Valorant Ascent map guide: Callouts, strategies, more - Dexerto

Valorant Ascent map guide: Callouts, strategies, more

Published: 4/Feb/2021 16:56

by Andrew Amos


Struggling to conquer Ascent in Valorant? You might just be missing a few key strategies. Don’t fear though, as we’ve got you covered with all the callouts and intel you need to push for a 13-0 next time you launch onto the Tuscan-themed map.

Ascent has two Reactor Sites, but it may as well have three, given how crucial Mid control is on this map. More than any other Valorant map, getting control of Mid on Ascent is the gateway to success as attackers and defenders.

Just by taking a look at the map below, you can see why. It’s also worth familiarizing yourself with all the callouts, as we will be referring to them in this guide.

Ascent is one of Valorant’s more balanced maps ⁠— it can truly come down to just gunplay. However, with the right strategies, you can make it as attacker or defender-sided as you want ⁠— whichever plays in your favor. Here’s how you can master the map.

How to play as an Attacker on Ascent

Reactor Site A

There are two routes to attack A Site on Ascent ⁠— straight from A Lobby to A Main, or down Mid Catwalk into A Link. However, you’ll typically use the first route, as it’s the safest even though it forces you through a choke.

Because of this, you need to be prepped to charge on through. Agents like Breach, who can flash and stun the site, and Omen for smokes are a necessity. Having a Jett who can quickly dash onto site and start the pandemonium is good, as well as a Raze to flush out anyone playing Hell.

Valorant Ascent A Site
Riot Games
Planting by the Generator on the left is best for A Site attackers.

Then, once you got site, you should plant next to Generator ⁠— the big black box on the West-side of site, giving you an angle to defend from Short, Hell, Main, and Wine.

Reactor Site B

B Site is much the same as A Site: Two pathways, one through B Main, and one down Mid into B Market. Again, the B Main route is safest, as you won’t need to take Mid control, but it comes at the cost of having less map pressure.

Smokes and stuns are once again the key for breaking out onto B. Stunning or flashing the line from B Lobby to B Main where Defenders usually peek is a must, so bring your Breach and your Omen again. Then, smoking off Market and back towards Defender Spawn will allow you the cleanest possible hit.

Valorant Ascent B Site
Riot Games
You can plant behind Default, then defend from Boat House on B.

Once on B, plant behind the default boxes in the middle of the site. You can then hold from Boat House in the back, and watch the pushes from both Stairs and Speedway. Having someone play the off-angle in B Main also helps too.


If there is any map where mid control is crucial, then it’s Ascent. It’s the gateway to every conceivable position on the map ⁠— up Catwalk into A Link, through B Market to B Site, and even wrapping around Defender and Attacker spawns.

We’ve already spoken about how key they are to potentially attacking both sites. However, that doesn’t mean you have to dump all your utility into taking it. You can smoke under the Arch to push safely up Catwalk if you choose.

Valorant Ascent Mid
Riot Games
When attacking Mid on Ascent, care for aggressive peeks from Catwalk on the right.

However, if you push up Mid, be sure to smoke out Cubby on the A side. This is the angle Defenders will pick you off from.

How to play as a Defender on Ascent

Reactor Site A

A lot of utility on A Site Ascent is going to be dedicated to stopping the attackers from pushing through that A Main choke. While Cypher’s tripwires were once the industry standard, most players are now resorting to just watching sightlines and smoking off the entrance.

If you give up control of A Site, it’s a lot easier to retake than B, so you might even see teams play a full retake strategy where they give up site easily. You can come at the site from three different angles as Defenders, so as long as you clear the main areas like Wine, Hell, and Tree Room, you can cleanly get control.

Valorant Ascent A Site
Riot Games
You can hold up here on Heaven on Ascent’s A Site, or play full retake.

Throwing some flashes in as an Agent like Skye is the best way of playing like this, allowing your team to quickly burst onto site without much trouble. Breach is also a solid option, as he can clear out Hell with his Aftershock.

Reactor Site B

Much like A Site, B Site on Ascent is all about holding the B Main choke. Stopping the enemies from rushing onto site by throwing down tons of utility at the entrance is the play.

Sova and Killjoy are the Kings (and Queens) of defending Ascent’s B Site. Sova’s Shock Arrows are incredibly potent at dealing damage at the start of a round, and he can also Recon Bolt to peer into B Main, then fire away with an Odin.

Valorant Ascent B Site
Riot Games
Yes, you can jump on top of the barrels to get this site line outside of Ascent B Site.

Killjoy, on the other hand, is great for a passive hold. Her turret and Nanoswarms make it an attacker’s nightmare to clear and push.


Defending Mid on Ascent is best done with an Operator. And who’s better than Jett when it comes down to Operator duties. You can hold Mid from two places ⁠— Cubby, out by A Site, or from B Market. These have two different sight lines, and it might be worth covering both.

Valorant Ascent Mid
Riot Games
Care for the swing from the right out of Mid Link.

As we mentioned on the attackers side, Mid is the key to Ascent. If you can maintain Mid control on defense, you’re well on your way to winning the round. Forcing players through the chokes is the number one objective, so you can dedicate a lot of resources into keeping Mid your own.

While these are a base set of strategies you can employ on Ascent, the number one thing is communication. Playing the map and calling out what you see is better than any stratbook for players just learning the game.

You’ll slowly be able to pick up on the things we mentioned here ⁠— and maybe come up with your own OP strategies ⁠— so you can really take Ascent by the reins every time it comes up in Ranked.

League of Legends

TFT b-patch 11.4 notes: Olaf nerfs, Nasus & Nidalee buffs

Published: 25/Feb/2021 2:28

by Andrew Amos


A small update for Teamfight Tactics is here with TFT b-patch 11.4. Riot is finetuning some adjustments after their big changes, with the February 24 patch including nerfs to Olaf, as well as buffs to Nasus and Nidalee.

TFT patch 11.4 drastically shook up the game’s meta. Reroll comps were nerfed into the ground, leading to the rise of Slayers and Vanguard-Mystic Neeko.

However, the changes went a bit too far. With Olaf becoming the number one comp instantly, Riot are keen to draw back his power in a big way. On the other hand, Nasus and Nidalee were hit a bit too hard for the devs’ liking.

TFT b-patch 11.4 includes changes for all of these units, and more.

Olaf AD increased, but Runaan’s change is huge nerf

Olaf has quickly risen to the number one carry in TFT with the big nerfs to all his rivals in TFT patch 11.4. Paired with Runaan’s Hurricane, he could cleave through entire teams 1v9. Now, that interaction is changing.

“Hurricane has proved to be too synergistic with Olaf, making him too powerful with the item, but too weak without it. We’re removing the Hurricane interaction, but will be giving him some AD to compensate and open up other build paths,” TFT dev Rodger ‘Minionsrpeople2’ Caudill said in the amended patch notes.

The loss of the Runaan’s proc on his ultimate makes his damage output significantly weaker. While an increase in AD will help balance out the nerf, Olaf forcers will certainly feel the change.

Nidalee in TFT Fates
Riot Games
Nidalee was hit the hardest in TFT patch 11.4, so Riot are giving her a bit of love.

Nasus & Nidalee get compensation buff after early nerfs

On the other side of the equation, after getting nuked in the last update, reroll carries Nasus and Nidalee are getting some assistance. Nasus’ mana is getting decreased so he can cast more readily, while Nidalee’s damage at two and three-star is also up.

The changes may not make either comp S-Tier in the meta, but it’s a handy buff. Talon is also getting a huge bugfix that keeps his mana bar full if a target dies midway through his ability animation.

Quicksilver and Runaan’s bugs have also been squashed in the b-patch. You can find the full TFT b-patch 11.4 notes below, courtesy of Riot.

TFT b-patch 11.4 notes


Tier 1


  • Mana: 0/80 ⇒ 0/70


  • Nidalee Javelin Toss Damage: 100/150/250 ⇒ 100/175/300

Tier 4


  • Ragnarok Cleave effect no longer triggers on Runaan’s Hurricane bolts
  • Attack Damage: 80 ⇒ 90


  • Fixed a bug where Talon would lose his Mana if his target died as he reached full Mana



  • Fixed a bug where Quicksilver was preventing damage from Nasus’s Wither and blocking some non-CC debuffs (e.g. Grievous Wounds, mana reave)

Runaan’s Hurricane

  • Fixed a bug where Runaan’s Hurricane’s bolt was benefiting from damage amp (e.g. Slayer, Giantslayer, Hand of Justice)