Call of Duty

5 best Overkill classes and loadouts in Modern Warfare

Published: 28/Oct/2019 22:54 Updated: 29/Oct/2019 1:20

by Albert Petrosyan

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Overkill is a very powerful perk in Call of Duty: Modern Warfare, and we’ve come up with the five best classes and loadouts that feature two primary weapons in each.

While it’s always been a very viable perk to use in Call of Duty, Overkill is especially potent in Modern Warfare, since the game’s lack of a pick-10 system means that both primary weapons can each be equipped with the maximum number of attachments.

Classes the best utilize what the perk has to offer should feature two weapons that have different functions and uses, such as a sniper rifle and SMG, so you can perform well when engaging in gunfights across all ranges and distances.

With that in mind, we have come up with the five best weapon combinations to use in Overkill-equipped classes, as well as their own attachments and the loadout’s perks, tacticals, and lethals.

While the weapons and attachments in each class may differ, the perks are identical for each one, since they all have Overkill, Ghost is the best perk two option, and Amped allows you to switch your weapons faster, unless you prefer Battle Hardened, which protects from stuns and flashes.

Keep in mind that these classes were made with everything already unlocked, so if you find anything that you haven’t unlocked yet, replace it with something that has similar stats and properties.

M4A1 Assault Rifle and MP5 SMG

Infinity Ward

PRIMARY – M4A1

  • Barrel: Stock M16 Grenadier
  • Optic: Integral Hybrid
  • Stock: M16 Stock
  • Underbarrel: Ranger Foregrip
  • Rear Grip: Granulated Grip Tape

SECONDARY – MP5

  • Muzzle: Muzzle Brake
  • Laser: 1mW Laser
  • Stock: FTAC Collapsible
  • Underbarrel: Tactical Foregrip
  • Rear Grip: Granulated Grip Tape

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Frag Grenade
  • Tactical: Stun Grenade or Stim

The M4 assault rifle and MP5 SMG are considered to be the two most potent weapons in the game, so it would be a shame not to pair them up in an Overkill class.

While they may technically not be very opposite in their function, the attachments they’ve been equipped within this loadout push them in opposite directions.

The M4’s accuracy, range, and control have all been substantially increased at the expense of mobility, which took a big hit. On the flip side, the MP5 has been boosted in its mobility to perform better at close range, since you already have an assault rifle to take care of medium and long-range gunfights.

AX-50 Sniper Rifle and MP5 SMG

Infinity Ward

PRIMARY – AX-50

  • Barrel: Singaurd Arms Pro
  • Optic: Variable Zoom Scope
  • Stock: Singaurd Arms Marksman
  • Underbarrel: Bipod
  • Rear Grip: Granulated Grip Tape

SECONDARY – MP5

  • Muzzle: Muzzle Break
  • Laser: 1mW Laser
  • Stock: FTAC Collapsible
  • Underbarrel: Tactical Foregrip
  • Rear Grip: Granulated Grip Tape

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Claymore
  • Tactical: Stun Grenade

The combination of the AX-50 and MP5 is perfect for being able to enjoy both sniping and running-and-gunning whenever you so choose.

Since the MP5 is viable at both close and medium ranges, it’s the best pairing for the AX-50, which might not be the easiest to use for anything but long-range snipes.

However, the Variable Zoom Scope does make the sniper rifle at least more usable at medium/long distances, since you can switch between how zoomed in you want the scope to be. 

AX-50 Sniper Rifle and 725 Shotgun

Infinity Ward

PRIMARY – AX-50

  • Barrel: Singaurd Arms Pro
  • Optic: Variable Zoom Scope
  • Stock: Singaurd Arms Marksman
  • Underbarrel: Bipod
  • Rear Grip: Granulated Grip Tape

SECONDARY – 725

  • Muzzle: Monolithic Supressor
  • Barrel: Tempus 32″ Competition
  • Laser: 1mW Laser
  • Guard: FORGE TAC Steady Grip
  • Perk: Sleight of Hand

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Claymore
  • Tactical: Stun Grenade

This loadout takes the ability to cover both short and long distances to the extreme, combining the far-range potential of the AX-50 with the devastating close-quarter domination that the 725 provides.

The 725 is arguably the strongest shotgun in its class, both in terms of one-shot kill capabilities and range, and the attachments it’s equipped with here give it a considerable boost in range, making it even more of a nuisance for the enemy team.

PKM LMG and 725 Shotgun

Infinity Ward

PRIMARY – PKM

  • Muzzle: Compensator
  • Barrel: 26.9″ Extended Barrel
  • Stock: FORGET TAC Stalker
  • Underbarrel: Commando Foregrip
  • Rear Grip: Granulated Grip Tape

SECONDARY – 725

  • Muzzle: Monolithic Suppressor
  • Barrel: Tempus 32″ Competition
  • Laser: 1mW Laser
  • Guard: FORGE TAC Steady Grip
  • Perk: Sleight of Hand

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Frag Grenade
  • Tactical: Stun Grenade

Much like in Black Ops 4, LMGs are a strong option again in Modern Warfare. Fortunately, the first LMG you unlock, the PKM, is maybe the most viable in its class, as it has not only the medium to long-range potential of an assault rifle, but it comes with a standard 100 round clip. 

The PKM in this class has been equipped with attachments that give it a boost in accuracy, range, and control, all while sacrificing a good amount of mobility. 

However, mobility won’t be an issue because you’ll have the 725 in your back pocket, allowing to not only stave off enemies that push too close but also run-and-gun whenever you so choose.

FR 5.56 Assault Rifle and P90 SMG

Infinity Ward

PRIMARY – FR 5.56

  • Muzzle: Monolithic Suppressor
  • Barrel: FR 24.4″ Sniper
  • Optic: Integral Hybrid
  • Underbarrel: Ranger Foregrip
  • Rear Grip: Granulated Grip Tape

SECONDARY – P90

  • Muzzle: Muzzle Brake
  • Laser: 1mW Laser
  • Stock: FFS Heavy Stock Pro
  • Underbarrel: Granulated Grip Tape
  • Rear Grip: Granulated Grip Tape

PERKS

  • Perk 1: Overkill
  • Perk 2: Ghost
  • Perk 3: Amped or Battle Hardened

THROWABLES

  • Lethal: Frag Grenade
  • Tactical: Stun Grenade

The FR 5.56, commonly referred to as the Famas, is another strong option within the assault rifle class, particularly for those who prefer burst-fire weapons.

However, while it’s devastatingly powerful at medium to long ranges, it’s definitely not a weapon you want to be stuck within a close-quarter gunfight, especially since these attachments are meant to improve its long-range potential.

That’s why the P90 is the best choice to pair with it in an Overkill class since its high fire rate and agility make it perfect for close distance engagements that may need some advanced acrobatics that you simply can’t do with the Famas.


There you have it – the five best weapon combinations to use in a class with Overkill. As always, what you use in a loadout ultimately comes down to what you feel most comfortable going with, so feel free to adjust and change anything to meet your personal preference.

Also, make sure to check out some of the other weapon guides we’ve done so far for Modern Warfare:

Call of Duty

Iconic Call of Duty Raid map spotted in Black Ops Cold War files

Published: 2/Dec/2020 2:24

by Brad Norton

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Eight years after its introduction in the Call of Duty franchise, Black Ops 2’s Raid could finally be returning in a mainline entry as files for the iconic map have been uncovered in Black Ops Cold War.

Treyarch’s fan-favorite Black Ops 2 released in 2012. Since then, we’ve seen eight new titles come and go. In that gap, Raid has only made one other appearance in a global title, that title being Call of Duty Mobile.

While other maps have been rereleased countless times, including seven remakes of Nuketown alone, Raid has been left in the past. However, that’s about to change according to the latest leaks.

After an extended period in the shadows, Raid could finally be thrown back into the spotlight soon. Dataminers have uncovered a line of code relating to the map in Black Ops Cold War, suggesting that we’ll see it return in Season 1.

As a huge influx of Season 1 content slipped through the cracks on December 1, one key line stood out from the pack. ‘S1_map_raid_tu_cairo’ was plucked directly from the latest version of Black Ops Cold War.

Obviously, this doesn’t outright confirm Raid is a guarantee for the next Season. This is the first official reference to the map in quite some time, though, so it’s safe to assume Treyarch has been working to bring it back to life.

Black Ops 2 Raid gameplay
Activision
Raid might finally be back in a mainline CoD title for the first time since 2012.

The original map quickly became a favorite for its unique design. There were distinct sections that paved the way for vast combat opportunities. Both close-range and long-range loadouts could feel right at home on Raid. On one side you had a wide-open area with a high ground advantage for one team next to a  

On the other, you had a circular area perfect for flanking opportunities. Meanwhile, in the middle lane, you’d often catch snipers peeking across from either side in a near-symmetrical layout.

One of the more interesting tidbits from this datamine is the final word. Cairo is the capital of Egypt. The original version of Raid was set in Los Angeles. So when we see this new version, it could have a fresh coat of paint to fit the locale. 

Black Ops 2 Raid gameplay
Activision
Expect to see snipers hanging out across the basketball courts if Raid drops with Season One in Cold War.

It was an extremely popular competitive map throughout the year of its initial release. Given it worked quite well with essentially all objective-based game modes. From Hardpoint to Search and Destroy, Raid was often a favored pick.

Season One of Black Ops Cold War kicks off on December 10. There’s no confirmation we’ll see Raid in-game from this point on, so do take this leak with a grain of salt until then.