Overwatch 2 officially revealed at BlizzCon 2019 - New modes, maps and more - Dexerto

Overwatch 2 officially revealed at BlizzCon 2019 – New modes, maps and more

Published: 31/Oct/2019 21:15 Updated: 1/Nov/2019 23:37

by Bill Cooney


Blizzard has finally given us our first look at Overwatch 2. The long-awaited sequel to the popular hero shooter will be focused on story-driven PvE content similar to that of the missions from the original game’s annual “Archives” event.

The game’s title screen was shown off as part of the “Zero Hour” Cinematic where the Overwatch team reunited to fend off an attack by Null Sector in Paris.

Unlike the first installment, Overwatch 2 will have hero talents and character progression with individual levels. These “talents”, which are unlocked as the player levels up, boost the power of each hero’s standard abilities. 

For example, at level 10, Tracer can unlock the “Flash” talent which allows her to deal damage to enemies by blinking through them. 

One of the four-player story PvE missions based in Rio de Janeiro will be playable on the BlizzCon floor.

In addition to the PvE content, Blizzard has also unveiled a new map for Overwatch’s newest competitive mode Push, which is also playable at BlizzCon. Push will be joining the likes of Assault, Hybrid, Payload and Control.

Push will take place on the new Toronto map, which is Overwatch’s first Canadian map in the game.

Shared multiplayer PvE missions will also be coming to Overwatch 2, which Jeff Kaplan compared to ‘Challenge Rifts’ from the Diablo series.

Additionally, skins and other cosmetics will be carrying over to the sequel. 

What was shown off in the gameplay trailer?

Numerous new maps were unveiled in the trailer and some old favorites, now with PvE missions.

Story missions shown included Illios, Route 66, Paris, Eichenwalde, Busan and Toronto and features heroes performing revamped versions of their existing moves. For instance, in one, Tracer takes out multiple enemies with a “chain reaction Pulse Bomb” that causes secondary explosions on enemies damaged by it.

Another ability upgrade saw Genji’s Dragon Blade act as a projectile that cut through oncoming targets on Eichwalde’s bridge.

Even cooler, a combo of upgrades saw Mei’s personal block freeze enemies nearby while Reinhardt performed a modified Earthshatter presumingly called “Hammer Strike”. 

Finally, Blizzard also introduced Sojourn and Echo to
the game’s ever-growing roster of heroes, but Kaplan failed to give any
more information on the pair other than the fact they were coming to
Overwatch eventually at the opening ceremonies.

Echo was first shown off during the BlizzCon Cinematic in 2018.
Kaplan had previously said she would be joining the roster, but they
wanted to “build her up” first.

With contributions from Dexerto writer Michael Gwilliam


Overwatch YouTuber discovers how much weight Junkrat carries per game

Published: 30/Nov/2020 23:58

by Michael Gwilliam


An Overwatch YouTuber has done a lot of research to determine how much weight Junkrat carries on him in a single round of Overwatch.

The destructive Australian hero has an insane amount of equipment on his person. His frag launcher, grenades, two mines, a bear trap and of course, his Riptire ultimate on his back.

While it’s not very realistic for a hero to carry around that much on his person, the hero himself isn’t very realistic to begin with, as he literally walks around on one leg and uses his own mines for vertical mobility.

Firstly, the YouTuber had to go through all the items and find some real word comparisons beginning with Riptire.

Junkrat on Temple of Anubis
Blizzard Entertainment
Junkrat carries a lot of weight on him during a round of Overwatch.

For this, Fraglrokt decided to use the tire fellow YouTuber Colin Furze made, which is 16 inches and powered by a chainsaw engine. Once factoring the weight of the tire, its rims and the engine, it comes to a whopping 74 pounds.

And that’s only for a single tire. Junkrat’s ultimate comes up pretty fast, so it’s likely that he’ll be carrying at least three per round.

When it comes to Junkrat’s grenades, Fraglrokt decided they were close enough to the M67. With five grenades per reload, we’re looking at 4.4 pounds.

After looking over former Overwatch League pro Jake ‘Jake’ Lyon’ and average players to see how often they reload per round. It was determined that Jake reloads around 35 times while average players do so 57 times. This equals out to being 44 times a round, which when multiplied by 4.4 comes out to 202.4 pounds.

Moving onto the trap, Fraglrokt took the middle ground after looking at a couple of options and decide that Junkrat’s is probably 36 pounds. With players using an average of 13 traps per round, it comes to 468 LBS.

Finally, moving onto Junkrat’s mines, seeing as they resemble anti-tank mines, that’s what Fraglrokt decided on for his real-world comparison. With players using 35-42 mines per round, that comes out to a staggering 1058.75 pounds.

Junkrat equipment weight
Junkrat carries 2000 pounds on him in one round.

After factoring all the results, including the Total Mayhem passive, it was determined that the hero carries approximately 2,000 pounds every single round of Overwatch.

Of course, the whole video was just for fun, but it really puts the absurdity of Overwatch in perspective.