Unbox Therapy showcases the incredible OnePlus Cyberpunk 2077 phone - Dexerto
Cyberpunk 2077

Unbox Therapy showcases the incredible OnePlus Cyberpunk 2077 phone

Published: 24/Nov/2020 18:41

by Alex Garton

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CD Projekt RED’s upcoming futuristic RPG has collaborated with OnePlus to form an incredible Cyberpunk 2077 phone.

Cyberpunk 2077 is arguably the most anticipated game of the entire year, and it’s finally on our doorstep. After a string of delays to perfect the title’s gameplay experience, CD Projekt RED confirmed it will arrive on December 11.

Of course, it’s one thing to play the game and it’s another to own a device designed to fit in the world. The OnePlus 8T Cyberpunk 2077 Smartphone is an incredible device designed in collaboration with the title’s futuristic theme.

Unbox Therapy has showcased the smartphone, and revealed the immense detail in its design and packaging.

OnePlus (Via Weibo)
An incredible amount of effort has been put into the design.

Unbox Therapy showcases Cyberpunk 2077 phone

It’s obvious from not only the design of the device but the packaging alone that a tremendous amount of effort has gone into achieving the Cyberpunk theme.

As shown in the video, the inside of the phone’s packaging contains a map of Night City and a set of themed trinkets. On top of this, the phone’s charger even has a Cyberpunk logo imprinted on it.

Alongside the device, buyers will receive a sleek and detailed appropriately-themed phone case, and a set of stickers to personalize its appearance.

The device itself has a futuristic design with a back split into a glass and textured finish. This gives the phone the modded and upgraded look that fits in with the Cyberpunk world. The edge is also lined with a gold ridge which echoes the yellow branding associated with the game.

The attention to detail only continues as the mobile turns on and reveals its incredible display. OnePlus has implemented a themed menu and background centered around a neon design. It even comes with unique sound effects that add to the futuristic aesthetic of the device.

Unfortunately, it is only available in China so it looks like we’ll have to make do with V’s virtual phone from the game for now. Fingers crossed OnePlus decide to release the phone worldwide in the near future.

Cyberpunk 2077

Cyberpunk 2077 report reveals scrapped features: 3rd person, wall-running, more

Published: 16/Jan/2021 13:09 Updated: 16/Jan/2021 21:08

by Joe Craven

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UPDATE 1/16: CDPR Studio Head Adam Badowski has responded via Twitter, addressing several of the points mentioned in the Bloomberg report. A new Cyberpunk 2077 report has revealed a number of major features that were cut in the development process by CD Projekt Red.

Cyberpunk 2077 released back in December of 2020 and, over a month later, it’s still fairly difficult to ascertain a definitive community response.

The game’s release on PC and next-gen widely delivered the experience that fans expected, but many players still using PS4 and Xbox One consoles were left massively disappointed with invasive bugs and texture issues. As such, CD Projekt offered unprecedented refunds to the affected players.

However, on January 15, Bloomberg‘s Jason Schreier revealed that the game could have looked massively different, and some major features were cut during the development process.

Cyberpunk 2077 with logo
CD Projekt Red
Cyberpunk 2077 has been a mixed bag for a lot of players.

Most notably, Schreier revealed that, up until 2016, it was conceived as a third-person game. Given the perspectives we got when it launched in December, a third-person view of Night City seems difficult to imagine. The obvious reference for comparison here is GTA V, which released in third person way back in 2013, before adding an optional first-person perspective.

“If you’re wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game,” Schreier said. The Bloomberg reporter then revealed a number of major features that were cut, including a wall-running mechanic, flying cars and car ambushes.

“Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development),” he commented.

It should be noted that flying cars aren’t totally removed, as you can still be taxied in them, but they can’t be driven (piloted?) or owned, unlike road vehicles.

He also explained that the police system in Cyberpunk was added at “the last minute”. Many fans have made the comparison to GTA, and concluded that GTA’s open-world environment is better realized.

Schreier puts this down to trying to emulate the GTA series, albeit with a fraction of their resources. It is also stated that CD Projekt’s management hurried the game’s development and pushed for a 2020 release, despite the scale of the game. Reports state that the game’s developers believed it would be released in 2022.

Adam Badowski – studio head at CD Projekt Red – responded to the article via Twitter on January 16. He thanked Schreier for his full report and additional tweets, but wanted to offer his own thoughts on the information presented in the article.

Badowski’s response addressed three specific points from the report: the game demo provided to the media at E3 2018, CDPR staff believing the game wasn’t ready for release in 2020, and the use of different languages within the workplace.

The studio head pointed to the complex nature of game development and the many different nationalities working at CDPR as answers to some of the issues. Badowski also reiterated that despite on the game’s on-going problems, the studio is “proud of Cyberpunk 2077 as a game and artistic vision.”

Whether CD Projekt (and, indeed, their management) learn from Cyberpunk’s issues remains to be seen, but fans can still get excited about the remainder of the game’s life-cycle.