Apex Legends

Alarming Loba design issue makes her vulnerable in Apex Legends

Published: 11/Jun/2020 2:26

by Alan Bernal

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Loba’s character design has been found to have some inconsistencies in Apex Legends that could lead to some big issues with her in the Arena, according to The Gaming Merchant.

The battle royale’s community have noticed that her character model and her hitbox didn’t really align in the High Society Thief’s mid-section. The visual bug made hits appear as shots that should have been clear near-misses.

But The Gaming Merchant took a deep dive into Loba’s design and found a more pressing issue than her hitbox, since technically its is roughly the same size as other Legends in her classification.

The popular Apex YouTuber took Loba into the range and found that her “head perspective” doesn’t let players adequately gauge cover when she’s tucked behind an object.

The Merchant found this could easily lead to a scenario where a player might take a shot or two to the head without even knowing they were susceptible to being hit.

The Gaming Merchant YouTube
Loba players could be exposed for a shot behind cover without realizing it.

“Loba’s camera is a different issue,” The Gaming Merchant explained. “Her camera isn’t where her forehead is [similar to the other Legends]. In fact, when you crouch down, pretty much her whole head is showing above the cover when her camera isn’t able to peek out of this cover.”

Like in most FPS titles, this is something that will happen most of the time. The player’s perspective doesn’t exactly cover the entire head that would be exposed and visible to other players.

However, Loba’s head, compared to Legends like Crypto and Octane, is completely above an edge that the player would otherwise think they are hidden by.

The Gaming Merchant said this is a hindrance on the character that could definitely catch people off guard who think they’re safe while healing or reloading.

Respawn would be able to quickly fix this by moving the camera placement slightly higher so people can have a better sense of where they stand, according to the YouTuber.

This seems like a simple change that would make it much easier for Apex players to know when Loba is in or out of cover, and could be a start to fixing the Season 5 Legend.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.