Smash

Every Smash Ultimate DLC “fan rule” debunked by Fighters Pass Volume 2 so far

Published: 28/Dec/2020 0:35

by Michael Gwilliam

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Through Super Smash Bros Ultimate’s lifespan, many of the theories that fans once believed about the series have been flipped on their heads, especially with the arrival of the most-recent DLC fighters.

The Super Smash Bros franchise has become a massive celebration of gaming as a whole, with characters from many different games showing up in some capacity such as Spirits, Assist Trophies, or full-fledged fighters.

As such, the community has created so-called “fan rules” which dictate if a character has been ruled out as a possible fighter despite the fact they had never even been dismissed by the series creator Masahiro Sakurai.

Amusingly, Fighters Pass Volume 2 has managed to put a bunch of these fan rules to rest with its first three DLC packs. Here is every fan rule debunked by the pass so far, as of Sephiroth’s addition to the roster.

Min Min punches into Smash
Nintendo
Min Min was the Spirit to become a DLC fighter.

Spirits can’t become fighters

One of the earliest fan rules for Smash Ultimate suggested that Spirits, which pay tribute to certain characters by giving others certain abilities, cannot become future fighters.

Spirits basically take the place of trophies found in other Smash games, but with the added benefit of enhancing gameplay.

With Min Min’s addition to Smash as the first DLC of Fighters Pass Volume 2, it was the first time a Sprit was able to graduate to being an actual fighter, further suggesting that any Spirit could be upgraded down the line.

Shirtless Sephiroth in battle
Nintendo
Put a shirt on, Sephiroth.

Antagonists can’t be from third-party developers

Up until Sephiroth’s addition to Smash Ultimate, all of the video game villains the series had were from Nintendo games.

Ganondorf, Bowser, King K Rool, Ridley and even Mewtwo were all from franchises owned by Nintendo. As such, it seemed unlikely that Doctor Robotnik or another villain would be added as DLC, but that all changed once the One-Winged Angel was announced.

Not only did Sephiroth prove that antagonists could be DLC, but they could even be from third-parties, which should open the doors for future fighters down the line.

Bomberman in Smash Ultimate
Nintendo
Assist Trophies can become amazing Mii Fighter costumes.

Assist Trophies can’t become fighters

This one is a little bit strange as it actually applies to Mii Fighter costumes, but the point still stands. When Bomberman received a Mii Fighter costume, many fans were stunned to see how similar it looked compared to his trophy.

Just like with Sans, Cuphead, and Vault Boy, Bomberman was fully modeled and looks extremely impressive in Smash Ultimate.

This could be very good news for fans of Waluigi, as there is a chance that the Luigi doppelganger will be able to keep his Assist Trophy status while graduating to a Mii outfit in the process.

Alex attacks Mario with fair
Nintendo
Steve and Banjo are both technically owned by Microsoft.

Third-parties can’t get two DLC fighters

For a lot of Smash fans, the conception of a third-party company getting multiple fighters in the DLC docket seemed hard to imagine. With Microsoft owning Rare, they felt the chances of Master Chief or Steve was out the window when Banjo was added to Smash. But imagine their shock once Minecraft Steve was revealed.

Steve proved that Nintendo and Microsoft have a very good relationship and ended any possible restrictions on companies only getting one fighter as DLC. Plus, even if Steve never came to Smash, Sephiroth’s addition was the second Square Enix DLC character after Dragon Quest’s Hero.

Fighters Pass Volume 2 is only halfway done and there are three more DLC packs still to come. Considering how things are going, there’s no telling how many more fan rules will continue to break as the characters get revealed.

Call of Duty

3 tips to help you survive Black Ops Cold War’s new Zombies Cranked mode

Published: 15/Jan/2021 23:40

by Tanner Pierce

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With the release of Black Ops Cold War’s mid-season update, Treyarch has added Cranked into the game’s Zombies mode – and it’s pretty different from the standard version, requiring some completely separate strategies. 

While Cranked in Call of Duty games is nothing new, having debuted all the way back in 2013’s Ghosts, what is different is a Zombies version of the mode, which was just added to Black Ops Cold War during the game’s midseason update.

The concept is simple: You’re given a timer, and when that timer reaches 0, you explode and die. With each kill, however, your timer resets, giving you more time to keep on grinding. It’s an incredibly fast-paced mode in normal multiplayer, and the Zombies version is even more hectic – but there are some tips you can utilize to help you survive longer.

Pace out your kills

Activision
Pacing out your kills in Cranked is important due to the fact that you only need one kill to reset your timer.

In standard Cranked, players are usually scrambling to get kills. In a 5v5 or 6v6, it makes sense, considering there’s only a limited amount of potential targets, and if you can’t find anyone, you’ll die easily due to the timer running out.

With BOCW Zombies Cranked, the opposite is true. There’s always an abundance of enemies and, while it’s not impossible to run out of targets, generally speaking, they’ll keep on spawning (there’s not even a break in-between rounds).

Because of this, there’s no need to be mowing down Zombies as one does in the normal mode. Instead, if you’re feeling overwhelmed (or if you want to get something done like Pack-A-Punching your weapon), try running away from the enemies for a while to get your bearings.

Remember, all it takes is one kill to reset your timer. If you find it running out, just look behind you at the horde you’ve surely amounted, kill one Zombie, and then move along with your business. Wasting your time mowing down each and every zombie can cost you your game.

With all that being said, don’t think you can run away from the Zombies with no problem; if you get too far away, you’ll find yourself struggling for kills, so it’s best if you stay nearby.

Use fast-reloading weapons and attachments

Activision
You’ll want to use weapons that can be reloaded quickly in Cranked.

In normal Zombies, using a LMG is sort of required during late-game conflicts, as it allows you to mow down Zombies with greater power. In Cranked, speed is king, so it might be better to use something smaller like an SMG.

Reloading fast is essential in Cranked, as you can easily become overrun. Even though it does have a lot of power, you don’t want to waste your time on the horrendously slow reload time found on LMGs. If you want an even faster reload time, you could even throw a fast-mag onto your SMG, and get it done even quicker.

In addition, SMGs have the added benefit of allowing you to run faster, meaning you’ll be able to evade Zombies even better than you would before.

Always go for the Timer Freeze power up

Activision
Remembering these tips can be the difference between surviving or dying early on.

Treyarch has implemented a brand new power-up that’s exclusive to the Cranked game mode: Timer Freeze. With this, players will be able to stop their countdown timer for around 15 seconds or so, giving them a breather.

While this might seem obvious to point out, you’ll want to go for those as much as possible. Getting one at the start of your game is not too important, but it’s especially critical when you get into the late game.

As the mode goes on, your timer will get shorter and shorter, meaning every break you get becomes more and more important. Having that 15 second breather seems like an eternity once you get it, so missing out on one can hurt you a lot – sometimes costing you your life.

While Cranked is incredibly fast-paced, it’s really not that bad if you know what you’re doing. If you remember these tips, you shouldn’t have as much of a problem.