Cyberpunk 2077

New Cyberpunk 2077 update fixes bugs and crashes on PC & console

Published: 11/Dec/2020 23:01

by Tanner Pierce

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CD Projekt Red has released one of the first major patches for Cyberpunk 2077 since launch and it fixes a ton of glitches associated with the game, including a number of visual bugs, crashes, and more on both PC and PlayStation & Xbox consoles.

Cyberpunk 2077’s bugs are one of the biggest talking points in the gaming world right now. It ended up releasing with a ton of glitches on PC and even more on console, with some players reporting bad textures, horrible framerate, and tons of crashes on the latter.

Now, CD Projekt Red has gone ahead and finally released the first patch for the game since launch, nearly a day after it was originally released to the world and, as expected, there’s a ton to unpack in this hefty 17 GB update (at least on PS4). Here’s what you need to know.

Cyberpunk 2077 Update 1.04 changes

CD Projekt Red
Cyberpunk 2077 update 1.04 is live on PC, PS4, and Xbox.

While CD Projekt Red is calling this a “hotfix”, you still have to physically download a patch, which is cumbersome to say the least. That being said, it seems to solve a few major problems, so it’s hard to complain.

While fixes to stability and crashes in normal games is usually not worth mentioning, in Cyberpunk’s case it’s one of the biggest changes, considering how often it actually does crash and how unstable it is. While no specific crashes or stability problems were mentioned, the fact that at least some of them have been fixed is great to hear.

In addition, a number of different visual bugs were also fixed, which was another major problem plaguing the game. Vehicle pop-ins have been improved and certain NPC animations were also fixed.

Finally, while the PC version of the patch got a specific but small settings fix, the PS4/Xbox version got some texture improvements on reflections, which helps the game’s overall visual fidelity on those platforms.

Of course, that’s not all that got changed. Numerous quests got bugs fixed in them as well, which should lead to an overall better experience. Hopefully it’s not too much longer before the next patch comes out, as the game needs it.

CD Projekt Red’s official notes follow:

Quests

  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Fixed inability to find Delamain in Epistrophy.
  • Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
  • Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
  • Adjusted mappings and re-enabled quest tracker in M’ap Tann Pèlen/I Walk the Line/Transmission.
  • Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.
  • Other quest fixes

Gameplay

  • Fixed the preview in weapon crafting.

Visual

  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability

  • Improved stability, including various crash fixes.

Miscellaneous

  • Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
  • Removed copyrighted songs incorrectly present in the game with “Disable Copyrighted Music” feature toggled on.

PC-specific

  • Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.

Console-specific

  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.
Cyberpunk 2077

Cyberpunk 2077 report reveals scrapped features: 3rd person, wall-running, more

Published: 16/Jan/2021 13:09 Updated: 16/Jan/2021 13:17

by Joe Craven

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A new Cyberpunk 2077 report has revealed a number of major features that were cut in the development process by CD Projekt Red. 

Cyberpunk 2077 released back in December of 2020 and, over a month later, it’s still fairly difficult to ascertain a definitive community response.

The game’s release on PC and next-gen widely delivered the experience that fans expected, but many players still using PS4 and Xbox One consoles were left massively disappointed with invasive bugs and texture issues. As such, CD Projekt offered unprecedented refunds to the affected players.

However, on January 15, Bloomberg‘s Jason Schreier revealed that the game could have looked massively different, and some major features were cut during the development process.

Cyberpunk 2077 with logo
CD Projekt Red
Cyberpunk 2077 has been a mixed bag for a lot of players.

Most notably, Schreier revealed that, up until 2016, it was conceived as a third-person game. Given the perspectives we got when it launched in December, a third-person view of Night City seems difficult to imagine. The obvious reference for comparison here is GTA V, which released in third person way back in 2013, before adding an optional first-person perspective.

“If you’re wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game,” Schreier said. The Bloomberg reporter then revealed a number of major features that were cut, including a wall-running mechanic, flying cars and car ambushes.

“Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development),” he commented.

It should be noted that flying cars aren’t totally removed, as you can still be taxied in them, but they can’t be driven (piloted?) or owned, unlike road vehicles.

He also explained that the police system in Cyberpunk was added at “the last minute”. Many fans have made the comparison to GTA, and concluded that GTA’s open-world environment is better realized.

Schreier puts this down to trying to emulate the GTA series, albeit with a fraction of their resources. It is also stated that CD Projekt’s management hurried the game’s development and pushed for a 2020 release, despite the scale of the game. Reports state that the game’s developers believed it would be released in 2022.

Whether CD Projekt (and, indeed, their management) learn off the back of Cyberpunk’s issues remains to be seen, but fans can still get excited about the remainder of the game’s life-cycle.