Solved Apex Legends Season 4 teaser hints at Revenant's abilities - Dexerto
Apex Legends

Solved Apex Legends Season 4 teaser hints at Revenant’s abilities

Published: 29/Jan/2020 20:35

by Albert Petrosyan


The Apex Legends community is one step closer to finding out more about the unreleased Revenant character after seemingly solving the mystery of a recently-released Season 4 teaser.

With Season 3 slowly but surely winding down in Apex Legends, more and more clues are starting to surface on what’s to come in Season 4: Assimilation.


A recent major twist saw Forge get stabbed after being announced as the next new Legend, and now many believe that Revenant, the mysterious figure who carried out the hit, will also be released in the upcoming season.

Respawn EntertainmentA recent Apex Legends Season 4 teaser showed Revenant stabbing Forge.

Since that attack, Respawn have been releasing teasers in the form of “news reports” about what happened.


The one they tweeted out on January 28 included a “corrupted” data file of what appeared to be a broken series of hand pictures.

“New details are emerging as 3 Hammond Robotics employees failed to show for work today,” the message read. “While little is known about the presumed missing employees, the same (now corrupted) data file was found at all 3 scenes. If you have any information, please contact the Syndicate.”

Apex Legends fans solve “corrupted” teaser clip

As soon as this teaser was tweeted out, the bright minds of the Apex Legends community got to work and didn’t take long for Reddit user ‘AunixYT‘ to separate each image from the GIF and piece them together to form a single, much clearer, picture.


What they came up showed a single left arm with insect-like, bent figures holding a spherical object.

Going by everything that’s been leaked and shown about Revenant already, it’s pretty obvious that the arm in the image was his.

Respawn Entertainment / Reddit - AunixYTHere’s what the “corrupted” data file teaser for Revenant looks like once put together.

So, what does this mean? Obviously it’s another telltale sign that Revenant’s involved with the Season 4 proceedings in one way or another, but most players already knew that.


The focus of this teaser should be the spherical object that he’s holding, as it serves as a possible clue for at least one of his abilities, all three of which had been previously leaked.

According to the leaks, Revenant will have a poison dagger, poison bomb, and a “death recall totem” as part of his abilities, so the item in the image could be one of those three – likely the bomb.


This ability allows players to “launch a Poison Bomb that damagers and slows targets hit,” likely dealing with an Area of Effect damage, and the object he’s holding could very well be just that.

While the teaser doesn’t go as far as to reveal the unreleased Legend’s set of powers, it does at least move towards confirming that some, if not all, of the leaked abilities could be real.

Apex Legends

Apex Legends SBMM controversy: Is EA rigging your matches?

Published: 8/Oct/2020 14:06

by Calum Patterson


In the midst of Season 6 in Apex Legends, the controversy about SBMM (skill-based matchmaking) has reared its head again. A 2017 paper from EA researches appears to show a nefarious matchmaking algorithm, leaving players both concerned and angry.

But, before you grab your pitchforks, there are a few key facts that have been lost among the debate on social media.


In an attempt to better explain what we know about matchmaking in Apex, the research from EA, and what it all actually means for you – the player – here is everything you need to know.

First, though, if you don’t know what SBMM even is, here is a quick recap.


What is SBMM?

Skill-based matchmaking is the name for the predominant system used (or allegedly used) in the majority of online, PvP, multiplayer games. Respawn, the developers of Apex Legends, have confirmed that their system uses skill level as a factor in matchmaking.

They’ve said that this system has always been there, will stay, and that they are constantly trying to improve it. The say SBMM is better for the long-term health of the game, and for keeping players playing and having fun.

However, this 2017 paper, written by a handful of researchers from EA, appears to argue the opposite; that fairer matches are not actually best for ‘engagement’ (i.e. keeping you playing or spending). Instead, another system called EOMM is apparently better. So, is SBMM not actually a thing at all?

SBMM in Apex Legends
Respawn Entertainment
SBMM has been a hot topic in Apex for ever since launch.

Is Apex Legends rigging you to lose?

The short answer: No.

Respawn’s Principal Coder Michael Kalas has confirmed that Apex Legends does not use EOMM, and said “no one working on Apex matchmaking has read the patent.”

“Apex matchmaking is designed off skill. It’s not literally designed to make you lose, spend, nor play longer,” Kalas confirms. “Apex features are designed and measured to result in fun, entertainment, accomplishment, playing longer, etc.”


Some players, even professional players, have said based on their own feeling and experience, that there is some kind of system working against them in matchmaking.

Perhaps players are right to feel this way, perhaps not. We will probably never know for certain, as publishers like EA and Activision will never reveal the inner-workings of their matchmaking algorithms. This is because, once known, players could deliberately attempt to game the system. 


What is the EA research paper?

First, remember that this 2017 research paper is not linked to Apex Legends. After all, Apex was released two years after this paper was published.

It is simply a study, testing if such a system is successful at increasing player retention, and in turn, spending. This system is not SBMM. In fact, it argues that SBMM is actually worse for increasing player retention.

The system is called EOMM = engagement optimized matchmaking. Rather than matching players randomly, or based on their skill level, it combines a number of different factors, to try to increase ‘engagement.’

The paper concludes that “EOMM significantly outperforms all other methods in the number of retained players.”

What is EOMM?

Engagement Optimized matchmaking (EOMM) “aims to match players in an optimal way that maximizes overall player engagement.”

Based on a player’s last 3 outcomes (W)in, (L)ose, or (D)raw, the risk of them quitting changes. The paper presents this table, showing that three losses in a row, or two wins and a loss, will result in the highest risk of quitting (4.9% – 5.1%).

However, if a player has DLW, LLW, LDW, or DDD, their risk of quitting is almost half (2.6% – 2.7%).

A simplistic appraisal of this system then, would be, if you get a win, you might get a harder opponent the next match. If you lose, you get an easier opponent. Keeping the balance of wins, losses, and draws, is core to the EOMM system.

The fear is that the game could be “rigging” your matchmaking, to make you win or lose in a certain pattern. The goal of this system is to increase player engagement; things “such as time or money spent in the game, the number of matches played within a time window, or churn risk.”

But, the research paper was based on 1v1 matches, which might apply to a game like FIFA, but not Apex Legends. However, it concludes that EOMM could easily be applied to other, more complex matchmaking.

AC Milan FIFA 21
Games like FIFA could use EOMM, because it’s based on 1v1 matches.

Of course, EA and Respawn want players to be engaged with their game. They want players playing, staying to play more, and hopefully, spending money. So, it stands to reason that they would employ some matchmaking algorithms to optimize this.

But, this study was based on 500 players. Not the tens of millions who play Apex Legends. In the real world, there are countless other factors to consider, including ping, server location, partying up with friends, and much more.

What about SBMM?

The paper on EOMM argues that SBMM doesn’t work because of one key reason:

“Consider a cautious player who cares about protecting his rank among friends, and a risk taker who enjoys difficult matches. Pairing them with similarly skilled opponents will affect these players very differently. Even for the same player, their expectation on the coming match when they just lost three games in a row can be very different from that when they recently performed well.”

In their testing, EOMM retained 0.7% more players compared to SBMM, after one round of matchmaking. This might not seem like much, but over more matches, this number will increase: “For players who play 20 rounds of matchmaking games within eight hours, there will be 15% more players retained by EOMM” than SBMM.

But, the dislike of any system that is not purely random and based totally on connection, cannot be denied. It became a massive issue during Call of Duty’s Black Ops Cold War Alpha recently, where even pro player Scump pleaded with developers to make changes.

We can only hope that the developers take into consideration players’ concerns, and promote having fun in the game, and not just “engagement.”