The debate surrounding Warzone’s aim assist across both console and PC isn’t a big deal at all in the eyes of FPS sensation Michael ‘shroud’ Grzesiek.
Aim assist has long been a controversial talking point in the competitive gaming landscape. From Fortnite to Apex Legends and plenty more, many battle royale titles often come under fire for the feature. More often than not, developers are looking for ways to strike a balance across platforms.
While some games keep lobbies separated, others mix in players from across the board. Infinity Ward’s take on the genre brings console players into the fray against PC gamers. Though there is an option to disable the cross-platform functionality if you desire.
Does one have an advantage over the other? Is aim assist more favorable for those using controller? How can a mouse & keyboard compete? Well, one of the sharpest aimers in the world believes these questions don’t matter at all in Warzone.
Aiming with pistols in Warzone is far more difficult on PC, according to shroud.
The topic was brought up in the midst of an August 19 Twitch stream with shroud and Jaryd ‘summit1g’ Lazar. The two were battling through Verdansk as a formidable duo just days after shroud abandoned the game due to hackers. While dropping into the pre-game instance with a random loadout, shroud was given a pistol. This weapon is what kicked off the conversation.
“Using a pistol like people do on controller is insane,” shroud said. “It’s so easy on a controller and it’s so hard to [use] pistols on PC.” These secondary guns require the utmost precision, yet deal the least damage of any gun in the game. “On PC, sniping is easier,” he admitted. “For pistols, console is easier. Everything in between is pretty well balanced for the most part.”
It’s this state of balance – excluding pistols and snipers – that leads shroud to believe that aim assist isn’t a big deal in Warzone. “Having the controller vs PC arguments in this game just doesn’t matter.” Instead, he believes there’s a far more important issue that impacts gunfights.
“It’s f***ing CoD bro, we’re running on dogs*** servers. No offense to CoD, I understand having 150 people on this size of a map is very hard.” With mostly balanced aim assist across input devices, it’s server quality that impacts the game more than anything, according to the former Counter-Strike phenom.
The relevant topic begins at the 2:18 mark below.
“Using an SMG, an LMG, a Rifle, those are pretty well balanced,” he reaffirmed. Pistols and snipers are the only weapon types that impact the status quo in shroud’s eyes.
Perhaps his comments will lead to a future update to address these in particular. Though, with the full reveal of Black Ops Cold War just days away, any major changes to Warzone may be held back for the new release at this point.
A huge collection of Black Ops Cold War Zombies leaks has seemingly revealed a ton of key details for the upcoming mode, including new weapons, Perks, armor, and plenty of additional features.
Zombies in Call of Duty has been around since World at War released in 2008. The round-based mode has been a staple in Treyarch games ever since and the upcoming Black Ops Cold War is no different.
The iconic mode is returning in a big way. Not only will new features be on display on a new map, but players will be able to join up with friends across all platforms for the first time ever. There’s a ton to look forward to, but before the November 13 launch, a wide array of details have already leaked out online.
From brand-new features in the latest iteration, to the surprise inclusion of armor, and even a new spin on Pack-A-Punch, there’s plenty to digest. Here’s an overview of all the key information from the new leaks.
Armor coming to Zombies in Black Ops Cold War
Warzone’s armor system appears to be making its way to Zombies in Black Ops Cold War
In a first for the series, armor is reportedly making its way to the Zombies experience. Similar to how it functions in Warzone, players will be able to equip three armor plates at once. Additionally, this armor can then be upgraded at brand new ‘armor stations’ around the map.
This means that teams will be able to boost their health greater than ever before.
In previous iterations, Juggernog was the main source of health buffs. However, with full armor and Juggernog in Black Ops Cold War, players can allegedly survive “10 hits from a Zombie.”
Perks in Black Ops Cold War Zombies
Many of the fan-favorites are back, but a new Perk is also on the way in Black Ops Cold War.
While previous leaks outlined which perks to expect in the newly revamped Zombies mode, a few new details have slipped through the cracks. There is one new Perk-a-cola in the game and it’s referred to as ‘Elemental Pop.’
This unique perk will activate an Ammo Mod at random. You may be wondering what an Ammo Mod even is, that’s because these are entirely new with Black Ops Cold War as well. There are four Ammo Mods in total and chugging this new perk will randomly give out one at a time.
Below is a list of all four and how they function:
Cyrofreeze – Frost damage and slows enemies.
Dead Wire – Electric damage and stuns enemies.
Napalm Blast – Fire damage and burns Zombies.
Brain Rot – Turns a Zombie to an ally.
Elemental Pop is set to change your weapons in exciting new ways.
One of these effects will be applied to your equipped weapon, changing how the map will play out moving forward. Also of note, Pack-A-Punch has been changed to fit these new Ammo Mods as well.
Whenever you’re Pack-A-Punching a gun in Black Ops Cold War, you’ll reportedly be able to choose from this list. No longer will the upgrade be down to luck; players will have input in the effects their weapons will come with.
Field Upgrades in Black Ops Cold War Zombies
Eight powerful Field Upgrades are supposedly in the works for Black Ops Cold War.
Rather than working with Specialists in the upcoming Zombies mode, Field Upgrades are in focus. There are seemingly eight in total, though only five may be included at launch, according to the leaker.
Some of these help wipe out waves of enemies while others will set your team up to defend a location. They all have unique functions so you’ll have to pick wisely and spread them out among your team. Below is a list of each Field Upgrade seemingly confirmed for launch.
Aether Shroud – Masks your presence, making you near-invisible to Zombies. Lasts 5 seconds.
Ring of Fire – “Ring shows up that boosts damage inside for everyone.” Also burns enemies that step inside.
Healing Aura – Heal yourself and teammates to full health within a small radius.
Frost Blast – Wind blast of frost damage. Also slows Zombies.
Energy Mine – Proximity mine.
Additionally, three more Field Upgrades appear to be joining the list in future seasons. Lightning Links, Toxic Growth, and Frenzy Guard could all change your strategies as Black Ops Cold War evolves.
New Rune upgrade system in Black Ops Cold War Zombies
It looks like there will be more to grind for than any previous Zombies experience.
While plenty of other details may seem like obvious iterations, Runes are supposedly the “biggest innovation” in Black Ops Cold War. These serve the role of a fully-fledged upgrade system. Everything from Perks to weapons can all be upgraded through the use of Runes.
With every aspect of the game having three distinct tiers, that leads to a total of 72 permanent upgrades to unlock. These are all purchasable with a new in-game currency known as ‘Aetherium,’ according to the leaks.
Aetherium comes in both Raw and Flawless variants. There’s no telling just how long the grind will be to tally up your Aetherium, though playing the game is seemingly the only way to earn this new currency.
One example of the Rune system at work focused on the Stamin-Up perk. With the level one upgrade, movement impairing effects from stuns and Zombie strikes are reduced by 50%. At the next tier, all fall damage is removed. Finally, at level three, players are able to sprint while aiming.
Other new details for Zombies in Black Ops Cold War
You can spot a blueish grenade dropping off of this Zombie in the official trailer. This could be part of the new loot system.
Right off the bat, you’ll notice that Zombies have health bars and display damage numbers when being hit. Additionally, there will be a compass and minimap no different from Warzone.
Zombies will supposedly also have a chance to drop random loot at any time. Similar to power-up drops in the classic Zombies experience, foes can drop armor, grenades, and even killstreaks, according to the leaker.
Last but not least, there is a new Salvage system in the game.
As you progress through the rounds and fend off waves, you’ll collect Salvage which can then be used to build various tools. From explosives to support equipment and even Monkey Bombs, crafting will be a key feature in Zombies.
This is a look at Salvage in the Zombies trailer, according to the leaker.
As always with early leaks, do take this information with a grain of salt until Black Ops Cold War is released. Some of these details could come from an early build that has since been changed or outright scrapped.
Only time will tell how much of this holds true. If even half of this info is accurate, however, Zombies fans could be in for the most elaborate year thus far.