Infinity Ward reveals upcoming plans for Modern Warfare Battle Chatter - Dexerto
Call of Duty

Infinity Ward reveals upcoming plans for Modern Warfare Battle Chatter

Published: 29/Oct/2019 2:27 Updated: 29/Oct/2019 2:59

by Brad Norton


A few major talking points have been the center of attention in the Call of Duty community since the launch of Modern Warfare and developers at Infinity Ward have issued a new comment on the current state of multiplayer.

Released on October 25, Infinity Ward’s Modern Warfare has been met with a great deal of praise but also a fair amount of criticism surrounding a few major topics. 

From professional players being critical of various map designs to recent controversy surrounding Dead Silence, Infinity Ward has been quick to implement changes and engage in discussions with the community. 

Based on recent comments from Modern Warfare developers, it appears as though a few major changes could be coming to the FPS title in the near future.

One of the most notable sources of frustration in the latest Call of Duty is that of ‘battle chatter.’ This term is given to the obnoxiously loud call-outs made by characters in the midst of combat. 

Regardless of whether you’re trying to play sneakily on a flank or overlooking an objective in a crucial 1v1, characters will yell at the top of their lungs to alert you of enemies nearby. Giving away your own position in the process.

When you think it’s safe to go outside from r/modernwarfare

Infinity Ward multiplayer designer David Mickner commented on the controversial subject in a response to Call of Duty veteran and Dallas Empire starting member James ‘Clayster’ Eubanks.

Asking for a setting to turn off battle chatter entirely, the pro explains how there are “numerous things that are uncompetitive about it, and we’ve always had the option in the past.”

“We’ve had it auto-handled under MLG/CWL rules in the past so it was largely unnecessary,” the developer responded. “Good point though, I’ll look into adding it as an option.”

Additionally, fellow Modern Warfare developer Joe Cecot chimed in and elaborated on what Infinity Ward is keeping a close eye on.

From “footstep audio” to improvements on the current spawning system. The developer also doubled up on battle chatter changes, explaining that they’re specifically “looking at” the feature in “one life modes,” such as Search and Destroy and the brand new Cyber Attack.

Infinity Ward was quick to implement changes to the controversial Dead Silence Field Upgrade and the continual back and forth with the competitive community is a refreshing change of pace for Call of Duty fans. 

It remains to be seen just how soon these drastic changes might be introduced, however it’s certainly relieving to know that these issues are a top priority.

Call of Duty

NICKMERCS reveals big change to make Mac 10 Warzone loadout even more OP

Published: 18/Jan/2021 14:32

by Jacob Hale


Nick ‘NICKMERCS’ Kolcheff is one of the biggest names in Warzone right now, and his Mac 10 loadout is imitated across Verdansk — but he’s made a pretty big change to it.

Since Warzone and Black Ops Cold War integrated with one another in December, the Mac 10 has quickly become a go-to weapon in Warzone, an easy-to-control SMG that really packs a punch.

Pair it with a top ranged weapon such as the DMR, CR-56 AMAX, or Kar98k and you’ve got a loadout that is perfectly suited to battle royale.

NICKMERCS’ Mac 10 loadout has become the standard for the weapon, but he’s now made a big change to it, and you can bet this will catch on sooner rather than later.

The Mac 10 is a formidable force in Verdansk.

NICKMERCS new Mac 10 loadout

NICKMERCS has kept his Mac 10 almost exactly the same as what it was before, barring one major change: the Ammunition used.

“I swapped out the Drum Mag for the Fast Mag,” he revealed in his January 17 YouTube upload. “You know, to add a little extra speed.”

The Salvo 53 Rnd Fast Mag offers the same increased clip size but with an even faster reload speed than the STANAG 53 Rnd Drum. It does reduce the ADS time further than the STANAG, but as Nick says, it lets him play even faster than usual. This will be especially helpful when taking on multiple enemies in a short time span, making sure the likelihood of dying while reloading is minimal.

Elsewhere, all of the other attachments are exactly the same. Here’s a rundown of what he uses:

  • Muzzle: Muzzle Brake 9
  • Barrel: 5.3” Extended
  • Stock: Wire Stock
  • Underbarrel: Patrol Grip
  • Ammunition: Salvo 53 Rnd Fast Mag

Most players would probably also opt for the Agency Suppressor rather than the Muzzle Brake on the Mac 10, but it’s clearly working out for Nick.

We would recommend trying out the Fast Mag Nick uses, especially in team games rather than just solos, but whether this impacts the meta at all remains to be seen.