Cyberpunk 2077 hotfix 1.05 patch notes: more bug and crash fixes

Alex Tsiaoussidis
Cyberpunk 1.05 Update Patch Notes

CD PROJEKT RED has released another major patch for Cyberpunk 2077, Hotfix 1.05, that fixes some issues with quests, gameplay, visuals, UI, and improves performance and stability on PC and consoles.

Cyberpunk 2077 had a controversial but successful launch that still has the gaming world divided. Some players think it’s lived up to expectations despite some glaring issues and flaws. It’s even been described as the best single-player game of all time.

However, others think it’s a hot mess and should have been delayed, especially on PS4 and Xbox One. Either way, the developers at CD PROJEKT RED have been working hard to get it up to scratch. 

They already released a significant update a day after it launched, which improved some things. Now, they’ve released a second update, which addresses other issues and brings them a step closer to their goal. Here’s everything you need to know.

Cyberpunk 1.05 Update Patch Notes
Cyberpunk 2077 has polarized fans since its launch.

Cyberpunk 2077 Hotfix 1.05 changes

The patch is officially called a hotfix, but it’s a proper update with an extensive list of tweaks and improvements. It fixes things like characters disappearing during certain quests, not getting out of cars properly, and becoming unresponsive in the middle of conversations.

Those issues are relatively small in the grand scheme of things. However, they were incredibly annoying and would sometimes force players to restart quests from the previous checkpoint.

It also fixes issues with visuals and the user-interface, such as the inventory menu not correctly closing, the weapon crosshair staying on the screen during a cut scene, and some NPC’s taking on the hilarious T-pose stance.

Cyberpunk 1.05 Update Patch Notes
Cyberpunk 2077 NPCs, including enemies, have sometimes been stuck doing the infamous T-pose.

More importantly, Cyberpunk 2077’s latest update also improves performance and stability. The patch notes don’t mention anything specific other than stability improvements and crash fixes, but something is better than nothing.

However, separate notes for both PCs and consoles reveal everything from better optimization and improved image sharpness to fixing an issue that caused settings to reset to default.

Cyberpunk 1.05 Update Patch Notes
The latest Cyberpunk 2077 patch fixes various issues, including some visual ones.

It’s impossible to summarize all the changes in several paragraphs. There’s plenty of other bits and pieces. So, here’s a complete list of the official patch notes, which reveal a whole lot more. 

Cyberpunk 2077 Update 1.05 patch notes

Quests

  • Jackie will no longer disappear in The Pickup or The Heist.
  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • It’s no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don’t Lose Your Mind.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv’s arrival was loaded.
  • Fixed an issue with not receiving new calls or messages if Happy Togetherfailed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor’s clinic.
  • Wakako’s dialogues no longer get blocked after finishing Search and Destroy.
  • Walking away from Stefan in Sweet Dreams shouldn’t prevent other characters from calling you anymore.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup. 
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Fixed issues with starting Gig: Getting Warmer…
  • Fixed an issue with not receiving new calls or messages after Pyramid Songhas been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don’t Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
  • Fixed an issue with objective getting stuck on “Talk to Viktor” in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie’s in The Information.
  • Added description for Don’t Lose Your Mind in the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
  • Fixed an issue with Panam not calling about any other matter until I’ll Fly Awayis completed.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.

Gameplay

  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.

Visual

  • Fixed an issue with Delamain’s image displayed on top of the current caller during phone calls.
  • V’s mouth doesn’t stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage 😉
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.

UI

  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

Performance & Stability

  • Multiple stability improvements, including crash fixes.

Miscellaneous

  • Offscreen explosions make noise now.

PC-specific

  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

Console-specific

  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.

About The Author

Alex is a former Dexerto writer based in Australia. He finished a law degree but realized it wasn't the career for him and decided to follow his dream of becoming a writer. Since then, he completed a graduate diploma and a master's degree in writing. Now he writes about his other passion; esports and gaming.