5 best Overkill classes and loadouts in Modern Warfare - Dexerto
Call of Duty

5 best Overkill classes and loadouts in Modern Warfare

Published: 28/Oct/2019 22:54 Updated: 29/Oct/2019 1:20

by Albert Petrosyan

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Overkill is a very powerful perk in Call of Duty: Modern Warfare, and we’ve come up with the five best classes and loadouts that feature two primary weapons in each.

While it’s always been a very viable perk to use in Call of Duty, Overkill is especially potent in Modern Warfare, since the game’s lack of a pick-10 system means that both primary weapons can each be equipped with the maximum number of attachments.

Classes the best utilize what the perk has to offer should feature two weapons that have different functions and uses, such as a sniper rifle and SMG, so you can perform well when engaging in gunfights across all ranges and distances.

With that in mind, we have come up with the five best weapon combinations to use in Overkill-equipped classes, as well as their own attachments and the loadout’s perks, tacticals, and lethals.

While the weapons and attachments in each class may differ, the perks are identical for each one, since they all have Overkill, Ghost is the best perk two option, and Amped allows you to switch your weapons faster, unless you prefer Battle Hardened, which protects from stuns and flashes.

Keep in mind that these classes were made with everything already unlocked, so if you find anything that you haven’t unlocked yet, replace it with something that has similar stats and properties.

M4A1 Assault Rifle and MP5 SMG

Infinity Ward

PRIMARY – M4A1

  • Barrel: Stock M16 Grenadier
  • Optic: Integral Hybrid
  • Stock: M16 Stock
  • Underbarrel: Ranger Foregrip
  • Rear Grip: Granulated Grip Tape

SECONDARY – MP5

  • Muzzle: Muzzle Brake
  • Laser: 1mW Laser
  • Stock: FTAC Collapsible
  • Underbarrel: Tactical Foregrip
  • Rear Grip: Granulated Grip Tape

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Frag Grenade
  • Tactical: Stun Grenade or Stim

The M4 assault rifle and MP5 SMG are considered to be the two most potent weapons in the game, so it would be a shame not to pair them up in an Overkill class.

While they may technically not be very opposite in their function, the attachments they’ve been equipped within this loadout push them in opposite directions.

The M4’s accuracy, range, and control have all been substantially increased at the expense of mobility, which took a big hit. On the flip side, the MP5 has been boosted in its mobility to perform better at close range, since you already have an assault rifle to take care of medium and long-range gunfights.

AX-50 Sniper Rifle and MP5 SMG

Infinity Ward

PRIMARY – AX-50

  • Barrel: Singaurd Arms Pro
  • Optic: Variable Zoom Scope
  • Stock: Singaurd Arms Marksman
  • Underbarrel: Bipod
  • Rear Grip: Granulated Grip Tape

SECONDARY – MP5

  • Muzzle: Muzzle Break
  • Laser: 1mW Laser
  • Stock: FTAC Collapsible
  • Underbarrel: Tactical Foregrip
  • Rear Grip: Granulated Grip Tape

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Claymore
  • Tactical: Stun Grenade

The combination of the AX-50 and MP5 is perfect for being able to enjoy both sniping and running-and-gunning whenever you so choose.

Since the MP5 is viable at both close and medium ranges, it’s the best pairing for the AX-50, which might not be the easiest to use for anything but long-range snipes.

However, the Variable Zoom Scope does make the sniper rifle at least more usable at medium/long distances, since you can switch between how zoomed in you want the scope to be. 

AX-50 Sniper Rifle and 725 Shotgun

Infinity Ward

PRIMARY – AX-50

  • Barrel: Singaurd Arms Pro
  • Optic: Variable Zoom Scope
  • Stock: Singaurd Arms Marksman
  • Underbarrel: Bipod
  • Rear Grip: Granulated Grip Tape

SECONDARY – 725

  • Muzzle: Monolithic Supressor
  • Barrel: Tempus 32″ Competition
  • Laser: 1mW Laser
  • Guard: FORGE TAC Steady Grip
  • Perk: Sleight of Hand

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Claymore
  • Tactical: Stun Grenade

This loadout takes the ability to cover both short and long distances to the extreme, combining the far-range potential of the AX-50 with the devastating close-quarter domination that the 725 provides.

The 725 is arguably the strongest shotgun in its class, both in terms of one-shot kill capabilities and range, and the attachments it’s equipped with here give it a considerable boost in range, making it even more of a nuisance for the enemy team.

PKM LMG and 725 Shotgun

Infinity Ward

PRIMARY – PKM

  • Muzzle: Compensator
  • Barrel: 26.9″ Extended Barrel
  • Stock: FORGET TAC Stalker
  • Underbarrel: Commando Foregrip
  • Rear Grip: Granulated Grip Tape

SECONDARY – 725

  • Muzzle: Monolithic Suppressor
  • Barrel: Tempus 32″ Competition
  • Laser: 1mW Laser
  • Guard: FORGE TAC Steady Grip
  • Perk: Sleight of Hand

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Frag Grenade
  • Tactical: Stun Grenade

Much like in Black Ops 4, LMGs are a strong option again in Modern Warfare. Fortunately, the first LMG you unlock, the PKM, is maybe the most viable in its class, as it has not only the medium to long-range potential of an assault rifle, but it comes with a standard 100 round clip. 

The PKM in this class has been equipped with attachments that give it a boost in accuracy, range, and control, all while sacrificing a good amount of mobility. 

However, mobility won’t be an issue because you’ll have the 725 in your back pocket, allowing to not only stave off enemies that push too close but also run-and-gun whenever you so choose.

FR 5.56 Assault Rifle and P90 SMG

Infinity Ward

PRIMARY – FR 5.56

  • Muzzle: Monolithic Suppressor
  • Barrel: FR 24.4″ Sniper
  • Optic: Integral Hybrid
  • Underbarrel: Ranger Foregrip
  • Rear Grip: Granulated Grip Tape

SECONDARY – P90

  • Muzzle: Muzzle Brake
  • Laser: 1mW Laser
  • Stock: FFS Heavy Stock Pro
  • Underbarrel: Granulated Grip Tape
  • Rear Grip: Granulated Grip Tape

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Frag Grenade
  • Tactical: Stun Grenade

The FR 5.56, commonly referred to as the Famas, is another strong option within the assault rifle class, particularly for those who prefer burst-fire weapons.

However, while it’s devastatingly powerful at medium to long ranges, it’s definitely not a weapon you want to be stuck within a close-quarter gunfight, especially since these attachments are meant to improve its long-range potential.

That’s why the P90 is the best choice to pair with it in an Overkill class since its high fire rate and agility make it perfect for close distance engagements that may need some advanced acrobatics that you simply can’t do with the Famas.


There you have it – the five best weapon combinations to use in a class with Overkill. As always, what you use in a loadout ultimately comes down to what you feel most comfortable going with, so feel free to adjust and change anything to meet your personal preference.

Also, make sure to check out some of the other weapon guides we’ve done so far for Modern Warfare:

Call of Duty

Best RPD loadout for Call of Duty: Black Ops Cold War

Published: 25/Nov/2020 20:22

by Tanner Pierce

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Despite not being an extremely popular weapon within Black Ops Cold War, the RPD light-machine gun has incredible potential for a variant that has extremely low recoil but keeps its high rate of fire. Here’s what you need to know about setting it up. 

Light-machine guns aren’t the most popular weapon class in Black Ops Cold War right now. While the Stoner 63 enjoyed some play during the pre-release version of the game, the fact of the matter is that LMGs just haven’t been as viable in the game as of yet. Sure, some people use them, but not very popularly.

That being said, the class is full of potential, especially with the RPD. The weapon is a very good overall weapon, meaning it can be easily modified to fit whatever you need. Because of this, it’s very easy to make a low-recoil version of the gun that increases its high magazine capacity and reload speed, while also keeping its decent firing rate.

Best RPD loadout

Activision
This RPD loadout gives the weapon some pretty low recoil, plus a high capacity and fast reload speed.

As previously mentioned, this loadout is designed for low recoil, allowing you to fire consistently in whatever area you’re aiming, meaning a couple attachments will be focused on this.

  • Muzzle: Muzzle Brake 7.62
  • Barrel: 20.3″ Task Force Barrel
  • Underbarrel: Spetsnaz Grip
  • Magazine: VDV 125 RND Fast Mag
  • Handle: Spetsnaz Field Grip

Let’s break down what all that means. First off, there’s no optic to speak of in this loadout. Simply put, the RPD has some pretty clear iron sights and doesn’t need an optic to help you aim. While one could probably be added without detriment, it’s simply unnecessary.

When it comes to the muzzle, the Muzzle Brake 7.62 is the simplest option because of its early unlock, but it’s also one of the best because of that simplicity. It only increases your vertical recoil control and doesn’t negatively impact your weapon at all. Sure it doesn’t increase the vertical recoil control as much as other muzzles but the absence of negatives allows it to earn its spot in the loadout.

For the barrel, we’re going with the 20.3″ Task Force Barrel. This gives the weapon a huge increase in damage, damage range, and bullet velocity, making it a powerhouse that opponents won’t want to reckon with. It does come at a cost of your ammo, as you’ll start with a bit less ammo capacity, starting ammo, and magazine capacity, but the positives far outweigh the negatives.

Activision
The VDV magazine on the RPD gives it a higher capacity and reload speed.

There’s also no body attachment here because the weapon really doesn’t need it all that much. For something like SMGs, where you’re going to be firing from the hip often, it’s definitely worth using this slot, but, for LMGs, not so much.

For the underbarrel, the attachment of choice here is the Spetsnaz Grip because it improves both the vertical and horizontal recoil on the weapon. Unfortunately, this does mean that your shooting movement speed is going to be lower, but not to the point where it’s extremely hurting your performance. You can still easily work with it.

For the Magazine, the VDV 125 RND Fast Mag is the best option. Not only does the high capacity make up for the negatives on the barrel in spades, but it also gives the weapon an extremely fast reload speed, allowing you to get back into firefights faster. That being said, it does negatively affect your aim-down-sight speed, which for LMGs is already slow. Fortunately, there’s a solution.

To make up for the negatively affected ADS time, we’ll be using the Spetsnaz Field Grip to bump it back up. While this does come at the cost of your sprint-to-fire time, like the decrease in aim movement on the Spetsnaz Grip, it’s easy to work with and shouldn’t be a problem.

All in all, this loadout is pretty solid and allows you to keep steady fire for a while without having to reload and, even when you do have to, you can reload fairly quickly. Hopefully LMGs and, by extension, the RPD, get more love in the future.