Call of Duty

Modern Warfare devs fix Dead Silence following pro player pressure

Published: 28/Oct/2019 10:04 Updated: 28/Oct/2019 17:29

by Connor Bennett

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Infinity Ward have dropped an update for Modern Warfarer after a number of Call of Duty professionals weighed in on the game’s lack of Dead Silence.

After weeks of waiting, Call of Duty’s newest title, Modern Warfare, was finally released on October 25. The first game in the popular sub-series for almost a decade was, unsurprisingly, highly-anticipated, but it has run into some problems on the competitive side of things. 

Some players have complained about the map design, while Seth ‘Scump’ Abner pointed out that there is far more limited mobility compared to other Call of Duty titles. Yet, that’s not all, as players have rallied around needing a change to the current state of Dead Silence – with many claiming that it didn’t work as intended compared to recent games.

ActivisionDead Silence is no longer a perk in Modern Warfare.

Dead Silence, of course, has been a much-needed perk in game modes like Search and Destroy, but has become a field upgrade in Modern Warfare – but was seemingly broken upon the game’s launch.

OpTic Gaming’s Kenny ‘Kenny’ Williams noted that he felt like using Dead Silence was purely to run faster instead of being able to move quietly. 

Some, like New York Subliners Doug ‘Censor’ Martin pointed out that it should go back to being a perk and provide complete cover from making a sound while moving. 

His point was backed up by teammate Dillon ‘Attach’ Price and former world champion Christopher ‘Parasite’ Duarte – who both wanted it changed back to a perk – as well as making a few other slight changes to the game.

Other players, though, took their thoughts a step further than just pointing out what they believed needs to be changed. 

OpTic’s Austin ‘SlasheR’ Liddicoat, claimed the respawn game types would “suffer” without the addition of Dead Silence as a perk, with Trei ‘Zer0’ Morris backing that point up.

Yet, it wasn’t all completely serious recommendations for changes, as some players took the chance to make some lighter jokes. Chicago CoD’s Scump tweeted that the game has been without the perk altogether. 

NRG co-owner Hector ‘HECZ’ Rodriguez also made a joke about being able to hear everything without the Dead Silence ability. 

Calls from both the competitive community and casual players saw Infinity Ward spring into action, however, revealing that a fix was in the works on October 27.

While they claimed it wouldn’t be an instant fix, the developers dropped an update less than a day later, with Dead Silence now providing complete cover for footsteps. 

October 28 title update patch notes

Following this Dead Silence fix, Infinity Ward pushed out a very minor title update that addressed some of the crashing issues and fixed a bug in the Special Ops mode.

Here are the official patch notes, as provided on Reddit:

  • We’ve done work on the backend to help with stability and prevent crashes across all platforms. If you experience a crash, please let us know
  • Fix for a Special Ops Achievement that was not unlocking after completing all missions

Call of Duty

Black Ops Cold War players demand change to controversial camo challenge

Published: 1/Dec/2020 22:08

by Michael Gwilliam

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Call of Duty players are calling on Treyarch to revamp one of the camo challenges in Black Ops Cold War, Policia, because it relies too heavily on their opponents’ actions.

Anyone who plays Call of Duty should be familiar with camo challenges – weapon skins that are unlocked as players complete certain tasks. These normally range from scoring a certain amount of headshots, picking up double kills, or just simply fragging out.

However, while the community generally loves completing these challenges, there is one in Black Ops Cold War that players are demanding get changed: the science category.

These skins require players to get kills on enemies who are “taking cover from you in multiplayer”; the final unlock in the category, Policia, requires fifty of these kills.

Black Ops Cold War Checkmate
Activision
Shooting enemies behind cover is a major drag for some players.

Given the fact that you need your opponents to behave in the exact way you need them to and get behind cover as you kill them, completing this challenge can be a massive chore. So much so that players are calling for Treyarch to change it.

“I know it has literally never happened, at least to my knowledge, but can you PLEASE make this a different camo challenge?” Redditor Dementor8919 asked. “I hate camos where you quite literally have to depend on other people to do said thing. Please man I’m begging you.”

I know it has literally never happened, at least to my knowledge, but can you PLEASE make this a different camo challenge? I hate camos where you quite literally have to depend on other people to do said thing. Please man I’m begging you. from blackopscoldwar

Others agreed and remarked how previous Black Ops games had better challenges.

“Remember the good old days where you had to get hip fire kills?” one user reminisced. “At least there ain’t a camo challenge where you have to get 100 kills whilst being prone, just imagine the camping.”

“Yes please change this! Whoever decided to make this challenge should actually try doing this…it is a pain. Why would they make a challenge where you have no control over it?” another chimed in.

Taking cover in Black Ops Cold War
Activision
Will Treyarch change up the camo requirements?

The original post itself ended up getting a lot of traction with over 4,000 up-votes on the site and even earned Reddit awards from users who would also like the camo’s requirements to be tweaked.

So far Treyarch has yet to respond to the post or make any mention of plans to change it, but hopefully, they end up figuring out a method of making the camos more appealing for BOCW players to try and unlock.

Also, if you need help completing any of the gun skin challenges, make sure to check out our Black Ops Cold War weapon camo guide, which also includes all the steps needed for gold, diamond, and Dark Matter Ultra.