looks absolutely gorgeous, with plenty of fantastic light effects, incredible detail, and lots of immersive scenes.

However, around the 4:30 mark in the video below, the footage switches over to PS5, and the difference is immediately noticeable.

Next-gen footage starts at 4:32

The shadows become immediately deeper, without losing any of the detail. The rain also suddenly takes on a whole new dimension, creating streaks on the windows that look impressively realistic.

Lighting also changes, with more natural-looking flares when looking up at streetlights through car windows, and the traditional ‘haze’ from the neon lights of the city also taking on more of a prominent role.

Highlights become more controlled, and the falloff between light and dark extremes feel more natural, with a more gradual transition between the two.

Sadly, we were only shown just over two minutes’ worth of footage. However, if those two minutes are anything to go by, Cyberpunk 2077 is going to look absolutely fantastic on next-gen consoles.

Cyberpunk 2077

Cyberpunk 2077 report reveals scrapped features: 3rd person, wall-running, more

Published: 16/Jan/2021 13:09 Updated: 16/Jan/2021 21:08

by Joe Craven

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UPDATE 1/16: CDPR Studio Head Adam Badowski has responded via Twitter, addressing several of the points mentioned in the Bloomberg report. A new Cyberpunk 2077 report has revealed a number of major features that were cut in the development process by CD Projekt Red.

Cyberpunk 2077 released back in December of 2020 and, over a month later, it’s still fairly difficult to ascertain a definitive community response.

The game’s release on PC and next-gen widely delivered the experience that fans expected, but many players still using PS4 and Xbox One consoles were left massively disappointed with invasive bugs and texture issues. As such, CD Projekt offered unprecedented refunds to the affected players.

However, on January 15, Bloomberg‘s Jason Schreier revealed that the game could have looked massively different, and some major features were cut during the development process.

Cyberpunk 2077 with logo
CD Projekt Red
Cyberpunk 2077 has been a mixed bag for a lot of players.

Most notably, Schreier revealed that, up until 2016, it was conceived as a third-person game. Given the perspectives we got when it launched in December, a third-person view of Night City seems difficult to imagine. The obvious reference for comparison here is GTA V, which released in third person way back in 2013, before adding an optional first-person perspective.

“If you’re wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game,” Schreier said. The Bloomberg reporter then revealed a number of major features that were cut, including a wall-running mechanic, flying cars and car ambushes.

“Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development),” he commented.

It should be noted that flying cars aren’t totally removed, as you can still be taxied in them, but they can’t be driven (piloted?) or owned, unlike road vehicles.

He also explained that the police system in Cyberpunk was added at “the last minute”. Many fans have made the comparison to GTA, and concluded that GTA’s open-world environment is better realized.

Schreier puts this down to trying to emulate the GTA series, albeit with a fraction of their resources. It is also stated that CD Projekt’s management hurried the game’s development and pushed for a 2020 release, despite the scale of the game. Reports state that the game’s developers believed it would be released in 2022.

Adam Badowski – studio head at CD Projekt Red – responded to the article via Twitter on January 16. He thanked Schreier for his full report and additional tweets, but wanted to offer his own thoughts on the information presented in the article.

Badowski’s response addressed three specific points from the report: the game demo provided to the media at E3 2018, CDPR staff believing the game wasn’t ready for release in 2020, and the use of different languages within the workplace.

The studio head pointed to the complex nature of game development and the many different nationalities working at CDPR as answers to some of the issues. Badowski also reiterated that despite on the game’s on-going problems, the studio is “proud of Cyberpunk 2077 as a game and artistic vision.”

Whether CD Projekt (and, indeed, their management) learn from Cyberpunk’s issues remains to be seen, but fans can still get excited about the remainder of the game’s life-cycle.